Hitmarker Jobs

  Content Specialist | FreshCut
Location: Remote (Anywhere)
Contract: Freelance
Level: Entry
Sector: Editorial & Writing

About FreshCut

FreshCut is a LA based team building the next-gen, gaming-centric video content platform founded by former Twitch and Xbox leaders. Our founders have extensive experience with esports, content creators and influencer relations, video game development and publishing, and live-streamer technology and tools. Our team has worked on virtually every large scale, content creator product at Twitch as well as major premium gaming content events and esports league (e.g. Overwatch League, League Championship Series, Twitchcon). The company is funded and backed by an exclusive group of strategics which include former leadership ranks of multiple content / streaming video services, AAA game publishers, and influencer / esports groups.

FreshCut is creating a new way to consume gaming-centric video content, a place for game communities to rally every day. We are taking on a big opportunity, and are looking for exceptional, deeply passionate technologists, gamers, and content creator & esports fans to take on this journey with us.

About the Position

FreshCut is seeking Content Specialists to help curate special video moments in gaming. The ideal candidate is a gaming community member (e.g. GTA, Rocket League, Warzone, League, Valorant, Fortnite, WoW, FGC, etc) that knows content creators, esports events and big game releases/announcements. If you follow gaming content on Twitch, YouTube, Twitter, Instagram and/or Reddit, have catchy copywriting and hashtag skills, and have a keen eye for entertaining moments -- then we’d love to meet you! As key support to our Content team, you’ll be instrumental in helping build a new platform that will share with the world a volume of entertaining gaming moments.

Opportunity Summary

  • Learn and gain experience in the video game, social media and content industry and kick-start your career!
  • Get paid to watch and curate quality content
  • Work remotely (we are Discord and email ninjas)
  • Work with a world class team with members from Twitch, Xbox, Microsoft, Professional Gaming, Content Creators and other major digital media companies
  • Help build a brand new gaming service!

Key Responsibilities

  • Curate video content for an assigned game community from MV content team
  • Help produce creative, engaging and timely content including text (social copy, blogs etc), and visual assets (primarily videos)
  • Review content streams and clips (Freshcut will provide guidelines and collaborate on curation)
  • Catalogue content with 1-line stylized copy and/or appropriate description, captions and tags
  • Help create content mixes week over week

Qualifications & Requirements

  • High proficiency / active user across the following platforms: Twitch, Instagram, Twitter, TikTok, YouTube, Reddit, Discord and/or Facebook
  • Passion and solid understanding of gaming, esports and/or content creator trends, culture, moments, events, and personalities (e.g. League of Legends, Fortnite, FGC)
  • Highly organized, diligent and professional when it comes to project schedules and deadlines
  • Familiarity and ability to use basic productivity software suites (G-Suite, Microsoft Office); we use Discord, email and two other easy-to-learn software tools for this specific job
  • Bonus Points: good with stylized / funny / fitting commentary and copywriting for social media mediums

Location, Hours & Pay

  • Location: Remote
  • Hours: project based work, approximately 3 hrs / week; flexible (mostly managed by you), but includes some minimum weekend time commitment; more hours can be available on a case by case basis
  • Pay: $50 / week paid bi-weekly

Required Application Materials

  • Resume on Level
  • Completion of the form on our application page.

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  Guild Coordinator Associate | Community Gaming
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Business Development & Sales

Community Gaming is searching for a Guild Coordinator Associate to join our Sales and Partnerships team. This person will work under the guidance of the Head of Sales and Partnerships and will help design and manage the on boarding of new prospective guild partners for Web3 games. Your primary responsibility will be the review and vetting of incoming applications for prospective guild partnerships, as well as identifying potential key guild partners.

Responsibilities:

  • Responsible for the review of incoming guild partnership applications, evaluating for potential sponsorship and partnership with Community Gaming (This includes evaluation of size, scale, region opportunity, partnership/promotional opportunity, and labor/ethical practices)
  • Onboard new guilds to Community Gaming platform (showing them how the site works, training a few admins to make sure they will have success using the platform)
  • Pro-active outreach for Guilds that represent significant opportunities for driving participation and tournament creation on Community Gaming
  • Monitor of partnered events with weekly reports on amount of events, participants, participant region, and livestream viewership.
  • Responsible for internal invoices to ensure all sponsored tournament prize pools are filled and paid out in a timely manner using the CG smart contract.
  • Communicate pipeline between partnered guilds and internal Community Gaming team to handle any possible requests, questions, concerns, or problems.
  • Work alongside internal events team for VIP clients to create bespoke tournament broadcasts and experiences

Qualifications:

  • Knowledge of guild ecosystem (you know how they work, best labor practices, and can evaluate strengths and weaknesses in a partnership)
  • Experience working and communicating with external partners and companies
  • Experience working in or alongside live streamed events

Preferred:

  • Existing contacts or book of business within web3 and guild ecosystem
  • Experience with Monday.com

Who we are

Community Gaming is an online tournament platform and esports events company. Our all-in-one platform offers esports infrastructure to all key stakeholders in the industry. Through its seamless and simplified UX and highly scalable payment technology, the platform equips players, organizers, and game developers with the tools they need to create, facilitate, and participate in esports tournaments.Community Gaming has produced 200+ events for titles like Valorant, Dota 2, CS: GO, and League of Legends, as well as blockchain games like Axie Infinity, Skyweaver, Gods Unchained and Splinterlands. Learn more at www.communitygaming.io.

We are an Equal Opportunity / Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, national origin, disability, or protected Veteran status.


Apply here
  Game Design Internship Summer 2022 | Respawn Entertainment
Location: Los Angeles (California), USA
Contract: Internship
Level: Entry
Sector: Game Design

Game Design Internship Summer 2022 Paid

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We're looking for a Game Design Intern to join the Star Wars team. We are only considering students who will be enrolled in a Bachelor's or Master's program in the summer of 2022 and are slated to graduate in Fall of 2022 or Spring of 2023.

What You'll Do…

  • You will work with design leadership, design team, artists, code, and animation departments to provide impressive design experiences
  • Implement technically challenging gameplay systems
  • Track down complicated logic issues and design effective solutions
  • You will refactor design prototypes into efficient and satisfying gameplay mechanics

Required Qualifications...

  • Enrolled in a college, university degree program
  • Available to work full-time hours for 10-12 weeks remotely because of COVID-19 restrictions
  • Authorized to work in the U.S.
  • Computer Science or related degree
  • Experience with text-based scripting, visual scripting, or programming languages
  • Understanding of game engine tools and pipelines, such as UE4, Unity, Maya, etc.
  • Solutions-oriented with a wealth of knowledge across multiple games
  • Confidence you can solve any problem

Portfolio Requirements...

Provide links to any playable games or videos of games that you have worked on.

Perks...

  • Respawn Internships are paid
  • Intern-focused events

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Associate Engine Programmer | Rockstar Games
Location: Leeds, UK
Contract: Full Time
Level: Junior
Sector: Game Development

Rockstar Leeds is looking for talented junior software engineers to join our international engine team. We are looking for the brightest natural coders to be nurtured into skilled engineers in a number of key forward-looking fields.

You will help evolve and expand our technology, learning from and contributing to designs that make it fast, flexible and easy to use in an integrated highly collaborative international community.

RESPONSIBILITIES

  • Collaborate with fellow coders to identify how to best utilize any existing technology.
  • Work with fellow coders to continually develop and future proof custom solutions in a number of exciting growth areas.
  • Help to diagnose game performance and stability issues, and refine the technology based around those problems.

REQUIREMENTS

  • Mathematics/computer science degree or equivalent.
  • Demonstrable experience with C++.
  • Good problem solving and debugging processes.
  • Good code reduction/generalization skills.

DESIRABLE

  • Experience with peripherals and low-level peripheral IO.
  • Experience with peer to peer networking, low-level network protocols or similar technology.
  • Experience with file IO and error handling.
  • Self-motivated and willing to get involved in wider areas.
  • A passion for and experience of a wider range of technology and games.

HOW TO APPLY

Please apply with a CV and cover-letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Animation Tools Python/C++ Programmer (All Levels) | Rockstar Games
Location: Manhattan (New York), USA
Contract: Full Time
Level: Junior
Sector: Game Development

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar is currently seeking an Animation Tools / Backend Programmer to help us develop animation-specific tools and architecture for open-world, character-based games. You should be a skilled programmer with a passion for optimizing application workflow. The role will also require an interest in character animation and the communication skills necessary to work with a wide group of discipline experts within Rockstar.

WHAT WE DO

  • We develop animation technology, from performance capture through to a sophisticated runtime engine, for massive open world games.
  • We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
  • We support and work closely with gameplay, animation, and technical art teams, across multiple projects at different Rockstar studios.

RESPONSIBILITIES

  • Join our core animation technology team and work closely with performance capture, animation, rigging, technical art, and tools teams across different Rockstar studios.
  • Develop, maintain, extend, and support new and existing libraries and DCC plugins exposing core animation and character technologies to a broader range of developers and artists.
  • Implement well designed multi-language tools and DCC plugins improving technology availability across different content creation environments.
  • Learn how to work with animation system features in a large, existing codebase.

QUALIFICATIONS

  • A degree in Computer Science or a related discipline, or equivalent industry experience.
  • Experience developing tools and plugins for DCCs (e.g. Maya, Max, Motion Builder, Blender, Houdini etc)
  • A passion for character-based games and for creating tools and DCC plugins that simplifies and speeds up content generation.

SKILLS

  • Strong Python and C++ programming skills.
  • Familiarity with networking (e.g. TCP/UDP sockets) or inter-process communication techniques.
  • Good communication skills, ability to clearly share complex technical information with other programmers, animators and technical artists.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Industry experience working on AAA character based games, or character based VFX animation.
  • Experience creating Python bindings to C++ libraries.
  • Strong 3D math skills.
  • Experience animating or rigging (using skeletal bones or blend shapes) in Motion Builder, 3DS Max, Maya, Houdini, or Blender, etc.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Avid Assistant Editor | Rockstar Games
Location: Manhattan (New York), USA
Contract: Full Time
Level: Junior
Sector: Video Editing

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New York is seeking a talented Avid Assistant Editor to add to our Video Production team in our Manhattan, NYC studio. The position would collaborate with other Senior Editors and Producers to assist on the editorial and finishing process of a project.

WHAT WE DO

  • The Rockstar Video Production Team works within the Marketing Department, and closely with the Motion Graphics Team, to create all trailers and video assets released online, on TV and in Cinema.
  • We produce multiple versions of video assets for various international territories and platforms.

RESPONSIBILITIES

  • Assist in media management of assets used to create trailers, TV commercials, and other marketing and production-based materials in the Avid Production Management environment.
  • Import footage, organize bins, create string-outs, and maintain a media library across multiple projects.
  • Take direction from Editors and Project Managers and communicate on the status of project assets.
  • Assist in the localization and versioning of a project for delivery, building and checking assets based on delivery specifications.

QUALIFICATIONS

  • Fluency in Avid Media Composer, Nexis, and Production Management.
  • Familiar with the Adobe Suite, specifically Premiere.
  • People skills and ability to work as part of a team and receive direction are of utmost importance.
  • Technical understanding of file-based workflows, frame rates, raster sizes, and file formats.
  • Experience working within a shared storage and network environment.
  • Ability to take direction, be detail oriented, and follow existing workflows.
  • Keen interest and knowledge of video games a plus.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Assistant Nuke VFX Artist | Rockstar Games
Location: New York City (New York), USA
Contract: Full Time
Level: Junior
Sector: Technical Art

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New York is seeking a passionate Associate Nuke VFX Artist to join our Video Production Department in Manhattan, NYC studio. The position would assist the Nuke Compositors in performing roto, paint, and tracking, among other tasks.

WHAT WE DO

  • The Rockstar Video Production Team works within the Marketing Department, and closely with the Motion Graphics Team, to create all trailers and video assets released online, on TV and in Cinema.
  • We produce multiple versions of video assets for various international territories and platforms.

RESPONSIBILITIES

  • Under guidance of the Nuke Senior Compositors, set up a project, roto, prepare plates, and track existing footage.
  • Perform Nuke work within various formats, frame rates, and stylized effects.
  • Work in a fast-paced environment under tight deadlines.

QUALIFICATIONS

  • Comfortable with The Foundry Nuke and Mocha tracker software & plug-ins.
  • Demonstrated knowledge of roto, tracking, green screen keying, and paint.
  • People skills and ability to work as part of a team and take direction are of utmost importance.
  • Familiar with various formats, frame rates, and compression details.
  • Adobe Photoshop, Premiere, and After Effects knowledge a plus.

ADDITIONAL INFORMATION

  • Please note that a reel or portfolio site is required to be considered for this position.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Technical Artist: Animation (All Levels) | Rockstar Games
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar London is on the lookout for talented Technical Artist: Animation who possess a passion for Technical Art to help develop and support our titles. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of London.

WHAT WE DO

  • Bring innovation and resolution to technical problems and challenges throughout Animation - from content creation through to the game (across multiple platforms).
  • Create and maintain tools and pipelines that improve our Animation workflows.
  • Provide general support for an ever-growing Animation team and document/share solutions/knowledge with wider team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the Animation team and our projects.
  • Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems.
  • Collaborate and communicate with other departments (aside from the Animation department) such as Tools (Automation) and Runtime teams.

RESPONSIBILITIES

  • This is a Technical Artist role with an Animation specialism. The candidate could potentially be involved in a wide variety of technical tasks related to Animation.
    • Note: This is not a regular Animator position so the candidate won't be doing any Animating.
  • Create tools within Motionbuilder/Maya (in Python/QT) to support and push forward workflows across the various disciplines of Animation.
  • Write standalone tools/systems (in Python and/or C#) and integrate them with our Animation pipeline.
  • Work with Runtime and Animation teams to push engine features forward to keep our Animation systems at the very cutting edge.
  • Assist the Rigging team in creation of highly advanced facial/character/weapon/vehicle rigs and related tooling.
  • Help develop and build on our Facial Animation and recognition pipeline.
  • Write C++ plugins to customise and extend DCC packages as required for our bespoke needs.
  • Write new Automation tasks to support our ever expanding and varied Animation requirements across multiple projects.
  • Create tools/scripts to support Animation production/tracking (integrating with inhouse systems and 3rd party solutions such a Shotgun).
  • Staying current with latest technologies/research ongoing in the field to help keep our Art tools and pipelines at the cutting edge.

QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Technical Artist: Animation or similar/related position.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.

SKILLS

  • Strong coding/scripting skills with OOP knowledge.
  • Ability to write tools within DCC packages or standalone.
  • Strong problem-solving skills and ability to think outside the box.
  • Comfortable coding in an IDE and debugging.
  • Understanding of using DCC packages for authoring Animation for games.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Professional experience developing pipelines and/or tools in Games/Films/VFX is highly advantageous.
  • Experience creating Animation scripts/tools for Motionbuilder, Maya, Houdini is highly advantageous.
  • Experience with Python (standalone or within the context of a relevant DCC) is highly advantageous.
  • Experience with QT (PySide/PyQt or C++) and Model/View pattern is highly advantageous.
  • Experience programming C++ plugins for Motionbuilder, Maya, Houdini or similar DCCs for Animation.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation.
  • Solid foundation in math (specifically 3D math).
  • Experience with facial animation, facial motion capture, and/or facial tracking.
  • Knowledge of character rigging and standards.
  • Professional experience as an Animator in games or VFX (although this is not an Animator role).
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Experience with C# and .NET Core/Framework.
  • Experience working with WPF, XAML, and the MVVM pattern.
  • Experience of using Shotgun.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Technical Artist (All Levels) | Rockstar Games
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Technical Art

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar London is on the lookout for talented Technical Artists who possess a passion for Technical Art to help develop and support our titles. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of London.

WHAT WE DO

  • Bring innovation and resolution to technical problems and challenges throughout Art - from content creation through to the game (across multiple platforms).
  • Create and maintain tools and pipelines that improve our Art workflows.
  • Provide general support for an ever-growing Art team and document/share solutions/knowledge with wider team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the Art team and our projects.
  • Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems.
  • Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine) teams.

RESPONSIBILITIES

  • This is a generalist Technical Artist role. The candidate could potentially be involved in a wide variety of technical tasks related to Art.
    • Note: This not a regular Artist position so the candidate won't be doing any creation of artwork.
  • Create tools within 3DS Max in Maxscript and C#/WPF.
  • Create tools within Houdini/Substance/Maya/Blender in Python/QT.
  • Write standalone tools/systems (in C#/WPF or Python/QT) and integrate them with our Art pipeline.
  • Create advanced HDAs to help with procedural creation of artwork where possible.
  • Work with Runtime and Art teams to push engine features which improve our Art processes within the constraints of the platforms we are targeting.
  • Write new Automation tasks to support our ever expanding and varied Art requirements across multiple projects.
  • Create tools/scripts to support Art production/tracking (integrating with inhouse systems and 3rd party solutions such a Shotgun).

QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Technical Artist or similar/related position from industries such as Film/VFX.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.

SKILLS

  • Strong coding/scripting skills with OOP knowledge.
  • Ability to write tools within DCC packages or standalone.
  • Understanding of using DCC packages for authoring game Art.
  • Strong problem-solving skills and ability to think outside the box.
  • Comfortable coding in modern IDEs and debugging.
  • Strong communication, self-management, and organizational skills.
  • Ability to work within a schedule and deliver effectively to deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Professional experience developing pipelines and/or tools in Games/Films/VFX is highly advantageous.
  • Experience creating scripts/tools for 3DS Max, Houdini, Maya, Blender or Substance is highly advantageous.
  • Experience with C# and .NET Core/Framework is highly advantageous.
  • Experience with Python (standalone or within the context of a relevant DCC) is highly advantageous.
  • Experience working with WPF, XAML, and the MVVM pattern.
  • Experience with QT (PySide/PyQt or C++) and Model/View pattern.
  • Experience programming C++ plugins 3DS Max, Houdini or similar DCCs for Art.
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Professional experience as an Artist in games (although this is not an Artist role).
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
  • Experience with Simplygon, InstaLOD or similar geometry optimization tech.
  • Experience with SpeedTree.
  • Experience creating scripts/tools for Photoshop, InDesign, etc.
  • Experience of using Shotgun.
  • Experience with NoSql (MongoDB/Elastic) or relational/Sql databases.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Gameplay Animator (All Levels) | Rockstar Games
Location: Dundee, UK
Contract: Full Time
Level: Junior
Sector: Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

The Gameplay Animation team specialises in locomotion for humans and animals, traversal, vehicles, and conversation systems to name a few. If you are passionate about animation and interested in building ground-breaking animation systems within a creative and unconstrained environment, please get in touch. Candidates with technical, problem-solving skills are especially encouraged to apply.

This is a full time permanent position based out of Rockstar's newest development studio in Dundee, Scotland.

WHAT WE DO

  • We create open-world gameplay mechanics that are used to make immersive experiences.
  • We work as a global animation team to collaborate on player experiences.
  • We use our onsite motion capture facilities to prototype new systems, directing talent and fine-tuning the results with code and design.
  • We participate in multi-discipline gameplay reviews, ensuring animation data is responsive and implemented with a strong consideration of technical and gameplay constraints.
  • We encourage ownership and creativity where everyone’s voice is heard.

RESPONSIBILITIES

  • Work closely with the wider animation team to produce natural, nuanced and believable animation sets for our gameplay mechanics.
  • Verify the quality of the animations integrated into the game by playing regularly.
  • Implement, troubleshoot and debug animation systems.
  • Help improve animation pipelines.

QUALIFICATIONS

  • Bachelor’s degree in Art/Animation or equivalent experience.
  • Outstanding demo reel.

SKILLS

  • Knowledge in one of: 3D Studio Max, MotionBuilder, or equivalent 3D program.
  • Exceptional skill in animating humans and animals, with an emphasis on strong keyframe animation skills.
  • Strong interpersonal and communication skills and ability to work closely with Artists, Designers and Programmers.
  • Excellent problem-solving skills and ability to work in a self-directed manner and make timely, well-thought out decisions.
  • Strong understanding of development issues involved in getting animations into a game.
  • Positive, solution-oriented individual with a passion for game development.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Examples of animating believable quadrupeds, birds, creatures or other animals.
  • Knowledge of commercial game engines such as Unity or Unreal Engine.
  • Expertise in MotionBuilder and working with motion capture data.
  • Professional experience developing third-person action games.
  • Willingness to travel to our other global studios.
  • AAA experience a plus.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Junior Community Manager | Thunderful Games
Location: Remote (Europe)
Contract: Full Time
Level: Junior
Sector: Community Management

Thunderful Games is a pan-European game developer and publisher. Formed by several indie companies in Sweden who joined forces, we went public in 2020 and have been inviting even more studios to our family ever since. You will be a part of a cross-functional publishing team, working with both released and upcoming games, while being a part of our journey towards a Thunderful future filled with even more ambitious titles.

About the role:

Thunderful is growing, and we want our community to grow and thrive with us!

As Community Manager, you will be responsible for growing and fostering a Thunderful community from the ground up. Your overall goal will be from day one to develop an environment where our fans can stay in touch with us and engage in an inclusive community about all things Thunderful.

As a Thunderful expert, you will be on the first line of communication with our fans and customers. You can listen and moderate with your strong communicative skills, and you are confident in taking the role to be the voice of the whole Thunderful team!

This position requires an EU-citizenship.

Responsibilities Include:

  • Working closely with the team to develop and execute our community strategy
  • Developing a quick understanding of Thunderfuls history and games to act confidently as a Thunderful expert
  • First line of contact for support and feedback on all our channels
  • Daily social media and Discord engagement, supporting your social media and marketing colleagues
  • Developing and executing community engagement activities
  • Collecting and presenting important community feedback to our internal teams

Requirements:

  • Proven work in developing and managing communities
  • Passion for gaming and strong knowledge of the current gaming industry
  • Ability to produce creative texts and content
  • Strong social media skills and expert in Discord and Reddit
  • Strong understanding of the Steam community universe
  • Flawless English and strong communication skills
  • Ability to listen and moderate
  • Living in Europe, to be able to work with your European team. Preferably Sweden or Germany
  • Manners and aversion to bigotry.

Bonus points:

  • Copywriting skills
  • Skills in graphical design and video editing
  • Additional work experience in the field of social media management

Application process

If you feel that this is you, apply as soon as possible and join our quest to grow a Thunderful community that loves to engage with one another about all things gaming. If it’s a match, we will ask for documentation of your experience and previous work, be previous community management/moderation responsibilities, organized community activities and more.

We are looking forward to your application!

Additional information

Remote status

  • Fully remote

Apply here
  Development Assistant: Face Animation | Rockstar Games
Location: Carlsbad (California), USA
Contract: Full Time
Level: Junior
Sector: Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar San Diego is on the lookout for talented Animation graduates who possess a passion for games. This is a full-time permanent position based out of Rockstar's studio in Carlsbad, San Diego.

You will work alongside our animation team to provide general ongoing support and assist in the creation of world-class video games.

WHAT WE DO

  • We support the global facial animation team as they provide animation for all characters and animals appearing in cinematic and gameplay sequences in our games.
  • We implement, export, and troubleshoot face animations into the engine.
  • We work closely with the technical face animation team and help them by testing tools and workflows.
  • We work collaboratively with the global animation, code and design teams to problem solve and implement face performances across all characters in our games.

RESPONSIBILITIES

  • Preparation and support of performance capture for face.
  • Implement, troubleshoot and debug animation systems.
  • QA different areas of the face animation pipeline including but not limited to face rigs, software upgrades and tools developed by the face technical animation team.

QUALIFICATIONS

  • Preferred degree with an emphasis in 3D Art or Animation or equivalent work experience.

SKILLS

  • Positive, solution-orientated individual with a passion for game development.
  • Driven individual who completes high quality work with relative autonomy.
  • Ability to grasp new programs and systems quickly.
  • Strong communication and time-management skills.
  • Able to prioritize and multi-task.
  • Deep rooted interest in video games.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Experience with motion capture, MotionBuilder and 3dsmax.
  • Experience with Faceware, Dynamixyz or similar package.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Development Assistant: Animation | Rockstar Games
Location: Carlsbad (California), USA
Contract: Full Time
Level: Junior
Sector: Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar San Diego is on the lookout for talented Animation graduates who possess a passion for games and game development. This is a full-time position based out of Rockstar's studio in Carlsbad, California.

You will work alongside our animation team to provide general ongoing support and assist in the creation of world-class video games.

WHAT WE DO

  • We support the global animation and performance capture teams as they produce animation for all characters and animals appearing in cinematic and gameplay sequences in our games.
  • We support performance capture pre-production, help drive shoot preparation and provide shoot support.
  • We support the performance capture post-production process and ensure assets are ready for downstream departments including cameras, animation and lighting teams.
  • We are responsible for management and optimization of animation scene files.
  • We work collaboratively with the global Animation, Technical Art, Code and Design teams to problem solve and help shepherd assets through various stages of our in-game and cinematic animation pipelines.

RESPONSIBILITIES

  • Maintenance and evaluation of assets for consistency, suitability and usability across all our internal animation teams.
  • Preparation of assets for Motion capture preproduction.
  • Support for performance capture shoots.
  • Setup and optimization of animation scene files to maintain functionality for all downstream departments.
  • Export animation data into our game engine.

QUALIFICATIONS

  • Preferred degree with an emphasis in 3D Art or Animation or equivalent work experience.

SKILLS

  • Positive, solution-orientated individual with a passion for game development.
  • Driven individual who completes high quality work with relative autonomy.
  • Knowledge of game development issues with an understanding of export processes to game engine.
  • Excellent problem-solving ability.
  • Ability to grasp new programs and systems quickly.
  • Strong communication and time-management skills.
  • Able to prioritize and multi-task.
  • Deep rooted interest in video games.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Animation experience preferable.
  • Experience with motion capture, MotionBuilder and/or 3dsmax.
  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Quality Assurance experience.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Associate Producer | Curve Games
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Game Production

Associate Producer

London (EC1V 3RS)

Competitive Salary, plus benefits

Curve Games is an award-winning independent label working with developers across the world to deliver the best in interactive entertainment. With a uniquely diverse games catalogue that includes classic indie gems For The King and Bomber Crew, critically acclaimed experiences such as The Ascent and Autonauts, and the multi-million selling smash hit Human Fall Flat, Curve Games has taken its place as one of the leading games publishers worldwide.

2021 was a stand-out year for Curve Games and our amazing titles, and we’ve got even bigger plans for 2022 and beyond, so we’re looking to grow our successful team!

As a Company we've adapted the way we work and implemented a series of wellbeing initiatives to help everyone in our team feel connected. Safe In Our World has helped us construct a mental health charter, and we've pledged our support for UKIE’s Raise the Game diversity initiative to ensure we’re striving towards an inclusive culture within the games industry.

So, if you’re looking for your next role within a company that cares for its people and want to join our friendly and hardworking team then read on.

A vital addition to the team, the Associate Producer is responsible for assisting the production team, reporting primarily to the Producer & working with our development partners to ensure we continue the ongoing success of the game.

Job Role

Reporting to the Producer, the Associate Producer will be responsible for:

  • Supporting the Producer to ensure the best quality & timely delivery of milestones
  • Supporting QA and the Producer in bug triage & QA planning/resolution in JIRA
  • Owning the planning process, with support from the Producer for key distribution partners to ensure we have reliable plans for upcoming releases across the world
  • Working with external development teams to review & approve contracted milestone deliverables
  • Taking a lead in daily internal & external stand ups to ensure progress, changes & concerns are communicated & addressed
  • Providing clear detailed analysis on risks and areas for improvement
  • Using existing gaming knowledge to provide clearly-explained gameplay enhancements
  • Reviewing community & internal feedback on the game so it can be prioritised in the development plan

What we want from you:

  • Good knowledge of Scheduling software, e.g. Jira
  • Good aptitude of scheduling, process, tracking and resource allocation
  • Ability to identify and assess risks and form a strategy to mitigate them
  • Experience working within QA processes and with external vendors
  • Ability to cultivate strong working relationships within a software development environment
  • Excellent knowledge of MS Office / GSuite applications
  • Works well with ambiguity and can form an actionable plan on loose ideas
  • Broad knowledge across diverse areas of game development, with a background in code/art/design/QA is desirable
  • Experience in tools used to make Art, Animation and Audio
  • Experience with platform holder requirements; Sony, Nintendo, Microsoft and Steam
  • Experience with console submission and certification processes

What you get from us:

Curve Games are always striving for excellence in what we do as a business, but also as an employer. We believe supporting our staff in a positive way, not only ensures productivity is high but encourages them to keep happy and healthy.

We achieve this through creating a friendly and inclusive work environment both in-person in our newly refurbished office and online through providing plenty of opportunities for social events and offering a range of wellbeing initiatives including mental health charter, charity talks and gym membership contribution. We also offer flexible, remote working and working from home support. This in turn allows our staff to feel comfortable and to be confident in supporting one another.

Other benefits we offer include:

  • 25 days holiday plus bank holidays
  • Medicash (Health Cash Plan), including EAP
  • Discretionary bonus scheme (role dependant)
  • Contributory pension scheme
  • Group Income Protection, Critical Illness and Life Assurance Cover
  • Ride2Work scheme
  • Employee referral scheme

Apply here
  Digital Artist (Community/ASO) | East Side Games
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Graphic Design

THE LOW DOWN

East Side Games is on the lookout for a Community Content & ASO (App Store Optimization) Digital Artist to join our talented Creative Team. You (yes, you!) will take pride in crafting the campaigns, creatives, and videos for both our mobile games' and studio’s social media presence & ASO. We are looking for a tightly focused and deadline-driven individual who loves collaboration, making an impact and letting your creative juices flow!

WHAT YOU WILL DO?

  • Work collaboratively and iterate with the Community Social Campaign Managers, Community Lead, and Art Leads to help create social creatives from initial concept to full implementation.
  • Utilize the Adobe Creative Suite to craft social creatives in varied art styles and in accordance with our games’ brand specifications.
  • Brainstorm with Community Social Leads for engaging social media campaigns that align with ESG's overall branding and cultural identity.
  • Respond to ongoing opportunities to leverage pop culture and current events in the creation of relevant organic social content.

*** Duties and responsibilities outlined above are representative, but not all-inclusive

WHAT YOU WILL BRING

  • 1+ year experience in marketing, graphic design or related field.
  • A thorough understanding of social media and its trends for creative content creation.
  • Industry production-level knowledge of the Adobe Creative Suite.
  • A wide range of polished work (including vector examples) in varied styles.
  • Animation & video examples are a bonus.
  • Excellent time-management skills in a fast-paced production environment, and the ability to work with minimal oversight.
  • Strong organizational, communication, and interpersonal skills.
  • A strong interest in and knowledge of the Mobile game space..

TO COMPLEMENT OUR CURRENT TEAM, YOU ARE

  • A mobile game fanatic. You are on top of the latest games, trends, and what’s happening in live events
  • Comfortable in an environment where priorities and plans change rapidly
  • Solution-oriented, self-motivated and have the attitude to get things done
  • Hungry and humble, you place the needs of the project first
  • Always willing to bring ideas to the table
  • Empathic, compassionate, and curious
  • Your values are governed by diversity and inclusion

WHAT DOES IT MEAN TO WORK AT ESG?

We are East Side Games – proudly built in beautiful BC. Our mission is to create games that are easy to pick up, hard to put down, and don’t suck! We put players at the heart of our evolution, independence, and profitability. With their help, we’ve defined and become the leader in the narrative idle gaming space, writing the playbook on LiveOps in the process. Our huge IPs serve a traditionally underserved audience globally… And we’re just getting started!

Community is everything here. We put people at the core of what we do. Our games and our team have the same goal; to be inclusive and for everyone. We get sh*t done and our team is on hand to step in, listen, and support, regardless of rank. Tackle your challenges, share your learnings, then share refreshments with the studio in our weekly Cheers Friday Announcements. Have we piqued your curiosity? Then check out our amazing Culture and Benefits! We note that our culture is not a monolith, and is ever-changing based on the folks holding space at East Side Games.

WE’RE BUILT ON THE FOUNDATIONS OF DIVERSITY AND INCLUSION

East Side Games are an equitable employer that values justice, equity, diversity and inclusion. We welcome and encourage people of marginalized backgrounds, particularly QTBIPOC folks, to apply, and will acknowledge and value the strengths you bring to foster yours and the studio’s growth.

If this sounds like something you hoped for and more, and you’re enthused to build genre-defining narrative idle games, click the “Apply Here” button below. If now is not the right time for you but you know someone who would be a great match for us at East Side Games, check out our referral bonus here! Let’s build great games together


Apply here
  Animation Programmer Internship | Epic Games
Location: Cary (North Carolina), USA
Contract: Internship
Level: Entry
Sector: Animation

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

Epic Games Animation Rigging team is looking for a smart, creative engineering intern to join them in 2022. Our interns are given challenging projects over the work term and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

In this talented team of veteran and emerging engineers you’ll collaborate across teams and contribute directly to Unreal Engine and Fortnite! Joining this team means you’re motivated to seek solutions to problems and work with other engineers to make positive changes to animation runtime systems and tools. The heart of this role is building robust APIs and intuitive tools for millions of Unreal Engine users to use.

Responsibilities:

  • Work directly with the Unreal Engine and Fortnite animation teams to support features that will be experienced by millions of players and creators.
  • Learn extensive debugging techniques to help animators diagnose issues.
  • Working closely with the Engine team to support animation needs across Epic Games.
  • Animation feature development.
  • Working on optimizations in games.
  • Developing solutions to various technical challenges under deadlines.

Qualifications:

  • Degree work in CS or related fields.
  • Strong C++ knowledge.
  • Strong math skills, especially vector math, trigonometry and use of quaternions for orientation.
  • Experience with animation state machines, low level animation systems, and/or physics-based IK systems.
  • Some level of exposure / understanding with multiple core system tasks such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.
  • Unreal Engine Gameplay experience is preferred: basics of networking, character movement, and blueprints.

This is a remote, paid internship for 2022 with a flexible start date. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit our website.

This is going to be Epic!

ABOUT US

Epic Games spans across 12 countries with 32 studios and 3,000+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy.


Apply here
  Public Relations Internship - Rocket League | Psyonix
Location: San Diego (California), USA
Contract: Internship
Level: Entry
Sector: Public Relations

About Us

Psyonix is a video game developer best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive gameplay. As part of the Epic Games family, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes an amazing employee experience, located in the heart of San Diego. For nearly 20 years, we have been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III and Unreal Tournament 2004.

Psyonix is a video game developer best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive gameplay. As part of the Epic Games family, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes an amazing employee experience, located in the heart of San Diego. For nearly 20 years, we have been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III and Unreal Tournament 2004. ​

The Psyonix Communications team is looking for a PR Intern to join the team in 2022. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

Responsibilities:

  • Support all initiatives by researching and updating media lists to learn about gaming reporters.
  • Draft press notes and media alerts
  • Help track Rocket League and Psyonix media coverage by compiling links and putting together reports
  • Draft media pitches and help on press outreach
  • Contribute to press outreach strategies around game and partner initiatives
  • Help coordinate assets and information between cross-functional teams such as Marketing and Creative Media

Qualifications:

  • Excellent written and verbal communication skills
  • Detail oriented with a strong work ethic
  • Positive attitude and interest in the games industry.
  • Majoring in Communications, Public Relations or related field
  • Awareness of gaming media and media industry trends

This is a remote, paid internship for 2022 with a flexible start date. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit our website.

This is going to be Epic!


Apply here
  Copywriter | Corsair
Location: Suwanee (Georgia), USA
Contract: Full Time
Level: Junior
Sector: Editorial & Writing

RESPONSIBILITIES

  • Develops and writes original promotional copy for all assigned categories; collaborates with Brand+Product and Performance Marketing teams to craft copy that performs.
  • Develops messaging for our e-commerce website and email marketing, while influencing language used for in-store retail, and more…
  • Drives consistency in tone of voice, collaborates with brand creative team to uphold
  • Ensures content development is on time and on budget; self-manages and prioritizes workload; communicates deadline issues to team members and management
    Serves as a copy and informational resource to internal and external partners; assists other departments with promotional and advertising needs
    Creates concepts/headlines for marketing initiatives, sometimes collaborating with agency partners
    Actively researches competitors to understand how they are communicating to customers
  • Remains current on all brand standards and campaigns
  • Play a primary role in presentations with internal stakeholders
  • Lead and participate in team brainstorms and other ideation sessions
  • Work on several projects at once, sometimes under pressure, and often under tight deadlines

QUALIFICATIONS

  • Ability to write as a storyteller—building a concise and compelling narrative around marketing strategies
  • Ability to leverage consumer trends to be used as a catalyst for content creation
  • Strong command of the English language with excellent verbal and written communication skills
  • Confident presentation skills
  • Understand the role of a creative brief, how work should flow from it, and how to develop ideas against it
  • Detail oriented self-starter with solid organizational skills
  • Ability to prioritize, manage and efficiently complete multiple projects
  • Open to change and highly adaptable to shifting needs and deadlines
  • Strong Macintosh, Keynote and Microsoft Office proficiency (Word, Excel, PowerPoint)
  • Bachelor's degree required and/or related work experience
  • Junior: 1-3 / Mid-level: 3-5 years of agency experience required

Apply here
  Software Engineer - Identity - Auth | Twitch
Location: Seattle (Washington), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role:

Twitch is building the future of interactive entertainment. The Auth squad develops and operates multiple services that allows users to connect securely and manage their identities on Twitch. Our authentication and authorization flows follow the Oauth and OIDC standards to provide twitch users with the most frictionless secure experience possible.

As a software engineer on the Auth team, you will help develop, maintain and innovate around our login and signup experience while working with our Browser clients team, our mobile team and our security team to deliver great experience and content to our streamers and viewers communities. Using Go, Python or JavaScript, you will build tools which are reliable and scale. You'll shape the work of your peers and report to the Engineering Manger of Authentication.

This role can be located in either Seattle, WA or San Francisco, CA.

You Will:

  • Work effectively with our internal engineering teams to log-in and signup client experiences
  • Develop an expertise with OAuth and OIDC standards, including Captcha and challenges
  • Become familiar with the existing Twitch stack written in modern Go and develop expertise on AWS technology stack
  • Contribute to architectural, design, and process discussions involving the technological choices involved in building Twitch's browser-based clients
  • You'll identify and uphold a high bar for our engineering best practices
  • Work with a wide spectrum of stakeholders including data analytics, privacy, legal and product infrastructure to define best practices and optimal solutions

You Have:

  • A degree in Computer Science, a related Engineering discipline, or equivalent experience
  • 1+ year experience working on large-scale Python, Go or java applications
  • Experience working on a product-focused engineering team

Bonus Points:

  • You've worked with Amazon Web Services
  • A foundational understanding of OAuth, OpenID Connect, scopes or tokens
  • Experience working with distributed, highly available systems

Perks:

  • Medical, Dental, Vision & Disability Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.)
  • Lunch Served Daily
  • Free Snacks & Beverages

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


Apply here
  QA Tools Developer | Rockstar Games
Location: Lincoln, UK
Contract: Full Time
Level: Junior
Sector: Quality Assurance

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Lincoln is on the lookout for a talented C# Programmer who possesses a passion for developing innovative automation solutions that enhance creative workflows. This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Lincoln.

WHAT WE DO

  • We design and build tools to support Rockstar's worldwide QA and Localisation teams. Our tools streamline common QA and Localisation processes and workflows. We also provide ways for users to view and analyse business data in a variety of formats.
  • We maintain a variety of existing tools and systems to ensure the continued smooth running of day-to-day operations.

RESPONSIBILITIES

  • Write quality, maintainable, and testable code, following the QA Tools coding guidelines, to fix bugs and implement new features.
  • Work with users to gather requirements and debug problems.
  • Review other developers' code.

QUALIFICATIONS

  • A degree in Computer Science or Software Engineering, or equivalent professional experience.
  • At least 1 year of experience working in a professional software development team.

SKILLS

  • Strong .NET/C# and WPF skills.
  • Experience writing and debugging asynchronous code.
  • Experience writing unit tests.
  • SQL / relational database skills.
  • Strong communication skills.
  • Experience working with the MVVM design pattern.
  • An understanding of different architectures and design patterns.
  • Ability to work well within a cross-studio team.
  • Ability to work within a schedule and deliver effectively to deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • NET Core (Web API).
  • Familiarity with Entity Framework or similar ORM.
  • Knowledge of XAML and/or Angular.
  • Passion for development and games, especially Rockstar products.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Assistant Editor | Keywords Studios
Location: Los Angeles (California), USA
Contract: Part Time
Level: Junior
Sector: Video Editing

The video games industry represents the pinnacle of interactive digital content. At Keywords, we are using our passion for games, technology and media to create a global services platform for video games and beyond. We aim to become the “go-to” provider of technical services. By working as their external development partner, we enable leading content creators and publishers to leverage our expertise and capacity across the lifecycle of interactive content. In doing so, we enable our clients who are operating in complex and fast moving environments to remain lean and agile, and to focus on creating and monetizing the most engaging experiences. We are trusted and relied upon by many of the world’s leading video game companies to work alongside them during concept, development and live operations by leveraging the breadth and depth of our industry leading service lines every step of the way.

gnet is an award-winning creative content agency with deep expertise in the video game and entertainment industries. We craft integrated campaigns for passion-driven brands and produce the work these campaigns are built on. We spark & deepen the passion of fans. We cultivate communities of fans who, together, make a brand much bigger than a product. The brands we work with are beloved parts of people's lives & identities, essential meaningful connection points with other people. The work we create becomes an elemental part of a fan's journey & experience with these brands

POSITION SUMMARY:

The Assistant Editor role is part-time/contingent and will work at the crossroads where creative meets post-production operations.

JOB RESPONSIBILITIES

  • Ensure that all editors’ projects are operating in an organized fashion.
  • Transcoding proxies for all media going to offline editors.
  • Ingest and track media through pipeline for the creative team, editors, and production team.
  • Maintain organization for media in the servers.
  • Sync footage when necessary.
  • At times, the Assistant Editor may assist the editor in organizing selects.
  • When necessary, ensure updated footage is properly overcut across all editor projects.
  • Tracking all generated media for assigned projects for quick recall when necessary.
  • Ensure the integrity of client postings is maintained.
  • Prepping locked sequences for color, beauty finishing, and audio mix
  • Conforming source media to locked edit sequences for finishing editor handoff.

Requirements

  • 1-3 years’ experience as an Assistant Editor.
  • Proficiency in Adobe Premiere.
  • Strong organization and project management skills required.
  • Ability to troubleshoot issues on the fly.
  • Ability to communicate effectively across multiple departments.
  • Familiarity with various HD video formats & associated transcoding workflow.
  • Comfortable with VFX and color workflows.
  • Proficiency with compression codecs.
  • Experience with prepping and organizing offline edits for finishing and mastering

PREFERRED SKILLS:

  • Technical know-how for on-the-fly equipment/software/project fixes to keep the train moving.
  • Experience in high-volume trailer houses is a plus.
  • Familiarity with other Adobe Creative Suite applications.
  • Deep understanding of quality control protocols with regards to final deliverables.
  • Familiarity with Mac OS and Windows 10.
  • Sharp attention to detail and able to flag issues/changes to the relevant team members.
  • Ability to think independently and suggest/create workflows & systems to producers, editors & mograph designers
  • A general interest in gaming and pop culture

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities

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  Data Scientist, Operations | Niantic
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

Do you want to help connect people all over the world, and work on a team building the next generation of planet-scale AR games? We’re looking for hardworking people to help our company become more data-focused - folks with the ability to be dedicated, thorough, and independent while working in a dynamic, fast-paced environment.

Responsibilities

  • You will work with a team of hard-working analytics and data science professionals and directly with cross-functional teams to identify business opportunities, optimize product performance, and/or develop operational strategy.
  • You will analyze large-scale structured and unstructured data and develop deep-dive analyses and models that drive value for our players and our games.
  • Have a “product first” mentality that aligns with our mission, values and strategy.
  • Translate quantitative findings in concise and clear messages to leadership and external partners.
  • Drive consensus; independently deliver data insights that drive cross-functional decisions across multiple teams.
  • Be a hands-on self-starter and stay on top of data science methodologies.

Qualifications

  • 1+ years work experience in data science or relevant role.
  • BA/BS in statistics, applied mathematics, computer science, machine learning, economics or a related field.
  • Hands-on experience building end-to-end data pipelines, ETL processes, and/or production models.
  • Extensive SQL experience; deep knowledge using Python or R.
  • Deep understanding of statistics, live product analytics, and modeling techniques.
  • Experience with A/B testing, randomized control trials, and experimental design.

Plus If...

  • Graduate degree in one of the above listed fields.
  • Proven experience with natural language processing techniques; familiarity with information extraction, sentiment analysis, topic modeling, etc.
  • Excellent communications skills; ability to synthesize, simplify, and explain problems and methodologies to different audiences including executives.

Join the Niantic team!

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current titles include pioneering global-control game Ingress, record-breaking AR game Pokémon GO, and recently released third title, Harry Potter: Wizards Unite.

Niantic is an Equal Opportunity employer. We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Bellevue, Los Angeles, London, Tokyo, Hamburg, and Zurich.


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  Build-Release Engineer | Red Storm Entertainment
Location: Cary (North Carolina), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Ubisoft is one of the world's biggest creators, publishers and distributors of videogames and interactive services. The group has a broad portfolio of internationally renowned brands such as Assassin's Creed, Ghost Recon, Just Dance, Far Cry, Watch Dogs, Rainbow Six...

Supported by a worldwide network of studios and distribution subsidiaries, the teams at Ubisoft are dedicated to offering players original and unforgettable game experiences on all popular platforms, including consoles, smartphones, tablets and PCs.

Job Description

Red Storm is looking for a Build-Release Engineer to join our team in aiding developers to create new AAA experiences. You’ll be creating automated processes for developers, maintaining build systems for worldwide development of new hit titles, and expanding our catalog of knowledge and experience to help make Red Storm a better studio.

At Red Storm, we expect our Build-Release Engineers to spend some of their time researching new ways to solve problems and half their time-solving problems, to be as proactive as possible.

Responsibilities:

  • Maintain a robust and reliable automated build and continuous integration process for the management of digital assets.
  • Monitor build servers, VMs, and developer systems, proactively solving developer problems before being reported.
  • Assist QC and developers in build deployment, engineering stable fixes to deliver new tasks to teams in the studio.
  • Manage software configuration tools.
  • Administrate Version Control software
  • Develop and maintain documentation of the build/release process.
  • Automate manual tasks to reduce downtime and improve stability of systems.
  • Assist with system management (JIRA, Perforce, and project databases)
  • Regularly cooperate with multisite & offsite partners, including development of shared systems

Qualifications

Minimum Qualifications:

  • Experience with scripting languages such as Python, bash, and/or batch
  • Experience with CI/CD systems such as Jenkins.
  • Bachelor’s degree in engineering, computer science, or related technical discipline. Alternatively, at least 1 year of relevant technical experience.
  • Experience with source control software.
  • Eye for automation; ability to see opportunities for turning manual tasks into automated ones.
  • Excellent communication skills with a willingness to interface with and assist all members of the development team.
  • Must be able to move quickly between tasks and roles to handle team and project needs
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment

Preferred Qualifications:

  • Any experience with Helix Perforce Suite
  • C# experience
  • Powershell experience
  • Groovy experience
  • Familiarity with Linux
  • Management of Windows servers with Ansible/Terraform/Salt/etc.
  • Experience working with large artifacts/files
  • Monitoring metrics from (ELK, Telegraf/Grafana/Prometheus, etc.)

Additional Information

  • Subsidized paid medical and dental insurance for employees and dependents
  • Paid life, accidental death & dismemberment, short- and long-term disability insurance
  • Paid holidays
  • Flexible work schedule

All of your information will be kept confidential according to EEO guidelines.


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  UI/UX Designer | Blackbird Interactive
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: UI/UX Design

Blackbird Interactive is looking for an experienced UI/UX Designer to join our growing studio. We have an exciting new project and are looking for a key hire to assist with UX design, as well as the development for the project.

Do you want to build compelling game experiences that put your design skills to work? Have you designed, prototyped and delivered user interfaces? Do you love working collaboratively with a small team of talented designers, artists and programmers to create ambitious user experiences? If so, this role could be for you!

As a UI/UX Designer, you care about shaping an engaging player experience and bringing together a blend of creative and technical solutions.

Responsibilities

  • Drive creation and implementation of the UI/UX for the entire game
  • Help organize and assemble layouts for the game, and apply and maintain a consistent art style throughout the entire project interface
  • Create meaningful UX deliverables such as motion graphics and concepts that support the product vision, and define the complete user experience
  • Work collaboratively within a team of developers to create and implement UI components, and create an intuitive UI experience
  • Drive and support your ideas all the way through the successful launch of a project
  • Ability to provide and receive constructive feedback and to work as part of a team
  • Strong knowledge of development software (ex: Illustrator, Photoshop, etc.)
  • Work collaboratively within a team of developers to create and implement UI components and create an intuitive user experience
  • Provide team-facing documentation to inform and guide the work of downstream groups
  • Implementation of input systems in unreal
  • Understand, interpret and execute on creative direction, in alignment with project goals
  • Review and incorporate feedback on your work from leadership and other designers

Requirements

  • A minimum of 1-2 years experience as a UX Designer
  • An understanding of UI, and usability principles
  • At least one shipped AAA product (PC, Console or Mobile)
  • Proven capability to work on multidisciplinary project teams, able to handle changing priorities throughout a product life cycle
  • Excellent communication and presentation skills
  • Experience creating UX designs, screenflow, motion graphics, UI art, style guides and supporting concepts using standard tools of the trade (Photoshop, illustrator, AfterFX etc)
  • Strong understanding of console UI/UX
  • Have a good understanding of PC and Console control paradigms
  • Unreal or Unity experience.

Pluses

  • A degree in design, human-computer interaction, cognitive science, human factors or related field
  • Traditional 2D sketching and composition skills, prototyping skills with tools such as Adobe Flash / Microsoft Blend
  • Understanding of games as a service and the UX design of online portals
  • Demonstrated passion for entertainment products / media (i.e. comics, movies, novels, etc.)
  • Experience playing modern RTS games such as Starcraft and Company of Heroes, as well as MOBAs like League of Legends
  • Experience with multiple areas of design (systems design, level design, UI/UX,.)
  • Experience working on PC products.

At Blackbird, we're all about being true to our roots. We started small in our CEO's garage, and even though we're expanding, our desire is to stick to that foundation of creativity, community, and collaboration. Our team has proved that great ideas can come from any position in any discipline, so it's important to us to make sure every voice is heard.

Work/life balance is extremely important to us, and we've demonstrated that over the years by severely limiting over-time requirements. We want people to be happy about coming to work every day, and to that end we offer lots of opportunities for growth and development; whether it's lunch and learns, team events, or our generous vacation days, paid holiday closure and flexible schedules. We also try to provide every opportunity possible for our employees to spearhead R&D initiatives through our BlackOps program. In short, don't expect to feel like a cog in a machine working for BBI.

Due to COVID-19, applicants must be eligible to work in Canada, or currently in Canada on a work permit/visa. With the exception of specifically on-site roles, all roles will commence as a work-from-home arrangement. This arrangement will be revisited as COVID-19 government regulations are eased.

Please send a cover letter with your resume and application. If applying for an artistic role, please provide a link to your portfolio and/or demo reel.

If you are interested in the role, please apply even if your experience and skills don’t perfectly match our ideal credentials. We are committed to diversity and especially encourage members of underrepresented communities to apply. As an equal opportunity employer we encourage applications from all qualified individuals. BBI does not discriminate against applicants based on genders, races, national and ethnic origins, religions, ages, sexual orientation, marital and family status, and/or mental or physical disabilities.


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  Technical Artist Intern | Criterion Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Technical Art

PLEASE DO NOT APPLY FOR THIS ROLE UNLESS YOU MEET THE FOLLOWING CRITERIA

  • You are studying in the penultimate year of an undergraduate degree
  • Available to commence a full-time, 1-year placement in summer 2022
  • Available and eligible to work in Guildford, UK, without the need for visa or relocation support

To apply: Submit an up-to-date CV along with a cover letter which explains why you want to complete your internship with Electronic Arts and what interests you in this specific placement.

We’re Criterion, and we love making games!

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our talented people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

We are looking for an accomplished and motivated Technical Art Intern who will help us on this journey, while learning about the field of games technical art hands-on.

What a Technical Artist does at Criterion

  • Game Technical Art encompasses many areas, and TAs who join the team will have the chance to develop their all-round creative & technical skills. We need to create beautiful shaders; write tools for artists; create procedural workflows; build UI systems and create 3D asset pipelines from DCC to Engine for all art crafts. Our Technical Artists work across the whole team to make a positive difference to both the game and to the day to day work of their colleagues.
  • We are looking for someone versatile and motivated to learn and improve artist workflows to enable artists to achieve even better results. Having a passion for both the technical and visual aspects of games will enable you to see where you can make a difference.
  • Working alongside our TAs, Artists and Engineers you will work in the team on current and future projects. There is always an opportunity to make your mark on the game, and the work you do will get in the hands of millions of players.

Skills and Qualifications

  • Currently studying towards a relevant Games, 3D Art/Computer Graphics or Computer Science Degree.
  • Experience in one or more areas of real time 3D art (Environment, Vehicle, Lighting, VFX, Character, Animation, Cinematics, etc.)
  • Experience with tools e.g. Maya, Motionbuilder, Houdini, Substance, Photoshop, Unreal Engine, Unity, etc.
  • Experience with common scripting/coding languages e.g. Python, VEX, C#/C++
  • A keen interest in games and game art.
  • You must provide examples of your work to be considered (Be sure to highlight your contributions to any group projects)

Please note: If you have a passion to work for Criterion Games please apply, even if this specification does not describe you. Unfortunately, job specifications are a little more box-like than we would like. We do not like putting people into boxes. We would love to hear about who you are because, even if it is not technical art, we may find something here that is right for you and therefore right for us too.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Producer Intern | Criterion Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Game Production

PLEASE DO NOT APPLY FOR THIS ROLE UNLESS YOU MEET THE FOLLOWING CRITERIA

  • You are studying in the penultimate year of an undergraduate degree
  • Available to commence a full-time, 1-year placement in summer 2022
  • Available and eligible to work in Guildford, UK, without the need for visa or relocation support

To apply: Submit an up-to-date CV along with a cover letter which explains why you want to complete your internship with Electronic Arts and what interests you in this specific placement.

We are EA

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That is why we employ the most creative, passionate people in the industry. EA’s UK game studio Criterion is opening several yearlong internships, spanning all game development crafts.

We are growing our team with accomplished people who will help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow.

To that end, we’re looking for a talented and motivated Intern Producer who will help us on this journey, while learning about the field of games art hands-on.

Responsibilities

  • Collaboration is a key pillar at our studios, and as a Production Intern you’ll be at the forefront, championing this approach. Games Producers are the glue that bind our studio, bringing together individuals from every discipline and harnessing their abilities to form effective feature teams. Unlike some other studios, we don’t separate our teams by craft. We believe that we work best together in multi-discipline groups, allowing for even greater collaboration and creativity. As such, you’ll work with other Producers and Development Directors (Project Managers) and Designers, Engineers, Artists and Audio Designers.
  • Making games is unpredictable, and we're all in it together. Producers are our drivers, listening and working with all our experts to set clear goals, solve dependencies and get decisions made, to ensure our games to be the best quality they can be. A Criterion Producer is responsible for defining the problem & the constraints for a project or feature and for how we measure the success of our products.

What you'll learn to do

  • Gather requirements from stakeholders and work with design and creative leads to define the problem space and high-level objectives.
  • Lead a small team day-to-day to set priorities and share big-picture context from across the project.
  • Work within the Production group to solve dependencies and raise risks that impact your team.
  • Collaborate with experts across different disciplines to understand constraints and implementation costs.
  • Focus the team on the player experience by maintaining a culture of regularly playing the game together.

Skills and Qualifications

  • Some experience in games development – maybe you’ve taken part in a hack, worked on a uni or personal project
  • An intense passion to make incredible games with fresh player experiences
  • You value working in a team and aren’t afraid to ask questions
  • You know that we will never stop learning and so have a hunger to learn as much as possible
  • You play games and often try to understand how they are made or have ideas on how to improve them
  • A passion for people and process, with a desire to unlock the potential of individuals and teams
  • Enthusiasm for working in our collaborative and friendly environment
  • We appreciate the work our Interns provide, so here at EA we like to offer you great facilities while you are working onsite including:

Please note: If you have a passion to work for Electronic Arts please apply, even if this specification does not describe you. Unfortunately, job specifications are a little more box like than we would like. We do not like putting people into boxes. We would love to hear about who you are because, even if it is not design, we may find something here that is right for you and therefore right for us too.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Product Marketing Project Manager | Zynga
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Project Management

Zynga is looking for an experienced project manager to work with the VIP Product Marketing (PMM) team to help us prioritize and execute strategic initiatives. While the PMMs develop the vision and roadmaps for their products, it is the Marketing Project Manager’s responsibility to map out the tasks required to implement that vision. You will be an encouraging leader for the team, keeping our teams aligned and working collaboratively while removing obstacles along the way. You’ll use your extensive project management skills to manage multiple projects and build trust with our internal partner teams and external vendors. This includes identifying project scope, clarifying deliverables, anticipating needs, understanding timelines, and managing internal and external communication. This person should be passionate about facilitating organizational excellence within the team’s activities including digital marketing; event marketing and planning; vendor management; creative asset and merchandise management; and other collaborative efforts the team works on.

RESPONSIBILITIES:

  • Be the product marketing team project gatekeeper: Provide end-to-end project management, focused on completing milestones and communicating updates to key business stakeholders
  • Ensure projects are timely and within budget
  • Develop a detailed project plan for marketing campaigns and monitor progress
  • Ensure all team members keep to the timelines, are clear on tasks, and mitigate risk by running interference for project blockers
  • Facilitate excellent expectations, communication, and deliverables across a large number of partner teams, external vendors, and the VIP team
  • Identify, problem-solve, and escalate issues/risks to leadership as vital
  • Track and maintain each project's status; maintaining an intimate knowledge of the project's health using sophisticated project management strategies

REQUIRED SKILLS:

  • 1-3+ years of marketing project management experience, ideally in a mobile game environment or as part of a B2C digital marketing team
  • Seasoned veteran with project management-related tools such as Jira, Perforce, Asana, Google Table, and Sheets
  • Great communicator and leader; and able to establish rapport with people quickly and easily
  • Strong, demonstrable time management skills
  • Ability to work independently and in a team environment; collaborative by nature
  • Self-motivated, autonomous, demonstrates initiative, flexibility, and ability to keep a cool head and positive attitude
  • Willingness to prioritize and consistently prioritize multiple tasks across multiple external and internal teams
  • Expert at handling changing priorities, while meeting deadlines
  • Ability to work in the details but also see the big picture
  • Outstanding ability to build deep and positive relationships to accomplish tasks
  • Outstanding written/oral, organizational, analytical skills, and attention to detail
  • Ability to take the lead on project planning, can identify roadblocks and problem-solve around them
  • Must be a self-starter and driven team player
  • Ability to communicate across cultures, languages, work styles, and personalities
  • Must be available to occasionally work early morning and/or late evening to accommodate teams and external partners in different time zones

WHAT WE OFFER YOU:

  • Competitive salary, bonus plan, Zynga RSU’s (Restricted Stock Units), ESPP (Employee Stock Purchase Plan)
  • 401K Company Match Contribution
  • Medical, dental, vision, EAP, life insurance, and disability benefits
  • Virtual mental health and neurodiversity support programs
  • Family planning support program
  • Generous paid maternity/parental leave
  • Subsidized Back-up child care
  • Discretionary Time Off policy for many employees
  • Flexible working hours on many teams
  • Culture of diversity and inclusion including employee resource groups
  • Work with cool people and impact millions of daily players

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  Senior Sound Designer - VALORANT | Riot Games
Location: Bellevue (Washington), USA
Contract: Full Time
Level: Junior
Sector: Game Design

As a Senior Sound Designer, your technical and creative audio skills will combine to bring life to the broad range of characters and experiences in our games. Joining efforts with a versatile team, you'll drive audio from content creation to implementation. Using your passion, and creativity you will help guide team decisions and provide thoughtful feedback to your peers. As a member of the audio discipline, you'll aim to find ways to teach and level up those around you while continuing to challenge yourself.

As a Senior Sound Designer reporting to our Audio Director within our VALORANT team, you'll tap into your creativity to design sound across thematic. You'll work with designers, artists, and engineers, breathing life into our game with your understanding of audio.

Please note, you will not be involved in the creation or production of music.

Responsibilities:

  • Establish and communicate content audio goals, including how they align with product goals, to direct reports, product leadership and other Rioters.
  • Identify, scope, and schedule audio needs for your areas of responsibility.
  • Develop constructive working relationships with others to achieve team goals.
  • Work with other disciplines to establish appropriate process and pipeline for audio content delivery and with music, video and other central teams to ensure thematic consistency across in-game and out of game features
  • Record, edit, and design sound effects and other recurring features using industry standard methods and tools
  • Record sound effects both in studio and in the field using industry standard microphone techniques and hardware
  • Navigate partner, senior leadership, discipline and team feedback
  • Ensure quality of asset output by play-testing and gathering daily feedback on your content from your team and discipline
  • Work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and game-play needs
  • Define and apply best practices of technical audio workflows and systems to support project and team needs.
  • Act as a liaison to advocate for audio to the engineering staff, and partner with team members across disciplines to find solutions that best support quality audio.
  • Manage Wwise project organization, structures, gameplay parameter setups and optimizations

Required Qualifications:

  • 4+ years' experience designing sound experiences for games
  • Expertise in the holistic game audio process (i.e. - Sound Design, Voice Over, Music Implementation, Technology, Player Experience)
  • Knowledge of sound design creation tools (i.e. - ProTools, Nuendo, Reaper, Izotope, Waves, Native Instruments) and sound design, voice over and music implementation methods
  • Knowledge of audio middleware (Wwise), game engine technology (Unreal), and versioning software (Perforce).
  • Experience with scripting languages such as Blueprints. Implementation is as important as content creation for this position.

Desired Qualifications:

  • Experience leading mid-scope discipline and product team efforts
  • Education (HS Diploma, BA, BS, MA, MS, J.D.,Ph.D.):
    • Degree/Certificate In Audio/Music Engineering or equivalent
  • Minimum years of related work experience:
    • 1-3 years (negotiable)
  • Combination of relevant work experience & degree:
    • BA / BS + 1-3 years (negotiable)

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history.


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  Software Engineer - Identity - Auth | Twitch
Location: Seattle (Washington), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We're always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Twitch is building the future of interactive entertainment. The Auth squad develops and operates multiple services that allows users to connect securely and manage their identities on Twitch. Our authentication and authorization flows follow the Oauth and OIDC standards to provide twitch users with the most frictionless secure experience possible.

As a software engineer on the Auth team, you will help develop, maintain and innovate around our login and signup experience while working with our Browser clients team, our mobile team and our security team to deliver great experience and content to our streamers and viewers communities. Using Go, Python or JavaScript, you will build tools which are reliable and scale. You'll shape the work of your peers and report to the Engineering Manger of Authentication.

This role can be located in either Seattle, WA or San Francisco, CA.

You Will:

  • Work effectively with our internal engineering teams to log-in and signup client experiences
  • Develop an expertise with OAuth and OIDC standards, including Captcha and challenges
  • Become familiar with the existing Twitch stack written in modern Go and develop expertise on AWS technology stack
  • Contribute to architectural, design, and process discussions involving the technological choices involved in building Twitch's browser-based clients
  • You'll identify and uphold a high bar for our engineering best practices
  • Work with a wide spectrum of stakeholders including data analytics, privacy, legal and product infrastructure to define best practices and optimal solutions

You Have:

  • A degree in Computer Science, a related Engineering discipline, or equivalent experience
  • 1+ year experience working on large-scale Python, Go or java applications
  • Experience working on a product-focused engineering team

Bonus Points

  • You've worked with Amazon Web Services
  • A foundational understanding of OAuth, OpenID Connect, scopes or tokens
  • Experience working with distributed, highly available systems

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.)
  • Lunch Served Daily
  • Free Snacks & Beverages

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


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  Account Administrator | Nintendo
Location: Redmond (Washington), USA
Contract: Full Time
Level: Junior
Sector: Administrative

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Manages assigned partners. Assists and monitors operational workflow for content set-up, approvals, release and changes.
  • Reviews and approves required assets for digital software.
  • Support contact for publishers and liaison between publisher and internal departments.
  • Communicates with Product Planning management and Account Planners on product updates, release scheduling, and changes.
  • Initiates new item part number creation, set-up and data enrichment.
  • Analyzes and resolves publisher account issues.
  • Supports continuous process improvement activities to optimize systems and process and to increase productivity.
  • Works cross-functionally with key partners to ensure timely release of new titles and updates.
  • Coordinates with customer accounts on their participation in merchandising efforts for digital products.
  • Ensure compliance with NOA policies and procedures.
  • Assists publishers and developers with system access and usability issues (NCMS, IMAS, OMAS, NDP, LBD, NOAPortal).
  • Reviews, processes, and troubleshoots physical & digital ecommerce (e.g. eShop, etc.) software releases.
  • Supports training of new product planning team members.
  • Execute order workflow for digital and physical orders.
  • Up to 10% travel

SUMMARY OF REQUIREMENTS

  • 1 to 2 years of related experience required
  • Strong problem-solving skills.
  • Proficient with Microsoft Office suite.
  • Undergraduate degree in Business, Marketing, a related field, or equivalent.

Apply here
  Brand Ambassador | Nintendo
Location: Providence (Rhode Island), USA
Contract: Full Time
Level: Junior
Sector: Marketing

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Completes store calls with focus on special projects, top volume and high profile stores.
  • Provides real time information on assigned stores by utilizing a tablet device to respond to surveys and file reports from the field
  • Conducts inventories and works with management to adjust discrepancies
  • Manages demo software in assigned territory
  • Builds relationships and maintains communication with store personnel and store management
  • Maintains display parts and POP (Point of Purchase) inventory
  • Sets up and maintains displays and display cases
  • Restocks product from store inventory to shelves
  • May assist with reset of large planograms
  • Cleans and repairs displays
  • Distributes POP items
  • Utilizes selling techniques and knowledge of Nintendo products to aid customers with purchasing decisions
  • Provides product demonstrations and education to store personnel, both individual and group presentations during store calls, weekend demonstrations and outside opportunities.
  • Gathers and provides to NMI management insights from the field, to include both written information and digital photographs
  • Participates in Monthly conference calls and product training calls as scheduled

SUMMARY OF REQUIREMENTS

  • One to three years of related retail experience
  • Possess good basic math skills
  • Accurate counting skills
  • Ability to use a computer and digital camera
  • Basic knowledge of Microsoft Office; i.e., Excel, Outlook
  • Familiarity with Nintendo products or ability to quickly become familiar with products
  • High school diploma or equivalent
  • Valid driver license

PHYSICAL/FUNCTIONAL REQUIREMENTS:

  • Ability to interact with others
  • Ability to work in an environment with moderate levels of stress
  • Ability to climb ladders and lift heavy loads (up to 30 pounds)
  • Overtime periods, weekend and holiday work
  • Extensive local travel
  • Overnight travel in some markets
  • Valid driver license
  • Good driving record
  • Reliable transportation and proof of insurance
  • Must have access to a cell phone, telephone line (optional), high speed internet, and adequate storage space

Apply here
  Brand Ambassador | Nintendo
Location: Tulsa (Oklahoma), USA
Contract: Part Time
Level: Junior
Sector: Marketing

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.

DESCRIPTION OF DUTIES

  • Completes store calls with focus on special projects, top volume and high profile stores.
  • Provides real time information on assigned stores by utilizing a tablet device to respond to surveys and file reports from the field
  • Conducts inventories and works with management to adjust discrepancies
  • Manages demo software in assigned territory
  • Builds relationships and maintains communication with store personnel and store management
  • Maintains display parts and POP (Point of Purchase) inventory
  • Sets up and maintains displays and display cases
  • Restocks product from store inventory to shelves
  • May assist with reset of large planograms
  • Cleans and repairs displays
  • Distributes POP items
  • Utilizes selling techniques and knowledge of Nintendo products to aid customers with purchasing decisions
  • Provides product demonstrations and education to store personnel, both individual and group presentations during store calls, weekend demonstrations and outside opportunities.
  • Gathers and provides to NMI management insights from the field, to include both written information and digital photographs
  • Participates in Monthly conference calls and product training calls as scheduled

SUMMARY OF REQUIREMENTS

  • One to three years of related retail experience
  • Possess good basic math skills
  • Accurate counting skills
  • Ability to use a computer and digital camera
  • Basic knowledge of Microsoft Office; i.e., Excel, Outlook
  • Familiarity with Nintendo products or ability to quickly become familiar with products
  • High school diploma or equivalent
  • Valid driver license

PHYSICAL/FUNCTIONAL REQUIREMENTS

  • Ability to interact with others
  • Ability to work in an environment with moderate levels of stress
  • Ability to climb ladders and lift heavy loads (up to 30 pounds)
  • Overtime periods, weekend and holiday work
  • Extensive local travel
  • Overnight travel in some markets
  • Valid driver license
  • Good driving record
  • Reliable transportation and proof of insurance
  • Must have access to a cell phone, telephone line (optional), high speed internet, and adequate storage space

Apply here
  Recruiting Coordinator | Twitch
Location: Seattle (Washington), USA
Contract: Contract
Level: Junior
Sector: Human Resources & Recruiting

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on Linkedin, Twitter and on our Blog.

About the Position

Join our growing recruiting team! As a recruiting coordinator at Twitch, you will manage all aspects of coordination/logistics including; candidate pipeline status, ensuring positive candidate experience throughout the interview process, scheduling, and more! Join a team that is passionate about growing and building out Twitch with awesome people. This is an opportunity to have a big impact in a rapidly scaling team and company.

You Will:

  • Manage an effective coordination process for candidates and hiring managers that will enable scaling of our recruiting processes
  • Ensure the candidates and hiring teams have an amazing interview experience
  • Communicate professionally in all interactions internally and externally
  • Manage recruiting data transactions
  • Work on other side projects related to Recruiting

You Have:

  • Must have 1-3 years of experience as a Recruiting Coordinator or in a coordinator role
  • You've had experience in an administrative role in the past
  • Experience with Google Apps and applicant tracking systems such as Greenhouse
  • Experience maintaining HR or ATS systems
  • Bachelor’s degree from an accredited university

Bonus Points

  • Experience working in a startup or fast paced environment
  • You are a whiz with organization and like building efficient processes for other people to use
  • You have outstanding communication, organizational, attention to detail and problem-solving skills
  • Experience scheduling Executives or scheduling for Executive roles
  • You embrace change with a great attitude and feel comfortable with ambiguity
  • You have the ability to handle multiple and diverse objectives in a fast-paced environment
  • Experience scheduling domestically and internationally

Contract Length: 9 months

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, gender identity, sexual orientation, age, marital status, veteran status, or disability status, or other legally protected status

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

Pursuant to the Los Angeles Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


Apply here
  Accounts Receivable Clerk | Nintendo
Location: Redmond (Washington), USA
Contract: Full Time
Level: Junior
Sector: Finance

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Process customer cash, adjustments, charge backs and credit memos within accounts receivable system
  • Process credit card payments
  • Coordinate with credit staff and other departments regarding A/R issues and payment application, charge backs and write-offs
  • Process consumer refunds, tax adjustments and write-offs
  • Complete weekly and monthly cash reconciliations
  • Research and process freight claims for validity
  • Create and upload proof of delivery documents on customer portals
  • Assist members of the credit team in their research of discrepancies and reconciliations
  • Assist in providing support documentation to internal & external auditors
  • Provide support to Credit & Receivables leadership team
  • Work on special projects as needed

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of related experience
  • Basic accounting skills with a high degree of accuracy and strong attention to detail, including general bookkeeping and reconciliation procedures
  • PC skills, including Excel, Access, and Word
  • Previous experience with Oracle EBS is preferred
  • AA degree or vocational training in Accounting or equivalent combination of education and experience

Apply here
  Writer | ZeniMax Media
Location: Hunt Valley (Maryland), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Zenimax Online is looking for a highly motivated writer to collaborate with our talented team of creative professionals to bring the characters and stories of our game worlds to life.

Responsibilities

  • Work with other writers and content designers to create compelling characters and stories in the game environment
  • Write and iterate on compelling dialogue for characters
  • Write and edit compelling quest, lore, and story text
  • Write in-game backstories for the world, its locations, and its inhabitants
  • Assure fictional consistency utilizing established lore for the Elder Scrolls
  • Complete all work to required specifications and quality by established deadlines
  • Quickly master the proprietary, in-game writing/editing tool
  • Perform other writing and fiction duties that may be assigned by the Lead Writer

Qualifications

  • Demonstrable and strong skills as a writer and editor
  • 1+ years of writing and/or narrative design experience
  • Outstanding written and verbal communications skills
  • Excellent narrative and dialog writing skills
  • Strong ability to collaborate and thrive as part of a creative team
  • Ability to work independently in a highly confidential environment
  • A passion for games and for crafting compelling stories
  • Plays and understands modern video games, especially MMOs
  • A strong understanding of the lore and story of Elder Scrolls is highly desired

Portfolio: Please include links to your work and clearly indicate your contributions, as well as provide a writing sample demonstrating your talent and proficiency with dialogue and storytelling. Resumes without writing samples will not be considered.


Apply here
  Recruiting Operations Specialist | Twitch
Location: Seattle (Washington), USA
Contract: Contract
Level: Junior
Sector: Human Resources & Recruiting

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on Linkedin, Twitter and on our Blog.

About the Position

Twitch is seeking a Recruiting Operations Specialist who will play an essential role in supporting and collaborating with the recruiting team in administration and optimization of recruiting systems and tools. We are looking for someone that will proactively approach requests with a positive, can do attitude while having an unique opportunity to help impact the scaling of Twitch.

This position can also be located in San Francisco, CA and Seattle, WA.

You Will

  • Create job requisitions, track progress, and post/update job postings across various systems and job boards
  • Maintain data integrity, ensuring absolute accuracy of all information between multiple systems
  • Partner with the People team to ensure accurate data across all systems and respective supporting documentation is provided
  • Conduct regular data and process audits to ensure data quality and identify areas of potential process improvement
  • Maintain documentation and support in defining and documenting recruiting workflow, processes and procedures
  • Demonstrate ability to prioritize, meet deadlines, make decisions, and change course of action quickly
  • Provide a high level of support to our recruiting team by responding to questions, issues, and technical support for various system inquiries
  • Other projects as assigned

You Have

  • Bachelor’s degree in Business Administration, Human Resources, or related field preferred
  • 1+ years experience supporting Recruiting and understanding the Recruitment Lifecycle
  • Experience maintaining HRIS and ATS systems
  • Experience with high volume, repeatable and detailed processes where accuracy is paramount.

Bonus Points

  • Self-starter with ability to work in fast-paced, complex, and scaling environments while able to accurately execute responsibilities with a sense of urgency and follow through
  • Experience with Greenhouse, Workday, and ticketing systems
  • Strong attention to detail with creative problem-solving skills
  • Customer Service mentality

Contract Length: 9 months

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, gender identity, sexual orientation, age, marital status, veteran status, or disability status, or other legally protected status

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


Apply here
  Software Engineer - Identity - Auth | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We're always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Twitch is building the future of interactive entertainment. The Auth squad develops and operates multiple services that allows users to connect securely and manage their identities on Twitch. Our authentication and authorization flows follow the Oauth and OIDC standards to provide twitch users with the most frictionless secure experience possible.

As a software engineer on the Auth team, you will help develop, maintain and innovate around our login and signup experience while working with our Browser clients team, our mobile team and our security team to deliver great experience and content to our streamers and viewers communities. Using Go, Python or JavaScript, you will build tools which are reliable and scale. You'll shape the work of your peers and report to the Engineering Manger of Authentication.

This role can be located in either Seattle, WA or San Francisco, CA.

You Will:

  • Work effectively with our internal engineering teams to log-in and signup client experiences
  • Develop an expertise with OAuth and OIDC standards, including Captcha and challenges
  • Become familiar with the existing Twitch stack written in modern Go and develop expertise on AWS technology stack
  • Contribute to architectural, design, and process discussions involving the technological choices involved in building Twitch's browser-based clients
  • You'll identify and uphold a high bar for our engineering best practices
  • Work with a wide spectrum of stakeholders including data analytics, privacy, legal and product infrastructure to define best practices and optimal solutions

You Have:

  • A degree in Computer Science, a related Engineering discipline, or equivalent experience
  • 1+ year experience working on large-scale Python, Go or java applications
  • Experience working on a product-focused engineering team

Bonus Points

  • You've worked with Amazon Web Services
  • A foundational understanding of OAuth, OpenID Connect, scopes or tokens
  • Experience working with distributed, highly available systems

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.)
  • Lunch Served Daily
  • Free Snacks & Beverages

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


Apply here
  QA Localization Tester - Korean Language | 2K
Location: Las Vegas (Nevada), USA
Contract: Full Time
Level: Entry
Sector: Localization

BioShock, Borderlands, Battleborn, Civilization, Mafia, NBA 2K, WWE 2K, XCOM… and the list is growing. Since 2K began 13 years ago, we’ve been creating games that we are proud of, and are excited to play ourselves. It’s because of the support of our fans that we are able to innovate, explore new worlds and new ways to tell stories. If we’re being 100 percent honest, a lot of us were fans before we started working here.

As one of the most recognized and talented technology companies in the world today, we strive to hire team members who are customer centric, motivated and who have experiences that bring new perspectives to the company. We seek the best talent and provide experiences to foster a fun and engaging atmosphere. We are looking for team members that are not afraid to learn as well as work hard, while having fun at the same time. We offer an extensive benefits package for full-time employees that includes medical, dental, vision, 401k and ESPP.

SUMMARY:

Here at 2K our Localization Team tests video game titles on various consoles, PC’s and handhelds to ensure flawless game play by thoroughly checking the software for errors and entering them into the testing database. Localize and translate games into Korean Language. Reports to the Lead and/or QA Manager.

DUTIES AND RESPONSIBILITIES:

  • Identify and report mismatches in strings/text
  • Provide the correct translation, and where applicable fix directly via text database
  • Provide context for foreign language defects
  • Complete daily smoke tests in a timely manner
  • Quickly run through the whole game to check the stability of a build
  • Identify defects, follow test plans, and verify fixes
  • Enter clear and concise bugs into bug tracking database
  • Test fixes for programmers and designers
  • Reproduce issues for programmers and designers
  • Assist the Marketing department by taking screenshots and video capturing
  • Available to work OT and weekends when necessary
  • Work closely with other QA team members
  • Able to work under pressure and changing demands
  • Must be dependable and punctual
  • Be a positive role model, in terms of both work performance and attitude.

KNOWLEDGE AND SKILLS:

  • Must be fluent, reading/writing, in one of the following language: Korean
  • Experience as a Localization Tester (preferred)
  • 0-2 years of QA experience
  • Strong verbal and written communication skills
  • Technically proficient with PC’s, gaming consoles and related hardware
  • Computer literacy, specifically Windows, MS Word, Excel, Outlook and databases

QUALIFICATIONS:

  • High School diploma or equivalent.
  • Minimum age of 18 years and above
  • Passion for video games.
  • Well-developed interpersonal and communication skills
  • Reliable with the ability to work in a team environment
  • Attention to detail and positive personality
  • Testing experience with multiple games on multiple platforms
  • Bug tracking software experience
  • Test Track Pro experience
  • Ability to sit for long periods of time and occasionally lift up to 20 lbs.
  • Must be able to communicate effectively in English, in both written and oral forms

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.


Apply here
  Sr. QA Tester - Certification (Video Games) | 2K
Location: Las Vegas (Nevada), USA
Contract: Full Time
Level: Junior
Sector: Quality Assurance

BioShock, Borderlands, Battleborn, Civilization, Mafia, NBA 2K, WWE 2K, XCOM… and the list is growing. Since 2K began 13 years ago, we’ve been creating games that we are proud of, and are excited to play ourselves. It’s because of the support of our fans that we are able to innovate, explore new worlds and new ways to tell stories. If we’re being 100 percent honest, a lot of us were fans before we started working here.

As one of the most recognized and respected technology companies in the world today, we strive to hire team members who are customer centric, motivated and who have experiences that bring new perspectives to the company. We seek the best talent and provide experiences to foster a fun and engaging atmosphere. We are looking for team members that are not afraid to learn as well as work hard, while having fun at the same time. We offer an extensive benefits package for full-time employees that includes medical, dental, vision, 401k and ESPP.

OVERVIEW:

As our Quality Assurance and Development teams continue to grow, we are looking for a self-motivated, passionate Senior QA Tester to join our certification team. Your position will see you focus on the certification technical testing of first party platform requirements for the various platforms that we support. Reports to the Lead and/or QA Manager.

RESPONSIBILITIES:

  • Report high-quality defects in accordance with certification guidelines for Sony, Microsoft, Nintendo, and other platforms as needed
  • Regularly reports quality certification bugs while also reporting functional bugs as found
  • Completes test cases for assigned projects and helps maintain up-to-date and accurate test suites
  • Assist with training new testers on the team to grow expertise and knowledge
  • Perform certification regressions and provide responses to PCR (Pending Cert Review) emails
  • Assist in the creation of Wiki documentation to ensure knowledge base resources remain current and reliable

KNOWLEDGE AND SKILLS:

  • Has an accurate and experienced understanding of first party systems and requirements
  • Flexible and able to change tasks quickly
  • Able to test more independently and put in the research when they are not sure about a potential issue.
  • Excellent verbal and written communication skills
  • High productivity yielding efficient and accurate results
  • Consistently provides a positive role-model to testers, in terms of work performance and demeanor
  • Familiar with using Microsoft Word, Excel, and bug database software

REQUIRED QUALIFICATIONS:

  • High School diploma or equivalent
  • Minimum age of 18 years and above
  • 1-3 years of Certification QA testing experience
  • Comprehensive understanding of test cycles and processes
  • Reliable, and can be counted on to work all scheduled shifts
  • Capable of working any mandatory overtime; which can occur during the work week, weekends, and holidays
  • Communicate effectively in English, in both written and oral forms
  • Ability to sit for long periods of time and occasionally lift up to 20 lbs

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.


Apply here
  Engineering Intern | Twitch
Location: San Francisco (California), USA
Contract: Internship
Level: Entry
Sector: Software Engineering

Please apply to this job with your personal email address (not your University or Program account) to avoid important Twitch emails hitting your spam inbox.

About Us:

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to excellent esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate and grow their personal interests and passions. We're always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

We deal with some of the most challenging problems in the industry. Our scale and speed of growth forces us to experiment with techniques and technologies only the very biggest websites ever need to use. If you would like to work in a where every new project is a learning opportunity, you've come to the right place.

As an intern, you'll dive headfirst into the deep end of the pool. You'll own a project from start to finish and your dedicated Mentor, Manager, and Advisor will be beside you every step of the way. You'll also participate in leadership and interpersonal development curriculum and gain industry knowledge from top Twitch executives in fireside chats. Add to this cohort trips, weekly advisory, service opportunities and housing (yes housing!) and you've got a packed summer.

This position can also be located in Irvine, CA; Seattle, WA; and San Francisco, CA

You Will:

  • Contribute to product design and implementation discussions
  • Find and build unique solutions to implement projects from the idea phase to production
  • Test and iterate code before and after production release
  • Connect with intern peers, new teammates, and colleagues from across the business

You Have:

  • Eagerness to investigate challenges and present reasonable solutions reliably and quickly
  • Excitement to pick up a new language and be productive with it in a week
  • Desire to work collaboratively in a team environment
  • BA/BS Graduation Year: 2023 OR 2024 (No Masters/PhD)

Perks

  • Housing stipend provided (for in person)

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


Apply here
  Graduate Science Intern | Twitch
Location: San Francisco (California), USA
Contract: Internship
Level: Entry
Sector: Data Analysis & Science

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We're always live at Twitch. Stay up to date on all things Twitch on Linkedin, Twitter and on our Blog.

About the Role:

Twitch builds data-driven machine learning solutions across several rich problem spaces: Natural Language Processing (NLP), Recommendations, Semantic Search, Classification/Categorization, Anomaly Detection, Forecasting, Safety. As an Intern, you will work with a dedicated Mentor and Manager on a project in one of these problem areas. You will also be supported by an Advisor and participate in cohort activities such as research teach backs and leadership talks.

This position can also be located in Irvine, CA; Seattle, WA; New York, NY; and Salt Lake City, UT and Remote US.

You Will:

  • Solve large-scale data problems.
  • Design solutions for Twitch's problem spaces
  • Explore ML and data research

You Have:

  • The ability to write code in at least one programming language
  • A desire to work with other scientists and engineers
  • Current enrollment in a graduate program

Perks:

  • Medical, Dental, Vision & Disability Insurance
  • 401(k), Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.),
  • Breakfast, Lunch & Dinner Served Daily
  • Free Snacks & Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, gender identity, sexual orientation, age, marital status, veteran status, or disability status, or other legally protected status.

Pursuant to the Los Angeles Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

The pay range for this position in Colorado and Connecticut is $ 120,000 -126,000 yr; however, base pay offered may vary depending on job-related knowledge, skills, and experience. A sign-on bonus and restricted stock units may be provided as part of the compensation package, in addition to a full range of medical, financial, and/or other benefits, dependent on the position offered. This information is provided per the Colorado Equal Pay Act and CT House Bill Number 6380. Base pay information is based on market location. Applicants should apply via Twitch's internal or external careers site.


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  Associate Producer | Atomhawk
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Game Production

We are looking for a talented Associate Producer who has a passion for working closely with teams to successfully plan and execute high quality creative projects.

As a member of the production team, you'll play a key supporting role within the studio, working closely with senior production staff and the art team to ensure projects are set up correctly, actively monitored, and ultimately delivered to both quality and budget - all while having a lot of fun along the way!

No formal training is required, but project management experience within a creative industry is highly desirable.

If you like the sound of this and feel excited at the thought of working on high profile video game projects with an extremely talented and supportive team around you, then we encourage you to hit the apply button :)

Please note: This role is located in Vancouver, BC and we are looking to recruit a candidate who has the necessary visas and right to work in this location from January 2022. Fully remote applications will not be considered for this particular role, although it is likely that there may be a degree of remote working initially depending upon COVID-19 restrictions.

Requirements

We look for the following skills and qualities in the people who want to join our production team:

  • A passion to be involved in and help shape high profile creative projects with a diverse team of like minded people
  • Excellent communication skills, both written and verbal
  • Strong fundamentals in planning, organizing, and managing project information/data
  • Excellent attention and a keen eye for details/accuracy
  • Proactive problem solving nature
  • Ability to multi-task and work well under pressure
  • Positive can-do attitude with a desire to learn and grow in the role
  • Prior experience in a similar production/project management role, with the ability to demonstrate the successful delivery of projects to both quality and budget

Benefits

Atomhawk Vancouver provides all of the following benefits/perks to its employees to ensure they are happy, healthy and set up for a long, successful career with us:

  • Competitive salary with regular reviews
  • Annual bonus scheme
  • Extended health benefits
  • 5% RRSP matching
  • 21 days of paid vacation (+1 for every year up to a maximum of 25)
  • Flexible working hours and a hybrid studio / WFH structure
  • $500 annual health and fitness reimbursement
  • Monthly team activities
  • Free snacks/drinks in studio

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  Software Engineer - Recommendations/Machine Learning | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Artificial Intelligence

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

The Twitch service is growing at rapid clip, connecting millions of creators with millions of viewers. Connecting the right viewers to the right creators helps build the community and strengthens the service. A large part of this discovery is guided by Machine Learning (ML) based recommendation systems. Twitch is looking for a Software Engineer to join our Recommendations team. You will work with Applied Scientists and software engineers to develop next-generation recommendation systems using state-of-the-art in machine learning (ML), and report to the manager of recommendations team. You will build high-quality code to help grow your team's impact and scope, and ensure that large projects with complex components are delivered. You will work cross-team with product and program leadership, and will see your work used to power discovery products across Twitch. You will work towards helping Twitch viewers and content creators build thriving communities by helping viewers find relevant content and helping creators get discovered.

You Will:

  • Develop new product features that are powered by ML to help connect viewers and creators
  • Design and develop scalable infrastructure that enables deploying machine learning models on petabytes of data
  • Produce clean, high-quality, and well tested code

You Have:

  • Knowledge of Data structures and algorithm fundamentals
  • Experience writing quality software in any of the following languages: Java, Python, Ruby, C/C++, Golang
  • Knowledge of building, testing, and supporting distributed services
  • 1+ years of experience

Bonus Points

  • Knowledge of AWS services
  • Knowledge of supervised ML algorithms
  • Experience in building data pipelines
  • Experience building and maintaining ML systems in production environments

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k), Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.),
  • Breakfast, Lunch & Dinner Served Daily
  • Free Snacks & Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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  UX Design Intern (Summer 2022) | Industrial Toys
Location: Pasadena (California), USA
Contract: Internship
Level: Entry
Sector: UI/UX Design

Industrial Toys is a AAA mobile developer founded by Halo veteran Alex Seropian. Our mission is to make games that are Mobile To The Core! We are currently working to bring cutting-edge FPS gaming to your phone.

We’re looking for a skilled Experience Designer Intern who will become part of our team for the summer and create an incredible experience for our players. We’re picturing someone who is passionate about FPS games and is invigorated by the idea of working on a mobile game for the Battlefield brand. If this sounds like you, we're looking forward to seeing your resume!

Responsibilities

  • Partner with Experience Designers & Game Designers to create user-centered designs for existing and new game features and player experiences.
  • You take an empathetic view of the user, and to interpret that into a systematic design solution.
  • Support the pre-production with conceptual UX wireframes.
  • Design wireframes and prototypes while iterating based on research, team feedback, and user playtest feedback.
  • Work within an established UX & UI framework & ensure UX standards are well maintained and socialized.
  • Partner closely with UI Engineers to assure that your designs are able to be implemented elegantly into the game’s existing UI systems.
  • You can adapt to changing tasks and requirements and are able to manage scope of your designs and deliverables accordingly.
  • You have a strong desire to learn and grow.

Requirements

  • You are currently enrolled in a BS or MS program in Design, Human Computer Interaction, or a related field of study, slated to graduate no earlier than December 2022
  • Applicants must be legally authorized to work in the US on a full time basis during the 12-week internship. Visa sponsorship is not available for this position.
  • Super passionate about user-centered design for PC, Console and mobile experiences.
  • A love for playing, deconstructing and making great games.
  • Open communicator with excellent visual, verbal and written communication skills.
  • Ability to align business requirements, design methodologies, and technology factors to create user-centered designs.
  • Demonstrate the ability to craft and follow a user-centered design process: starting by framing a challenge, then research and insights, and finally concept and implementation.
  • Experience with the Adobe Creative Suite and various prototyping tools i.e Adobe XD, Figma, Sketch, Invision.

Please include URLs for an online portfolio in addition to a resume or an attached PDF portfolio. Submissions without a portfolio included will not be considered.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Data Analyst - Sports Analytics | Electronic Arts
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

As part of the Analytics Solutions team, you will report to the Lead Data Architect and you will help improve the end-to-end analytics warehouse used to depict player evolution year-over-year in AAA-titles. You will engage with multiple partners including game studios and the EA business to capture requirements and create logical and physical data models. You will also help identify data sources and document and maintain the data landscape to ensure validity and correct definition.

Responsibilities

  • Work with data architects and partners to understand business requirements, create data definitions, business rules, data quality requirements, and logical and physical models, then support implementation within the data platform by working with the data solution architects, other data modelers, data and infrastructure engineers.
  • Map data from source to target; prepare and manage data models for multiple components of the data platform.
  • Develop a good knowledge of the underlying data assets and data products.
  • Be aware of security requirements, effects and the need to enforce standards.

Qualifications

  • 1 or more years of experience with data warehousing
  • Customer-focused (in-person and remotely) with the ability to describe complex information and designs simply.
  • Understanding of data modelling, design and architecture principles and techniques across master data, transaction data and derived data.

Preferred Experience

  • Familiarity with video game data domain and its life cycle.
  • Knowledge with data integration from different data sources incl. Snowflake, Presto, and BigQuery.
  • Experience with Scrum, Kanban and Agile methodologies.
  • Willingness to work with remote teams in different time zones around the world.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Recruiting Operations Specialist | Twitch
Location: San Francisco (California), USA
Contract: Contract
Level: Junior
Sector: Human Resources & Recruiting

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on Linkedin, Twitter and on our Blog.

About the Position

Twitch is seeking a Recruiting Operations Specialist who will play an essential role in supporting and collaborating with the recruiting team in administration and optimization of recruiting systems and tools. We are looking for someone that will proactively approach requests with a positive, can do attitude while having an unique opportunity to help impact the scaling of Twitch.

This position can also be located in San Francisco, CA and Seattle, WA.

You Will

  • Create job requisitions, track progress, and post/update job postings across various systems and job boards
  • Maintain data integrity, ensuring absolute accuracy of all information between multiple systems
  • Partner with the People team to ensure accurate data across all systems and respective supporting documentation is provided
  • Conduct regular data and process audits to ensure data quality and identify areas of potential process improvement
  • Maintain documentation and support in defining and documenting recruiting workflow, processes and procedures
  • Demonstrate ability to prioritize, meet deadlines, make decisions, and change course of action quickly
  • Provide a high level of support to our recruiting team by responding to questions, issues, and technical support for various system inquiries
  • Other projects as assigned

You Have

  • Bachelor’s degree in Business Administration, Human Resources, or related field preferred
  • 1+ years experience supporting Recruiting and understanding the Recruitment Lifecycle
  • Experience maintaining HRIS and ATS systems
  • Experience with high volume, repeatable and detailed processes where accuracy is paramount.

Bonus Points

  • Self-starter with ability to work in fast-paced, complex, and scaling environments while able to accurately execute responsibilities with a sense of urgency and follow through
  • Experience with Greenhouse, Workday, and ticketing systems
  • Strong attention to detail with creative problem-solving skills
  • Customer Service mentality

Contract Length: 9 months

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, gender identity, sexual orientation, age, marital status, veteran status, or disability status, or other legally protected status

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


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  Associate Producer | Funcom
Location: Raleigh (North Carolina), USA
Contract: Full Time
Level: Junior
Sector: Game Production

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Now, our Production team for Conan Exiles in Raleigh, NC needs an Associate Producer to coordinate, track, and guide the team’s activities and ensure that projects are completed on time and with high quality.

Your Mission in Funcom

In this role, you will work with the other Producers and discipline Leads to enforce the overall vision for the direction and quality of the game/project and determine the resources necessary to complete projects. This involves identifying and fixing bottlenecks, as well as clearing roadblocks both on the day-to-day and in the longer term, provide motivation, progress updates, and improve best practices.

How you can have an impact in your position:

  • Work with the other Producers, Localization and QA team to coordinate tasks, resources, and dependencies, including features content update and live-ops, with a focus on both quality and time
  • Assists in the development of assigned features and tasks from concept to release
  • Develop and track schedules, manage assets, identify weaknesses, bottlenecks and risks in the schedule, and troubleshoot communication and schedule dependency problems
  • Identify and track production and organizational issues and bottlenecks to completion
  • Provide motivation and morale support to the dev team
  • Keep the team informed on development results and changes

We are looking for someone that has:

  • BA/BS degree in related field or equivalent experience
  • 1-2 years of game development experience in an internal development Production role
  • Strong knowledge of Microsoft Project, Excel, Word, & PowerPoint and proficiency with project management and version control software tools such as JIRA and Perforce
  • Experience with Games as a Service, post-launch support, and content updates
  • Ability to create a culture of quality and personal accountability throughout the entire development pipeline
  • Understanding of traditional and Agile project management methodologies
  • Knowledge of Survival / Open World / Crafting games
  • Ability to acclimate quickly to a rapidly shifting, fast-paced creative environment
  • Able to work with team leads and directors to align priorities
  • Excellent communicator in speech and writing
  • A passion for video games

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

Funcom NC studio is a professional working environment with the international work culture.

Funcom Inc offers:

  • Substantial employee benefits package including premium-free Insurance package, 25 vacation days, 8 sick days, 10 paid holidays, etc.
  • 401K w/match.

We have a diverse, dynamic, inclusive, challenging and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Funcom Inc. is an equal opportunity employer. Funcom is looking for candidates who are authorized to work in the U.S.

COVID-19 Update: Funcom has transitioned to a work-from-home model and continues to interview/hire during this time. Initially, this role is expected to be a remote position, ultimately becoming an onsite position. We understand that every circumstance may be unique and Funcom will work with each candidate to identify options that work best for them and for Funcom.


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  Lifecycle Marketing Specialist | Zynga
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Marketing

The Lifecycle Marketing Specialist is responsible for the day-to-day, hands-on execution of CRM activities, focused on email, push notification, and other CRM channels in support of company and business unit objectives for our new game. This includes ownership of the setup, maintenance, copy, art and reporting. This position requires a collaborative professional who is highly executional and creative who can work in a fast-paced environment of operating live games.

KEY ROLES & RESPONSIBILITIES

  • Coordinate creation of briefs, copy, art, text/HTML templates, target segmentation, tests, etc.
  • Generate weekly, monthly campaign performance reports, identify drivers, and make recommendations for improvement
  • Develop positive relationships with cross-functional partners (studio, tech, engineering, marketing, creative, etc.).
  • Flawlessly execute tests and tactics that increase player health and lifetime value.
  • Embrace established processes and find opportunities to improve efficiency of role.
  • Ensure the highest standards, employ best-practices and foster accountability.

SKILLS & EXPERIENCE

  • Bachelor’s degree
  • 1+ years experience in CRM or Lifecycle Marketing roles (B2C only)
  • Hands on experience with HTML, SQL, and Content Management Systems like Braze/Leanplum/Moengage
  • Must have experience in warming up new IPs and monitoring domain reputation
  • Demonstrated success in deploying effective marketing communications at scale
  • Inquisitive action-biased mind, appropriately focused on customer and business critical metrics
  • Self-starter with ability to thrive under pressure in a fast-paced environment
  • Effective producer of high-quality work with a desire for increasing responsibility
  • Proven ability to learn technology quickly
  • Versatile, flexible and trainable
  • Able to effectively balance and prioritize multiple tasks
  • Strong communication, copywriting, organizational and project management skills
  • Attention to detail
  • Team-first attitude
  • Passion for games

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  Esports Community Manager | Esports Awards
Location: Remote (Anywhere)
Contract: Full Time
Level: Junior
Sector: Community Management

Remote working role

Purpose of the Role:

This is a newly established role for Esports Awards Ltd following an exciting period of growth and transition for the company. The successful applicant will quickly establish themselves as a key member of the team working closely alongside the operations & marketing teams, with a focus on panel management, finalist liaison, esports research, logistics coordination and events management assistance.

The role requires someone with a great esports knowledge base, who is organised and efficient, has good communication skills and is keen to work closely alongside the team to deliver the awards and panel processes.

General Responsibilities

The Esports Community Manager is responsible for the panel management, finalist research, assisting with finalist outreach and communication, operational event assistance, overall esports researcher and awards governance liaison.

The Esports Awards Panel is made up of 75+ industry experts, your role for the panel would include:

  • Scheduling panel calls
  • Taking panel call meeting minutes
  • Researching potential finalists to provide background stats and information for the panel – a keen overall knowledge of all major esports is necessary
  • Researching suggested new panel members
  • Tracking stats on panel engagement
  • Analysis on voting stats & panel influence
  • Assisting with finalist outreach & liaison including:
    • Researching finalist data, including social media handles & following stats etc
    • Sending out finalist comms
    • Assisting with finalist logistics
    • Chasing up any missing information
    • Maintaining & updating CRM with data for finalists, panel members etc.
  • Liaison for the Awards Integrity Partner, the governance company who act as an independent body to oversee the awards process.
  • Supplier liaison for finalist merch – finalist coins, collating addresses etc.
  • Operational help – building out the VIP activations, extra events & after party.
  • Assisting with the main event attendee liaison.
  • Attending the main event, assisting as part of the operational team to run the event and subsidiary events around it.
  • Helping run the Esports leadership Series virtual webinar series – researching current topics, speakers etc.
  • Researching talent to take part in our Spotlight Shows.
  • Researching relevant topical points to be discussed on Spotlight Shows.

On top of this there may be other duties and tasks from time to time that require support, these will be in line with the role's core duties and provide an opportunity to be involved in content planning, the awards process and main event planning.

This will become a very busy role in the lead up to the event so will require a calm head under pressure and flexibility regarding work hours.

Personal Specification

  • A passion for and wide stretching knowledge of the esports industry is essential.
  • A bachelor’s degree or equivalent is an advantage but not necessary.
  • Ability to work comfortably and confidently, in a team and on occasions, under no supervision.
  • Strong communication and interpersonal skills.Confident when speaking to a group and leading discussion.
  • Ability to work quickly from a brief and take initiative.
  • Excellent organisational, self-motivational and timekeeping skills.
  • Have high attention to detail to pick up on errors and typos.
  • Proficient in Microsoft Office programmes & comfortable using Google Drive/Docs/Sheets.
  • Confident with sheets/excel, performing basic numerical analysis.
  • Willing to learn and keen to take on responsibility.
  • Happy to travel.

Role and Perks:

  • Competitive Salary
  • Progression Path
  • Opportunity to travel
  • Company Pensions Scheme
  • Partner Discounts
  • Working Hours: 37.5 Hours
  • Holiday: 25 days and bank holidays
  • Opportunity to play in office gaming leagues
  • Swag and Merch

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  Data Analyst - Betting Odds | PandaScore
Location: Remote (Europe)
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

PandaScore provides statistics and odds for the top esports competitions globally. We’re building the data infrastructure that will take the industry to the next level using AI and deep esports expertise. Top teams, bookmakers, fantasy apps, and media companies use PandaScore to get the best esports data. Join us and take part in building the future of esports.

Why are we doing all this? 🤷‍

Video games have changed the way we experience entertainment, and now esports is catching up to and in some cases, exceeding the popularity of traditional sports with younger generations. Esports is experiencing the same evolution as traditional sports has gone through over past decades, but in just a few years. The growth is truly incredible.

At PandaScore we want to help the growth of esports by providing data and odds to businesses. We want to have the most reliable and accurate data so great products can be built in esports. Our customers rely on us for fast and accurate real-time that powers millions in revenue each month. If you work at PandaScore, you truly have an impact on the entire ecosystem.

We also strongly believe that AI will revolutionize both esports and traditional sports. That’s what we’re here for.

JOB DESCRIPTION

To support PandaScore’s growth, we are looking for a Data Analyst to focus on the performance of our odds offering.

As PandaScore’s Data Analyst, you will:

  • Find meaningful patterns in our odds pricing through betting scenarios or other techniques in order to continually improve the revenue of our betting customers
  • Suggest new ways to improve the way we evaluate our odds performance for instance by reading specialized research papers
  • Develop reports and detailed analysis on the odds performance, regularly and on-demand. Use relevant data visualization tools when needed
  • Present your reports and findings to the data scientists, traders and business people at Pandascore in a clear and concise manner while being adaptable to your audience

PREFERRED EXPERIENCE

What you’ll need to solve our complex business problems: 💪

  • +1y of experience as a Data Analyst
  • Strong analytical skills
  • Innovative and creative thinking
  • Ability to explore data from various sources using standard tools such as Python and SQL
  • Strong interest in betting & probability

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  Observer: Teamfight Tactics | NUEL
Location: Remote (Europe)
Contract: Freelance
Level: Junior
Sector: Broadcast Production

We are looking for an experienced observer for Teamfight Tactics to work on the UK, IE & Nordics TFT Superbrawl Qualifiers Finals event in January 2022 focused on the UK, Ireland and Nordics region. The date required for availability is the 29th January, 2022.

The ideal applicant would be passionate about their game and hungry to develop their skills. You’ll need to be a great team player and an excellent communicator to work alongside the broadcast crew, the product manager and admins to produce a top-quality show.

Our main method of communication for this project is Discord and you will be expected to stay in regular contact. Your point of contact for this product will be the Project Manager and Broadcast Manager across the event.

This broadcast will be done remotely. The successful candidate will be expected to have the requisite equipment and internet to support a remote show.

This is an junior position, with prior experience in TFT required. When submitting, please include a showreel/portfolio of your work experience.

Responsibilities

  • Any rehearsal dates to be attended
  • Attending a sound-check 45 minutes before you go live
  • Work with other casters, producers, your product manager and admins to deliver a high quality broadcast

Requirements

  • Equipment of a good quality to stream at 6000 Bitrate / 1080p60
  • Knowledge of streaming software and how to stream to an RTMP
  • Decent microphone for online communication
  • Technical/computer skills to fix issues on the fly
  • Communication skills
  • Work well in a team
  • Ability to keep calm under pressure

Nice to Have

  • Dual PC setup - only one PC is required to stream

We strongly encourage applications from women, non-binary people, LGBTQIA+ folks, POC and members of minoritised communities.

NUEL is an equal opportunity employer. We are dedicated to promoting diversity and inclusion in esports, through our recruitment processes and training. The team works remotely and working patterns are flexible. Reasonable adjustments can be made for candidates with disabilities.

To apply, please complete the application form below with a short showreel and a list of your equipment.

Closing date is End of Day 21st January, 2022


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  Business Development Manager - Brazilian and Portuguese markets | Netwrk.gg
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Business Development & Sales

Would you like to work with leading brands and content creators?

Netwrk.gg is a platform for connecting streamers with brands in the gaming and esports market.

We’d like you to join our Business Development team on this adventure. We are working with top brands such as Hyundai, Kellogs, HBO, Lidl in different markets. Our goal for you is to be the leader of influencer marketing for top brands in your region. We want you to grow and learn with us, and be the leader that helps more brands understand and use the power of streamers.

What we expect from you:

  • Building various partnerships that would contribute to developing Netwrk.gg in the Brazilian and Portuguese market
  • Acquiring new clients and sustaining long-term relationships with them
  • Negotiating terms and concluding commercial contracts
  • Actively looking for opportunities to raise awareness of streaming potential
  • Expanding our business and brand awareness on the UK market

We would like you to have:

  • Strong sales personality that can hunt and close deals from non endemic brands, game developers, publishers and more
  • Experience in cooperating with Media Agencies
  • Experience in selling online marketing services (with particular emphasis on ads)

What do we offer:

  • Commission based sales with a solid compensation plan
  • Working in an innovative, fully remote, international team
  • Working in the middle of the esports and gaming ecosystem

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  Business Development Manager - Germany | Netwrk.gg
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Business Development & Sales

Would you like to work with leading brands and content creators?

Netwrk.gg is a platform for connecting streamers with brands in the gaming and esports market. We’d like you to join our Business Development team on this adventure. We are working with top brands such as Hyundai, Kellogs, HBO, Lidl in different markets. Our goal for you is to be the leader of influencer marketing for top brands in your region. We want you to grow and learn with us, and be the leader that helps more brands understand and use the power of streamers.

What we expect from you:

  • Building various partnerships that would contribute to developing Netwrk.gg in the German market
  • Acquiring new clients and sustaining long-term relationships with them
  • Negotiating terms and concluding commercial contracts
  • Actively looking for opportunities to raise awareness of streaming potential
  • Expanding our business and brand awareness on the UK market

We would like you to have:

  • Strong sales personality that can hunt and close deals from non endemic brands, game developers, publishers and more
  • Experience in cooperating with Media Agencies
  • Experience in selling online marketing services (with particular emphasis on ads)

What do we offer:

  • Commission based sales with a solid compensation plan
  • Working in an innovative, fully remote, international team
  • Working in the middle of the esports and gaming ecosystem

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  Business Development Manager - USA | Netwrk.gg
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Business Development & Sales

Would you like to work with leading brands and content creators?

Netwrk.gg is a platform for connecting streamers with brands in the gaming and esports market.

We’d like you to join our Business Development team on this adventure. We are working with top brands such as Hyundai, Kellogs, HBO, Lidl in different markets. Our goal for you is to be the leader of influencer marketing for top brands in your region. We want you to grow and learn with us, and be the leader that helps more brands understand and use the power of streamers.

What we expect from you:

  • Building various partnerships that would contribute to developing Netwrk.gg in the US market
  • Acquiring new clients and sustaining long-term relationships with them
  • Negotiating terms and concluding commercial contracts
  • Actively looking for opportunities to raise awareness of streaming potential
  • Expanding our business and brand awareness on the UK market

We would like you to have:

  • Strong sales personality that can hunt and close deals from non endemic brands, game developers, publishers and more
  • Experience in cooperating with Media Agencies
  • Experience in selling online marketing services (with particular emphasis on ads)

What do we offer:

  • Commission based sales with a solid compensation plan
  • Working in an innovative, fully remote, international team
  • Working in the middle of the esports and gaming ecosystem

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  Business Development Manager - United Kingdom | Netwrk.gg
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Business Development & Sales

Would you like to work with leading brands and content creators?

Netwrk.gg is a platform for connecting streamers with brands in the gaming and esports market.

We’d like you to join our Business Development team on this adventure. We are working with top brands such as Hyundai, Kellogs, HBO, Lidl in different markets. Our goal for you is to be the leader of influencer marketing for top brands in your region. We want you to grow and learn with us, and be the leader that helps more brands understand and use the power of streamers.

What we expect from you:

  • Building various partnerships that would contribute to developing Netwrk.gg in the UK market
  • Acquiring new clients and sustaining long-term relationships with them
  • Negotiating terms and concluding commercial contracts
  • Actively looking for opportunities to raise awareness of streaming potential
  • Expanding our business and brand awareness on the UK market

We would like you to have:

  • Strong sales personality that can hunt and close deals from non endemic brands, game developers, publishers and more
  • Experience in cooperating with Media Agencies
  • Experience in selling online marketing services (with particular emphasis on ads)

What do we offer:

  • Commission based sales with a solid compensation plan
  • Working in an innovative, fully remote, international team
  • Working in the middle of the esports and gaming ecosystem

Apply here
  Crypto Gaming / Play-to-Earn news writer | JustGamers
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Editorial & Writing

We are looking for talented writers to join our growing editorial team.

Candidates must have good knowledge of crypto gaming, NFTs and especially the P2E ecosystem.

Candidates should be expert in the field, or willing to do the necessary research to write quality content, relevant to our audience.

Nice to have:

  • The discerning ability to add a clever headline and unusual angle to a news item.
  • Exceptional attention to detail and fact-checking skills.
  • Excellent English writing and editing skills.
  • Knowledge of SEO best practices, and a second language will be considered an asset.

If this sounds like you, please reach out with a portfolio / writing samples, and your expected compensation package.


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  Performance Marketing Specialist | hitcap esports GmbH
Location: Remote (Europe)
Contract: Full Time
Level: Junior
Sector: Marketing

We are hitcap esports GmbH, a newly established startup in the esports scene with aspirations to revolutionize the growing esports market and to offer everyone involved in esports a new home. Being part of the esports industry doesn’t only confine you to being an athlete, and here at hitcap we give talented individuals with passion a chance to work and fully embrace themselves in esports.

At hitcap you’re going to work in an environment like no other, we value efficiency and we aren’t here to bore you with hours of unnecessary meetings. You’ll get the chance to have flexible work hours, while still maintaining a close connection with the group of passionate individuals who work here. We care for a good balance between the duties and responsibilities of work and having fun times with the entire team. We also host hitcap weeks where the whole team meets and enjoys some days together.

We are currently looking for a Digital Marketing Specialist who can aid in the Marketing processes for the League of Legends coaching platform we are currently working on. You will be responsible for developing and executing marketing strategies to offer a well-rounded appealing finish to our product. We would like you to have hands-on experience with marketing strategies since you will be responsible for building and strengthening our marketing department from scratch. This position is full remote and can be either part-time or full-time.

Your tasks:

  • Plan and execute marketing campaigns from start to finish with focus on the main goal of “selling” the product and building customer appeal through your understanding of audience profiles
  • Create a holistic marketing plan from the ground up in a fast paced environment
  • Work with in-house teams to establish and deliver onsite content and SEO strategies & objectives
  • Track and report improvements of in-progress campaigns with focus on return on investment increase and conversion rate optimisation among other KPIs
  • Manage, coordinate and track influencer and ad campaigns, as well as budget responsibilities that include but are not limited to the latter
  • Engage in different creative testings for online and offline campaign, taking initiative to seize any windows of opportunity with product marketing potential
  • Manage channel ownerships and personnel responsibility
  • Working closely with and reporting directly to the CEO for different strategies

Your profile:

  • You have 1+ years of experience in performance and/or digital marketing with relevant skills to build strategy from scratch.
  • You have experience working in media and entertainment, ideally the esports or gaming sectors
  • You are able to work autonomously while still maintaining close communication with our team
  • You have very good conceptual skills as well as analytical and strategic thinking that you are looking to apply and improve as part of our team
  • You have in-depth knowledge and solid experience in project controlling and management
  • You are able to show a meaningful track record as well as a good proof of concept

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  Junior Editor for Word Game App (German Native Speaker) | Fanatee
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Editorial & Writing

Fanatee’s Content Team is looking for a talented, highly-motivated editor to help edit trivia content for our mobile word games. As a junior editor, your work will have a direct impact on the player's experience and will bring fun to German-speaking users all around the world.

The role is a freelancer position, which allows you to work remotely and manage your schedule in any way you see fit.

We are in need of an excellent editor who is proficient in the German language and knows how to apply our content editing policies appropriately. Your role will consist of performing weekly reviews to determine if the content submitted by writers is in line with our policies. You will be asked to review, edit, and provide feedback on questions and answers. The feedback will be regarding grammar, syntax, writing style and verification of facts.

Desired Qualifications:

  • Demonstrable and strong skills as an editor
  • Major in language or communications-related fields (Linguistics, Communication, Journalism)
  • Native German speaker
  • Outstanding written and verbal communications skills
  • Experience with content editing in a variety of subjects and areas of knowledge
  • Strong ability to collaborate and thrive as part of a creative team
  • Quality and user-oriented
  • A passion for games or previous experience with word/trivia games is a big plus

Our dream allows us to do what we love the most: work with talented, passionate people and give them the opportunity to achieve goals as big as they can dream of.

If you want to share this ride with us and join a fun and focused group that breathes innovation and game culture, apply now!


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  Sales Coordinator | Rooster Teeth
Location: Austin (Texas), USA
Contract: Full Time
Level: Entry
Sector: Business Development & Sales

Rooster Teeth is looking for a highly motivated and organized Sales Coordinator to support the sales and account management teams. As a Sales Coordinator, you will work with both sellers and account managers to directly support our clients and new sales deals. You will act as the day-to-day point person for these teams pulling data, managing IOs, helping to resolve inventory conflicts, and maintaining our rate card and show viewership stats.

The ideal candidate would have a passion for and knowledge of YouTube, podcasting, media, and digital entertainment. The candidate would also have a proven track record of personal and/or professional growth to support and fulfill the strategic objectives of a highly cross-functional organization.

Responsibilities

  • Assist sellers with media plan development
  • Create IOs and confirm podcast inventory availability
  • Work directly with clients to revise IOs with errors or availability conflicts
  • Check for category exclusivity conflicts when applicable
  • Manage and update our sales materials and rate cards with accurate, timely data
  • Assist in pre-sales campaign research and forecasting
  • Keep a pulse on the industry and know who our competitors are
  • Understand and be able to speak to the services Rooster Teeth offers and knows when to loop in supervisor for add-on opportunities

Qualifications

  • Bachelor's Degree in Advertising/Communication, Business Administration, Marketing or equivalent experience preferred
  • Avid and passionate online media and podcast consumer with knowledge of YouTube, Spotify, Apple, and iHeartRadio platforms and content
  • Avid and passionate social media consumer with knowledge of Twitter, Instagram, TikTok, Reddit, and Facebook/MetaQuick learner in order to stay up-to-date with fast-paced sales environment
  • Work and cross-function with sales, business development, and account teams when applicable
  • Highly organized in order to maintain schedules, product delivery and data needed to implement sales campaigns
  • Able to work under tight deadlines and manage client expectations
  • Self-motivated and disciplined to work in a work-from-home environment
  • Proficiency in AirTable a plus

Benefits + Perks

  • Opportunity for career growth
  • Health & 401k
  • ATT & WarnerMedia discounts and perks

Who We Are

Rooster Teeth is a fan-driven, community-built entertainment company in Austin, TX. From humble origins in a spare bedroom, Rooster Teeth created the web series Red vs. Blue, an innovative form of entertainment for a changing media landscape that sparked the growth of a passionate global fandom. From that foundation, Rooster Teeth pioneered a direct-to-consumer lifestyle brand for its growing online following with subscriptions, advertising, e-commerce, and live events. Rooster Teeth produces several original content series including RWBY, the most popular western-style anime series today, The Rooster Teeth podcast network, and a daily video series featuring an in-house cast of influential talent. With broadcast and live-action production capabilities and an animation studio, Rooster Teeth engages industry-leading networks, streaming entertainment services and creative talent to develop projects that reach global audiences through its Studios division. Rooster Teeth cultivates the gaming lifestyle it helped define with partnerships through its industry-leading video-first podcast network, The Roost. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, 5 million unique weekly viewers across its RoosterTeeth hub and more than 4 million registered community members. The company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia company.


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  Social Media Specialist | Razer
Location: Irvine (California), USA
Contract: Full Time
Level: Junior
Sector: Marketing

Getting onboard Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

The Community Specialist is responsible for implementing the Razer’s social media strategy across social networks (Facebook, Twitter, Twitch, Instagram, etc) and at events.

  • Grow Razer’s social user base at an exponential rate and manage day-to-day communications on owned social media channels.
  • Develop and manage audiences (likes, subscriptions) for Razer’s social media pages.
  • Coordinate and assist with regional (US/Canada) organic and paid strategies across social media for sustained growth and engagement.
  • Monitor customer feedback on social networking sites, participate in online conversations and report findings to management.
  • Plan and develop regional and global engaging, timely, and relevant content across multiple social media channels, including events coverage.
  • Assist with planning editorial calendar and posting of content to social media according to calendar.
  • Be the Razer community ambassador that engages with fans at events and/or tradeshows.
  • Coordinate the setup for production of social media content (studio, office, and/or events).
  • Coordinate with internal and external teams and offer social media support to wider organizational marketing efforts.
  • Analyze metrics from social media campaigns to optimize future campaigns. Conduct ongoing analysis and reporting of team and channel performance data and make strategic suggestions for improvement.
  • Ensure that social media campaigns and results meet objectives and budget.
  • Other duties as assigned

Pre-Requisites :

Bachelor’s degree in Communications, Marketing, Digital Media or PR or equivalent work experience.

  • 1-2 years’ experience in building and managing social media accounts for a brand.
  • Great communication and influence skills, as well as experience in educating others on social media best practices.
  • Understanding of social media best practices, online marketing, and engagement techniques.
  • Experience in the use of social media management and analytical tools/software and editorial content calendaring.
  • Ability to work in a fast-paced environment, focusing on generating business results.
  • Ability to work with global teams across multiple cultures.
  • Ability to work under pressure and manage multiple activities at the same time
  • Gamer and gaming knowledge is required.
  • Comfortable presenting on camera and in front of live audiences.

Are you game?


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  HR Assistant | Cloud Imperium Games
Location: Los Angeles (California), USA
Contract: Temp
Level: Junior
Sector: Human Resources & Recruiting

Cloud Imperium Games is looking for a temporary HR Assistant to help out our team in the Los Angeles, CA studio! This role is expected to last for 3 months from date of hire.

The Studio Experience team, which includes HR, is instrumental in developing our grassroots culture. This role will support multiple facets of HR's processes and perform certain on-site duties.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record breaking multiplayer online space sim, and Squadron 42, cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What does an HR Assistant at CIG do?

  • Support HR Team in preparing paperwork as part of HR processes including onboarding and open enrollment
  • Organize and maintain both digital and physical employee files and carry out file audits when required
  • Assist the Talent Acquisition Partner on recruitment
  • Provide administrative support for all HR documents and processes
  • Assist on various special projects as needed including employee relations and performance plans

What do we expect from our HR Assistant?

  • Basic to general knowledge in HR areas such as onboarding, employee relations, training and development, benefits administration/enrollment, leave administration, compliance, etc.
  • Highly organized with attention to detail
  • Related degree or experience

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

CIG Diversity Statement: CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement: We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames{.}com with any information you may have.


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  Game Tester | Larian Studios
Location: Québec City (Québec), Canada
Contract: Full Time
Level: Entry
Sector: Quality Assurance

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We are now looking for a Gameplay Tester to help test and improve our games.

Responsibilities

  • Test and help improve our games
  • Test new builds to ensure the stability of the tools
  • Follow priorities given by Lead QA to ensure current team-wide goals are met
  • Report bugs, validate bug correction
  • Assure follow-up of tickets during different production phases
  • Manage the bug tracking system
  • The first line of support for the production team with regard to any technical issues

Requirements

  • Passion for video games
  • Exceptional written and verbal communication skills in English
  • Strong interpersonal and communication skills
  • Understanding of game production pipeline and tools
  • Good judgment to estimate the significance and consequences of the bugs
  • Rigorous and methodical, autonomous and resourceful approach

Nice to have

  • Prior experience in QA is a big plus
  • PC testing experience
  • Experience in programming and/or scripting
  • Knowledge of Perforce, JIRA and Jenkins
  • Familiar with the RPG genre and you have played many RPGs extensively and critically

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.


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  Infrastructure Engineering Intern | AppLovin
Location: Palo Alto (California), USA
Contract: Internship
Level: Entry
Sector: Software Engineering

AppLovin’s leading marketing software provides mobile app developers a powerful set of solutions to grow their mobile apps. AppLovin’s technology platform enables developers to market, monetize, analyze and publish their apps. The company’s first-party content includes over 200+ popular, engaging apps and its technology brings that content to millions of users around the world. AppLovin is headquartered in Palo Alto, California with several offices globally.

AppLovin is a Certified Great Place to Work, one of Inc.’s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times and Silicon Valley Business Journal awarded AppLovin one of the Bay Area’s Best Places to Work in 2019, 2020 and 2021, and the Workplace Wellness Award in 2019 which recognizes businesses that are leaders in improving worker well-being.

​​Infrastructure Engineers follow a discipline that combines both software and systems engineering to build reliable, scalable, and performant systems. As a member of the Operations Team, you would be involved in every dimension of AppLovin’s production: from analyzing traffic anomalies and capacity planning, to automating elastic infrastructure.

This is an excellent opportunity to receive one-on-one mentorship while being an integral part of an innovative and passionate team. Since we are small and agile, your contributions will play a big role in the direction of our growing company! This will be a 2-3 month long internship and start in May/June 2022.

Requirements:

  • You are pursuing a BS/MS in Computer Science or a related technical field
  • Solid understanding of data structure and algorithms in addition to development concepts
  • Previous experience in one of the following but not limited to: Python, Go, Ruby, or Bash
  • Excellent problem solving and analytical skills with excellent verbal and written communication skills
  • Strong attention to detail, and ability to be versatile in a fast-paced startup environment

Bonus Points:

  • Previous Software Engineering Internships
  • Non-academic coding experience (i.e hackathons, code challenges, personal projects, GitHub, Open Source, etc.)
  • Experience with UNIX systems and solid scripting skills
  • Knowledge of configuration management systems (i.e. Chef, Puppet, Salt, Ansible)
  • Knowledge of distributed computing frameworks (i.e. Hadoop, Spark)
  • Experience with major cloud platforms (i.e. AWS, Google Cloud, Azure, etc.)

AppLovin is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law.


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  Software Developer Intern, Simulation, AI@Unity | Unity
Location: Vancouver (British Columbia), Canada
Contract: Internship
Level: Entry
Sector: Artificial Intelligence

The opportunity

We are looking for outstanding interns to join the Simulation team under AI@Unity. This is an opportunity to be an early member behind an innovative platform that will define a new standard for how AI systems are trained, tested, and validated. We are looking for interns who are ambitious, adaptable and enjoy challenging the status quo!

Using our industry-leading game engine, we are crafting a whole new experience within Unity itself to build realistic virtual worlds for the training and testing of ML algorithms. This will impact multiple industries like Research, ML Training, and Robotics, and advance the boundaries of artificial intelligence!

What you’ll be doing

  • Building new and rich experiences to make it easier to create real world simulations within Unity
  • Writing high-quality, clean code that is production-grade
  • Partner with other AI@Unity teams to ensure clean integration across the domain specific packages such as Robotics and Computer Vision.

What we’re looking for

  • Programming experience in one of the following languages: Go, Python, Java, or C#
  • Strong foundation in data structures, algorithms, and software designand software design
  • Excellent verbal and written communication skills
  • Currently enrolled in a Canadian Post-Secondary institution, graduating in December 2022 or in 2023.

You might also have

  • Knowledge of Unity Engine, 3D simulators or game development
  • Academic or professional experience in Machine Learning, Simulations, or Physics

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

Unity is at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020. For more information, please visit our website.

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.


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  Technical Artist (All Levels) | Rockstar Games
Location: Oakville (Ontario), Canada
Contract: Full Time
Level: Entry
Sector: Technical Art

At Rockstar, we create the games we would want to play ourselves.

A career at Rockstar is about being part of a global team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Toronto is looking for a passionate and talented Technical Artist to help develop and support our titles.

This is a full-time permanent position based out of Rockstar’s unique game development studio in Oakville.

What We Do

  • Bring innovation and resolution to technical problems and challenges throughout Art production, through the entire development cycle (across multiple platforms).Create and maintain tools that improve our Art creation/editing workflows.
  • Provide general support for the Art team and document/share solutions and knowledge.
  • Proactively use knowledge and experience to identify and solve problems before they affect the Art pipeline.
  • Work closely with fellow Technical Artists as part of wider global team working on interconnected tools and systems.
  • Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine).

Responsibilities

  • This is a generalist Technical Artist role. The candidate could potentially be involved in a wide variety of technical tasks related to Art (Character, Exterior, Interior, Props, Weapons, Terrain, Vehicle and Vegetation).
    • Note: This not a regular Artist position; the candidate won't be creating artwork.
  • Create tools within 3DS Max/Houdini/Substance/Photoshop to support and push forward workflows across the various disciplines of Art.
  • Write standalone tools/systems (in C#/WPF and/or Python) to connect various DCCs and in-house tools together into a cohesive Art pipeline.
  • Create HDAs to help with procedural creation of artwork where possible.
  • Develop our Automation systems and write new behaviour to support ongoing Art development across multiple projects.
  • Push forward Technical Art processes and standards to improve our ability to deliver quality tools and pipelines; code building, CD/CI, unit testing.
  • Write documentation for pipelines / tools created.
  • Stay current with latest technologies and ongoing research in the field to help keep our Art tools and pipelines at the cutting edge.

Qualifications

  • A relevant degree or professional experience in the game industry as a Technical Artist or similar / related position.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skillset.

Skills

  • Strong coding/scripting skills (candidate may be asked to complete a test).
  • Ability to write tools within DCC packages or standalone.
  • Understanding of using DCC packages to create game art.
  • Strong problem-solving skills and ability to think outside the box.
  • Comfortable working in an IDE and debugging.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Professional experience developing pipelines and creating tools.
  • Art scripting/tool creation experience within 3DS Max, Houdini, Substance Painter.
  • Experience with C# and .NET Core/Framework.
  • Experience with Python(standalone or within the context of a relevant DCC).
  • Experience programming C++plugins 3DS Max, Houdini or similar DCCs for art.
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Experience working with WPF, XAML, and the MVVM.
  • Professional experience producing video game art / assets.
  • Experience with QT(PySide/PyQt or C++) and Model/View pattern.
  • Experience with NoSql (MongoDB/Elastic) or relational/Sql databases.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary).
  • Solid foundation in 3D math.

How To Apply

Please apply with a CV and cover-letter demonstrating how you meet the criteria listed above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Customer Service Representative | Sandbox VR
Location: Woodland Hills (California), USA
Contract: Part Time
Level: Junior
Sector: Customer Service

Who are we?

We’re Sandbox VR, and we’re the most advanced virtual reality experience in the world . Inside our rooms, we take you on thrilling adventures and transform you into new characters. Our experience is like the movies, except you’re actually with your friends inside the movie. We are creating the future of entertainment and want you to be a part of our journey to bring a holodeck to every neighborhood!

Since we launched in Hong Kong in 2017, we’re now live in 10 locations and 4 countries around the world (we’re the #1 Activity in Hong Kong and Singapore on TripAdvisor), and we’re quickly expanding. As a growing company we are looking for leaders who want to transform the entertainment industry and contribute to the cutting-edge experiences we are creating. We take pride in the relationships we are building within the community through innovation and providing a best-in-class experience for our guests. The opportunities within Sandbox VR are endless and we want you to be a part of this new world we are creating!

The opportunity:

This position is onsite at one of our retail stores. We’re looking for someone to join our team on a part time basis. We are looking for personable, motivated and passionate people to take on the role of Guest Experience Guide. As the Guest Experience Guide of one our stores, you thrive on building connections with our team and guests. You anticipate the guest's needs and love delivering a best in class experience.

What will you be doing:

  • Maintain the environment: you'll initiate and perform daily tasks and projects to maintain the aesthetic appeal and cleanliness of our stores and prepare the experience rooms and equipment for the guests.
  • Job Mastery: master and be able to assist in training new hires at the Guest Experience Guide level
  • Live the Sandbox VR way: exceed expectations of our guests by promoting our culture, mission and core values. Making a guest happy makes your day!
  • Deliver an Incredible Guest Experience: you'll welcome and guide our guests through the experience, helping them with VR gear suiting-up and suiting-down, ensuring a safe and fun experience, and making sure guests leave excited to share their personalized videos, photos, and a story that they can share with friends
  • Technical support and troubleshooting: partnering with management and our support team in other parts of the country to troubleshoot any technical issues that may arise in day to day operations.
  • Collaboration: you’ll be asked to partner with management and other team members for ad hoc projects and other operational duties that might arise in a fast-growing startup company.
  • Safety and Cleanliness: ensuring the safety and cleanliness of our equipment and location exceeds the expectations of our guests and team.
  • Communication: consistently and effectively identify and communicate store issues, project updates and ideas with the management team

Who we are looking for:

  • Guest Service Focused: Delivering an exceptional experience to all our guests is the most important thing we can do in our company. You’ll need to communicate and present clearly and warmly, and mostly importantly demonstrate extreme empathy to the needs of our guests and our team alike. You’ll be expected to maintain a professional appearance and demonstrate integrity, honesty, and knowledge to provide a white glove experience for our guests.
  • Physical Stamina: Because this is a retail position, you’ll be expected to stand and walk around for long periods of time. You’ll also occasionally be required to bend, lift (more than 25 lbs.) or climb up stairs. You’ll also need strong close-distance hand eye coordination and dexterity capabilities in order to handle technical support tasks.
  • Team First Mentality: At Sandbox VR we live by the team first mentality. You’ll be expected to bring a positive attitude, collaborate and work effectively with your team especially during high volume/intensity situations.
  • Work Ethic: We are building the future of entertainment, so we are looking for people that thrive in a self starter fast-paced environment required to deliver a white glove experience for our guests. You should be a strong problem solver who has a track record of good judgement and can learn independently and quickly on the job to master our platform technically and operationally.

WE ARE SANDBOX VR, AND WE INVITE YOU TO COME PLAY IN OUR SANDBOX (AND THINK OUTSIDE IT).

We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender, gender identity or expression, or veteran status. We are proud to be an equal opportunity workplace.


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  Software Dev Engineer II | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Twitch is building the future of interactive entertainment, and our Commerce Engineering team is preparing to scale to work on essential product plans to support Bits, Subscriptions, Affiliates, Twitch Prime, and many great social interaction features.

As an important member of the engineering team reporting to a technical manager, you will have the opportunity to design and build solutions that affect millions of users and broadcasters.

You Will:

  • Work with technical leads and other engineers to design and develop commerce/payments platform and services
  • Contribute to customer-focused project deliveries
  • Work with other teams to clarify product requirements
  • Improve engineering processes and tools
  • Participate in design and code reviews

You Have:

  • Minimum of Bachelor's degree in Computer Science or prior relevant engineering experiences
  • Strong understanding of data structures, algorithms, data modeling and schema design
  • 1+ years as an software engineer
  • Proficient experience level in one or more of the following language: Go, Ruby, Java, C++
  • Familiar with AWS ecosystem

Bonus Points

  • Previous experience in commerce/payments domain
  • Twitch user, broadcaster, or partner or experience in the gaming industry

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k), Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution and Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages),
  • Breakfast, Lunch & Dinner Served Daily
  • Free Snacks and Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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  QA Tools Developer | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Quality Assurance

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Lincoln is on the lookout for a talented C# Programmer who possesses a passion for developing innovative automation solutions that enhance creative workflows. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Lincoln.

WHAT WE DO

  • We design and build tools to support Rockstar’s worldwide QA and Localisation teams. Our tools streamline common QA and Localisation processes and workflows. We also provide ways for users to view and analyse business data in a variety of formats.
  • We maintain a variety of existing tools and systems to ensure the continued smooth running of day-to-day operations.

RESPONSIBILITIES

  • Write quality, maintainable, and testable code, following the QA Tools coding guidelines, to fix bugs and implement new features.
  • Work with users to gather requirements and debug problems.
  • Review other developers’ code.

QUALIFICATIONS

  • A degree in Computer Science or Software Engineering, or equivalent professional experience.
  • At least 1 year of experience working in a professional software development team.

SKILLS

  • Strong .NET/C# and WPF skills.
  • Experience writing and debugging asynchronous code.
  • Experience writing unit tests.
  • SQL / relational database skills.
  • Strong communication skills.
  • Experience working with the MVVM design pattern.
  • An understanding of different architectures and design patterns.
  • Ability to work well within a cross-studio team.
  • Ability to work within a schedule and deliver effectively to deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • NET Core (Web API).
  • Familiarity with Entity Framework or similar ORM.
  • Knowledge of XAML and/or Angular.
  • Passion for development and games, especially Rockstar products.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  UI Artist (All Levels) | Cloud Imperium Games
Location: Wilmslow, UK
Contract: Full Time
Level: Junior
Sector: Art & Animation

UI Artist (All Levels)

Craft vital User Interface

Star Citizen UI lives in the game world as 3D holograms, physical screens and high-tech heads up displays. Imagine developing retro sci-fi adverts for a crumbling city, interactive maps for a high-tech space station, or making a star fighter’s HUD look beautiful as well as useful.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What do our UI Artists do?

  • Be the ‘go to’ person for creating UI visuals that support Star Citizen's gameplay and story
  • Work in close collaboration with our UI and Game Art teams to create a groundbreaking player experience
  • Be comfortable implementing content in the game engine, using our in-house development tools
  • Develop beautiful UI sci-fi concepts that work with gameplay and environmental screens
  • Help mentor Junior UI Artists and other team members and aid them in their professional development.

What would we expect from our UI Artists?

  • Experience in creating front-facing user-interfaces for any medium
  • Demonstratable Graphics Design and composition skills
  • A varied portfolio showcasing artwork, including user-interfaces
  • Ability to work well in a cooperative, cross-functional team environment.
  • A proactive hands-on approach, with a drive to get UI in game and working well for the player

At Cloud Imperium Games we are looking for several UI Artists with various levels of experience – from junior all the way to senior, and beyond! Therefore, if our UI team sounds like your perfect fit, and if you are passionate about games, love game art, and most importantly, you believe you can take us to the next level, then please apply immediately!

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options

We are an equal opportunities employer. We thrive on inclusivity here at CIG. You can be sure we do not discriminate against race, nationality, gender, gender reassignment, age, religion, belief… We thrive to create a workplace where our people feel included, respected and valued and facilitate an environment which fosters innovation and creativity.


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  Technical Support Representative | MistPlay
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Junior
Sector: Customer Service

Come join the the #1 loyalty program for mobile gamers and a leader in the mobile ad-tech industry as our next Technical Support Representative!

Our main goal is satisfying the needs and wants of our users - we constantly strive to exceed our user’s expectations. As our Technical Support Representative, your main task will be doing just that! If you enjoy communicating with people over the phone, online, or in-person - then this is the job for you! We are looking for a self-driven, happy and sociable person to be part of our team.

What You'll Be Doing:

  • Provide daily support to Mistplay users through email and other points of contact
  • Moderate the Google Play Store reviews to ensure user satisfaction and high ratings
  • Provide personalized support to users while ensuring timely responses
  • Troubleshoot technical issues and investigate player profiles with back-end tools
  • Stay up to date on our latest support procedures, dynamic issues, and product updates
  • Escalate newly reported issues and user feedback requests to the development team, while being a strong player advocate
  • Create and track technical bug reports regarding recurring issues
  • Collaborate with the development team on specialized projects and requests

What We're Looking For:

  • 1-3 years of experience in technical support or a related area
  • Intuitive problem solving and interpreting data
  • Ability to multi-task across multiple multiple tools and platforms
  • Self-motivated autonomous, and able to meet deadlines
  • Effective people skills and empathy when dealing with others
  • Experience with technical writing and reporting
  • Proficient computer skills
  • Strong communication skills via email and phone
  • High proficiency in written English
  • Other languages such as: French, German and Korean are a plus
  • Experience with Zendesk or Amazon DynamoDB is an added advantage

We work hard to make our work atmosphere as inviting and fun as possible! Working at Mistplay is coupled with a whole array of perks that we've adopted virtually and in-person: Team Lunches, game nights, company-wide events, and so much more.

Our culture is deeply rooted in growth and upheld by a team of smart, dynamic, and enthusiastic people. We utilize data to constantly learn, improve, and adapt. We foster an environment where everyone is encouraged to share their ideas, push boundaries, take calculated risks, and witness their visions come to life.

Think you have what it takes? We'd love to meet you!


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  Screenshot Capture Artist | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Photography

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is seeking a Screenshot Capture Artist. This position is responsible for capturing still footage of gameplay for use in marketing campaigns as well as in the games themselves. In essence, this process is shooting photography in a virtual 3D game environment, similar to a digital street photographer. Detached camera controls allow for almost any shot imaginable. The successful candidate will be someone who loves games, can conceive and execute the best-looking scenes and shots possible, and take specific direction when needed.

WHAT WE DO

  • We capture footage of gameplay for use in marketing campaigns and in game.
  • Detached camera controls allow us to create almost any shot imaginable.
  • Our process is shooting photography in a virtual 3D game environment, think digital street photographer.

RESPONSIBILITIES

  • Create stylized images within game engines that capture the vibe of a project.
  • Work at a fast pace on multiple projects simultaneously.
  • Rapidly master new and unfinished games.
  • Work using technologies involved with a game in development, including debug features.
  • Problem-solve to achieve the best possible results while working within the confines of unfinished technology.
  • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture a specific requested set of shots.
  • Excel both within a team environment and individually to deliver outstanding still assets.

QUALIFICATIONS

  • Photography experience is required for this role.
  • Portfolio with strong visual aesthetic demonstrating an ability to work with a real or virtual camera.

SKILLS

  • Expertise in video game playing. Are you able to complete every game you pick up faster than anyone else you know?
  • An enthusiasm for and extensive knowledge of movies, TV pop culture and music videos.
  • Ability to work as part of a team, including clear communication and a consistently positive attitude.
  • A strong work ethic and a desire to get the job done right no matter what.
  • Thorough understanding and passion for Rockstar games.

ADDITIONAL INFORMATION

  • Please include a link to your reel or photography portfolio to be considered for this role.

HOW TO APPLY

Please apply with a CV and cover-letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  UI Artist | Avalanche Software
Location: Salt Lake City (Utah), USA
Contract: Full Time
Level: Junior
Sector: Art & Animation

WarnerMedia is a powerful portfolio of iconic entertainment, news, and sports brands. We bring people, technology, and the world’s best storytellers together to drive culture and meaningful connection. We believe the enduring power of stories can open our eyes to the world, to each other, and to new and different perspectives.

Avalanche, a Warner Bros. Games studio, located along the beautiful Wasatch Mountains, has been in the video game business for 22 years. Acquired by Warner Bros. in 2016, we are at the top of our game and in the midst of creating a new, open-world, single-player action RPG experience, set in the 1800s Wizarding World–Hogwarts Legacy! The game is scheduled for release in 2022. Come play a part in imagining adventures and creating worlds together.

Join us. Shape your story here.

UI Artist

Job Description:

The UI Artist will work with a dedicated team of fellow artists and engineers to develop and implement new user interface experiences by creating graphic elements and animated graphic prototypes in video games.

The Daily

  • Design and implement platform-specific user menus and interfaces and preserve the uniformity of the visual and logical aspects of the User Interface for all platforms.
  • Interact and collaborate with team members from different disciplines (design, art, programming, etc.)
  • Understand the implementations and respect the technical restraints of the project.
  • Acknowledge and maintain a consistent artistic standard for the entire interface of the project and respect brand and IP guidelines.
  • Create mockups and other simple prototypes to consolidate the direction and design plans.
  • Help establish current design priorities and find creative solutions to solve the challenges of video game design and implementation.
  • In collaboration with the interface programmer, integrate the designs and animations using the Unreal Engine, and the Unreal Motion Graphics (UMG) Editor.
  • Design and create high-quality artistic game elements by relying on his/her expertise in standard software such as Photoshop, Illustrator, etc.
  • Carry out all other related tasks.

The Essentials

  • College diploma in multimedia graphic design or equivalent.
  • Minimum 1-3 years recognized experience in innovative and intuitive user interface design.
  • Experience working with the Unreal Engine, specifically working with UMG design and implementation of UI systems in the Unreal Engine.
  • Problem-solving skills and drive to take up major challenges
  • Autonomy and proactive work ethic
  • Attention to detail and sense of esthetics
  • Organization skills to define and estimate tasks
  • Good interpersonal skills
  • Ability to quickly adapt to change
  • Knowledge of current trends in graphic and user interface design
  • Knowledge of motion design, Illustration, and Maya an asset
  • Knowledge of shaders, materials, and VFX in Unreal Engine an asset
  • Willingness to learn how to use new tools

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.


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  Associate Audio Programmer | Creative Assembly
Location: Horsham, UK
Contract: Full Time
Level: Junior
Sector: Audio

Our world-class Total War team are seeking an Associate Audio Programmer to join us at our UK Games development studio based in Horsham, West Sussex. This permanent position is an ideal opportunity to start a career in games development in an environment that invests in your career progression and join an exciting, thriving industry and at a world class studio. Games industry experience is not required for this position.

You will be working as part of the Total War audio programming team which provides support across all our franchise projects. You will also collaborate and work alongside our dedicated team of sound designers and dialogue engineers. Supporting a varied number of games, tools and technologies, you will be an integral part of delivering the immersive audio experience our fans have come to expect from our games.

Key Responsibilities

In the role of Associate Audio Programmer, you will be working with the current Total War team. Using your excellent coding skills and expertise, you will be working and collaborating to improve our existing audio gameplay and craft new and compelling features for future Total War titles.

On a day-to-day basis, you will:

  • Implement new audio gameplay features using Audiokinetic Wwise
  • Extend our in-house toolset and troubleshooting issues as they arise
  • Create and maintaining tools for the sound team to use
  • Assist with gameplay feature implementation and tools to help with the audio QA process

As you become more accomplished in your area of development, your mentor will lead you to becoming involved in the planning process and you will have the opportunity to add useful ideas to the work and make a real difference for our players.

Knowledge, Skill and Experience

Essential:

  • Fluent C++
  • Strong collaborative and interpersonal abilities
  • Good problem-solving skills

Desirable:

  • An interest in audio
  • Attention to detail and a passion for making quality products
  • Passion for games and awareness of RTS titles

Creative Assembly is about the right people making the best games. We are united through our values; Quality, Focus, Teamwork, Respect and Trust.

We house many talented people, from trainees to industry veterans who constantly challenge us and make sure we are striving for the best within our games and our studio life.

Winner of multiple Best Place to Work Awards, we have studio sites in Horsham UK and Sofia Bulgaria, including a number of bespoke state-of-the-art audio suites and a dedicated motion capture site.

Currently we are working fully remotely, and we continue to assess the COVID-19 situation with the safety of our staff our number one priority. We are still actively recruiting and onboarding new staff each week. Our expert IT and HR teams will set you up with everything you need to join remotely whether you will need to relocate to the UK (or within the UK) now, or at a later date.

We offer many benefits to support you and your family including:

  • Bespoke relocation package for you and your dependents, with support throughout the process from our dedicated Relocation Specialists
  • Enhanced maternity and paternity leave, private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all UK Bank holidays
  • Annual discretionary studio bonus
  • Join our award-winning education and social responsibility programme; the Legacy Project, as an industry ambassador to mentor and educate others
  • Defined career development pathways and personalised training support including; SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
  • Opportunity to join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Free games and merchandise plus access to our extensive games library
  • Free breakfast every day - toast, bagels, pancakes, cereals, yoghurts, fresh fruit, smoothies, juices, milkshakes and more in our fully stocked kitchen*
  • Wellbeing support with an employee assistance programme and onsite confidential sessions
  • In-studio heavily subsidised massage therapy*
  • Discounts for home technology, travel insurance, corporate gym membership, cinema tickets, holidays, trips out and Ikea vouchers, and many local businesses including estate agents
  • Studio parties for you and your family; such as our Summer Festival, Christmas Party plus a separate Children’s Christmas Party. We also have Cinema days and wrap parties for game releases*
  • Studio community activities such as free Japanese lessons, life drawing, creative writing, Pilates, Walking Challenges, Couch to 5k, basketball, game and movie evenings, board game club, 5-a-side football, CA Choir, Sword fighting (yes, sword fighting) and loads more*

*some of the above in-studio benefits are on hold while we work remotely during COVID-19.

Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.


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  Localization QA - Russian | Epic Games
Location: Cary (North Carolina), USA
Contract: Contract
Level: Junior
Sector: Localization

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

Epic Games is looking for a contract Russian speaking Localization QA Tester that will be accountable for the translation quality of our products and games. The person in this role will be able to learn quickly, is adaptable, and has a broad knowledge base in your specified language. If you are looking for a role where you can assist those in a Localization function, then we would like to talk to you.

Visa sponsorship is not available for this position.

Responsibilities

  • Providing localization quality assurance for our products and games
  • Handling emergency translations as needed
  • Prioritizing bugs in relation to development focus and properly communicate the impact of blocking and critical issues
  • Supporting the quality of both the game and the development process

Qualifications

  • Ability to read, write, and speak the Russian language
  • Experience working in Localization in the gaming industry
  • Experience in quality assurance
  • Passionate about games and your native language

Along with your resume, to be considered for the position, please also submit a written review of your favorite game in Russian to showcase your knowledge of the language.

This is going to be Epic!

ABOUT US

Epic Games spans across 12 countries with 32 studios and 3,000+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.


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  Software Engineer - Identity - Auth | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Twitch is building the future of interactive entertainment. The Auth squad develops and operates multiple services that allows users to connect securely and manage their identities on Twitch. Our authentication and authorization flows follow the Oauth and OIDC standards to provide twitch users with the most frictionless secure experience possible.

As a software engineer on the Auth team, you will help develop, maintain and innovate around our login and signup experience while working with our Browser clients team, our mobile team and our security team to deliver great experience and content to our streamers and viewers communities. Using Go, Python or JavaScript, you will build tools which are reliable and scale. You'll shape the work of your peers and report to the Engineering Manger of Authentication.

This role can be located in either Seattle, WA or San Francisco, CA.

You Will:

  • Work effectively with our internal engineering teams to log-in and signup client experiences
  • Develop an expertise with OAuth and OIDC standards, including Captcha and challenges
  • Become familiar with the existing Twitch stack written in modern Go and develop expertise on AWS technology stack
  • Contribute to architectural, design, and process discussions involving the technological choices involved in building Twitch's browser-based clients
  • You'll identify and uphold a high bar for our engineering best practices
  • Work with a wide spectrum of stakeholders including data analytics, privacy, legal and product infrastructure to define best practices and optimal solutions

You Have:

  • A degree in Computer Science, a related Engineering discipline, or equivalent experience
  • 1+ year experience working on large-scale Python, Go or java applications
  • Experience working on a product-focused engineering team

Bonus Points

  • You've worked with Amazon Web Services
  • A foundational understanding of OAuth, OpenID Connect, scopes or tokens
  • Experience working with distributed, highly available systems

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k), Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages),
  • Breakfast, Lunch & Dinner Served Daily
  • Free Snacks & Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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  Technical Designer Intern | Criterion Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Game Design

Technical Designer Internship 2022

Electronic Arts -Guildford, United Kingdom

PLEASE DO NOT APPLY FOR THIS ROLE UNLESS YOU MEET THE FOLLOWING CRITERIA

  • You are studying in the penultimate year of an undergraduate degree
  • Available to commence a full-time, 1-year placement in summer 2022
  • Available and eligible to work in Guildford, UK, without the need for visa or relocation support

To apply: Submit an up-to-date CV along with a cover letter which explains why you want to complete your internship with Electronic Arts and what interests you in this specific placement.

We are EA

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That is why we employ the most creative, passionate people in the industry. EA’s UK game studio Criterion is opening several yearlong internships, spanning all game development crafts.

We are growing our team with accomplished people who will help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow.

We are looking for an accomplished and motivated Game Designer Intern who will help us on this journey, while learning about the field of games art hands-on.

Responsibilities

  • At Criterion we believe when we work together in multi-discipline feature teams this allows for even greater collaboration and creativity. As a designer you will work together with other designers, engineers, artists, and all other disciplines within the studio - we do not silo our teams by craft.
  • Currently we are looking for a Technical Design intern who can join our Vehicle Handling team, helping us build and evolve our core gameplay.

Skills and Qualifications

  • Some experience in Game Design, or have Physics qualifications, and are familiar with Visual Scripting – maybe you have taken part in a game jam, worked on a game project at University or on a personal game project.
  • You are technically minded, comfortable exploring complex systems
  • You value working in a team and are not afraid to ask questions
  • A passion for games, games design and an interest in vehicles

Please note: If you have a passion to work for Electronic Arts please apply, even if this specification does not describe you. Unfortunately, job specifications are a little more box like than we would like. We do not like putting people into boxes. We would love to hear about who you are because, even if it is not design, we may find something here that is right for you and therefore right for us too.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Design Intern | Criterion Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Game Design

PLEASE DO NOT APPLY FOR THIS ROLE UNLESS YOU MEET THE FOLLOWING CRITERIA

  • You are studying in the penultimate year of an undergraduate degree
  • Available to commence a full-time, 1-year placement in summer 2022
  • Available and eligible to work in Guildford, UK, without the need for visa or relocation support

To apply: Submit an up-to-date CV along with a cover letter which explains why you want to complete your internship with Electronic Arts and what interests you in this specific placement.

We are EA

We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That is why we employ the most creative, passionate people in the industry. EA’s UK game studio Criterion is opening several yearlong internships, spanning all game development crafts.

We are growing our team with accomplished people who will help us take a huge leap forwards, and you, the next generation of game makers, are central to this ambition. As we explore new possibilities within gaming, challenge our own beliefs and step outside of our comfort zone, we need fresh perspective that challenges convention and inspires us to grow.

We are looking for an accomplished and motivated Game Designer Intern who will help us on this journey, while learning about the field of games art hands-on.

Responsibilities

  • At Criterion we believe when we work together in multi-discipline feature teams this allows for even greater collaboration and creativity. As a designer you will work together with other designers, engineers, artists, and all other disciplines within the studio. We do not silo our teams by craft.
  • Designing a game requires many areas of expertise, so there is a lot to choose from when it comes to a design specialism: Levels, Gameplay, Handling, Systems, Events/Modes, Economy and Narrative. Currently, we are looking for an intern in any one of these areas depending on what is best for you, and in all likelihood, you’ll end up working across several these.

Skills and Qualifications

  • Some experience in Game Design or in Design and have a passion for gaming – maybe you have taken part in a hack, worked on a project at University or work on a personal project or perhaps you have formal training in Design from out with games but have a passion for games.
  • You value working in a team and are not afraid to ask questions
  • You know that we can never stop learning and so have a hunger to learn as much as possible whenever you can
  • A passion for games and games design
  • You play games and often try to understand how they are made or have ideas on how to improve them
  • If you have created a game feature or level, worked on a related project, or maybe designed your own website…show us, we would love to take a look

Please note: If you have a passion to work for Electronic Arts please apply, even if this specification does not describe you. Unfortunately, job specifications are a little more box like than we would like. We do not like putting people into boxes. We would love to hear about who you are because, even if it is not design, we may find something here that is right for you and therefore right for us too.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  UI Designer - (m/f/x) | stream.tv
Location: Remote (Anywhere)
Contract: Full Time
Level: Junior
Sector: UI/UX Design

We are looking for a talented UI Designer to create amazing user experiences. If you have previous experience in online streaming services, the ability to work in a fast paced environment, and get excited about the gaming and streaming environment please submit your application below. This position is available for anyone who meets the following requirements as a fulltime-employment in.

Duties

  • Collaborate with product management and engineering to define and implement innovative solutions for the product direction, visuals and experience.
  • Execute all visual design stages from concept to final hand-off to engineering.
  • Conduct user research and evaluate user feedback.
  • Create wireframes, user flows, process flows and site maps to effectively communicate interaction and design ideas.

Requirements

  • Proven UI experience.
  • You already have work experience in the gaming or esports industry.
  • Demonstrable UI design skills with a strong portfolio.
  • Strong visual design skills with sensitivity to user-system interaction.
  • Ability to solve problems creatively and effectively.
  • Up-to-date with the latest UI trends, techniques, and technologies.

Great to have

  • Proficiency in HTML, CSS, and JavaScript for rapid prototyping.
  • You are trained to read brand guidelines and you can actively support us in creating elements for our brands.
  • Passion for gaming and streaming.
  • Ability to contribute and work within a creative environment.
  • Superb communication skills.
  • Fluent in German and English.

What we offer

StreamTV offers a friendly working atmosphere where people can talk to each other on an equal footing, competitive salary, a remote, diverse and international team, to positively impact other streamers' and viewers' experience. And did we mention flexible working hours

Compensation

For legal reasons in Austria, we would like to point out that the gross-starting salary (All-In Contract) for this position is between € 32,000 and € 38,000 per year. The actual annual target income is in line with the market and is set depending on your qualifications and experience.

About Us

StreamTV is an online brand that creates custom designs, products, and tutorials for anybody wanting to enter the live streaming market. We have been founded in 2017 to work with streamers to make the world of live streaming more colorful. We offer every streamer the opportunity to get the best out of themselves and their stream.

Many streamers have skill and a good connection with their community, but they often lack knowledge in motion design, animation, illustration, and sound design. This is normal, and that's why OWN3D exists. We fill the gap between streamers, community, and stream by providing our customers with high-quality graphics that often act as a confidence booster. We offer the largest selection of overlays, emotes, and panels worldwide. With these products, we support streamers so they can focus on what they love most: streaming and having fun with their community!


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  Competition Operations Administrator (Project-Based Position) | Esports Engine
Location: Remote (USA)
Contract: Contract
Level: Entry
Sector: Administrative

Esports Engine is hiring for a project-based Competition Operations Administrators. This is not a full-time position.

Admins [non-production support] will assist our FTE team with Administrating each online qualifier. This mainly involves communication with players through Discord and Battlefy.

Job Status: Project-based

Location: Remote (US-based)

Responsibilities:

General customer service skills are needed - the ability to communicate clearly, patience, and an overall flexible and positive attitude. This isn’t during a broadcast itself, so the duties differ from that of a broadcast admin. This is not a production related role and will mostly focus on tournament operation and support. This role is considered a remote support role.

Requirements:

  • Customer service experience
  • Based in the US
  • Ability to work weekends

Pluses:

  • Experience executing a tournament, whether as an organizer or an admin
  • Knowledge of MOBAs
  • Fluency in a secondary language
  • Experience with Discord and Battlefy platform
  • Interest in growing in the competitive gaming space

The Company has reviewed this job description to ensure that essential functions and basic duties have been included. It is intended to provide guidelines for job expectations and the employee's ability to perform the position described. It is not intended to be construed as an exhaustive list of all functions, responsibilities, skills and abilities. Additional functions and requirements may be assigned or updated by supervisors as deemed appropriate. This document does not represent a contract of employment, and the Company reserves the right to change this job description and/or assign tasks for the employee to perform, as the Company may deem appropriate.

Americans with Disabilities Act (ADA) Statement

The Company will provide reasonable accommodations (such as a qualified sign language interpreter or other personal assistance) with the application process upon your request as required to comply with applicable laws. If you have a disability and require assistance in this application process, please contact recruiting@ee.gg. To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions.

Equal Employment Opportunity (EEO) Statement

The Company is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to age, race, color, religion, sex, sexual orientation, gender or gender identity, national origin, disability status, protected veteran status or any other characteristic protected by state or federal law.


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  Minecraft Coach | NXT UP Esports
Location: Los Angeles (California), USA
Contract: Freelance
Level: Junior
Sector: Coaching

NXT UP Esports operates esports leagues and camps for youth players. Through competition, practices, and games, the league teaches players in-game fundamentals as well as character development and life skills that allow them to succeed outside of the game. At NXT UP Esports, our goal is to prove that video games can improve people's self esteem, foster lifelong friendships, and enhance communities.

We are looking for passionate coaches that view gaming the same way we do and want to teach these lessons to young players.

We are prepping for several programs based in the Los Angeles area.

Essential Job Functions

  • Manage up to 10 players in an eight week program
  • Offer constructive feedback and positive mentorship to players
  • Foster relationships with between players on their teams
  • Create a fun, social, and safe learning environment for players
  • Maintain clear and consistent communication between the players, team and league administrators
  • Work with league administration on practice curriculum and lessons
  • Help to arrange competitions
  • Offer feedback and guidance to league administration on how to improve the program

Qualifications

  • Avid Minecraft player
  • Experience coaching or mentoring
  • Experience or involvement with collegiate esports program is a plus
  • Able to commute to Los Angeles

Important Details for Coaches

  • One or two times per week for maximum of 2 hours
  • Up to three (3) coach training and logistic sessions, paid)
  • $15-25/hour depending on qualifications
  • Coaches must pass a criminal background check

For additional information or questions, please contact info@nxtupesports.com.


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  Technical Designer | Ripple Effect
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Technical Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

Responsibilities

  • Create and maintain high-quality gameplay components and tools
  • Collaborate with other disciplines to implement core game mechanics, ensuring they make for the best possible gameplay experience
  • Take feedback from the design team to refine and improve workflows and game features
  • Support your teammates through knowledge-sharing, debugging, training, and writing technical design documentation
  • Proactively communicate with your lead and teammates to set priorities and goals for your work
  • Assist in advocating best practices to the content team
  • Participate constructively and respectfully in the critique of your work, and the work of others
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

Qualifications

  • At least 1 year of experience as a technically-oriented game designer, with experience on multiplayer games
  • Expertise in text-based scripting, visual scripting, or other programming languages
  • Proficient at debugging
  • Understand the importance of documentation and teaching others
  • Enjoy problem-solving with a creative team
  • Value documentation and healthy communication
  • Broad taste in games

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Summer 2022 | Gameplay Software Engineer Intern | Electronic Arts
Location: Orlando (Florida), USA
Contract: Internship
Level: Entry
Sector: Game Development

Must be available for a full-time paid internship between May and August 2022 in Orlando, FL - USA**

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

The Gameplay Engineer is a versatile generalist who will focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as animation and physics. You will implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities

  • Bring the vision of the Artists and Designers to life.
  • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing needed custom code.
  • Prototype new mechanics to prove designs and improve mechanics.
  • Design and document technical designs for Gameplay systems.
  • Develop tools and workflows to produce new game features.
  • Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 7+ years experience with C++ and experience in object-oriented design and implementation.
  • Knowledge of A.I. architecture, character control, path finding, multiplayer, or other gameplay-related systems.
  • Knowledge of good software programming practices.
  • Understanding of multi-threaded architectures and synchronization principles.
  • Excellent debugging experience using tools to help debug.
  • Understand performance implication of Gameplay systems & algorithms and how to improve.
  • Familiar with scripting languages (Python, Lua, Ruby) and interpreted languages. (C#, Java)
  • Knowledge in a second field, such as physics or mathematics.
  • Familiar with basic game development technologies such as Perforce, Visual Studio.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Summer 2022 | XD/UX College Football Intern | Electronic Arts
Location: Orlando (Florida), USA
Contract: Internship
Level: Entry
Sector: UI/UX Design

Multiple Locations: Orlando, Florida, United States Georgia, United States

Must be available for a full-time paid internship between May and August 2022 in Orlando, FL - USA**

The EA Sports NCAA College Football team is looking for a User Experience Designer (UX designer) who is passionate about solving complex problems and building experiences to delight our players.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration.

We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

What you will do:

  • Partner with Producers, UI artists and Engineering to produce detailed wireframes, flowcharts, prototypes and other product deliverables to communicate product requirements
  • Support usability testing and focus groups to validate design and product direction
  • Ensure UX consistency across the product
  • Apply and/or establish a set of design standards, documentation, and principles
  • Distill user research, competitive analysis and feedback into user centered design goals

Requirements:

  • Proficiency in user experience/interaction design or working towards Bachelor's Degree in UX, Psychology, Human Factors, Industrial Engineering or related HCI discipline
  • You have a broad UX design toolkit for different stages of development (journey mapping, empathy maps, archetypes, user scenarios, site maps, flows, wireframes, and prototypes)
  • You can present and rationalize UX design strategy and decisions to diverse audiences using these opportunities to advocate for players, share knowledge and demonstrate design thinking in action
  • You will report to the UX lead on EA College Football
  • Bonus;
    • An avid gamer, who loves to talk about games and what makes them great
    • Any real world work samples (not school projects) that demonstrate your UX skills

Join us in driving the next revolution in games.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Gameplay Systems Designer | Ripple Effect
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Gameplay Systems Designer like you to join us in our mission to create amazing games and experiences, and to elevate ourselves and our craft. This role will report to our Studio Design Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

Responsibilities

  • Create, implement and maintain designs for select gameplay systems within a large project
  • Proactively communicate with your lead and teammates to set priorities and goals for your work
  • Collaborate with other disciplines to implement your work, ensuring it makes for the best possible gameplay experience
  • Keeping the player in mind, use feedback and telemetry to iterate on your designs and hone the player experience
  • Support your teammates through knowledge-sharing and documentation
  • Participate constructively and respectfully in the critique of your work, and the work of others
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio

Qualifications

  • At least 1 year of experience designing gameplay systems within multiplayer or co-op titles, FPS experience is a plus
  • Comfortable and proficient with technical implementation; using game editors, scripting languages and engines like Frostbite or Unreal.
  • Understand the importance of documentation and teaching others
  • Enjoy creative problem-solving as part of a team
  • Value documentation and healthy communication
  • Broad taste in games

Valuable Additional Skills

  • Experience designing or implementing weapons and vehicles
  • Engineering background
  • Background in statistics or analytics

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Fall 2022 | Software Engineer Intern | Electronic Arts
Location: Orlando (Florida), USA
Contract: Internship
Level: Entry
Sector: Game Development

Must be available for a full-time paid internship between August and September 2022 in Orlando, FL - USA**

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. We create connected experiences that ignite the emotion of sports through industry-leading sports video games, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, PGA TOUR® golf, and EA SPORTS UFC.

Role Overview: As a Software Engineer Intern, you will participate in feature development, bug fixing, maintenance of existing code, and implementing creative solutions for our teams' daily challenges – whether that be in our career mode, presentation and cameras, user interface, or many other areas.

Role Responsibilities:

  • Analyze existing code bases and help create designs
  • Perform bug fixes in existing features and the addition of new features
  • Provide tested and high-quality technical implementations that meet design requirements
  • Search for ways to increase team efficiency through tooling or workflow enhancements
  • Collaborate with design team(s) to provide feedback and help create clear technical designs

Role Requirements:

  • You are enrolled in a Bachelor's or Master's program and are slated to graduate in Spring 2021 or beyond
  • You are proficient in a programming language (C++ is desired)
  • You have some knowledge of object-oriented design and implementation
  • You have experience working with IDEs and using Source/Version Control (Visual Studio, Perforce, Git)
  • You can test and debug the code of others competently
  • You are passionate about building games and your development craft
  • You know how to communicate your vision and ask clarifying questions of others
  • You are eager to be collaborative with teams in building our creative and design elements
  • You are energetic and motivated about overcoming challenges and solving problems

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


Apply here
  Summer 2022 | Software Engineer Intern | Electronic Arts
Location: Orlando (Florida), USA
Contract: Internship
Level: Entry
Sector: Game Development

Must be available for a full-time paid internship between May and August 2022 in Orlando, FL - USA**

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. We create connected experiences that ignite the emotion of sports through industry-leading sports video games, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, PGA TOUR® golf, and EA SPORTS UFC.

Role Overview: As a Software Engineer Intern, you will participate in feature development, bug fixing, maintenance of existing code, and implementing creative solutions for our teams' daily challenges – whether that be in our career mode, presentation and cameras, user interface, or many other areas.

Role Responsibilities:

  • Analyze existing code bases and help create designs
  • Perform bug fixes in existing features and the addition of new features
  • Provide tested and high-quality technical implementations that meet design requirements
  • Search for ways to increase team efficiency through tooling or workflow enhancements
  • Collaborate with design team(s) to provide feedback and help create clear technical designs

Role Requirements:

  • You are enrolled in a Bachelor's or Master's program and are slated to graduate in Spring 2021 or beyond
  • You are proficient in a programming language (C++ is desired)
  • You have some knowledge of object-oriented design and implementation
  • You have experience working with IDEs and using Source/Version Control (Visual Studio, Perforce, Git)
  • You can test and debug the code of others competently
  • You are passionate about building games and your development craft
  • You know how to communicate your vision and ask clarifying questions of others
  • You are eager to be collaborative with teams in building our creative and design elements
  • You are energetic and motivated about overcoming challenges and solving problems

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Summer 2022 | Technical Artist Intern | Electronic Arts
Location: Orlando (Florida), USA
Contract: Internship
Level: Entry
Sector: Technical Art

Must be available for a full-time paid internship between May and September 2022 in Orlando, FL - USA**

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. We create connected experiences that ignite the emotion of sports through industry-leading sports video games, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, PGA TOUR® golf, and EA SPORTS UFC.

Role Overview: As a Technical Artist Intern, you will be an individual contributor on an art team supporting the technical delivery of art across a distributed production environment; with the goal of creating performance assets of high visual quality and technologies that move us into the future.

Role Responsibilities:

  • Work with Tech Art team and with Tech Art Director to support game and studio vision
  • Collaborate with our content creators and partners using a service-minded attitude, aiming to understand requirements and offer support
  • Design art creation pipelines/workflows that meet artist needs and increase productivity for content creators
  • Commit to learning and familiarizing oneself with different technologies, technical concepts, ideas, and problems

Role Requirements:

  • You are currently enrolled in a Bachelor's or Master's program and are slated to graduate in Spring 2022 or beyond
  • You have some experience in scripting and programming (Python and C# desired)
  • You have previously worked in a game engine (Unity and Unreal desired)
  • You have basic knowledge of 2D and 3D art packages (Maya and Houdini desired)
  • You are familiar with 3D concepts such as rendering, modeling, texturing, particle systems, or image manipulation technique
  • You are passionate about computer graphics, technical art, or game development
  • You are eager and motivated to organize your workflow, complete tasks, and overcome challenges
  • You know how to communicate your vision and gaps, and enjoy collaborating across teams

EA is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, ancestry, pregnancy, age, sexual orientation, marital status, protected veteran status, medical condition or disability, or any other characteristic protected by law.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Machine Learning Engineer | Electronic Arts
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Artificial Intelligence

You know when you look at promo videos or still screenshots of a game and you think it looks incredible? Remember how you felt when you actually played it, and twitchy animations, sub-par AI and characters that seem to have no perception of the world around them shattered your dream? It’s time to put a stop to this!

Our team in EA Vancouver is a central group devoted to advancing the fields of character animation and AI in EA games: we work towards a (near) future where animation, physics and AI all play together to create realistic and compelling characters. Our technology is shared across multiple games in EA including FIFA, Madden, NHL, UFC, Battlefield and many others: talk about getting in game credits, hey?

We are looking for passionate research engineers to join us, using Machine Learning (amongst other things!) to push the boundaries of animation quality and help bring our characters to life!

Responsibilities:

  • Stay up to date with academic development in the field of Machine Learning
  • Propose and develop novel ML based solutions to solve problems in character animation, agent behavior and content generation
  • Design and implement Machine Learning solutions that consider game development requirements:
    • Usable workflows that minimize human intervention
    • Low impact runtime complexity
  • Collaborate with content creators and other software engineers to ensure that our tools are maintainable, effective and easy to use

Minimum qualifications:

  • Bachelor’s degree in computer science, applied math, statistics, machine learning or equivalent
  • Strong knowledge and practical experience with C/C++
  • Strong knowledge of linear algebra, statistics, and optimization
  • Strong knowledge of Machine Learning:
    • At least 1-2 years of experience in the field with a demonstrated practical approach to problem solving
    • Tensorflow, PyTorch, NumPy, SciPy and similar
    • Focus on Deep Learning and Deep Reinforcement Learning approaches to improve character animation

Preferred qualifications:

  • Master’s degree and/or Ph.D. in computer science, applied math, statistics, machine learning or equivalent
  • 1-2 years of experience in game development

Non-Technical Requirements:

  • High standards of work and desire to meet and exceed expectations
  • Strong teamwork skills but also the ability to take ownership and work independently
  • Good communication skills
  • Passion for making games look and play great
  • We love RL. We hope you do too. We will ask you about it. What a save!

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Audio Design Internship | Studio Gobo
Location: Brighton, UK
Contract: Internship
Level: Entry
Sector: Audio

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Hogwarts Legacy, Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

We are looking for a Audio Designer Intern to join the team. The ideal candidate will have a keen interest in creating compelling audio design for AAA games, with a desire to create detailed and imaginative aural worlds for players.

Note: Applicants for the Audio Designer Intern position will be considered for the Technical Audio Intern position, and vice-versa.

At Studio Gobo, we don’t just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.9 out of 5 stars for employee satisfaction on glassdoor!

An Audio Design Intern at Studio Gobo..

  • Designing high quality sound design assets to best support gameplay.
  • Authoring new events in Wwise to populate new and existing audio systems.
  • Effectively tackling specific areas of gameplay to create memorable player experiences.
  • Assisting in improving the overall aural quality of the game through detailed sound design.
  • Testing new and existing audio systems for stability, consistency, and effectiveness.
  • Responding to feedback and bug reports swiftly and professionally.
  • Maintaining asset tracking and other audio documentation.

Things we'd love to see from you:

  • Demonstrable skills in professional quality sound design for linear/non-linear media (showreel essential).
  • Experience using DAWs for creation, editing, and manipulation of audio.
  • Awareness of best practices in sound design for non-linear media.
  • Awareness of current sound design features, trends, and practices for AAA games.
  • Critical listening skills with a keen ear capable of unpacking complex aural content.
  • Attention to detail with an ability to handle large numbers of assets and events.
  • Strong communication skills, with an ability to work well independently and with other developers.
  • A strong desire to learn from the audio department and broader development team.

Please also let us know if you have:

  • Game development experience through game jams, prototyping, demos, tutorials, or similar.
  • Demonstrable experience with Wwise or similar audio middleware.
  • Demonstrable experience with Unreal Engine or similar game engines.
  • Demonstrable experience with Reaper and/or Pro Tools.
  • Formal training in game audio, sound design, or related discipline.
  • Interest in performing, recording, editing, and processing dialogue.
  • Understanding of synthesis and procedural audio techniques is a plus.
  • Experience with MaxMSP, PureData, Processing, or SuperCollider is a plus.

Benefits

When you join Studio Gobo you can expect to enjoy a unique culture. Whether its participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked by our in-house chef. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in. Below you will find all the benefits and perks you can enjoy as a Studio Gobo team member.

  • Holidays - 20 days’ annual leave entitlement, plus 3 days’ studio closure over the Christmas period, giving a total of 23 days paid annual leave plus all 8 UK bank holidays.
  • Bonus Anniversary Holidays - An additional day of annual leave for each year’s anniversary working at Studio Gobo, to a maximum of 7 extra days!
  • Generous Team Project Bonuses
  • Visa & Relocation Package - For qualified employees, we will pay for the visa costs for you and your family. We will also provide you with a relocation allowance.
  • Company Pension Scheme – Employer contribution matching award-winning pension scheme provided by NEST under the UK governments automatic enrolment scheme.
  • Employee Share Purchase Plan (ESPP) - ESPP is an easy way for staff to get involved in entry level company ownership or make a small profit on savings.
  • Private Medical Insurance Scheme – Full private medical cover provided by BUPA Private Healthcare.
  • Group Life Insurance
  • Private Dental Insurance Scheme – Full private dental cover provided under our Dental plan company scheme.
  • Group Income Protection
  • EAP - Employee Assistance Program that assists employees with personal problems and/or work-related problems that may impact their work, health, mental and emotional wellbeing.
  • Volunteer Time Off ‘Studio Gobo in the Community’ – Spend one day per year on full pay volunteering for the non-profit organisation of your choice.
  • Cycle & Tech Scheme – Receive up to £3000 worth of goodies as part of this salary sacrifice scheme.
  • Eye-care Vouchers – Free eye tests.
  • Train Travel Season Ticket Loan – Interest-free company loan to spread the cost of an annual season ticket.
  • Personal Trainer Sessions – Free gym sessions with our own Gobo personal trainer.
  • Health and Wellbeing Allowance - £50 per month to spend on your choice of a range of healthy activities.
  • Fast Growing Studio – Plenty of room for career advancement
  • Industry Conferences Budget – A generous annual studio conferences budget. Many of our employees benefit from attending conferences such as GDC, E3 or SIGGRAPH, THU, Develop etc every year.

Perks

  • Inspire & Motive Programme - Offering training opportunities, inspiring workshops and industry conferences.
  • Free locally roasted Coffee & Speciality Teas
  • Gobo Cereal Bar – Extensive granola, muesli and breakfast cereal selections.
  • Full Chefs Kitchen & Equipment – Free use of our large full-sized chef’s kitchen ideal for whipping up a quick snack or a culinary feast.
  • World Famous Free Lunches – Every Friday our studio enjoys a studio lunch together. Cooked in-house by our very own chef with meat, vegan and gluten free options available every week.
  • Fresh Fruit & Healthy Snacks – Provided every day, with a suggestion board for new treats!
  • Pastries, Cakes & Doughnuts – For the odd naughty pleasure.
  • Soft Drinks Fridge – A large range of free chilled soft drinks.
  • Gobo Beer & Wine Fridge – Free beers, ales and wine and even the odd gin and tonic! Grab a beer at our end of week Show and Tell sessions and see what everybody else in the company has been up to!
  • In-house Social Clubs – There are lots of ways to socialise with your colleagues here! From day one you’re invited to join in clubs for D&D fans, board games, bouldering, drawing nights, yoga, cooking club – the list goes on and there is always space open for new members!
  • Extensive Video Game & Book Library – Borrow a game, a book or even a whole console.
  • Spacious Industrial Chic Studio Space – Many visitors comment on what an amazing studio space we have. We’ve invested a lot of time, thought and money into our studio. And we get to work in this space every day. Our working environment makes an incredible difference in our mood and productivity.
  • Dogs with Jobs – Studio Gobo is a dog-friendly employer. Bring doggo into the studio to meet and hang out with the rest of the team any time!
  • Project Wrap Parties, Cinema Nights & Team Nights Out – We work hard together so it’s good to let off steam and spend some time together seeing what the wonderful city of Brighton & Hove has to offer.
  • Monthly Studio Social Nights – Once per month the studio plays host to the biggest party in Brighton & Hove (probably). The drinks fridge is open for all. Invite a loved one to join us for food, drinks and anything in an array of board games, Smash Bros tournaments, 10-person Overwatch multiplayer bouts, Beer Pong or even a bit of karaoke.
  • Summer Festival – Every year on a hot summer’s afternoon, we all leave work early to enjoy the sun with company organised pop-up diner, cocktail shack, bouncy castle, face painting and other fun amenities. The whole family is invited to spend the day coming to socialise with us, on us :)

Apply here
  Technical Audio Internship | Studio Gobo
Location: Brighton, UK
Contract: Internship
Level: Entry
Sector: Audio

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Tencent, Disney, Ubisoft and Warner Bros. Projects include Hogwarts Legacy, Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

We are looking for a Technical Audio Intern to join the team. The ideal candidate will have a keen interest in implementing and optimising audio in AAA games, with a desire to tackle technical challenges to improve listener experiences.

Note: Applicants for the Technical Audio Intern position will be considered for the Audio Designer Intern position, and vice-versa.

At Studio Gobo, we don’t just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.9 out of 5 stars for employee satisfaction on glassdoor!

A Technical Audio Intern at Studio Gobo..

  • Builds and maintains audio systems to best deliver sound design, music, and dialogue in-game.
  • Selecting and implementing appropriate audio events in-engine using Wwise.
  • Defining room geometries and sound propagations to support an effective listener experience.
  • Assisting in efforts to best manage CPU, memory, disk space, and streaming.
  • Testing new and existing audio systems for stability, consistency, and effectiveness.
  • Responding to feedback and bug reports swiftly and professionally.
  • Maintaining asset tracking and other audio documentation.

Things we'd love to see from you:

  • Demonstrable skills in implementing sound design in game engines using audio middleware.
  • General understanding of real-time audio processing and industry metering standards.
  • Awareness of audio performance profiling, bug fixing, and optimisation.
  • Awareness of CPU, memory, disk size, and streaming considerations.
  • Critical listening skills with a keen ear capable of unpacking complex aural content.
  • Attention to detail with an ability to handle large numbers of assets and events.
  • Strong communication skills, with an ability to work well independently and with other developers.
  • A strong desire to learn from the audio department and broader development team.

Please also let us know if you have:

  • Game development experience through game jams, prototyping, demos, tutorials, or similar.
  • Demonstrable experience with Wwise or similar audio middleware.
  • Demonstrable experience with Unreal Engine or similar game engines.
  • Formal training in game audio, audio programming, or related discipline.
  • Understanding of audio equipment, hardware, and outboard gear is a plus.
  • Demonstrable C++ or low-level audio DSP skills is a plus.

Benefits

When you join Studio Gobo you can expect to enjoy a unique culture. Whether its participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked by our in-house chef. The Studio knows that it’s the best people that make the best games and this is what Studio Gobo invests in. Below you will find all the benefits and perks you can enjoy as a Studio Gobo team member.

  • Holidays - 20 days’ annual leave entitlement, plus 3 days’ studio closure over the Christmas period, giving a total of 23 days paid annual leave plus all 8 UK bank holidays.
  • Bonus Anniversary Holidays - An additional day of annual leave for each year’s anniversary working at Studio Gobo, to a maximum of 7 extra days!
  • Generous Team Project Bonuses
  • Visa & Relocation Package - For qualified employees, we will pay for the visa costs for you and your family. We will also provide you with a relocation allowance.
  • Company Pension Scheme – Employer contribution matching award-winning pension scheme provided by NEST under the UK governments automatic enrolment scheme.
  • Employee Share Purchase Plan (ESPP) - ESPP is an easy way for staff to get involved in entry level company ownership or make a small profit on savings.
  • Private Medical Insurance Scheme – Full private medical cover provided by BUPA Private Healthcare.
  • Group Life Insurance
  • Private Dental Insurance Scheme – Full private dental cover provided under our Dental plan company scheme.
  • Group Income Protection
  • EAP - Employee Assistance Program that assists employees with personal problems and/or work-related problems that may impact their work, health, mental and emotional wellbeing.
  • Volunteer Time Off ‘Studio Gobo in the Community’ – Spend one day per year on full pay volunteering for the non-profit organisation of your choice.
  • Cycle & Tech Scheme – Receive up to £3000 worth of goodies as part of this salary sacrifice scheme.
  • Eye-care Vouchers – Free eye tests.
  • Train Travel Season Ticket Loan – Interest-free company loan to spread the cost of an annual season ticket.
  • Personal Trainer Sessions – Free gym sessions with our own Gobo personal trainer.
  • Health and Wellbeing Allowance - £50 per month to spend on your choice of a range of healthy activities.
  • Fast Growing Studio – Plenty of room for career advancement
  • Industry Conferences Budget – A generous annual studio conferences budget. Many of our employees benefit from attending conferences such as GDC, E3 or SIGGRAPH, THU, Develop etc every year.

Perks

  • Inspire & Motive Programme - Offering training opportunities, inspiring workshops and industry conferences.
  • Free locally roasted Coffee & Speciality Teas
  • Gobo Cereal Bar – Extensive granola, muesli and breakfast cereal selections.
  • Full Chefs Kitchen & Equipment – Free use of our large full-sized chef’s kitchen ideal for whipping up a quick snack or a culinary feast.
  • World Famous Free Lunches – Every Friday our studio enjoys a studio lunch together. Cooked in-house by our very own chef with meat, vegan and gluten free options available every week.
  • Fresh Fruit & Healthy Snacks – Provided every day, with a suggestion board for new treats!
  • Pastries, Cakes & Doughnuts – For the odd naughty pleasure.
  • Soft Drinks Fridge – A large range of free chilled soft drinks.
  • Gobo Beer & Wine Fridge – Free beers, ales and wine and even the odd gin and tonic! Grab a beer at our end of week Show and Tell sessions and see what everybody else in the company has been up to!
  • In-house Social Clubs – There are lots of ways to socialise with your colleagues here! From day one you’re invited to join in clubs for D&D fans, board games, bouldering, drawing nights, yoga, cooking club – the list goes on and there is always space open for new members!
  • Extensive Video Game & Book Library – Borrow a game, a book or even a whole console.
  • Spacious Industrial Chic Studio Space – Many visitors comment on what an amazing studio space we have. We’ve invested a lot of time, thought and money into our studio. And we get to work in this space every day. Our working environment makes an incredible difference in our mood and productivity.
  • Dogs with Jobs – Studio Gobo is a dog-friendly employer. Bring doggo into the studio to meet and hang out with the rest of the team any time!
  • Project Wrap Parties, Cinema Nights & Team Nights Out – We work hard together so it’s good to let off steam and spend some time together seeing what the wonderful city of Brighton & Hove has to offer.
  • Monthly Studio Social Nights – Once per month the studio plays host to the biggest party in Brighton & Hove (probably). The drinks fridge is open for all. Invite a loved one to join us for food, drinks and anything in an array of board games, Smash Bros tournaments, 10-person Overwatch multiplayer bouts, Beer Pong or even a bit of karaoke.
  • Summer Festival – Every year on a hot summer’s afternoon, we all leave work early to enjoy the sun with company organised pop-up diner, cocktail shack, bouncy castle, face painting and other fun amenities. The whole family is invited to spend the day coming to socialise with us, on us :)

Apply here
  Marketing Insights Intern | 2K
Location: Novato (California), USA
Contract: Internship
Level: Entry
Sector: Marketing

WHO WE ARE:

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

WHAT WE NEED:

2K is looking for a hardworking and self-motivated Marketing Insights Intern to work cross-functionally with the Brand and Performance Marketing, Analytics, Growth, and Creative teams to develop a deeper understanding of our gaming audience through data-driven insights and market research.

You will focus on collecting marketing campaign and consumer data from various channels, analyzing consumer segments, organizing and analyzing historical marketing data, and partnering across 2K to optimize marketing strategy and campaigns to better align with audience needs and behaviors.

WHAT YOU WILL DO:

  • Analyze consumer segments to optimize the consumer lifecycle and close the loop between marketing insights and actions
    • Partner with internal and external research teams to identify, summarize, and communicate consumer trends in the gaming industry that will affect marketing teams
  • Work collaboratively with our Brand and Performance Marketing, Growth, Analytics, and Creative teams to gather audience and campaign data to analyze consumer data and optimize marketing strategies and budgets
    • Collate, organize, and analyze all relevant marketing and business data to resolve what has and has not worked in historical marketing campaigns
    • Analyze internal 2K customer data to develop the estimated size of potential consumer segments and seek opportunities for improved targeting and conversion
    • Build and distribute presentations, reports and/or dashboards that summarize the development and ongoing optimization of budgets in a clear and precise manner
  • Partner with Analytics to understand the relationship between different campaign factors/attributes and sales to support marketing budget decisions and recommend test scenarios to drive business growth and innovation in marketing
  • Identify optimization opportunities across marketing channels and work closely with marketing managers and agency partners to implement these opportunities
  • Develop hypotheses of how and why marketing investment tactics impacts sales, CPA, and ultimately marketing budgets

WHO WE THINK WILL BE A GREAT FIT:

  • Enrolled in a college, university, or trade school at the time of internship
  • Possess knowledge of consumer marketing metrics and standards, and comfort in working collaboratively to drive sophisticated marketing tactics and analyses.
  • Able to independently form and communicate hypotheses and feel comfortable taking ownership to partner with teams in pursuit of answers
  • Creative problem solver with passion and enthusiasm for driving results

Apply here
  Product Management Intern, 2K Mobile | 2K
Location: Novato (California), USA
Contract: Internship
Level: Entry
Sector: Product Management

WHO WE ARE:

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

WHAT YOU WILL DO:

We are looking for a Product Manager Intern who will work with external developers to bring the product to the next level by providing data insights, feedback, and feature ideas. You will enhance the value of beloved 2K IPs and build world-class mobile games that will impact our players’ lives. With your education and experience, you will be able to take on real-world challenges from day one.

Reporting to Senior Product Manager, you will:

  • Analyze game performance to inform strategic recommendations and areas of opportunity
  • Write feature specs for new game features to address monetization, retention, engagement, or live ops KPIs
  • Analyze (e.g. economy, LiveOps, etc.) competitive products to help learn from their success
  • Perform analysis on Live operations to share findings with the team and inform future iterations

Who We Think Will Be A Great Fit:

  • Enrolled in a college, university, or trade school at the time of internship
  • Ideally working towards or obtained a BA or BS in business, economics, engineering, CS, or similar
  • You have strong analytical and problem-solving skills
  • You have a strong passion for mobile games and crafting game experiences
  • You have excellent written communication and verbal agility for cross-team collaboration
  • You are a self starter that is organized and detail oriented with phenomenal attention to accuracy

Apply here
  Technical Artist, Rigging - League of Legends | Riot Games
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Technical Art

The mission of Technical Art on League of Legends is to establish and improve the systems, tools, rigs, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players.

As a content-focused Rigging Technical Artist, you’ll dive deep on rigging Characters, creatures, and props and working closely with artists of all disciplines for creating game art assets. You will be an expert at working with the front end for the game engine, assisting artists in modeling, animation, and VFX. You will work with our QA Teams to squash bugs, participate in play tests, and ensure the holistic quality of art assets used in the game. You will report into the Tech Art Manager.

Responsibilities:

  • Rig characters, creatures, and props, working closely with animators to achieve engaging in game performance.
  • Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using
  • Proactively promote collaboration between art teams to level up content synergy and consistency
  • Spread knowledge of the team’s processes and help teams expand their technical know-how
  • Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team

Required Qualifications:

  • 1+ years experience as a technical artist in games or related industries
  • Expertise in content creation tools, particularly Maya
  • Strong understanding of figure and facial anatomy
  • Highly proficient communication skills and capacity to act as an ambassador between various art disciplines and software engineering

Desired Qualifications

  • Expertise in game development using modern engines, such as Unreal or Unity
  • Proficient Python programmer

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).


Apply here
  Engine Programmer Internship - Fortnite | Epic Games
Location: Cary (North Carolina), USA
Contract: Internship
Level: Entry
Sector: Game Development

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

Epic Games is on the lookout for smart, dynamic interns to join our dev teams. When you join Epic you'll join a team that's pushing the limits of gaming and interactive. From Unreal Engine and Fortnite, to TwinMotion and the Epic Games Store, you'll contribute to the unrelenting focus on innovation, quality and community that defines us.

Epic Games Fortnite Team is looking for creative Engine Programmer Interns to join them in 2022. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. This team is responsible for identifying and solving frame rate and memory issues in Fortnite. You will work directly with the brightest technical minds in the business as we improve Fortnite on a multitude of platforms. If you want to build something Epic, this is the opportunity for you!

Responsibilities:

  • Profiling and analyzing performance issues
  • Converting blueprints to faster C++
  • Improve player experience by optimizing systems for CPU, GPU, and memory
  • Deep-dive into technical challenges where you will help to drive the vision and solutions
  • Build tools and workflows to enable developer efficiency and autonomy

Qualifications:

  • Strong C++ knowledge is a must
  • Portfolio or Github showcasing C++ projects
  • Familiarity with Unreal Engine and understanding of blueprints
  • Passionate about game development and Epic Games products, specifically Fortnite
  • Basic understanding of gameplay in a game engine: core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.
  • Exceptional communication skills and experience working within a team
  • Able to react and respond effectively to coding feedback

This is a paid, remote internship for 2022. All candidates must be eligible to work 40 hours per week remotely.

Recruitment will run until teams find an ideal match.

This is going to be Epic!

ABOUT US

Epic Games spans across 12 countries with 32 studios and 3,000+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here


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  Swedish Speaking Game Tester | Keywords Studios
Location: Remote (Dublin)
Contract: Temp
Level: Entry
Sector: Localization

The Swedish Localization QA Tester will analyze in-game texts to validate grammar, syntax, spelling and proper location on a variety of different platforms to ensure compliance with all console and handheld manufacturers localized official terminologies. In addition, he/she will also review and perform exhaustive Swedish language tests to ensure text and audio respect the cultural aspects of a game’s local edition remains in context and is consistent throughout.

The Swedish Localization QA Tester is responsible for testing, identifying, recording and suggesting fixes to potential bugs in video and computer games relating to language, implementation, user interface (UI) and compliance issues.

Please note: Relocation to Dublin is required for this role. A relocation package is provided, including flights and subsidised accommodation.

  • Verify linguistic accuracy in the Swedish version of the in-game text and check for typographical, grammatical and punctuation errors.
  • Verify cosmetic integrity of in-game text and ensure that all text is correctly displayed.
  • Verify the contextual consistency of in-game text.
  • Assess cultural appropriateness and check politically sensitive content.
  • Verify the correct implementation of the localized text.
  • Ensure that the correct approved terminology is used throughout the game.
  • Verify the correct functionality, within the localized version of the game.
  • Verify testing results across all languages in test.
  • Maintain high level of focus throughout the project.
  • Identify, isolate, and document bugs clearly and concisely in a bug database.
  • Run test-cases and checklists.
  • Follow the documented processes at all stages of the testing process.
  • Verify that bugs have been fixed and implemented correctly.
  • File review/Correcting files: Proof-read and correct translations.
  • Ensure that quality, accuracy and consistency is maintained throughout files/game/manual.
  • Translation work: Occasionally provide Swedish in-house translations.
  • Attend meetings with testing team, team lead and other interested parties, on a regular basis.
  • Communicate through the appropriate channels.
  • Provide daily status reports about the status of the project testing.
  • Support lead by taking ownership of side tasks, such as daily report, bug vetting, coaching of new team members.

Requirements

  • Excellent spelling and grammar in Swedish language.
  • Outstanding attention to detail.
  • Must be motivated and able to remain focused until project completion.
  • Reliable and punctual.
  • Excellent written, verbal and interpersonal communication skills in both English and Swedish.
  • The ability to write accurate, unambiguous and concise documentation in English and your native language.
  • Good PC knowledge and proficient knowledge of MS Office products is essential.
  • Must be a team worker.
  • Experience of Software Localization as a QA Tester is a definite advantage.
  • University Degree, equivalent qualification and/or relevant experience in related field an advantage.
  • Competent games player.
  • Basic understanding of the development cycle and constraints.
  • Flexible towards responsibilities and working hours.
  • Ability to cope under pressure and to work to tight deadlines.

Please note that due to a high volume of applications we can only respond to suitable candidates.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and acknowledge that your data will be managed in accordance with our privacy policy (https://www.keywordsstudios.com/privacy-policy).


Apply here
  Danish Speaking Game Tester | Keywords Studios
Location: Remote (Dublin)
Contract: Temp
Level: Entry
Sector: Localization

The Danish Localization QA Tester will analyze in-game texts to validate grammar, syntax, spelling and proper location on a variety of different platforms to ensure compliance with all console and handheld manufacturers localized official terminologies. In addition, he/she will also review and perform exhaustive Danish language tests to ensure text and audio respect the cultural aspects of a game’s local edition remains in context and is consistent throughout.

The Danish Localization QA Tester is responsible for testing, identifying, recording and suggesting fixes to potential bugs in video and computer games relating to language, implementation, user interface (UI) and compliance issues.

Please note: Relocation to Dublin is required for this role. A relocation package is provided, including flights and subsidised accommodation.

  • Verify linguistic accuracy in the Danish version of the in-game text and check for typographical, grammatical and punctuation errors.
  • Verify cosmetic integrity of in-game text and ensure that all text is correctly displayed.
  • Verify the contextual consistency of in-game text.
  • Assess cultural appropriateness and check politically sensitive content.
  • Verify the correct implementation of the localized text.
  • Ensure that the correct approved terminology is used throughout the game.
  • Verify the correct functionality, within the localized version of the game.
  • Verify testing results across all languages in test.
  • Maintain high level of focus throughout the project.
  • Identify, isolate, and document bugs clearly and concisely in a bug database.
  • Run test-cases and checklists.
  • Follow the documented processes at all stages of the testing process.
  • Verify that bugs have been fixed and implemented correctly.
  • File review/Correcting files: Proof-read and correct translations.
  • Ensure that quality, accuracy and consistency is maintained throughout files/game/manual.
  • Translation work: Occasionally provide Danish in-house translations.
  • Attend meetings with testing team, team lead and other interested parties, on a regular basis.
  • Communicate through the appropriate channels.
  • Provide daily status reports about the status of the project testing.
  • Support lead by taking ownership of side tasks, such as daily report, bug vetting, coaching of new team members.

Requirements

  • Excellent spelling and grammar in Danish language.
  • Outstanding attention to detail.
  • Must be motivated and able to remain focused until project completion.
  • Reliable and punctual.
  • Excellent written, verbal and interpersonal communication skills in both English and Danish.
  • The ability to write accurate, unambiguous and concise documentation in English and your native language.
  • Good PC knowledge and proficient knowledge of MS Office products is essential.
  • Must be a team worker.
  • Experience of Software Localization as a QA Tester is a definite advantage.
  • University Degree, equivalent qualification and/or relevant experience in related field an advantage.
  • Competent games player.
  • Basic understanding of the development cycle and constraints.
  • Flexible towards responsibilities and working hours.
  • Ability to cope under pressure and to work to tight deadlines.

Please note that due to a high volume of applications we can only respond to suitable candidates.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and acknowledge that your data will be managed in accordance with our privacy policy (https://www.keywordsstudios.com/privacy-policy).


Apply here
  Dutch Speaking Game Tester | Keywords Studios
Location: Remote (Dublin)
Contract: Temp
Level: Entry
Sector: Localization

The Dutch Localization QA Tester will analyze in-game texts to validate grammar, syntax, spelling and proper location on a variety of different platforms to ensure compliance with all console and handheld manufacturers localized official terminologies. In addition, he/she will also review and perform exhaustive Dutch language tests to ensure text and audio respect the cultural aspects of a game’s local edition remains in context and is consistent throughout.

The Dutch Localization QA Tester is responsible for testing, identifying, recording and suggesting fixes to potential bugs in video and computer games relating to language, implementation, user interface (UI) and compliance issues.

Please note: Relocation to Dublin is required for this role. A relocation package is provided, including flights and subsidised accommodation.

  • Verify linguistic accuracy in the Dutch version of the in-game text and check for typographical, grammatical and punctuation errors.
  • Verify cosmetic integrity of in-game text and ensure that all text is correctly displayed.
  • Verify the contextual consistency of in-game text.
  • Assess cultural appropriateness and check politically sensitive content.
  • Verify the correct implementation of the localized text.
  • Ensure that the correct approved terminology is used throughout the game.
  • Verify the correct functionality, within the localized version of the game.
  • Verify testing results across all languages in test.
  • Maintain high level of focus throughout the project.
  • Identify, isolate, and document bugs clearly and concisely in a bug database.
  • Run test-cases and checklists.
  • Follow the documented processes at all stages of the testing process.
  • Verify that bugs have been fixed and implemented correctly.
  • File review/Correcting files: Proof-read and correct translations.
  • Ensure that quality, accuracy and consistency is maintained throughout files/game/manual.
  • Translation work: Occasionally provide Dutch in-house translations.
  • Attend meetings with testing team, team lead and other interested parties, on a regular basis.
  • Communicate through the appropriate channels.
  • Provide daily status reports about the status of the project testing.
  • Support lead by taking ownership of side tasks, such as daily report, bug vetting, coaching of new team members.

Requirements

  • Excellent spelling and grammar in Dutch language.
  • Outstanding attention to detail.
  • Must be motivated and able to remain focused until project completion.
  • Reliable and punctual.
  • Excellent written, verbal and interpersonal communication skills in both English and Dutch.
  • The ability to write accurate, unambiguous and concise documentation in English and your native language.
  • Good PC knowledge and proficient knowledge of MS Office products is essential.
  • Must be a team worker.
  • Experience of Software Localization as a QA Tester is a definite advantage.
  • University Degree, equivalent qualification and/or relevant experience in related field an advantage.
  • Competent games player.
  • Basic understanding of the development cycle and constraints.
  • Flexible towards responsibilities and working hours.
  • Ability to cope under pressure and to work to tight deadlines.

Please note that due to a high volume of applications we can only respond to suitable candidates.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and acknowledge that your data will be managed in accordance with our privacy policy (https://www.keywordsstudios.com/privacy-policy).


Apply here
  Finnish Speaking Game Tester | Keywords Studios
Location: Remote (Dublin)
Contract: Temp
Level: Entry
Sector: Localization

The Finnish Localization QA Tester will analyze in-game texts to validate grammar, syntax, spelling and proper location on a variety of different platforms to ensure compliance with all console and handheld manufacturers localized official terminologies. In addition, he/she will also review and perform exhaustive Finnish language tests to ensure text and audio respect the cultural aspects of a game’s local edition remains in context and is consistent throughout.

The Finnish Localization QA Tester is responsible for testing, identifying, recording and suggesting fixes to potential bugs in video and computer games relating to language, implementation, user interface (UI) and compliance issues.

Please note: Relocation to Dublin is required for this role. A relocation package is provided, including flights and subsidised accommodation.

  • Verify linguistic accuracy in the Finnish version of the in-game text and check for typographical, grammatical and punctuation errors.
  • Verify cosmetic integrity of in-game text and ensure that all text is correctly displayed.
  • Verify the contextual consistency of in-game text.
  • Assess cultural appropriateness and check politically sensitive content.
  • Verify the correct implementation of the localized text.
  • Ensure that the correct approved terminology is used throughout the game.
  • Verify the correct functionality, within the localized version of the game.
  • Verify testing results across all languages in test.
  • Maintain high level of focus throughout the project.
  • Identify, isolate, and document bugs clearly and concisely in a bug database.
  • Run test-cases and checklists.
  • Follow the documented processes at all stages of the testing process.
  • Verify that bugs have been fixed and implemented correctly.
  • File review/Correcting files: Proof-read and correct translations.
  • Ensure that quality, accuracy and consistency is maintained throughout files/game/manual.
  • Translation work: Occasionally provide Finnish in-house translations.
  • Attend meetings with testing team, team lead and other interested parties, on a regular basis.
  • Communicate through the appropriate channels.
  • Provide daily status reports about the status of the project testing.
  • Support lead by taking ownership of side tasks, such as daily report, bug vetting, coaching of new team members.

Requirements

  • Excellent spelling and grammar in Finnish language.
  • Outstanding attention to detail.
  • Must be motivated and able to remain focused until project completion.
  • Reliable and punctual.
  • Excellent written, verbal and interpersonal communication skills in both English and Finnish.
  • The ability to write accurate, unambiguous and concise documentation in English and your native language.
  • Good PC knowledge and proficient knowledge of MS Office products is essential.
  • Must be a team worker.
  • Experience of Software Localization as a QA Tester is a definite advantage.
  • University Degree, equivalent qualification and/or relevant experience in related field an advantage.
  • Competent games player.
  • Basic understanding of the development cycle and constraints.
  • Flexible towards responsibilities and working hours.
  • Ability to cope under pressure and to work to tight deadlines.

Please note that due to a high volume of applications we can only respond to suitable candidates.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and acknowledge that your data will be managed in accordance with our privacy policy (https://www.keywordsstudios.com/privacy-policy).


Apply here
  Japanese Speaking Game Tester | Keywords Studios
Location: Remote (Dublin)
Contract: Temp
Level: Entry
Sector: Localization

The Japanese Localization QA Tester will analyze in-game texts to validate grammar, syntax, spelling and proper location on a variety of different platforms to ensure compliance with all console and handheld manufacturers localized official terminologies. In addition, he/she will also review and perform exhaustive Japanese language tests to ensure text and audio respect the cultural aspects of a game’s local edition remains in context and is consistent throughout.

The Japanese Localization QA Tester is responsible for testing, identifying, recording and suggesting fixes to potential bugs in video and computer games relating to language, implementation, user interface (UI) and compliance issues.

Please note: This role will be remote and in order to be eligible you must be located in Dublin or surrounding areas as specific equipment will be delivered to new employees.

  • Verify linguistic accuracy in the Japanese version of the in-game text and check for typographical, grammatical and punctuation errors.
  • Verify cosmetic integrity of in-game text and ensure that all text is correctly displayed.
  • Verify the contextual consistency of in-game text.
  • Assess cultural appropriateness and check politically sensitive content.
  • Verify the correct implementation of the localized text.
  • Ensure that the correct approved terminology is used throughout the game.
  • Verify the correct functionality, within the localized version of the game.
  • Verify testing results across all languages in test.
  • Maintain high level of focus throughout the project.
  • Identify, isolate, and document bugs clearly and concisely in a bug database.
  • Run test-cases and checklists.
  • Follow the documented processes at all stages of the testing process.
  • Verify that bugs have been fixed and implemented correctly.
  • File review/Correcting files: Proof-read and correct translations.
  • Ensure that quality, accuracy and consistency is maintained throughout files/game/manual.
  • Translation work: Occasionally provide Japanese in-house translations.
  • Attend meetings with testing team, team lead and other interested parties, on a regular basis.
  • Communicate through the appropriate channels.
  • Provide daily status reports about the status of the project testing.
  • Support lead by taking ownership of side tasks, such as daily report, bug vetting, coaching of new team members.

Requirements

  • Excellent spelling and grammar in Japanese language.
  • Outstanding attention to detail.
  • Must be motivated and able to remain focused until project completion.
  • Reliable and punctual.
  • Excellent written, verbal and interpersonal communication skills in both English and Japanese.
  • The ability to write accurate, unambiguous and concise documentation in English and your native language.
  • Good PC knowledge and proficient knowledge of MS Office products is essential.
  • Must be a team worker.
  • Experience of Software Localization as a QA Tester is a definite advantage.
  • University Degree, equivalent qualification and/or relevant experience in related field an advantage.
  • Competent games player.
  • Basic understanding of the development cycle and constraints.
  • Flexible towards responsibilities and working hours.
  • Ability to cope under pressure and to work to tight deadlines.

Please note that due to a high volume of applications we can only respond to suitable candidates.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and acknowledge that your data will be managed in accordance with our privacy policy (https://www.keywordsstudios.com/privacy-policy).


Apply here
  Korean Speaking Game Tester | Keywords Studios
Location: Remote (Dublin)
Contract: Temp
Level: Entry
Sector: Localization

The Korean Localization QA Tester will analyze in-game texts to validate grammar, syntax, spelling and proper location on a variety of different platforms to ensure compliance with all console and handheld manufacturers localized official terminologies. In addition, he/she will also review and perform exhaustive Korean language tests to ensure text and audio respect the cultural aspects of a game’s local edition remains in context and is consistent throughout.

The Korean Localization QA Tester is responsible for testing, identifying, recording and suggesting fixes to potential bugs in video and computer games relating to language, implementation, user interface (UI) and compliance issues.

Please note: This role will be remote and in order to be eligible you must be located in Dublin or surrounding areas as specific equipment will be delivered to new employees.

  • Verify linguistic accuracy in the Korean version of the in-game text and check for typographical, grammatical and punctuation errors.
  • Verify cosmetic integrity of in-game text and ensure that all text is correctly displayed.
  • Verify the contextual consistency of in-game text.
  • Assess cultural appropriateness and check politically sensitive content.
  • Verify the correct implementation of the localized text.
  • Ensure that the correct approved terminology is used throughout the game.
  • Verify the correct functionality, within the localized version of the game.
  • Verify testing results across all languages in test.
  • Maintain high level of focus throughout the project.
  • Identify, isolate, and document bugs clearly and concisely in a bug database.
  • Run test-cases and checklists.
  • Follow the documented processes at all stages of the testing process.
  • Verify that bugs have been fixed and implemented correctly.
  • File review/Correcting files: Proof-read and correct translations.
  • Ensure that quality, accuracy and consistency is maintained throughout files/game/manual.
  • Translation work: Occasionally provide Korean in-house translations.
  • Attend meetings with testing team, team lead and other interested parties, on a regular basis.
  • Communicate through the appropriate channels.
  • Provide daily status reports about the status of the project testing.
  • Support lead by taking ownership of side tasks, such as daily report, bug vetting, coaching of new team members.

Requirements

  • Excellent spelling and grammar in Korean language.
  • Outstanding attention to detail.
  • Must be motivated and able to remain focused until project completion.
  • Reliable and punctual.
  • Excellent written, verbal and interpersonal communication skills in both English and Korean.
  • The ability to write accurate, unambiguous and concise documentation in English and your native language.
  • Good PC knowledge and proficient knowledge of MS Office products is essential.
  • Must be a team worker.
  • Experience of Software Localization as a QA Tester is a definite advantage.
  • University Degree, equivalent qualification and/or relevant experience in related field an advantage.
  • Competent games player.
  • Basic understanding of the development cycle and constraints.
  • Flexible towards responsibilities and working hours.
  • Ability to cope under pressure and to work to tight deadlines.

Please note that due to a high volume of applications we can only respond to suitable candidates.

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and acknowledge that your data will be managed in accordance with our privacy policy (https://www.keywordsstudios.com/privacy-policy).


Apply here