Hitmarker Jobs

  Frontend Developer | hitcap esports GmbH
Location: Remote (Anywhere)
Contract: Full Time
Level: Junior
Sector: Software Engineering

We are hitcap esports GmbH – a newly established startup in the esports scene. With our website, we want to revolutionize the market and offer players a new home. We value digital teamwork and the resulting flexibility is very important to us. Furthermore, we would like to keep communication efficient by getting rid of unnecessary meetings. For us, your personality and passion are more important than many certificates in your field of expertise. We also value thinking out of the box. At hitcap, coming up with new ideas for your own field of work or another department is always appreciated.

For the development of our platform, we are currently looking for a frontend developer.

At hitcap, we offer flexible and negotiable work hours in an environment where everyone is encouraged to grow personally and skill-wise. Our team is working fully remote and is based in Europe. We also offer the opportunity for newcomers to fully embrace themselves in the esports scene. Furthermore, we hold legendary coding weekends where the whole team meets up and enjoy some days together.

Your profile:

  • Experienced with Typescript and React
  • Good knowledge of Git
  • You value clean code
  • Fully remote work should be no problem for you

Your tasks:

  • Further development of our platform
  • Refactoring
  • Code reviews

Apply now and send your CV to the attached email. We will review your application within seven business days.


Apply here
  Graphic Designer | hitcap esports GmbH
Location: Remote (Anywhere)
Contract: Full Time
Level: Junior
Sector: Graphic Design

We are hitcap esports GmbH – a newly established startup in the esports scene. With our website, we want to revolutionize the market and offer players a new home. We value digital teamwork and the resulting flexibility is very important to us. Furthermore, we would like to keep communication efficient by getting rid of unnecessary meetings. For us, your personality and passion are more important than many certificates in your field of expertise. We also value thinking out of the box. At hitcap, coming up with new ideas for your own field of work or another department is always appreciated.

For the design of our platform and other design activities, we are currently looking for a graphic designer.

At hitcap, we offer flexible and negotiable work hours in an environment where everyone is encouraged to grow personally and skill-wise. Our team is working fully remote and is based in Europe. We also offer the opportunity for newcomers to fully embrace themselves in the esports scene. Furthermore, we hold legendary coding weekends where the whole team meets up and enjoy some days together.

Your profile:

  • Experience in Graphic Design for Web (optionally: Print)
  • Proficient knowledge in Photoshop & Illustrator
  • You value clean designs
  • Fully remote work should be no problem for you

Your tasks:

  • Designing pictures and icons for Web
  • Conception of graphics and branding

Apply now and send your CV along with links or screenshots of some examples of previous works (e.g. a portfolio) to the attached email. We will review your application within seven business days.


Apply here
  Coordinator, Brand Partnerships | Evolved Talent Agency
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Administrative

About Us

Evolved is the world’s leading esports agency, founded in 2016 with the objective of transforming esports player rights globally and setting a high standard for player representation. Evolved also represents many of the world’s largest gaming content creators. We help these talented individuals thrive and grow in their pursuits.

We’re at the forefront of digital entertainment. Our growing team consists of bright and ambitious people who share our passion and commitment towards supporting our clients in their success while contributing to the advancement of our industry as a whole.

The position

We are seeking an experienced coordinator-level person to join the thriving Brand Partnerships team who work on integrating our talent into campaigns with brands, agencies and publishers we work with on a daily basis. You’ll be directly supporting agents who source and negotiate these opportunities, as well as working with talent and their respective teams to ensure the successful execution of their activations. Once a campaign is complete, your responsibilities will include communication and coordination with our back office team to finalize payment in a timely fashion and ensure client satisfaction.

This role requires strong organizational and communication skills, as you will be tracking and otherwise involved in multiple projects simultaneously, often at different stages, while relaying information between all of the parties involved. While your initial responsibilities will be heavily skewed towards departmental organization and administrative support, it is expected that your purview will grow alongside your experience. The ideal candidate will be one who is capable of taking on increasingly sophisticated and brand-facing responsibilities while maintaining their routine responsibilities, leading to professional growth within the organization.

What you’ll be doing

  • Developing a deep familiarity with our roster, then assisting our agents with brand pitches by making educated talent suggestions as well as assembling tailored decks and other pitch materials.
  • Joining agents on pitch meetings (calls, in-person meetings and eventually events), recording key project information, learning from and eventually assisting agents with strategy.
  • Handling inbound inquiries, and assisting with the delegation of those conversations.
  • Building structured activation sheets for talent & their teams containing key dates and deliverables. Assisting agents with kick-offs, meticulously tracking deliverable completion and answering talent questions as they arise.
  • Working with the back office for campaign logistics (agreement review and execution, CRM activity logging, invoicing).
  • Assisting with the creation of campaign success reports, case studies and talent decks.
  • Proactively collecting information from talent and their respective agents regarding their goals and needs as it relates to brand partnerships.
  • Collaborating with colleagues within and out of the department to ensure deadlines and client expectations are met.

Base criteria

  • 1+ year working in an assistant or administrative capacity - ideally within entertainment (agency or management experience is a plus!) - where you will have learned the best practices for organization and client communication.
  • Basic understanding of the digital content creator ecosystem.
  • Passionate about the gaming/digital entertainment industry.
  • Detail-oriented, proactive planner, and methodical record keeper.
  • Ability to prioritize projects, solve problems, engage in critical thinking and anticipate needs.
  • Based out of Los Angeles, CA or West Coast US-based and open to relocating (when public health conditions allow).

Bonus criteria

  • Experience working with digital content creators or in influencer marketing.
  • Familiarity with video games, game publishers, and/or one or more esports titles.
  • Network of existing relationships with brands & creative agencies, especially those operating in the digital, gaming and/or esports space.

Benefits

Medical & Dental Insurance and Unlimited PTO. 401K w/ Company Matching after one year of employment. We support our employees taking the time they need to take care of themselves and their families throughout the year.

Evolved is an equal opportunity employer, we greatly value diversity and are committed to creating an inclusive environment for all employees.


Apply here
  CRM Marketing Associate | KingsIsle Entertainment, Inc.
Location: Round Rock (Texas), USA
Contract: Full Time
Level: Junior
Sector: Marketing

KingsIsle Entertainment, established in 2005, is a proven MMO hit-maker with 50+ million registered users across both our MMOs with vibrant and strong communities. Our award-winning game Wizard101 is currently in its 13th year and Pirate101 is in its 9th. We attribute our success to great people, and we recognize the value of every team member. We work hard and have fun, whether it’s with lunchtime gaming sessions or office outings to the movies. The working environment, friendly teammates, and support for growing careers all contribute to the long tenures many people enjoy at KingsIsle.

KingsIsle Entertainment is currently looking for an entry-level CRM Marketing Associate to support the Marketing team in producing and building content across our digital properties. This position wears multiple hats to determine the flow and aesthetics of our content, moderate our social media platforms, and capture videos for promotions and media. The ideal candidate is data-driven and loves to analyze what works for different audiences. This is a unique opportunity to be immersed in our community and help encourage engagement between our players.

Responsibilities

  • Plan and execute email marketing messages for campaigns and promotions
  • Analyze email metrics and conduct A/B testing in order to consistently improve and refine our email program
  • Track, research, and understand email best practices and industry trends to optimize campaigns and make recommendations
  • Publish and manage a full range of content on multiple digital platforms
  • Collaborate cross functionally with game development, web development, art, and other departments to plan and execute email, social media, and community initiatives
  • Monitor inbound communications and mentions across community forums and report overall social engagement highlights
  • Leverage social listening and insights to understand changing trends and identify prominent voices on social media in our industry

Requirements

  • Strong HTML and CSS skills
  • Deep understanding of marketing metrics and KPIs
  • Strong time management skills with the ability to multitask requirements and feedback gathering across disciplines, assess risk, define priorities, and resolve problems while meeting deadlines
  • Proficiency in MS Office (especially Excel)
  • High attention to detail and accuracy
  • Excellent written and verbal communication and problem-solving skills
  • Team-oriented attitude

Preferences

  • 2+ years of experience with email, digital marketing, or communications
  • A passion for games, especially Wizard101 and Pirate101!
  • Experience as a community moderator
  • Experience with CRM tool(s) and email marketing software
  • Familiarity with the AP Style of writing
  • Experience in online or electronic game industry
  • Bachelor’s degree in Marketing, Business, Communication or other related field

Perks & Benefits

  • Company fun days, parties, and unlimited PTO
  • Competitive compensation
  • Health, dental, and vision care benefits
  • 401(K) with employer match

Considerations

  • Please make sure that the durations of your education and employment on your resume are included in month/year format
  • Salary will be commensurate with experience
  • Applicants must be legally able to work in the U.S. for KingsIsle

Apply here
  Measurement Analyst | King
Location: New York City (New York), USA
Contract: Full Time
Level: Entry
Sector: Data Analysis & Science

Job Description:

Activision Blizzard Media is the gateway for brands to the #1 cross- platform gaming company in the western world, with hundreds of millions of players across over 190 countries. Our legendary portfolio includes iconic mobile game franchises such as Candy Crush™, esports opportunities like the Call of Duty® and Overwatch® Leagues, and some of the top PC and console gaming franchises such as World of Warcraft®, Call of Duty®, and StarCraft®. The idea is simple: great game experiences offer great marketing experiences.

We are looking for a Measurement Analyst in New York to work within our exciting and rapidly growing Ad Sales business. You will work within the Marketing, Measurement and Insights (MMI) team to help evaluate the impact and success of digital advertiser campaigns and sponsorships across both Activision Blizzard Media's mobile portfolio and Activision Blizzard's esports portfolio. You will also work with members of the MMI team, helping to build insight based marketing collateral and assist in custom research initiatives.

You will be a part of a team that spans the globe with hubs in New York, San Francisco, Los Angeles, Chicago, and London.

Your role within Activision Blizzard Media/Key

Responsibilities

Reporting to the Head of Ad Effectiveness, the Measurement Analyst is responsible for the following critical tasks:

  • Partner with internal sales/account management/adops teams, advertisers/agencies, and vendors to assist in the execution and management of digital campaign effectiveness measurement.
  • Assist in running multiple ad effectiveness research studies and aiding in the process from start to finish including development and execution of campaign measurement plans, survey design, liasoning between internal team members and external vendors and clients, setting up and programming studies, monitoring/analyzing results, building final deliverables with insightful recommendations, and internal/external presentation of results.
  • Contribute to the development of sales enablement materials like case studies and research norms in partnership with Marketing.
  • Help in supporting the development of any creative best practices and Media Sciences collateral to showcase our learnings and expertise in the digital gaming space.
  • Candidates should be knowledgeable about the advertising industry, passionate about the entertainment business, and have experience with digital measurement.
  • Candidates must be comfortable using data to develop actionable insights and effectively communicate a story on behalf of advertiser clients.

Requirements

  • 0- 2 years experience with data analysis, qualitative and/or quantitative advertising analysis including effectiveness research, or experience with audience and media planning tools (e.g. Millward Brown, Nielsen, comScore, etc.). Experience in campaign measurement/brand lift studies is a plus.
  • Strong analytical, organizational, and communication skills.
  • Strong PowerPoint and Excel skills.
  • You are detail- oriented with the ability to prioritize, organize and summarize data and produce marketing insights.
  • Great interpersonal skills - able to build and maintain internal and external relationships; client service experience preferred.
  • You are curious about the "why" behind data, and eager to ask questions and learn.
  • Bachelor's Degree in Marketing, Psychology, Economics or Social Sciences preferred.

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It's what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we're not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.

Discover King at careers.king.com

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It's what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we're not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.


Apply here
  CRM Intern | Yodo1 Games
Location: Remote (Anywhere)
Contract: Internship
Level: Entry
Sector: Data Analysis & Science

Looking for a new challenge?

Yodo1 is a global games company on a mission: helping developers turn their games into scalable businesses. Today, our Managed Ad Services (MAS) platform is helping nearly one thousand developers around the world improve their mobile game monetization. In 2021, we expand to ten thousand.

As our global workforce grows, we are re-imaging not only the future of the mobile gaming industry but the future of work. At Yodo1, we embrace a work-from-anywhere, excel-from-anywhere culture. If you thrive on frequent feedback in an entrepreneurial and flexible work environment, you’ll love being on our team.

We need a CRM Intern to help us empower and improve our sales operations processes.

During this project, you will have the opportunity to learn and grow by:

  • Helping the team leaders to scale our systems to handle a 10X Growth;
  • Applying your data analytics skills by turning your number into actionable business insights;
  • Working directly alongside a multitude of sales team to ensure their success.

What does success look like?

At Yodo1, our first question is always WDSLL: What Does Success Look Like? For your role, success is measured by:

  • Building robust processes to ensure that at least 90% of our scheduled sales calls take place

What you'll be doing:

  • Assign Leads to our Sales team following a set of predetermined criteria;
  • Maintain data integrity by regularly pulling data from other Yodo1 proprietary tools;
  • Turn raw data into powerful visualizations and stories.

Must-have skills:

  • High Attention to detail;
  • Data Analytics;
  • Ability to communicate with stakeholders at different level.

Nice to have:

  • Previous experience with CRM tools such as Zoho or Hubspot;
  • Previous experience with Airtable.

Qualities that will make you a great fit for our global team:

  • Communication: You’ll be working with colleagues and clients in multiple countries and must be able to communicate clearly, concisely, and proactively;
  • Scalable thinking: Yodo1 is on the fast-track to expansion; if you think scalably, you’ll advance quickly;
  • Entrepreneurial spirit: We love (and support) entrepreneurship among our staff.

We pay based on qualifications, experience, and fit for the role. We’re looking forward to working with some amazing people!


Apply here
  Game Test Analyst - Open World | PlayStation
Location: San Diego (California), USA
Contract: Temp
Level: Junior
Sector: Quality Assurance

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

This position is for a temporary engagement through our staffing partner Yoh Services. The anticipated duration of this engagement will vary. The duration of the assignment cannot exceed 24 months.

This is an entry level role and great for a recent grad!

Willing to make the shift from gamer to game tester? We need skilled testers familiar with immersive third person combat, open world RPG elements, and challenging gameplay.
If you speedrun games, hunt for PlayStation Platinum trophies, or just enjoy breaking games we can use your help. We are looking for individuals that are analytical thinkers, problem solvers, have excellent grammar, and want to contribute their talents to help craft an exceptional entertainment experience.

Game Testers at PlayStation are responsible for finding and replicating bugs/glitches and accurately reporting them to the game developers. The ideal candidate is a passionate and driven gamer who dreams of playing it first! We are looking for individuals that are analytical thinkers and problem solvers, have excellent grammar, and want to contribute their talents to the PlayStation team to help craft an exceptional entertainment experience.

Quality Assurance is a great way to get into the gaming industry and possibly grow into other positions/fields.

The Game Test Analyst - Open World is expected to support the WWS QA department in all areas including:

Principle Duties/Responsibilities

  • Executing test plans on pre-release versions of software
  • Assessing product functionality against official SIE quality standards
  • Research and documenting product defects and violations
  • Logging issues for development team review in concise written report formats
  • Collaborating with other team members to ensure quality and accuracy in online games and functionality
  • Utilize past experience exploring open worlds to provide feedback that will help improve the title for fans of games with RPG and Puzzle elements.

Requirements

  • Must be at least 18 years of age
  • Strong analytical and problem solving skills
  • Excellent written and verbal communication (needs to be able to communicate bugs – how did you find them? What exact steps are needed to make it happen again?)
  • Basic to intermediate understanding of networking setup and hardware, as well as how its principles and components apply to modern console, PC, and mobile gaming / functionality
  • Ability to work in both an individual and team environment
  • Flexible schedule

Preferred Experience

  • 1+ years of previous QA experience in a related field
  • 4 year college degree

Headquartered in San Mateo, California, Sony Interactive Entertainment America LLC (SIEA) – the creator of PlayStation® - is a wholly owned subsidiary of Sony Interactive Entertainment LLC , with oversight for operations in the United States, Canada and Latin America. For over two decades, PlayStation has been a market leader, serving as the ultimate destination for millions of gamers across the world.

SIEA has offices and creative studios in San Diego (San Diego Studios), Los Angeles (Santa Monica Studios), Aliso Viejo (Gaikai), Bend, OR (Bend Studios) and Bellevue, WA (Sucker Punch Productions). It is our immensely talented employees, who are deeply passionate about their love of gaming, which has given us the ability to empower game creators to unleash their imaginations and deliver new gaming experiences. Additionally, SIEA participates in a variety of higher education and high school based programs to help nurture young talent to fulfill their dream of working in the gaming industry.

SIEA provides equal employment opportunity for all applicants and employees. SIEA does not discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SIEA also makes reasonable accommodations for disabled applicants and employees.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

PRIVACY NOTICE TO SIE LLC’S JOB APPLICANTS

This Privacy Notice explains what personal information we at Sony Interactive Entertainment LLC collect from you, and why we collect it and use it. This Notice covers our practices regarding the personal information of all applicants to our job positions. Please review it carefully.

Categories of personal information we collect from you

We collect personal information about you throughout the recruiting process, in particular the following categories. Generally, we obtain this information through our Recruiting Team:
Identification and contact information

  • Direct identifiers such as your first and last name.
  • Indirect identifiers such as a government ID, your Social Security, work permit or passport #.
  • Contact information such as your email address, mailing address, telephone number.

Other information about you or that can be associated with you such as:

  • Sensitive/Protected Data. During the recruitment process, you may (voluntarily) provide us with your ethnicity, gender, military service information, or physical or mental health information, as well as your national origin and citizenship.
  • Professional or job position-related information, including your past professional experience, references; background verification; talent management and assessment; information regarding any conflicts of interests; and the terms and conditions of your job offer.
  • Non-public education information, including information about your education records, such as grades and transcripts.

Apply here
  Production Coordinator | Raven Software
Location: Middleton (Wisconsin), USA
Contract: Full Time
Level: Junior
Sector: Game Production

Your Platform

Raven Software is an accomplished video game studio that is currently seeking an Associate Community Manager to join our new community team. This is a full-time position at a growing studio with excellent benefits. You’ll be working with one of the most successful battle royale games ever made - Call of Duty: Warzone!

Your Mission

As a Production Coordinator you will be providing support to the production and development teams in a variety of areas and through all phases of development including pre-production, production, alpha, beta, and submission. The PC may also manage a support SKU or part of a project.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Project Management

  • Own part of a project (e.g. multiplayer or other feature)
  • Manage day-to-day production of a support SKU (e.g. 3DS or port) if needed; includes being main point of contact for developer
  • Manage relationship with the developer on assigned SKU
  • Oversight and coordination in key areas such as ratings, first party submissions, localization's, screenshots and video capture, and manual creation
  • Serve as a catch-all for any production tasks the require attention
  • Provide support to user-testing efforts including equipment wrangling, build distribution, and coordination with developers
  • Provide ongoing risk assessments to production team leadership with respect to weaknesses, bottlenecks, and risks to schedule and quality; help troubleshoot and resolve issues
  • Work closely with QA and Technical Requirements groups to oversee QA process including coordination and communication between production team, QA, TRG, and developers; also includes managing bug database; oversee submission of SKUs to first parties
  • Manage and track build schedules, deliveries, and distribution
  • Record meeting notes when needed and translate them into a coherent, organized recap and list of action item

​Communication/Relationship Management

  • Build relationships with development teams as part of providing support to them
  • Be able to effectively demo the game internally and externally to build buzz with intended audiences
  • Be a secondary point of contact for cross-functional groups including Brand Management, Marketing, PR, etc.
  • Manage Interns
  • Interface with and delegate tasks to Shared Services

Creative Support

  • Contribute creative feedback to production team leadership to help ensure product is meeting quality and feature goals

Player Profile

Minimum Requirements:

  • At least 1 year professional experience, ideally in project management or video games
  • Demo Game to internal and external partners (At events and shows)
  • Strong communication and critical thinking skills
  • Strong interpersonal and relationship building skills
  • Strong problem solving skills and ability to provide workable solutions
  • Strong project management skills including organized and focused methods of working and task prioritization
  • Ability to self-manage and self-pace
  • Ability to adapt to changing situations and development team cultures
  • Ability to work under pressure
  • Positive attitude and passion for making games

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Raven Software is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.


Apply here
  Gameplay Programmer | Sucker Punch Productions
Location: Bellevue (Washington), USA
Contract: Full Time
Level: Junior
Sector: Game Development

Sucker Punch, the studio that created Ghost of Tsushima, is looking for focused and collaborative engineers to join our studio in Bellevue, WA. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.
Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.

Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.

Responsibilities

  • Work with the game design team to design and implement features for our new game—player capabilities, new kinds of enemies, missions and systemic content. This is a highly collaborative position, so expect to work closely with other people just as passionate about games as you are
  • Prototype and iterate on your features and content, using play testing and user feedback to home in the best expression of your ideas
  • Work is done in a mixture of C++ and our proprietary Scheme-based scripting language
  • Provide recommendations to management, as well as follow on solutions, to achieve strategic and operational goals
  • Follow best practices, development processes, and coding standards
  • Work with production staff to identify technical risks and breakdown gameplay into user stories and scenarios
  • Create and implement well-engineered, reliable, maintainable, and bug-free code
  • Ability to work under tight time constraints and deadlines
  • Able to own large game features from start to finish
  • Must have a positive and supportive attitude and enjoy working with others

Qualifications

  • BS or higher in Computer Science or a related discipline
  • Must be legally able to work in the United States
  • Excellent communication across disciplines
  • Solid 3D math skills
  • Passionate about making great games

Bonus Factors

  • 1+ years of academic or personal experience in game development

Apply here
  Physics Simulation Programmer Intern [Fall 2021] | Epic Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Software Engineering

Epic Games Physics Simulation team is looking for a smart, creative programming I ntern to join them for Fall 2021. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

The Physics Simulation team is a passionate and experienced team of engineers working to build new and exciting simulation technologies inside Unreal Engine for both our games and our engine users across a multitude of platforms.

Working with our team involves working on the Chaos physics engine with other team members and collaborating with other teams to further enhance the quality, usability and performance of our physical simulations and surrounding tools.

Responsibilities:

  • Collaborate directly with the Physics Simulation team to support the development of simulation technologies
  • Work closely with other teams to support simulation needs across the whole company
  • Optimize, fix and improve existing Chaos systems
  • Produce clear and maintainable code
  • Developing solutions to various technical challenges under deadlines

Qualifications:

  • Perusing Undergrad or Graduate Degree in CS, Physics, or Related Field
  • Demonstrably strong C++ programming ability
  • Strong mathematics and or physics background
  • Understanding of physics engine basics (integration, collision detection and response, queries, etc.)
  • Demonstrated interest in real-time physical simulations
  • Experience with developing for a multithreaded environment
  • Experience with Unreal Engine desired, completion of relevant Unreal Learning modules https://www.unrealengine.com/en-US/onlinelearning-courses preferred

This is a remote paid internship for Fall 2021. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students

This is going to be Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.


Apply here
  Animation Programmer Intern [Fall 2021] | Epic Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Animation

Epic Games Animation Runtime team is looking for a smart, creative engineering intern to join them for Fall 2021. Our interns are given challenging projects over the work term and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

In this talented team of veteran and emerging engineers you’ll collaborate across teams and contribute directly to Unreal Engine and Fortnite! Joining this team means you’re motivated to seek solutions to problems and work with other engineers to make positive changes to animation runtime systems and tools. The heart of this role is building robust APIs and intuitive tools for millions of Unreal Engine users to use.

Responsibilities:

  • Supporting engine and game teams
  • Designing and implementing animation features, tests and tools
  • Bug fixing animation systems

Qualifications:

  • Undergrad or Advanced Degree in CS or related field with focus on game development
  • Measurable expertise coding in C++
  • Familiarity in tools/UX
  • Experience in game animation
  • Completion of Unreal Online learning modules a plus https://www.unrealengine.com/en-US/onlinelearning-courses

This is a remote paid internship for Fall 2021. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students.

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy


Apply here
  Game Design Intern, Rocket League [Fall 2021] | Epic Games
Location: San Diego (California), USA
Contract: Internship
Level: Entry
Sector: Game Design

Epic Games Rocket League is looking for a smart, creative Design Intern to join them for Fall 2021. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

As part of the Rocket League design team, you’ll work alongside game industry design veterans with a wealth of experience to share as you actively contribute to this unique and popular game. We’re looking for a creative mindset that works well in a small, collaborative team environment where we work together to find the best solutions Rocket League needs. This internship involves various design tasks including, but not limited to, system, monetization, and general game design.

Responsibilities:

  • Work collaboratively with your teammates to identify player & product needs, then find workable solutions
  • Assist in the design and set up data for in-game events, player challenges, and the Rocket Pass system
  • Seek out the best ideas, no matter where they come from
  • Help shepherd updates from design to live deployment and help ensure a quality delivery
  • Expand your skills as a designer and game developer

Qualifications:

  • Bachelors or Advanced Degree in CS or related field with focus on design or game development
  • Demonstrated familiarity with game design
  • Extensive exposure and experience of video games with a wide range of play styles and genres
  • Familiarity with Rocket League

This is a remote paid internship for Fall 2021. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students.

This is going to be Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.


Apply here
  Associate Software Engineer | Visual Concepts
Location: Austin (Texas), USA
Contract: Full Time
Level: Junior
Sector: Game Development

Who We Are:

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-SKU titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

Our Austin studio is looking for an Associate Software Engineer to contribute to the next iteration of the award-winning NBA 2K franchise on the Nintendo Switch, Playstation 4, and Xbox One.

What You Will Do:

  • Develop for the NBA2K franchise on the Nintendo Switch, Playstation 4, and Xbox One
  • Assist in implementing new gameplay features across a diverse codebase
  • Provide input on product schedules and task estimates
  • Write clean, robust, readable, well-documented, and efficient code that can be easily understood by other team members; be a team player that can take on code and suggestions coming from other team members
  • Demonstrate the assignment & technology flexibility required in an agile team environment

Who We Think Will Be A Great Fit:

  • Experience with data structures and algorithms
  • High proficiency and experience with a broad range of platforms and programming languages, especially C/C++
  • Deep understanding with Object Oriented programming techniques and robust engineering practices
  • Experience with software development patterns
  • Competent with 3D math
  • Experience with common development tools (e.g., Visual Studio, Git, Jira, Perforce)

Pluses:

  • Bachelor’s degree in computer science or related field
  • 2+ years of programming experience on commercial software projects
  • Experience with multithreaded and asynchronous programming
  • Experience with recent generation game console and mobile app development
  • Understanding and experience with graphics programming
  • Game engine experience (Unity 3D, Unreal Engine, Etc...)

Please note that Visual Concepts Entertainment and 2K Games never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing, only use VCentertainment.com and 2K.com accounts.

#LI-VC


Apply here
  Associate Game Producer, Systems Design - World of Warcraft | Blizzard Entertainment
Location: Irvine (California), USA
Contract: Full Time
Level: Junior
Sector: Project Management

Job Description

Blizzard Entertainment is looking for a highly motivated Associate Producer with a passion for World of Warcraft to join our design production ranks in Irvine, California.

Qualified applicants will possess strong organizational and communication skills, aptitude for problem solving and time management. The Associate Producer will primarily work with Systems Design teams encompassing Combat Design (Class & PvP), Rewards and Professions as well as working closely with internal and external teams to drive the game development process forward.

We’re a big team with a small team feel. We have a very talented group of people that value respect, collaboration, and a passion for WoW. We strive to maintain a friendly workplace where creativity, working as a team and greatness bring to life the most critically acclaimed and iconic MMO franchise in the world.

Responsibilities

  • Collaborate with the Systems Design leads to create and manage the development roadmap
  • Own the development and communication of day-to-day tasking and scheduling
  • Drive production for patch and expansion efforts and assist in day-to-day activities to ensure projects remain within scope
  • Communicate with senior production on development status, and collaborate with discipline Leads & Directors to solve problems and mitigate risk
  • Book meetings, capture action items and follow up on tasks as needed
  • Contribute to a positive work environment by organizing teambuilding initiatives

Requirements

  • Excellent verbal and written communication skills
  • Excellent organizational skills and the ability to multi-task under pressure
  • Understands fundamentals behind cross discipline team collaboration and development driven product ownership
  • Excellent interpersonal skills with the ability to work collaboratively to solve problems in an efficient manner
  • Ability to juggle both the proactive and reactive needs of a constantly evolving live game
  • Diplomatic and calm under pressure, able to be a positive force for change

Pluses

  • At least 1 year of project management or game production experience
  • Project Management education
  • Familiarity with agile and scrum practices
  • Familiarity with Outlook, Jira, Confluence and Excel
  • Passion for game development and MMO games
  • Familiarity with World of Warcraft systems and gameplay

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to champion an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We are dedicated to creating the most epic entertainment experiences…ever. Join us!


Apply here
  Digital Media Activation Specialist | Blizzard Entertainment
Location: Irvine (California), USA
Contract: Full Time
Level: Junior
Sector: Marketing

Activision Blizzard plays a centralized role in the creation of epic entertainment by supporting our interactive gaming brands and studios with a diverse range of career opportunities across corporate functions such as Marketing, Communications, Legal, Human Resources, Finance and Supply Chain. Located in our global headquarters in Santa Monica, we encompass equal parts agility, creativity and rigor to enhance the employee and player experience.

Your Mission

Blizzard Entertainment has been rated by Fortune as one of the "Best Places to Work" for several years running. We are a community of 4,000 global employees who are passionate about not only gaming, but entertainment and the technology that drives our users’ experience.

Reporting into the Manager, Global Media Activation - this valuable new team member will be skilled in the world of digital ads and has a strong background in paid media campaign execution. This role will be asked to work closely within the Global Growth Marketing teams to execute campaigns for all Blizzard IP around various game content releases and ongoing customer acquisition.

Prospects will be highly skilled with campaign management and have a familiarity with both core and emerging social advertising platforms. This is a great opportunity for a qualified individual to make a measurable impact on the online operations of one of the largest gaming companies in the world.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Media Buying – 60%

  • Collaborate with strategy and operations teams to determine potential media partners for assigned Activision Blizzard campaigns
  • Own RFP process, working with vendors to assure timely receipt and accuracy of proposals
  • Lead internal reviews of media proposals to compile feedback and notes for vendors
  • Continue to work with vendors throughout activation phase of campaign, including
    • Performing necessary ad operations duties (specs, pixeling, trafficking, etc)
    • Following internal QA processes, including generating screenshots, live links and placement information
    • Working cross-functionally with internal teams and agency partners to establish and maintain content calendars, assets, and creative for all direct campaigns
    • Monitoring campaign pacing and performance
    • Taking ownership of financial tracking, helping ensure proper billing and payment

Partnerships – 30%

  • Maintain strong partnerships with internal teams and international counterparts
  • Collaborate with key media vendors on behalf of Activision Blizzard
  • Participate in larger team projects on the future of media buying and activation

Learning & Development – 10%

Monitor trends in performance and brand media; keep tabs on emerging platforms and advertising units

Player Profile

Minimum Requirements:

  • Minimum of 1-3+ years of paid media experience campaigns
  • Experience in strategic planning and proven cases of bringing plans to execution
  • Proven track record in operating with a high-level of energy, commitment, and enthusiasm to take on a challenging role with cross-functional commitments
  • Budgetary experience including the ability to track expenses against commitments
  • Expert at Excel; proficiency with other MS Office products
  • General understanding of deploying and interpreting results from A/B, split tests, and brand lift studies
  • Experience with Ad Serving technology like GCM, Flashtalking, etc. a plus
  • Flexible work hours, weekend and evening work will be required from time to time

Knowledge and Skills:

  • Ability to translate objectives into actionable plans
  • Good communication, presentation, project management, and critical thinking skills
  • Ability to build positive working relationships, both internally and externally
  • Ability to research, and understand the customer's perspective and the competitive market
  • Ability to handle multiple projects, requests and priorities at the same time
  • Public speaking, presentation, oral and written communication skills
  • Strong analytical mindset and skills, including the ability to break down complex data scenarios into digestible components
  • Strategy development, project management, problem solving, and mathematical skills

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.


Apply here
  Producer, Outsourcing, Gameplay - Legends of Runeterra | Riot Games
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Game Production

As a Riot Outsource Producer, Gameplay - Legends of Runeterra, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationships through clear two-way communication and planning. Your approach will ensure sustainable production without compromising quality.

Legends of Runeterra (LoR) is our collectible card game (CCG) featuring beloved Champions from the League of Legends universe. In this role you will report to the Art Outsource Manager and manage the relationship between Riot and our external Artists for the Gameplay initiative.

Responsibilities:

  • Coordination of LoR’s creative talents and various external partners.
  • Planning of the whole process of production within Gameplay Initiative
  • Establishing and maintaining the workflow through Airtable
  • Day to day schedule tracking
  • Running rituals (Stand-ups, Retro meetings)
  • Collaborating with Art Director to ensuring the quality bar is met
  • Reporting back to leadership

Required Qualifications:

  • 1+ year experience in game content production, working with external partners
  • Experience with the game production pipeline

Desired Qualifications:

  • Passion and affinity for CCG games, or turn based strategy.
  • Understanding of art pipeline production is a plus.

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).


Apply here
  Junior Game Designer - Live Ops | A Thinking Ape
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Game Design

Who we are

A Thinking Ape builds communities through mobile games with emergent social play and original IP. We released our first game in 2009 and have been profitable and growing every year since. We are a bottom-up driven company with small teams that have a big focus on ownership and data driven decision making. Our portfolio of games are growing and we are scaling our team to bring our games to more players.

The team

You will be a junior member of the Heckfire Game Design team, working together with other designers, artists, engineers, and community managers, on a team which leads the industry in supporting and growing live games. We design, build, release and improve on huge new features and we aren’t afraid to try new things, take risks, fail, and learn. We aggressively challenge both our old biases and our new ideas with data.

Our Growing Games

Kingdoms of Heckfire is a highly popular free-to-play Kingdom Builder/SLG game with market leading metrics. The game is a fresh take on the popular Kingdom Builder/SLG genre, with a passionate community, accessible gameplay and memorable characters.

Party in my Dorm is a highly popular free-to-play game in the midst of rapid growth. The game has the population of a small city, with a player driven trade economy, a passionate community and years of content. With a focus on fashion, relationships, stories and home decor, it often surprises people to learn that it’s also one of the most hardcore PVP games on the mobile market.

The job

Joining us as a Junior Game Designer on Kingdoms of Heckfire, you will be given ownership over challenging and satisfying live ops work, as part of an incredible team of designers, engineers, artists, and community managers. You will design, analyze and iterate on game features, events and content, in collaboration with our data science and marketing teams. You will have regular 1 on 1 time with your design lead, with a focus on career growth so that you can one day start your own game at A Thinking Ape.

Things you will work on

  • Design, plan and implement content into our games
  • Optimize content to increase retention, engagement and monetization
  • Work with our engineering, community and creative teams to implement improvements to our existing content systems
  • Balance virtual goods, in game currencies, and game assets for our products
  • Analyse user data and feedback, to pitch and develop new game mechanics for our products
  • Improve processes within our content generation pipelines

Who you are

Above all else, you are someone who loves mobile game systems and game economies. You have experience working on free-to-play games. You are passionate about learning the complexities of driving growth through data analysis and community building. You understand the power of social games that use competitive multiplayer strategy mechanics and deep progression in march battle games like Kingdoms of Heckfire.

The perfect candidate will also be a passionate, high level player in the free-to-play march battle games like Kingdoms of Heckfire. You play them daily, understand how they monetize, and have a strong desire to be involved in creating one yourself. You understand how these games work and create long term value through content systems. You have a keen understanding of what it takes to have a thriving, healthy player community within a competitive game community.

The primary qualifications we’re looking for are

  • Worked on a free-to-play march battle game and have a strong understanding of the game mechanics and monetization in this genre
  • You are proficient at working with spreadsheets and understand the advantages of different approaches to organizing design data and getting it in game
  • Knowledge of systems design, combat balance, merchandising and economy design
  • Experience working with customer feedback and growing game communities
  • Bonus: Understanding of mobile UX design including creating wireframes and user flows
  • Bonus: Experience with data analysis, KPI impact analysis and metrics based decision making

Other things that help are

  • Experience playing SLGs, Life Sims, March Battle, Kingdom Builders, RPGs
  • Marketing/user acquisition
  • Working with a large community on a live game
  • Previous game design experience in other genres
  • Visual design/art
  • Narrative design

Remote first

We have committed to a remote first approach with access to in-person collaboration spaces in Vancouver when safe to do so. Our intention is to use 2021 as the foundational year to develop our remote excellence and help shape the future of ATA. This means our roles are currently open to candidates who can work in Canada between the core hours of 11am - 4pm PST.

While everyone on our team is different, to thrive here you should...

  • Be self motivated, take pride in your work and enjoy huge amounts of ownership
  • Set aside your ego and have wonderful arguments with your coworkers in order to create something better than any one person could individually
  • Challenge your own assumptions and use data to make decisions whenever possible
  • Be passionate about teaching others what you know and continuing your own growth every day
  • Not be afraid to fail–you experiment and learn from your mistakes

What’s in it for you

At ATA you’re offered a flexible, safe, inclusive environment in which you have the autonomy to do your best work, surrounded by a strong team and with the encouragement of supportive leadership that doesn’t just care what you’re doing, but how you’re doing. You’re trusted, respected, listened to, cared for and valued. You take on thought-provoking projects and tackle fun problems alongside people who are equally invested in making meaningful contributions and seeing new ideas come to life. You know how your work aligns with the company’s goals. Your career is given the space and resources to progress. You accomplish things that make you proud. You are compensated competitively, your health and wellbeing are top priorities and you enjoy plenty of perks. You build communities, take ownership, have wonderful arguments, let the best ideas win and keep growing. You don’t just work for ATA, you are an integral part of ATA.

Our commitment to inclusion

We build communities. To do this to the best of our abilities, we need a workforce that reflects the diverse player communities we serve. We believe a variety of perspectives and experiences allows us to make better decisions and understand the needs of our players. We work hard to create an environment where everyone, from any background, can do their best work and feel like they belong at ATA.

Please consider applying even if you don't meet every qualification and let us know if you require any accommodations or support during the recruitment process.


Apply here
  Integration Artist - VALORANT | Riot Games
Location: Los Angeles (California), USA
Contract: Contract
Level: Junior
Sector: Game Production

As an Integration Artist at Riot, you will support the art and outsource team in the production pipeline. This is both an artistic and technically oriented art position. Working as an Integration Artist requires a combination of art and design sensibilities, technical knowledge related to the game dev environment, and a high degree of communication and collaboration. As a member of the team, you will help your fellow team members to continue to meet and raise the quality bar at the studio.

VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT click here! ). As an Integration Artist on the VALORANT team, you will assist in the production of Premium Content for Riot’s brand new title. You will keep the players' experience in mind as you work with diverse teams to help build foundational ideas and concepts for VALORANT’s upcoming 3D content. You will work collaboratively with designers, writers, and producers to bring new worlds to life. You will also report to the Asset Art Lead.

Responsibilities:

  • Ensure assets are properly imported to Unreal and working as expected
  • Diagnose the integration issues and correct the integration mistakes made by external partners
  • Create, collect, and maintain documentation to help artists and vendors better understand the art pipeline
  • Work with the Art Outsource Supervisors in reviewing work from external partner
  • Assist in making minor art adjustments based off of feedback from OS Supervisors or Art Leads
  • Work with QA and Art Teams to understand any bugs related to content, and work with the team to fix them
  • Work with the Store team to ensure all assets appear correctly in the client
  • Collaborate with other artists in various sub-disciplines as needed

Required Qualifications:

  • Experience working with Maya and Substance Painter, and Unreal 4
  • Willingness to roll-up sleeves and directly contribute to all aspects of the art/creative process
  • Experience working and collaborating with with developers in various disciplines
  • Comfortable with handling large volume of assets.
  • Strong written and oral communication skills

Desired Qualifications:

  • Experience working in one or more related disciplines - art, animation, technical art, visual effects
  • Experiencing working on a AAA game title
  • Experience working with external partners . Familiar with the basic outsource workflow.
  • Experience with basic scripting languages such as Python, Mel, or Unreal Blueprints.

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).


Apply here
  Software Engineer - Channel Moderation | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Entry
Sector: Software Engineering

About Us

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Channel moderators are the first line of defense against bad actors, as well as one of the best enablers for community building. As a group they are one of the most vocal, passionate and active members at Twitch. Our team's mission is to create tools that help moderators to make their communities safe, welcoming and fun. We are looking for a Software Engineer that is comfortable working/learning to work at full stack capacity, collaborating with other engineers and getting excited about solving problems in the moderation space. Our team owns products like AutoMod, Mod View, Unban Requests and Mod Logs, with your help we can improve these existing offers and create new tooling for our users.

You Will:

  • Adopt and spread engineering best practices within the team and Twitch
  • Produce clean, high-quality, and well tested code
  • Work with engineers, product managers, designers, and other collaborators to build Moderation products
  • Develop features and care for the final user experience

You Have:

  • BA/BS in computer science or equivalent experience
  • Data structures and algorithm fundamentals
  • Working knowledge in one or more general purpose programming languages: Java, Python, Ruby, C/C++, Golang, JavaScript
  • 0+ years of experience

Bonus Points

  • Direct experience with full stack development.
  • Familiarity with the AWS ecosystem of services.

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k), Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.),
  • Breakfast, Lunch & Dinner Served Daily
  • Free Snacks & Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


Apply here
  Junior Level/Track Designer - Hairy Heart Games | Into Games
Location: Remote (UK)
Contract: Internship
Level: Entry
Sector: Game Design

Hairy Heart Games is a brand new indie game development studio, formed of talented freelancers working remotely on exciting new titles. Primarily developing racing games; we make fun and light-hearted games that try to push a bit at the boundaries while respecting the genre we work in.

As a Junior Designer you will be responsible for modifying and creating tracks and environments for our

racing games ‘Death Pedal’ and ‘Rallyallyally’. This will involve using Unity 3D to decorate levels with props, place track sections, add power ups and collectables, and any other environmental details. Tracks need to be thoroughly playtested and may need several revisions.

Hairy Heart Games is a small company and you will be expected to help in other tasks where appropriate – these may include playtesting, collecting screenshots and videos for marketing, some elements of community management, some basic 3D modelling and coding.

You will be provided with C# programming training, as well as support with Unity; the game engine we use. A successful employee should develop a good understanding of the engine and how to use it to design visually interesting and functional levels.

Experience with designing tracks in Trackmania, Grand Theft Auto, Distance or other racing games is very desirable. Previous experience with Unity would be very good. Experience with level design in other tools or games (e.g. Roblox, Dreams, Gamemaker, etc) is also good to have.

The role will be primarily home working although there will be a small number of in-person meetings. Applicants should be able to travel to Glasgow approximately once a month. Hairy Heart Games will provide the computer equipment required to work from home, however you will need a working internet connection.


Apply here
  Junior 3D Artist (Unreal) - Flavourworks Ltd. | Into Games
Location: London, UK
Contract: Internship
Level: Entry
Sector: Model Art

About us:

We’re an imaginative and diverse team who thrive at the cutting edge of technology, gaming and film-making to create beautifully crafted, interactive stories. At the heart of Flavourworks’ unique way of working - whether that’s ideation, development, technology or even marketing - is a genuine passion for immersive story design, mechanics, and content.

Most notably, we are the creators of Erica. A single-player game that combines full motion video with narrative choices and active consequences, telling the story of Erica's life as she is plunged into an emotionally traumatic world of murder and mystery. A co-production with Sony Europe, Erica has now been released across Playstation 4, iOS, and Steam.

More about the role:

You are an ambitious artist looking to make your mark on the entertainment industry by bringing game- engine technology to the forefront of content production using the techniques of gaming, cinematography and animation. You are able to work quickly and flexibly to create virtually produced scenes and animation. Your work will help support effective creation, communication and realization of our interactive FMV games from development through to production and delivery.

You will join the team as we implement a realtime pre-vis workflow for our content production pipeline. In your role, you will work to piece together ideas and set them in motion to create a dynamic, run-through of the game. Establishing virtual sets and environments and then planning shots with virtual cameras to create cinematic sequences that represent the creative vision of the project. Using real-time technologies, almost any aspect of a shot can be tweaked instantaneously to improve the composition or the timing of the sequence. You will be part of the creative team that helps to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.

Software Knowledge:

  • Unreal Engine (required)
  • Autodesk Maya/Blender (required)
  • Autodesk Motion Builder (a plus)
  • Substance Painter (a plus)

Apply here
  3D General Artist - Primordial Game Studios | Into Games
Location: Remote (UK)
Contract: Internship
Level: Entry
Sector: Model Art

Primordial Games are an independent game studio based in Dundee, Scotland. From a multitude of backgrounds, we are working together to design, build and distribute video games that we are passionate about. We are currently developing our first project, ‘THE SILENT TOMBS’; a historic tomb exploration roguelike. Exploring and highlighting ancient Celtic, Gaelic and Anglo-Saxon culture across the British Isles, we’re aiming to create a not only entertaining gameplay, but also providing educational, historical content so players learn as they play.

You need to have a keen interest in video games and the technology around them, excellent written and verbal communication skills, and a strong attention to detail. In addition to being able to analyse problems, think critically and outside the box when looking at feature implementation, and maintain awareness of multiple in-game elements.

We are looking for a 3D general artist to help build content within our flagship project in Dundee, Scotland, as well as provide backend assistance on an unnamed project.


Apply here
  Unity C# Programmer - Primordial Game Studios | Into Games
Location: Remote (UK)
Contract: Internship
Level: Entry
Sector: Game Development

Primordial Games are an independent game studio based in Dundee, Scotland. From a multitude of backgrounds, we are working together to design, build and distribute video games that we are passionate about. We are currently developing our first project, ‘THE SILENT TOMBS’; a historic tomb exploration roguelike. Exploring and highlighting ancient Celtic, Gaelic and Anglo-Saxon culture across the British Isles, we’re aiming to create a not only entertaining gameplay, but also providing educational, historical content so players learn as they play.

You need to have a keen interest in video games and the technology around them, excellent written and verbal communication skills, and a strong attention to detail. In addition to being able to analyse problems, think critically and outside the box when looking at feature implementation, and maintain awareness of multiple in-game elements.

Primordial Games are looking for a programmer proficient in C# help build content for our flagship project in Dundee, Scotland, as well as build content for an unnamed project using a third-party software.


Apply here
  Rainbow Six Siege GM | NeX Gaming
Location: Remote (North America)
Contract: Contract
Level: Junior
Sector: Executive & Management

NeX Gaming launched in January of 2020 and, what a year it has been. With over 200+ members in our Discord server and over 6 Gaming teams in Call of Duty, Rainbow Six Siege and VALORANT. We have took the NeX step in our sucessful journey towards victory. We currently have 6 trophies to our name and are always looking to get more. NeX Gaming has strived through a Global Pandemic and with our players hopes and our dreams, we continue to strive forward to make NeX Gaming sit atop our predecessors.

Job Title: Rainbow Six Siege General Manager

Type: Contract

Location: Remote

Parent Company: NeX Gaming, L.L.C.

Company: NeX Gaming

Requirements:

  • 18 years or older, 21 years or older Preferred
  • Resides in the United States or Canada
  • Knowledge of Rainbow Six Siege
  • Knowledge of Esports
  • Good knowledge of different business functions.
  • Strong leadership qualities.
  • Excellent communication skills.
  • Highly organized.
  • Strong work ethic.
  • Good interpersonal skills.
  • Meticulous attention to detail.
  • Computer literate.
  • Proactive nature.
  • Ability to Travel independently to LAN Events when needed

Tasks:

  • Running Day-to-Day operations of the Rainbow Six Siege Program
  • Creating and implementing strategies for business growth
  • Developing new solutions to network with Leagues and Tournaments
  • Improving internal processes for better productivity
  • Overseeing large projects and interpreting performance reports
  • Researching and identifying growth opportunities.
  • Generating reports and giving presentations.

Application Question(s):

  • All applicants are required to input a Cover Letter along with your Resume to be considered for the job posting.

Experience:

  • Team Management: 1 year+ (Required)
  • Esports Business: 6 months+ (Required)

Apply here
  Tournament Administrator | Mogul
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Event Production

LATAM or APAC

We're looking for talented individuals who can help us run and facilitate online tournaments. Tournament administrators are responsible in providing support and educating players about the tournament.

Responsibilities:

  • Be a customer-oriented person and utilize Mogul platform to efficiently run tournaments.
  • Can effectively communicate in English both verbally and written.
  • Familiarity with the current games we are hosting on the platform.
  • Responsible for resolving player complaints and disputes in a timely fashion.
  • Flexibility to work whenever necessary, including at odd hours of the night.
  • Being able to remain logical, fair, and right-minded when executing administrative decisions.
  • Ability to give a detailed report when a bug is encountered on the platform.
  • Provide support during quality assurance and testing phases.
  • Ability to work for 10-20 hours per week. This is a part-time job.

Apply here
  Norwegian LQA Tester | SEGA
Location: Brentford, UK
Contract: Contract
Level: Junior
Sector: Localization

A Bit About Sega

SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and our five development studios spanning the UK, Bulgaria, France and Canada. Known for quality and creativity above all else, our studios include Sports Interactive, Amplitude Studios, Two Point Studios, The Creative Assembly and Relic Entertainment.

At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.

Together, we drive the continued success and evolution of our Western business through living our company values of always collaborating, being entrepreneurial in spirit, having a winning mentality and focusing on uncompromising quality.

WORKING THE SEGA WAY

  • We believe that making the best games relies on having the best people, so we make sure that we look after ours…
  • For our gaming buffs, you can get involved in our lunchtime gaming sessions in our games lounge, regular gaming tournaments and free SEGA games on Steam
  • If you're more of a foodie, you can take advantage of Icecream Wednesdays or our fresh fruit and cereal every single day
  • Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the park. You can find your zen with weekly yoga classes as well as in-house massage therapy
  • You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be
  • We hold regular lunch & learn sessions, company updates at the world-famous BAFTA theatre in Central London and Summer and Christmas parties that you’ll want to brag to your mates about! What’s not to love?
  • We pride ourselves on having flexible working hours to ensure that you have a life outside of the office
  • We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!
  • And that’s just the tip of the iceberg. Check out our Careers website to find out why we are a workplace you’ll never want to leave!

Position Overview

As a Localisation QA Tester, you will be responsible of testing SEGA products and verifying any localised assets. You’ll be responsible for linguistic quality and ensuring that the correct terminology and glossaries are used for the assigned title. You’ll also assist with casting and audio and any localised material checks within Localisation QA.

Key Responsibilities

  • Test SEGA products for linguistic correctness.
  • Run test cases and localisation checks in the respective language.
  • Identify linguistic issues and report them in the bug database, suggesting fixes to defect/bugs within the assigned products.
  • Edit and fix master text files/text databases and provide translation as necessary.
  • Complete localisation compliance checks.
  • Verify localised assets related to the product in testing.
  • Support with audio casting and the audio assets verification process.
  • Provide translation support when necessary.
  • Provide feedback on the testing process, suggesting improvements and sharing knowledge with the team.

Knowledge, Skills & Experience

  • Experienced gamer, able to adapt to any game genre with ease.
  • Excellent linguistic knowledge and deep understanding of the contracted language.
  • Clear, concise and professional communicator, both in English and in the contracted language.
  • High proficiency with Microsoft Office.
  • Reliable, with high work standards and the willingness to meet and exceed expectations.
  • Flexible and adaptable to different LQA tasks and projects.
  • Proven ability to maintain focus and commitment.
  • Passion and enthusiasm for the role and the company, team player.

Apply here
  Consumer Insights Analyst | Zynga
Location: Brighton, UK
Contract: Full Time
Level: Junior
Sector: Research

Zynga is a leading developer of the world’s most popular games that are played by people around the world every single day. To date, more than 1 billion people have played our games including Empires & Puzzles, Toon Blast, FarmVille, Words With Friends, Zynga Poker, Merge Dragons, Hit it Rich! Slots and CSR.

The big part of the success of all of Zynga’s games is insightful and innovative ways of using data. Zynga’s Data Science and Analytics team uses the latest analytics technologies across our expansive data to deliver fundamental insights on who our audience is, how they engage with our games, and what are the best ways to personalize their in-game experience. We strive for a better understanding of our players which translates into challenges and features that delight them.

Job Purpose

You will be responsible for helping identify actionable insights across Zynga’s portfolio, as well as the overall gaming marketplace. Your focus will be on cultivating and leveraging the “voice of the consumer” across marketing and game design initiatives. Your work will help drive innovations and improvements for both live games and new games in development.

You should feel comfortable executing research projects, analysing and visualising data and sharing information across the organization.

As your projects will range from quick-turn qualitative interviews to large-scale quantitative studies, the ability to be flexible against a dynamic set of business priorities is essential.

Key Roles & Responsibilities

  • Supports the Consumer Insights Team in developing and representing the “voice of consumer” through thoughtful data collection, insightful observations and careful analysis.
  • Assists in translating business needs into cost effective and appropriate qualitative or quantitative research methodologies ranging from cutting-edge techniques to tried-and-true methods
  • Executes qualitative and quantitative research projects ranging from facilitating player interviews to fielding surveys with direct supervision
  • Acts as point of contact for a wide variety of syndicated data sources
  • 10% travel required, including some international travel

Required Skills and Experience

  • A passion for games and consumers
  • Experience in a custom primary research function on the client or vendor side
  • Meticulous and detail-oriented with excellent verbal and written skills
  • Solid analytical skills and problem solving abilities
  • Ability to structure and deliver presentations clearly, crisply, and compellingly
  • Proven project management skills and willingness to be flexible against a dynamic set of business priorities
  • Strong interpersonal skills and the ability to build cooperative, productive relationships with internal clients and vendors

Desirable Experience & Skills

  • Experience with business intelligence analysis
  • Experience with analytics software tools like SPSS and SQL
  • Degree in applied psychology, sociology, economics, engineering, computer science, marketing or equivalent

What do we offer?

  • Competitive salary, discretionary annual bonus scheme and Zynga stock allowance
  • Contributory pension scheme
  • 25 days holiday, plus public holidays and Christmas shutdown
  • Private medical care and healthcare cash plan
  • Life insurance and critical illness insurance
  • Discounted gym membership and free weekly yoga class
  • Flexible working hours
  • Free fruit, snacks & soft drinks provided daily, as well as free lunch on Fridays
  • Annual season ticket loan and cycle to work scheme
  • Summer and Christmas parties and Happy Hour every Friday

Zynga is an equal opportunity employer. We are proud of our broad community; we do not discriminate on the basis of race, sex, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, medical condition, disability, or any other class or characteristic protected by applicable law. We welcome job-seekers, players, employees, and partners from all backgrounds. Join us!

We will consider all qualified job-seekers with criminal histories in a manner consistent with applicable law.

Zynga is committed to providing reasonable accommodation to applicants with disabilities. If you need an accommodation during the interview process, please let us know.


Apply here
  Dutch LQA Tester | SEGA
Location: Brentford, UK
Contract: Contract
Level: Junior
Sector: Localization

A Bit About Sega

SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and our five development studios spanning the UK, Bulgaria, France and Canada. Known for quality and creativity above all else, our studios include Sports Interactive, Amplitude Studios, Two Point Studios, The Creative Assembly and Relic Entertainment.

At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.

Together, we drive the continued success and evolution of our Western business through living our company values of always collaborating, being entrepreneurial in spirit, having a winning mentality and focusing on uncompromising quality.

WORKING THE SEGA WAY

  • We believe that making the best games relies on having the best people, so we make sure that we look after ours…
  • For our gaming buffs, you can get involved in our lunchtime gaming sessions in our games lounge, regular gaming tournaments and free SEGA games on Steam
  • If you're more of a foodie, you can take advantage of Icecream Wednesdays or our fresh fruit and cereal every single day
  • Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the park. You can find your zen with weekly yoga classes as well as in-house massage therapy
  • You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be
  • We hold regular lunch & learn sessions, company updates at the world-famous BAFTA theatre in Central London and Summer and Christmas parties that you’ll want to brag to your mates about! What’s not to love?
  • We pride ourselves on having flexible working hours to ensure that you have a life outside of the office
  • We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!
  • And that’s just the tip of the iceberg. Check out our Careers website to find out why we are a workplace you’ll never want to leave!

Position Overview

As a Localisation QA Tester, you will be responsible of testing SEGA products and verifying any localised assets. You’ll be responsible for linguistic quality and ensuring that the correct terminology and glossaries are used for the assigned title. You’ll also assist with casting and audio and any localised material checks within Localisation QA.

Key Responsibilities

  • Test SEGA products for linguistic correctness.
  • Run test cases and localisation checks in the respective language.
  • Identify linguistic issues and report them in the bug database, suggesting fixes to defect/bugs within the assigned products.
  • Edit and fix master text files/text databases and provide translation as necessary.
  • Complete localisation compliance checks.
  • Verify localised assets related to the product in testing.
  • Support with audio casting and the audio assets verification process.
  • Provide translation support when necessary.
  • Provide feedback on the testing process, suggesting improvements and sharing knowledge with the team.

Knowledge, Skills & Experience

  • Experienced gamer, able to adapt to any game genre with ease.
  • Excellent linguistic knowledge and deep understanding of the contracted language.
  • Clear, concise and professional communicator, both in English and in the contracted language.
  • High proficiency with Microsoft Office.
  • Reliable, with high work standards and the willingness to meet and exceed expectations.
  • Flexible and adaptable to different LQA tasks and projects.
  • Proven ability to maintain focus and commitment.
  • Passion and enthusiasm for the role and the company, team player.

Apply here
  Account Coordinator | Activision Blizzard
Location: Santa Monica (California), USA
Contract: Full Time
Level: Junior
Sector: Project Management

Your Platform

Activision Blizzard plays a centralized role in the creation of epic entertainment by supporting our interactive gaming brands and studios with a diverse range of career opportunities across corporate functions such as Marketing, Communications, Legal, Human Resources, Finance and Supply Chain. Located in our global headquarters in Santa Monica, we encompass equal parts agility, creativity and rigor to enhance the employee and player experience. To learn more, check us out at www.activisionblizzard.com or on Twitter at @ATVI_AB.

Your Mission

Priorities can often change in a fast- paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Critical trafficking: 1st and 3rd Party tracking
  • Receives and tracks requests, works with artists to provide art to internal and external customers
  • Tracks changes and feedback, updates department management on deadline risks
  • Folder structure maintenance and archival responsibilities
  • Point of contact between internal team and external partners/vendors
  • Partner with the department’s leads and creative producers to strategize content
  • Be a champion in maintaining internal/external client relations
  • Support team to ensure client deliverables are on- time and within budget
  • Quality control as last line of defense before assets are released
  • Lead various franchise traffic meetings updating progress on all current requests
  • Maintain documentation and records of approvals and feedback on art assets
  • Coordinate internal and external client meeting logistics, prepare meeting materials, take meeting minutes, and update weekly status reports.
  • Effectively and efficiently disseminate material and information to team members
  • Establish and maintain positive and professional working relationships with staff, vendors and clients

Player Profile

Minimum Requirements:

  • 1- 2 years experience in account, operational and/or project management, preferably in a consumer marketing or advertising environment, ideally working with creative teams
  • Able to handle multiple projects under tight deadlines while remaining organized, detail- oriented and friendly
  • Working knowledge of Adobe Creative Suite a plus (After Effects, Photoshop, Illustrator, InDesign)
  • Proficient in Microsoft Office, especially Word, PowerPoint and Excel.
  • Experience working with external partners preferred.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well- being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast- paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.
We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the
company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.


Apply here
  German Customer & Community Support Specialist | Digital Extremes
Location: London (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Customer Service

ABOUT DIGITAL EXTREMES

Founded in 1993, Digital Extremes has become an employer of choice for talented people seeking rewarding career opportunities in the gaming industry. We are widely recognized for creating the award-winning Warframe, a free-to-play, third-person coop, PVP action shooter, space ninja adventure game available on PC, PlayStation, Xbox and Nintendo Switch. Our early titles include Epic Pinball, Solar Winds: The Escape, Unreal and Unreal Tournament co-created series (and all its iterations) as well as The Darkness II. With over 300 of the industry’s widely talented and culturally diverse employees in both Canada and the US, we are warriors combining our expertise to deliver superior fast-paced gameplay and intense melee combat all with a great deal of passion.

WHY WORK AT DIGITAL EXTREMES

Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of “Canada’s Top 100 Employers”. We summon you to join our elite team!

The rewards of a career with Digital Extremes include:

  • Competitive salary with bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP plan
  • Employee Assistance Program (EAP)
  • Professional development and career support
  • Fitness and parking/transit subsidies
  • Daily lunches prepared onsite by our in-studio Executive Chef and professional kitchen staff
  • All-day snacks and drinks, sleep pods, massage chairs, cold brew, dog therapy days and more

ABOUT THIS POSITION

Digital Extremes is currently seeking a German Customer and Community Support Specialist to join our team. You will be a Customer Support ninja to our German speaking space ninjas in Warframe. As a passionate gamer, you will take the initiative to do everything possible to ensure that every player is beyond satisfied. You possess strong organizational and multi-tasking skills combined with a good technical understanding with the ability to learn new tech tools quickly.

RESPONSIBILITIES

  • Provide prompt, courteous and effective customer support to German speaking end-users of the game
  • Review and moderate all user-generated content on the official German game forum
  • Interact directly with our German gamers via tech support tools and official game forum
  • Act as the official game representative within the German online community (i.e. answer questions/address concerns or issues regarding the game within relevant threads when necessary)
  • Regularly update the internal Community Team on trends, information and insights occurring within the German game community
  • Stay abreast of game changes and updates to anticipate potential issues within the community or game support
  • Provide translation help when needed for the game, marketing/PR and business development

REQUIREMENTS

  • Fluent German & English speaker, reader and writer
  • Avid gamer, knowledge of Internet and gamer culture/lingo plus the gaming industry
  • Good knowledge of the principles of good customer service (1+ years of experience)
  • Ability to effectively communicate information to customers with the intent of turning disgruntled/dissatisfied players into loyal evangelizing players
  • Operational knowledge of online community moderation tools (e.g. IP Board, vBulletin)
  • Good technical understanding and a quick study of new tech tools
  • Strong organizational and multitasking skills
  • Please note: This is an in-house position only, telecommuting is not an option

Anyone who can legally work in Canada can apply for this job. If you are not currently authorized to work in Canada, your job application will not be considered.

JOIN US

Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.


Apply here
  Rendering Programmer Internship [Fall 2021] | Epic Games
Location: Cary (North Carolina), USA
Contract: Internship
Level: Entry
Sector: Game Development

Epic Games Unreal Engine Rendering Features Team is looking for a smart, creative Rendering Programmer Intern to join them Fall 2021. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

Rendering Features Team is responsible for driving the enhancements and new graphics features of Unreal Engine as well as continuous improvements to graphics quality. We regularly publish novel research in the field and are at the forefront of advancements in real-time graphics. You will work directly with the industry veterans and your work will reach hundreds of the engine licensees in various industries.

Responsibilities:

  • Working closely with the Unreal Engine Rendering team, contributing innovative and original ideas towards all aspects of graphics rendering development
  • Enhancing and maintaining the graphics of Unreal Engine
  • Working on material and lighting improvements
  • Working closely with artists to iterate on features based on their feedback

Qualifications:

  • Bachelor or Advance Degree work in CS or related field with focus on rendering or image synthesis
  • Demonstrable strength in C++
  • In-depth experience with real-time rendering
  • Knowledge and application of 3D math, rendering algorithms, and data structures
  • Experience with writing shaders and using graphics API like DirectX or Vulkan
  • Performance minded development and optimization skills
  • Strong communication and follow-through working with others to develop and iterate on features/tools
  • Examples of projects in computer graphics or game engine technology

This is a remote paid internship for Fall 2021. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students.

This is going to be Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy


Apply here
  Cinematic Tools Programmer Internship [Fall 2021] | Epic Games
Location: Larkspur (California), USA
Contract: Internship
Level: Entry
Sector: Game Development

Epic Games Unreal Engine Sequencer Team is looking for a smart, creative Tools Programmer Intern to join them for Fall 2021. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

The Sequencer Team is responsible for tools that allow content creators to generate real-time cinematic sequences. Sequencer has been at the center of showcasing many of the engine's new features, including ray-tracing and virtual production, and has been used to create many of Epic’s cinematic trailers, including Fortnite season trailers. It ties together all aspects of the engine, ie. rendering, audio, and vfx.

Responsibilities:

  • Work closely with the Tools team members to create and implement new engine features, such as hierarchical and optimized track evaluation, posing and animation systems, automated cameras and tracking systems.
  • Work on tools that directly contribute to demonstrating the state of the art in the Unreal Engine.
  • Improve existing features in the engine editor.
  • Investigate and fix bugs to improve the overall editor experience.

Qualifications:

  • Bachelor or Advance Degree in CS or related field with focus in Game Development
  • Completion of Unreal Learning modules a plus https://www.unrealengine.com/en-US/onlinelearning-courses
  • Measurably proficient C++ coding ability
  • Strong background in math and logic
  • Solid communication skills and strong work ethic
  • Game engine fundamentals, UE4 experience
  • Experience with core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.
  • Provide samples of your technical work online (Github, personal site, etc.)

This is a remote paid internship for Fall 2021. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students.

This is going to be Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.


Apply here
  Influencer Marketing Specialist | KontrolFreek
Location: Chicago (Illinois), USA
Contract: Full Time
Level: Junior
Sector: Marketing

Company Description

KontrolFreek is an innovative, high-growth Performance Gaming Gear™ company that gives video gamers of all levels a competitive edge. Incorporating the latest in ergonomics and advanced materials, the company’s Xbox, PlayStation and Nintendo Switch accessories are trusted by professional gamers and acclaimed by critics and consumers alike. KontrolFreek is headquartered in Midtown Atlanta.

Job Description

The Influencer Marketing Specialist is responsible for day-to-day support of the KontrolFreek Creators program. The Influencer Marketing Specialist is in charge or identifying, recruiting, onboarding and fostering relationships through strong communication with content producers. This role reports to the Global Marketing Director - Esports & Influencers.

Responsibilities

  • Assess, recruit, and on-board new influencers into the program.
  • Day-to-day operation of the influencer application pipeline
  • Effective communication with existing affiliates via automated and direct communication channels
  • Communicate with new and existing affiliates/influencers to negotiate and secure paid placements, collaborations and exclusives
  • Assist in the creative development process to help build cross-channel campaigns that flow across all owned marketing channels
  • Distribution of news, assets and briefs to affiliates and paid partnerships for the purpose of publicizing marketing campaigns, promotions and sales
  • Optimization of marketing automation tactics with respect to affiliates (welcome series, status updates, etc.)
  • Drive continuous improvement through analysis and reporting of programs while achieving key milestones and targets.
  • Maintenance of the KontrolFreek Creators library of content, examples and best-practices
  • Drive accountability within Affiliate programs, including minimum participation standards
  • Host in-person activations for KontrolFreek Creators

The Influencer Marketing Specialist will find success in this role by:

  • Driving positive brand and product impressions across all relevant media
  • Growing influencer-driven traffic and revenue on kontrolfreek.com, marketplaces and retail
  • Effectively reporting on the health and growth of content and programs across our internal organization
  • Responding to all department needs with respect to affiliates and social influencers
  • Update organization on platforms and software

Qualifications

  • Bachelor’s degree (or equivalent) in Marketing or related field required.
  • At least 2+ years’ experience in this type of role to be considered
  • Strong negotiator, communicator and storyteller with ability to clearly articulate ideas and present results.
  • Strong understanding of social networking platforms and associated marketing.
  • Understand gaming, streaming and esports culture with knowledge on gaming audiences.
  • Proactive, analytical and solution orientated.
  • Ability to coordinate and support multiple projects and deadlines
  • Friendly, approachable, and outgoing personality
  • Team player who can work independently and collaboratively
  • Understanding of account management.
  • Consumer hardware, ecommerce or gaming related experience preferred.
  • Experience and knowledge with Adobe Creative Suite a plus.

Additional Information

To Apply: Please respond to the job posting with a resume in Word format, outlining how your skills and experience meet the qualifications of the position and stating how you heard about the opportunity.


Apply here
  Content Operations Intern - GeForce NOW | NVIDIA
Location: Santa Clara (California), USA
Contract: Internship
Level: Entry
Sector: Software Engineering

NVIDIA is seeking an outstanding Software Engineer to become a member of GFN Content Operations team supporting our GeForce NOW gaming solution. As an intern in our team, you will support and improve our distributed multi-technology system responsible for preparation and delivery of game builds from various publishers. You will combine operations, development and testing roles to provide high availability and fault tolerance to the system.

What you'll be doing:

  • As an operational engineering intern, you will join a team that ensures our processes work flawlessly, takes operational duties seriously, and seeks process and system improvement.
  • Look for improvements to our automated game patching system, addressing engineering challenges and interesting corner cases.
  • Join with the team in making top games and other content available to our customers on the GeForce NOW service!
  • Full-time team members will participate in an on-call rotation with other team members. In this capacity, you will work closely with other teams to ensure smooth operation of the overall service.

What we need to see:

A successful engineer in this role will love problem solving, seek operational excellence, and enjoy teamwork. They will find satisfaction in providing support for customers and other teams, knowing that their work has impacted the success of others. We expect you to work well in an active environment where we constantly balance between process quality and execution speed. You must have strong technical skills, data driven mentality, great communication skills, and a motivation to achieve results in a fast paced environment. You'll need to have basic software development skills with knowledge of C++, Python or a similar high-level programming language. An understanding of game software development and basic game engine principles would be huge, as would experience with Cloud-based service infrastructure.

  • Pursuing BS, MS, or PhD in Computer Science or related field
  • Basic programming knowledge
  • Love for operations and automation
  • Excellent interpersonal and written communication skills.

Ways to stand out from the crowd:

  • A love for developing or playing games. Even more, knowing what makes a game look and play great on various systems.
  • A keen eye for writing documentation for software solutions and operational processes.
  • Knowledge of GPU technologies and the gaming ecosystem is great! Understanding of 3D graphic technology, game settings and game performance puts you over the top.
  • Ever done reverse engineering? Have we got a job for you!
  • Helps to have programming skills in Python, C++, PHP, Java, Lua Script, SQL, Perl, AutoIT.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression , sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


Apply here
  Channel Sales Representative | GIGABYTE
Location: Industry (California), USA
Contract: Full Time
Level: Junior
Sector: Business Development & Sales

Job Description:

  • Manage growth of Distribution accounts and other given accounts.
  • Ensure payments and RMA issues are resolved accordingly
  • Travel to assigned accounts and attend trade shows, training events, and engage in relationship building.

Job Requirements:

  • High School Education or higher
  • Minimum 1 year of Sales Experience is preferred
  • Intermediate Computer Component Knowledge
  • Knowledge of MS Office

About Us

Gigabyte is an international manufacturer and distributor of computer hardware products including motherboards, graphic cards, laptops, PC desktops, and more. We are actively looking for individuals to be a part of an organization committed to offering passionate fans with innovative technology.

We offer amazing benefit packages, as part of our total compensation plan, such as:

  • Medical Insurance
  • Dental Insurance
  • Life Insurance
  • 401(k) Retirement Plan
  • Paid Holidays
  • Paid Vacation Days
  • Paid Time Off / Sick Days

Apply here
  Greek LQA Tester | SEGA
Location: Brentford, UK
Contract: Contract
Level: Junior
Sector: Localization

Description

Position at SEGA Development Services

FIXED TERM CONTRACT

LOCALISATION TEAM

BASED AT SEGA HQ IN BRENTFORD, WEST LONDON

REPORTING TO THE LOCALISATION QA PROJECT MANAGERS

A BIT ABOUT SEGA

SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and our five development studios spanning the UK, Bulgaria, France and Canada. Known for quality and creativity above all else, our studios include Sports Interactive, Amplitude Studios, Two Point Studios, The Creative Assembly and Relic Entertainment.
At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.

Together, we drive the continued success and evolution of our Western business through living our company values of always collaborating, being entrepreneurial in spirit, having a winning mentality and focusing on uncompromising quality.

WORKING THE SEGA WAY

We believe that making the best games relies on having the best people, so we make sure that we look after ours…

For our gaming buffs, you can get involved in our lunchtime gaming sessions in our games lounge, regular gaming tournaments and free SEGA games on Steam

If you're more of a foodie, you can take advantage of Icecream Wednesdays or our fresh fruit and cereal every single day

Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the park. You can find your zen with weekly yoga classes as well as in-house massage therapy

You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be

We hold regular lunch & learn sessions, company updates at the world-famous BAFTA theatre in Central London and Summer and Christmas parties that you'll want to brag to your mates about! What's not to love?

We pride ourselves on having flexible working hours to ensure that you have a life outside of the office

We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!

And that's just the tip of the iceberg. Check out our Careers website to find out why we are a workplace you'll never want to leave!

POSITION OVERVIEW

As a Localisation QA Tester, you will be responsible of testing SEGA products and verifying any localised assets. You'll be responsible for linguistic quality and ensuring that the correct terminology and glossaries are used for the assigned title. You'll also assist with casting and audio and any localised material checks within Localisation QA.

KEY RESPONSIBILITIES

  • Test SEGA products for linguistic correctness.
  • Run test cases and localisation checks in the respective language.
  • Identify linguistic issues and report them in the bug database, suggesting fixes to defect/bugs within the assigned products.
  • Edit and fix master text files/text databases and provide translation as necessary.
  • Complete localisation compliance checks.
  • Verify localised assets related to the product in testing.
  • Support with audio casting and the audio assets verification process.
  • Provide translation support when necessary.
  • Provide feedback on the testing process, suggesting improvements and sharing knowledge with the team.

KNOWLEDGE, SKILLS & EXPERIENCE

  • Experienced gamer, able to adapt to any game genre with ease.
  • Excellent linguistic knowledge and deep understanding of the contracted language.
  • Clear, concise and professional communicator, both in English and in the contracted language.
  • High proficiency with Microsoft Office.
  • Reliable, with high work standards and the willingness to meet and exceed expectations.
  • Flexible and adaptable to different LQA tasks and projects.
  • Proven ability to maintain focus and commitment.
  • Passion and enthusiasm for the role and the company, team player.

Apply here
  Test Engineer | Playground Games
Location: Royal Leamington Spa, UK
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Playground Games is looking for an experienced Test Engineer to join our Forza team. You will be responsible for helping to create, run, and maintain a suite of automated tests as well as creating debug tools to help both QA and Engineers.

Working as a Test Engineer, you will be liaising between multiple teams, including Design, QA, and Engineering, so good communication skills are essential. You will be using your eye for detail to review design documentation and existing test workflows to look for ways in which they can be streamlined through automation.

Your passion for test will enable you to introduce new ways of working to the QA team, helping them to carry out testing in an efficient manner to ensure our genre-leading AAA title is of the highest quality.

SKILL SUMMARY:

  • Good C# and/or C++ skills
  • Experience in creating and maintaining automated tests, preferably within games development
  • A passion for automation and streamlining manual testing workflows
  • Excellent written and verbal communication skills
  • A passion for games

This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games, within a strong collaborative team.


Apply here
  Audio Technical Assistant, Blizzard Sound | Blizzard Entertainment
Location: Irvine (California), USA
Contract: Temp
Level: Junior
Sector: Audio

Requisition ID:

R005564

Job Description:

Blizzard Entertainment is looking for a highly motivated Audio Technical Assistant to provide audio technical support to end users, and support audio technology initiatives. The ideal candidate has a robust background in audio technology with experience providing epic-level support to end users on a variety of audio hardware or software related issues, as well as a fine eye for detail to track audio assets with accuracy.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities

  • Provide audio technical support to end users
  • Deploy, maintain, and track audio software and hardware assets
  • Research and advise on software and hardware purchase requests
  • Perform regular audio workstation and facility maintenance checks
  • Support infrastructure/tech-related policies and initiatives
  • Communicate roadblocks and bottlenecks that may prevent on-time and high-quality delivery

Requirements

  • 1-2 years in a technical support role, with emphasis on audio technology
  • Working knowledge of audio signal flow and the assembly of audio workstations
  • Experience deploying and maintaining audio software
  • Thorough knowledge of Digital Audio Workstations, including Pro Tools
  • Able to accurately and efficiently handle a large volume of assignments
  • Proficient with Mac and Windows platforms
  • Proficient with Microsoft Excel
  • Excellent verbal and written communication skills
  • Persistent self-motivation with an ability to work under tight deadlines

Pluses

  • Knowledge of Blizzard IP
  • Experience with JIRA

Job Status: Temporary

Blizzard Entertainment has been rated by Fortune as one of the "Best Places to Work" for several years running (and our ranking continues to rise!). We are a community of 4000 global employees who are passionate about not only gaming, but entertainment and the technology that drives our users experience. Our goal is to delight our customers by never settling for anything but the highest quality and providing worlds filled with creativity and adventure around every corner. You are forward-thinking, engaging, eager to learn and ready to make an impact. We've been waiting for you!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status


Apply here
  Latin American, Spanish Localisation Tester | PlayStation
Location: Liverpool, UK
Contract: Full Time
Level: Entry
Sector: Localization

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognised as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Overview:

As a Localisation Tester, you will be making sure the audio and text in a video game are correct. You will need to have native level knowledge for the required language (grammar, spelling, and punctuation) and good attention to detail to find and provide corrections for errors. Occasionally, you will translate text for a video game or marketing.

Do you have a passion for languages and games? Do you enjoy finding linguistic mistakes in video games? Would you like to be part of an international team whose work has impact on players around the world? Then we would love to hear from you!

If successful, you will be invited to complete a mandatory translation test which will be sent via e-mail and must be completed within 1 hour of receiving it.

The hours of work are 37.5 hours per week, working 9am to 5.30pm, Monday to Friday. The position is based in Liverpool.

SIEE partners with Yoh Solutions, who are a global staffing provider. If your application is successful, you will be employed by Yoh Solutions who will be your point of contact for any paperwork and payroll matters.

What you'll be doing:

Localisation testing:

  • Test software to ensure all localised assets are correct from linguistic, consistency and display points of view.

Localised assets review:

  • Proof-read and correct translations before they are implemented into the games, ensuring that quality, accuracy and consistency is maintained.

Translation work:

  • Occasionally provide translations for games, the packaging text for console and peripherals.

Other duties:

  • Assist other teams with general testing duties when required
  • Assist with project and process related tasks

What we're looking for:

  • Fluency in Latin American, Spanish and English
  • Passionate games player
  • Good knowledge of computer games across multiple platforms
  • Working knowledge of MS Office package
  • Basic understanding of the development cycle and constraint

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


Apply here
  Programmer | Electric Square
Location: Brighton, UK
Contract: Full Time
Level: Junior
Sector: Game Development

At Electric Square, the worlds we create are key to our games and making an amazing experience for our players. The past year has seen our first full releases in Hot Wheels id and Forza Street, with other exciting top secret projects currently in development and even more about to kick start! Together with 4 studios, 150 people, 5 projects (and our studio dogs!) we can offer world class projects with unique studio culture to make staff feel empowered and inspired, which is why Electric Square has a rating of 4.8 out of 5 for employee satisfaction on Glassdoor.

We are looking for an enthusiastic and self-motivated Programmer to join our Brighton-based team working on an exciting, new unannounced project.

The Programmer is responsible for designing, developing, testing and implementing systems and game code, and is happy to turn their hand to any task required. They are an active member of the code team, setting an example for less experienced programmers.

A Programmer at Electric Square:

  • Designs, develops, writes, tests and implements systems and game code.
  • Works with designers, artists and other personnel involved in the development process as required to create the highest possible quality product.
  • Helps to develop technical design specifications and is able to implement them.
  • Tests and refines gameplay features throughout the development cycle of the project.
  • Estimates own tasks and delivers high quality code to that schedule.
  • Performs code reviews with the team to ensure code quality.

Requirements:

  • Proficient in C/C++
  • A year’s experience working in the video games industry.
  • Worked on game engines such as Unreal and Unity.

Some things we'd love to see from you:

  • Knowledge of industry standard development practices: source control, asset pipelines, issue tracking, external QA and localisation teams.
  • Exposure to post-launch on-going product development and delivery.
  • Continuous integration and build automation experience.
  • Worked in an Agile development environment.
  • Experience with low level optimisation, shader programming, physics or mathematics.
  • Shipped one AAA game.

Benefits:

When you join Electric Square you can expect to enjoy a unique culture. Whether its participating and relaxing with one of our wellness benefits or discussing the latest games over lunch cooked one of Brighton's incredible pop-up diners. The Studio knows that it’s the best people that make the best games and this is what Electric Square invests in. Below you will find all the benefits and perks you can enjoy as an Electric Square team member.

  • Holidays - 20 days’ annual leave entitlement, plus 3 days’ studio closure over the Christmas period, giving a total of 23 days paid annual leave plus all 8 UK bank holidays.
  • Bonus Anniversary Holidays - An additional day of annual leave for each year’s anniversary working at Electric Square, to a maximum of 7 extra days!
  • Generous Team Project Bonuses
  • Company Pension Scheme – Employer contribution matching award winning pension scheme provided by NEST under the UK governments automatic enrolment scheme.
  • Annual Cost-of-Living Pay Rise
  • Private Medical Insurance Scheme – Full private medical cover provided by BUPA Private Healthcare.
  • Group Income Protection
  • Health and Well-being Allowance – £50 per month to spend on your choice of a range of healthy activities, ranging from going to the gym, rock climbing, yoga and a lovely massage. It's on us!
  • Group Life Insurance
  • Private Dental Insurance Scheme – Full private dental cover provided under our Dental plan company scheme.
  • Cycle to Work Scheme – Salary sacrifice bike purchase scheme with tax savings through Cycle Scheme.
  • Electra's Beer & Wine Fridge – Free beers, ales and wine and even the odd gin and tonic! Grab a beer at our end of week Show and Tell sessions and see what everybody else in the company has been up to!
  • Free Fresh Home Cooked Electric Square Monthly Friday Lunch – Monthly Friday lunches bought to us by one of many amazing local pop-up diners – all local and organic, meat and vegan recipes. A wonderful way to catch up with everyone on a Friday over a beer or a bottle of Kombucha!
  • Eye-care Vouchers – Free eye tests.
  • Train Travel Season Ticket Loan – Interest free company loan to spread the cost of an annual season ticket.
  • Personal Trainer Sessions – Free gym sessions with our own Electric Square personal trainer.
  • Fast Growing Studio – We're only getting bigger, so there's plenty of room for career advancement.
  • Industry Conferences Budget – Many of our employees benefit every year from attending conferences such as GDC in San Francisco, SIGGRAPH, E3, Unite, Unreal Fest Europe and more.
  • Free locally roasted Coffee & Speciality Teas
  • Free Cereal Bar – Extensive granola, muesli and breakfast cereal selections.
  • Extensive Video Game & Book Library – Borrow a game, a book or even a whole console!
  • Free Awesome Swag – Amazingly designed Electric Square T-shirts and merch, with the now iconic Electra emblazoned on the front. New ranges out every season.
  • Two studios in the heart of Brighton – Electric Square South is right next to the Royal Pavilion in an imposing 1933 building originally called Electric House, Electric Square North is in a contemporary space on the other side of the Royal Pavilion.
  • Exhibitions & Days Out – If there is an event happening of interest to us, we’ll happily spread the word, pick up the bill and see if any Electrons are up for going – we’re keen to get you everyone out seeing what’s going on.
  • Dogs with Jobs – Electric Square is a dog friendly employer. Bring doggo into the studio to meet and hang out with the rest of the team any time!
  • Project Wrap Parties, Cinema Nights & Team Nights Out – We work hard together so it’s good to let off steam and spend some time together seeing what the wonderful city of Brighton & Hove has to offer.
  • Summer Festival – Every year on a hot summer’s afternoon, we all leave work early to enjoy the sun with company organised pop-up diner, cocktail shack, bouncy castle, face painting and other fun amenities. The whole family is invited to spend the day coming to socialise with us, on us : )

At Electric Square, we don’t just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Electric Square is proud to be an equal opportunity workplace.


Apply here
  Mobile Platform Engineer | Square Enix
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Software Engineering

Job Summary:

As a Mobile Platform Engineer, you will be responsible for working with both our external partners on their mobile game titles and our internal technology teams on developing solutions for best in class mobile products and tools.

When working with our development partners you will be responsible for tackling a wide variety of problems which require a good knowledge of mobile game development to keep their projects on track. This will include integrating internal technologies and solutions as well as developing new ones to fit the needs of the given project, producing documentation for both internal and external consumption and support the needs of both the publisher and developer. The role will cover all aspects of mobile development from client-side work, backend integration and third-party SDK’s.

Internally you work as part of our team developing tools and technologies to push our mobile games forward. This will encompass all of the area’s detailed in above with regards to mobile development and possibly more to ensure we produce great technologies to use in our games. You will be responsible for thoroughly documenting this work and producing guides to be used by all stakeholders.

This is a very exciting role covering all aspects of mobile development with lots of scope for learning and development as well as working on exciting mobile projects.

Requirements

Key Deliverables:

  • Efficiently provide technical support and solutions across Square Enix’s suite of mobile tools and technologies.
  • Solve customer problems by working with external development teams and in-house technical teams.
  • Maintain excellent relations between the internal technical support teams, publishing and external developers.
  • Contribute to the internal technology documentation and produce user guides for external developers and live-ops personnel.
  • Support for advertising/monetisation functionality in our products
  • Support and maintenance of our User Acquisition effort

Key Stakeholders:

  • Technical Director
  • Director of Mobile Publishing

Knowledge & Experience

Essential:

  • Proficient in C#, within a Unity3D context
  • Experience in backend end development and/or BaaS systems
  • Communicate strongly with colleagues to understand the task and deliver what’s needed
  • Familiarity with common source control systems such as SVN, git, Perforce and accepted workflows
  • Ability to clearly design and document systems and processes for both technical and non-technical stakeholders
  • Understanding of the constraints of mobile games
  • Experience of common algorithms, design patterns and data structures
  • Knowledge or past experience integrating SDK’s into mobile projects.
  • Debugging and problem solving

Competencies, Skills & Attributes

Essential:

  • A degree in Computer Science or the equivalent in experience.
  • Extensive programming experience in a relevant language such as C#, C++, Objective C or Java
  • Shipped at least one iOS and/or Android title using Unity3D or Unreal engine
  • Widespread experience with the Unity3D engine

Desirable:

  • Experience of using common Continuous Integration systems
  • Creating and improving Unity editor tools
  • Experience of working on multiplayer games
  • A solid understanding of network transactions to communicate with game servers
  • Worked on previous multi-platform products
  • Experience developing F2P Mobile products
  • Experience using iTunes Connect and the Google Play Console or other App Stores.

Apply here
  VFX Artist (All-Levels) | Rocksteady Studios
Location: London, UK
Contract: Full Time
Level: Entry
Sector: Technical Art

Opportunity Overview

Rocksteady Studios is a member of the Warner Bros. Interactive Entertainment family, and the developer of the award-winning Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values.

We are looking for a great VFX artist to join our caring and collaborative VFX team in creating amazing visual effects to work on our upcoming title Suicide Squad Kill the Justice League.

Our VFX team consists of various backgrounds whom all share a true passion for realtime game development and VFX.

We are looking for someone who enjoys working with realtime game engines, 3D programs, node-based workflows, in-game vfx tools to create a diversity of outstanding gameplay VFX.

You have a solid grasp of art fundamentals, colour, shape, visual storytelling through VFX, animation and other aspects of VFX creation. These are essential.

You enjoy working with node based shaders, particle systems, 3D geometry for vfx and creating bespoke VFX textures. The word Ribbons give you a mixed reaction of enthusiasm and fear. You’re generally excited about proceduralism.

Most of all, you enjoy creating VFX!!!!

Responsibilities

  • Work closely with VFX leads to ensure timely completion of amazing VFX.
  • Conceptualise and create high quality assets consistent with the established VFX art direction.
  • Collaborate and communicate with design, code and animation teams.
  • Technical knowledge to implement and troubleshoot VFX for Gameplay.

Requirements

  • Solid knowledge and experience consistently creating great real-time vfx using game engines (Unreal 4).
  • Strong artistic knowledge and skillset.
  • Ability to work well and communicate within a team.
  • Ability to give and receive feedback and know how to navigate this in a positive fashion to improve VFX.
  • Passion for video games.

Bonus Points

  • Experience with Unreal Engine 4.
  • Knowledge of procedural programs such as Houdini and Substance Designer.
  • Technical skills such as experience with Blueprints and building complex materials.
  • Previous game production experience.

Apply here
  Tools Programmer Intern | Eidos Montreal
Location: Montréal (Québec), Canada
Contract: Internship
Level: Entry
Sector: Game Development

Tools Programmer Intern

Reports to: Senior Development Manager

4 Months Internship - Fall Session 2021 (September to December) - Full-time

Responsibilities:

  • Integrated to the central technology team of the studio, support the Programming team at every development level, at the service of the game teams: architecture, implementation, debugging, maintenance and optimization;
  • Analyze the improvement needs of the existing code and subsequently implement the necessary corrective measures to improve it;
  • Collaborate with members of the Programming team on various development tasks (backend services, web application, Unity libraries and SDK, DevOps, QA automation, and tools integration...);
  • Participate in an Agile team utilizing Scrum methodologies.

Experience & Qualifications:

  • Bachelor’s degree student in Computer Science or other related field;
  • Solid knowledge of a programming language (C#, Java);
  • Diversified experience in Programming (participation in GameJams, development of school and/or personal projects) a strong asset;
  • Knowledge of Scrum, Agile, Lean, SAFe methodologies, an asset;
  • Knowledge of micro-services/back-end tools, an asset;
  • Knowledge of Web technologies, an asset;
  • Bilingualism French-English.

Interpersonal Qualities:

  • Curiosity, desire to learn and thrive in a team environment;
  • Self-driven and resourceful;
  • Diligence;
  • Positive attitude and good communication skills;
  • Service and solution-oriented.

Motivations & Interests:

  • Passion and ambition for Video game are essential!

Apply here
  Associate Localization Specialist | Gearbox Software
Location: Frisco (Texas), USA
Contract: Full Time
Level: Junior
Sector: Localization

The Gearbox localization team is looking for an Associate Localization Specialist to provide development support for internal teams as well as external partners in the UK, Asia, and Las Vegas. We’re looking for someone with a strong attention to detail as well as consistency in execution.

Responsibilities:

  • Hand-on coordination of localized assets and the implementation of those assets into a game engine
  • Transcription of recorded audio for a range of purposes
  • Fixing localization bugs
  • Aiding external translators, especially through investigation of context for localized strings
  • Other localization-related tasks as needed / directed

Required Skills and Experience:

  • Strong communication skills, written and verbal
  • Excellent attention to detail and ability to track many moving parts
  • Awareness of other cultures and familiarity with how culture and region can affect the translation process
  • Good problem solving skills
  • Comfortable familiarity with Sublime, Eclipse, or similar developmental tools and text editors
  • Experience with issue tracking software, ideally JIRA and other Atlassian products

Desired Skills and Experience:

  • Understanding of non-English languages or language mechanics
  • Strong skills with English language and grammar
  • Familiarity with RegEx and/orBatch
  • Familiarity with comparison tools, such as BeyondCompare
  • Familiarity with other dev tools, such as Perforce, Microsoft Office, Unreal Engine
  • Knowledge of ISO culture codes
  • Knowledge of base-level idiosyncrasies of Latin, Cyrillic, and ideographic languages

Apply here
  Junior 3D Artist | Mass Virtual
Location: Orlando (Florida), USA
Contract: Full Time
Level: Junior
Sector: Model Art

Full Job Description

Responsibilities:

  • Work with Art Director and other artists to ensure consistency between vision and implementation of environment and hard surface assets
  • Provide and accept direction
  • Understand and follow style guides to guarantee the consistency of assets
  • Complete all tasks in a timely manner and to a consistent high quality standard
  • Self-motivation, good communication skills, and a great team-player attitude

Required Qualifications:

  • Experience in game development
  • Strong knowledge of 3dsMax or Maya
  • Strong knowledge of Photoshop and Substance Painter using the PBR workflow
  • Strong passion for making the highest quality assets
  • Expert understanding of current game environment development processes, limitations and dependencies
  • Established interpersonal and organizational skills
  • Ability to deliver and receive constructive feedback
  • Must be eligible to obtain a Security Clearance (U.S. Citizenship Required)

Preferred:

  • Experience with Unity and Unreal Engine
  • Experience developing a VR environment
  • Industrial design background

A portfolio or reel that demonstrates the experience above as well as the following:

  • Strong artistic background
  • Heavy focus on photo-realistic art, high poly modeling and industrial design
  • Clear understanding of the normal map creation process and PBR
  • Clear understanding of efficient UV layout for low poly objects
  • Keen eye for detail and realism
  • Strong texturing skills

Job Type: Full Time Salaried

Job Location: On Site – Orlando, Florida. No relocation allowances are offered for this position.

Mass Virtual is an Equal Opportunity employer. All qualified applicants will receive consideration for employment without regard to sex, gender identity, sexual orientation, race, color, religious creed, national origin, physical or mental disability, protected veteran status, or any other characteristic protected by law.

Mass Virtual values the service veterans and their family members have given to our country and supports the hiring of veterans, returning service members and military spouses.


Apply here
  HR Operations Assistant | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is growing its HR team and is on the lookout for a passionate HR Assistant focused on bringing energy and a strong work ethic to compliment the rest of the team and support the studio. We are looking for someone who is keen to enhance their skills and experience within a diverse and varied HR role.

This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh.

WHAT WE DO

  • The HR Team is responsible for empowering our employees to reach their greatest potential and create the ground-breaking games we’re known for.
  • We partner with senior leadership to drive proactive strategies of engagement, wellbeing, operations, and learning & development.
  • We collaborate with our global HR Partners to develop new initiatives and programs to bring out the best in our teams.
  • We ensure a safe, supportive, and inclusive working environment through guidance, compliance, and leading by example.

RESPONSIBILITIES

  • Manage the HR inbox and act as a point of contact on day-to-day operational HR issues.
  • Maintain and accurately process documentation relating to HR activities on Rockstar’s HRIS.
  • Support the communication and administration of all employee benefits.
  • Provide payroll administration support.
  • Draft documentation supporting employment matters including (but not limited to) promotions, job changes, references, benefits and pay.
  • Manage competing priorities effectively.
  • Apply knowledge and experience to help identify ways to improve HR processes and procedures.

QUALIFICATIONS

  • HND/HNC/Degree educated with an HR related discipline (or similar).
  • At least one year of experience working within an HR Assistant role.
  • Good understanding of current employment legislation.

SKILLS

  • Strong ability to organize and prioritize workload.
  • Close attention to detail.
  • Strong interpersonal and communication skills (verbal and written).
  • Experience working with HR information systems.
  • Effective time management with ability to shift priorities when needed.
  • Ability to build and maintain relationships.
  • Ability to handle confidential and proprietary information.
  • Proficient with Microsoft Office (Outlook, Word and Excel).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Previous HR experience within the Creative Industries – video games, film, television, music – would be beneficial.
  • Working towards CIPD accreditation.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Front-End Java Software Developer | PerBlue
Location: Madison (Wisconsin), USA
Contract: Full Time
Level: Junior
Sector: Web Development

PerBlue is looking for a passionate Front-End Java Software Developer to join our team of experienced game developers. We’re a growing independent studio whose free-to-play midcore mobile games have been played by millions of people around the world, including our recently launched Disney Heroes: Battle Mode game.

Our team brings experience from major studios across the videogame industry. Headquartered in Madison, Wisconsin, we also work remotely around the United States and Canada for an unmatched quality of life and work.

You’ll work side-by-side with our cross-functional team of game developers to create amazing experiences for Disney fans around the world! You’ll deliver the client interface for new game features while polishing and refining existing interfaces. You'll take wireframes and mockups from our designers and turn them into production-ready live, interactive screens in our Java tech stack.

Get an inside look at what it's like to be a Developer with PerBlue here.

Principal responsibilities

You’ll work with our front-end rendering engines, implementing the user interfaces for our hit game Disney Heroes: Battle Mode. Pushing the constraints of mobile technologies, your code will deliver top-notch graphics at optimal performance and create a pixel-perfect user experience.

Your experience

  • Bachelor's degree or higher in Computer Science, Software Engineering, or related technical field
  • Strong C# or Java background with code samples
  • Demonstrated passion for and understanding of video game systems and mechanics

Your personal attributes

  • Loves high-quality art and design
  • Passion for all things programming with amazing technical skills
  • Desire and willingness to learn new technology and tools
  • Effective communicator and collaborator in both creative and development setting
  • Thrives in a fast-paced, results-focused environment
  • Enjoys the Disney universe of characters and stories and can jump into related discussions
  • Actively participate in PerBlue’s efforts to be a welcoming, inclusive and diverse workplace.

Additional desired experience to highlight in your application

  • Familiar with LibGDX, and/or Spine animation framework
  • Mobile development experience (Android, iOS/Objective-C)
  • Experience as a front-end Java or C# developer for a personal, college, or professional video game project
  • Motion graphics, animation, or graphic design experience

Benefits and Perks

We offer 6+ weeks of paid vacation and health, dental, and vision insurance as well as a well-matched 401k. We also support our remote team with a catered lunch delivery, snack box delivery, and a variety of other perks. You'll be part of an energetic, diverse, and collaborative environment with flexible hours. We are headquartered in the vibrant neighborhood around beautiful downtown Madison.

We’ve been named to several “Best Place to Work” awards by a variety of publications.


Apply here
  HR Assistant | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is growing its HR team and is on the lookout for a passionate HR Assistant focused on bringing energy and a strong work ethic to compliment the rest of the team and support the studio. We are looking for someone who is keen to enhance their skills and experience within a diverse and varied HR role.

This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh

WHAT WE DO

  • The HR Team is responsible for empowering our employees to reach their greatest potential and create the ground-breaking games we’re known for.
  • We partner with senior leadership to drive proactive strategies of engagement, wellbeing, operations, and learning & development.
  • We collaborate with our global HR Partners to develop new initiatives and programs to bring out the best in our teams.
  • We ensure a safe, supportive, and inclusive working environment through guidance, compliance, and leading by example.

RESPONSIBILITIES

  • Support the HR Team in ensuring all people related policies and best practices are communicated and adhered to.
  • Manage competing priorities effectively.
  • Prepare reports as required.
  • Draft letters to employees on employment matters.
  • Manage the HR inbox.
  • Maintain and accurately process documentation and employee information on our HR Information System.
  • Ensure the confidentiality of all HR and employee documentation.
  • Provide administrative support to the HR team.
  • Apply knowledge and experience to help identify ways to improve HR processes and procedures.

QUALIFICATIONS

  • HND/HNC/Degree educated with an HR related discipline (or similar).
  • At least one years of experience working within an HR Assistant role.
  • Good understanding of current employment legislation.

SKILLS

  • Strong ability to organize and prioritize workload.
  • Close attention to detail.
  • Strong interpersonal and communication skills (verbal and written).
  • Effective time management with ability to shift priorities when needed.
  • Ability to build and maintain relationships.
  • Experience working with HR information systems.
  • Ability to handle confidential and proprietary information.
  • Proficient with Microsoft Office (Outlook, Word and Excel).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Previous HR experience within the Creative Industries – video games, film, television, music – would be beneficial.
  • Working towards CIPD accreditation.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Talent Acquisition Coordinator | Rockstar Games
Location: Oakville (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Toronto is growing its Talent Acquisition team and seeking a self-driven Talent Acquisition Coordinator focused on delivering a first-class candidate experience and overseeing the logistical aspects of our interview process, acting as a liaison between candidates and recruiters. The coordinator will work closely with the Talent Acquisition team and hiring managers to support each search as well as making recommendations for process improvement.

What We Do

  • The Rockstar Games Talent Acquisition team identify and hire the best suited profiles across a variety of disciplines, experience, and locations.
  • We support hiring managers globally within all Rockstar studios.
  • We build relationships with universities and take part in events to maintain a strong network of junior and qualified candidates.
  • We collect, analyze, and summarize data and trends in order to prepare recruiting and hiring reports.

Responsibilities

  • Review and shortlist applications.
  • Coordinate all interview logistics and communicate them to candidates and interview teams.
  • Partner with talent team and hiring managers to create and schedule flexible interviews.
  • Work with complex and shifting calendars across multiple time zones and facilitate any schedule changes.
  • Ensure an excellent candidate experience through prompt follow-up and high quality communication to make sure the interview day flows smoothly.
  • Manage multiple tasks and action items (documentation, follow-up, and logistical preparation).
  • Assist with setting up audio / visual equipment for virtual meetings.
  • Read professional publications, maintain social networks, and participate in professional organizations in order to keep on top of job and industry knowledge.
  • Support the talent team in ad-hoc tasks and projects.
  • Maintain accurate and up to date data in our applicant tracking system.

Qualifications

  • A degree level education or experience in HR/recruitment coordination.
  • Passion for gaming, technology, and the Rockstar Games brand.

Skills

  • Experience with heavy scheduling, a close attention to detail.
  • Strong networking, interpersonal, and communication skills.
  • Self-driven with strong organizational skills.
  • Effective time management with ability to shift priorities when necessary.
  • Ability to troubleshoot issues and problem solve on the fly.
  • Attention to detail and sense of urgency.
  • Ability to build and maintain relationships.
  • Ability to handle confidential and proprietary information.
  • Proficient with social media platforms, Outlook, MS Word, and Excel.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • 1+ years of sourcing experience, in the games industry or other high-tech marketplace.
  • Prior experience of working with an ATS beneficial.

How To Apply

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  User Research Lab Coordinator | Ubisoft
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Junior
Sector: UI/UX Design

Job Description

Ubisoft Montreal is looking for you, User Research Lab Coordinators.

At Ubisoft Montreal, a preeminent developer of videogames located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.

When you join Ubi Montreal, you enter a community of extraordinary, passionate professionals connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.

More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles—Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and … well we can’t disclose all our secrets just yet …—and work with some of the most talented people in the industry.

On being a User Research Lab Coordinator at Ubi Montreal

When you’re a User Research Lab Coordinator at Ubi Montreal, you have has the responsibility to manage and coordinate the multiple activities of the User Research Lab, more specifically regarding the planning, coordination, communications and logistics surrounding these activities. The person will also be in charge of communications with our external and internal participants.

The daily life of a User Research Lab Coordinator at Ubi Montreal

  • Manage participants from our weekly studies;
  • Contribute to the creation and implementation of the advertising strategy relating to the increase of our participant database;
  • Contribute to the creation and implementation of the promotion strategy of our social media, measure their efficiency and generate daily content;
  • In collaboration with the management and communications teams, coordinate with the various stakeholders the implementation and execution of a communication strategy that aims at increasing the visibility of the department both internally and externally;
  • Ensure follow-up of our participant’s requests/questions coming from our email address and our social networks;
  • Manage the planning and logistics surrounding the Lab’s various activities;
  • Organize and document team meetings and other department meetings.

Qualifications

What it takes to make it

  • DEC in business, marketing, communications or any other related field or equivalent academic training.
  • Bachelor’s degree in business, marketing, communication or any other related field or equivalent academic training is an asset.
  • 1-3 years of experience in a coordination position or any other equivalent experience;
  • Experience in communications (asset);
  • Experience in the video game industry (asset).
  • Excellent skills in coordination and project management;
  • Excellent skills in creating both written and oral communications (French & English);
  • Ability to work under pressure;
  • Ability to work on multiple projects simultaneously;
  • Collaborative personality that is customer and service focused.
  • Autonomy, initiative and perspicacity.
  • Basic knowledge of the video game industry;
  • Excellent MS Office suite skills (mainly PowerPoint, Excel and Word);
  • Familiar with social media platforms (Facebook, Twitter, Instagram, etc.).

Additional Information

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.


Apply here
  Software Engineer | Battlefy
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Software Engineering

Description

Software Engineers are an essential part of Battlefy's Product Team. Working closely with designers and product managers, we implement and maintain the user experience and underlying production systems. We make the most of modern tools like React, Storybook, ES6, and even our next-generation apps are built with React Native.

In Vancouver, the Engineering team is building world-class software to ensure our global customers, players, and esports organizers have a great competitive experience on Battlefy.

We value passion and drive but we also believe that diversity is the key to success for every high growth technology startup. We welcome people from all walks of life.

Requirements

You Are

  • A passionate, entrepreneurial-spirited technologist that owns delivery from concept through to completion
  • A relentless advocate for engineering excellence, dedicated to coaching and mentoring others
  • A product thinker, who balances user pains and business needs while being pragmatic in making data-informed decisions
  • An expert at communicating, knowing exactly how to collaborate with sales, marketing, user experience, product managers and other engineers
  • Great with time management, delivering quality experiences before deadlines
  • Constantly curious, always looking to learn and increase your knowledge
  • Passionate about the spirit of competition (gaming, traditional sports)

You Will

  • Engineer reliable and maintainable software to meet the application and infrastructure needs of our esports competitions
  • Ensure user data is handled and stored securely across all systems
  • Wear many hats working across Engineering, DevOps and Quality Assurance
  • Set professional goals and do everything in your power to surpass them
  • Embody our core values by being people-first, exhibiting your determination to win, and continuously improving.

Your Experience

  • One or more years of work experience building and maintaining software for brands and B2B customers
  • You have built and/or maintained ambitious React applications
  • You have worked in a fast growth environment with teamwork being the foundation of achieving objectives
  • You know what technical debt is -- you're pragmatic and know when to make trade-offs between architectural purity and reality
  • You either know or are able to demonstrate that you can master the following:
  • JavaScript (ES6) and Node.js
  • React or similar modern frontend libraries/frameworks
  • MongoDB, Postgresql, Redis
  • Amazon Web Services

Bonus Points if you…

  • Have worked in startup environments
  • Have experience in organizing or competing in esports tournaments
  • Write blog posts
  • Do tech talks at local events
  • Ran your own venture (even if it failed)

Benefits

What you’ll get

  • Stock
  • Competitive salaries
  • Paid time off
  • Company hardware (MacBook Pro)
  • Company sponsored team-building events
  • Much more...

Apply here
  Influencer Reporter | Dexerto
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Editorial & Writing

Dexerto is looking for an influencer reporter to write about all the latest trending news and gossip about YouTubers, Twitch streamers, and TikTok stars.

To be considered for this role it is essential that you know about and understand online culture as you will be creating compelling stories about everyone from Charli D’Amelio to Pewdiepie, and xQc.

This means you need to know all the big personalities we currently cover, and also be able to recommend other stars of online entertainment that we should be following.

We welcome individuality, but you need to be able to write according to Dexerto’s style guide and be willing to accept feedback. Whilst you will be working remotely, you will be part of a team of writers based all around the world, so communication skills, the ability to accept feedback and share ideas is important.

You will also have to use your writing skills to craft and share engaging posts on Twitter and Facebook. So, some social media experience is desirable, as is SEO knowledge and basic Photoshop skills.

Requirements

  • Understanding and knowledge of the online entertainment industry, its current trends and personalities
  • A snappy and compelling writing style
  • Able to write to short deadlines under pressure
  • Have a keen attention to detail – can spot grammatical errors and fact check.
  • Creative ability – able think of feature ideas and suggest news stories that will resonate with our audience
  • Adaptable – is able to write about a variety of topics.
  • Personable with good communication skills
  • Able to act independently on writing tasks
  • Is confident with social media
  • SEO knowledge desirable but not essential
  • Able to work full-time hours (40) without other education or job commitments
  • Be committed to good time management
  • Own computing equipment that can run Photoshop and be able to use it competently
  • Experience with content management systems is desirable

APPLICATION INSTRUCTIONS – PLEASE READ AND DO THIS

Submit your resume with a detailed cover letter explaining how your skills and experience relate to the role. We would like to see links to your previous work if possible, as well as a 350 word news article (linked via Google Docs or similar) on a big current news story in the online entertainment world. The story must appeal to Dexerto’s readers and be written in the style of our content. We would also like one feature idea that you think would resonate with our audience. You must do these tasks or you will not be considered for the role.


Apply here
  Community & Social Media Manager | Create Venture Studio
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Community Management

About Create & Our Gaming NewCo

Create is a venture studio that is based in New York, led by Mark Gerson, and backed by 20 of NYC’s most successful founders. Create rigorously ideates, tests, refines, and launches new businesses. We have identified an opportunity to build a new social platform for the gaming community, and are planning to launch the business in the next few months.

About The Role

To successfully launch this business, we need to simultaneously build (a) an amazing product and (b) a highly engaged community to launch that product into. We are seeking somebody that can take ownership over the community growth & engagement. Notably, we expect this person to manage our brand on social media, run giveaways and competitions, guide the conversation on our Discord server, host community events, etc. At the end of the day, we are looking for somebody that is active in the gaming community and can implement creative growth tactics to acquire and engage our future users.

Responsibilities Include:

  • Posting, commenting, following, etc. on Twitter
  • Posting, commenting, following, etc. on Instagram
  • Sending monthly updates via email
  • Planning, organizing, and running competitions & giveaways through Gleam
  • Guiding the conversation on our Discord server
  • Hosting community events (watch parties, tournaments, etc.)
  • Managing the rewards program

About You

  • Have experience managing and growing social media accounts
  • Have experience managing and growing Discord communities
  • Passionate about gaming and highly active in the gaming community
  • Comfortable working remotely
  • Comfortable working independently

Additional Details

  • 10-20 hours per week
  • Start Date: ASAP
  • End Date: TBD

Apply here
  Software Developer C++ (m/w/d) | Out of the Park Developments
Location: Remote (Europe)
Contract: Full Time
Level: Junior
Sector: Software Engineering

Out of the Park Developments, founded in 1999, is THE premiere US-sports simulation & management game development company worldwide. Our games set the standard in terms of realism, features, customizability, replay value and fun. Our games Out of the Park Baseball and Franchise Hockey Manager have received rave reviews and are generally regarded as the best games in their genre.
In 2020, Out of the Park Developments was acquired by the major South Korean mobile games developer Com2us. In order to strengthen our team even further, we are looking for an independent and enthusiastic individual to join our team.

The IT Developer/Systems Engineer (m/f/d) role is a developer and administrator position within the Out of the Park Developments business unit. This critical, long-term engagement position will be responsible for the success of the OOTP Developments game infrastructure in all aspects, including performance and stability. The role is a remote position and available immediately.

  • Develop, improve, and maintain build tools and scripts for OOTP products on Windows, Android, and Apple macOS
  • Develop, improve, and maintain online tools hosted on Linux servers (mainly database front ends and reports)
  • Localization: Develop, improve, and maintain tools to exchange translated text between databases and translators

YOUR PROFILE

  • You are located in CET time zone
  • A genuine industry interest and understanding
  • A proven strong development background in a number of key technologies including C++, PHP, MySQL, Javascript, HTML, JSON
  • Highly organized, problem-solving personality
  • Self-starter, able to identify obstacles and work through solution
  • Adept at building relationships throughout the organization
  • Strong written and verbal language skills in both English and German
  • Ability to thrive in a fast-paced environment

WHY US

  • A 100% remote position
  • You’ll benefit from flat hierarchies and a lot of room to realize your own ideas in your area of responsibility and beyond
  • An international working environment with offices around the globe
  • Flexible working hours

ABOUT US

Out of The Park Developments is a sister company of GAMEVIL COM2US Europe

GAMEVIL COM2US Europe GmbH provides localization, marketing, community management, customer support and game operations services for a wide selection of mobile games, published by our parent companies GAMEVIL and COM2US. We service all of Europe, Russia and the Middle East from our office in Berlin, Germany. Our group’s headquarters is located in Seoul, South Korea, with further international offices in the USA, Japan, China and Southeast Asia.

As a major mobile gaming publisher, our portfolio is diverse: Summoners War is a top-grossing mobile RPG, consistently ranking in the top-5 grossing charts in France and Germany. We also work with major international licenses and IP: Major League Baseball and NBA are our partners, we have some of the best golf and fishing games in the market and are working together with developer Slightly Mad Studios on the mobile version of PROJECT CARS. We have also partnered with Activision for Skylanders: Ring of Heroes.


Apply here
  Digital Operations Coordinator (Japanese Bilingual) | Nintendo
Location: Redmond (Washington), USA
Contract: Contract
Level: Junior
Sector: Project Management

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.5 billion video games and more than 710 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas.

This is a CONTRACT position

Description Of Duties

  • Registers, tests, and releases weekly software launches and updates
  • Works with project team to update and optimize the content management systems
  • Works with partner teams to ensure timely release of new titles and update
  • Tests and verifies new tool integrations and updates
  • Report and track operation tool bugs
  • Converts videos and reviews quality
  • Proofreads copy, confirms specifications and registers digital content
  • Identifies and resolves digital distribution issues
  • Supports continuous process improvement activities to optimize systems and increase productivity
  • Supports initiatives such as Nintendo News, download codes, and price promotions

Summary Or Requirements

  • One to three years of related experience
  • Strong communication and presentation skills
  • Strong problem-solving skills
  • Ability to work in a fast-paced, highly confidential environment with fluctuating priorities and deadlines
  • Experience with execution of complex programs and projects
  • Support projects and tasks in a variety of cross-functional areas
  • Experience with workflow process improvement (identification and solutions)
  • Acute attention to detail
  • Excellent PC Skills
  • Experience with project management tools a plus (Jira, Redmine)
  • Video Games industry experience a plus
  • E-commerce experience a plus
  • Japanese language fluency a plus
  • Undergraduate degree in a related field, or equivalent experience
  • Japanese-Language Proficiency Test (JLPT) L1 certification or equivalent proficiency

Apply here
  QA Analyst | Jam City
Location: Toronto (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Quality Assurance

As a leading mobile games developer, Jam City is looking to “level up” our talent for our Bingo team in Toronto. We’re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS

  • Unlimited Vacation*
  • Employer Paid Benefits*
  • Parental leave and Kin care*
  • RRSP Matching*
  • In office lunch and snacks
  • Company Events such as movie night, trivia, game shows & more…
  • Fitness Allowance, Training Allowance, Phone Allowance & More!*

*Only applies to full-time positions.

ABOUT THE ROLE

Jam City Toronto is looking for a QA Analyst to become a driving force on our game team. This role will work closely with Developers, Game Designers and Community to create amazing, fun, social mobile game experiences.

RESPONSIBILITIES

  • Creating detailed bug reports in our issue tracking database, while communicating status changes to the team.
  • Following priorities from the QA lead and product leads, ensuring deadlines are met.
  • Verifying issue resolutions across all supported platforms and stabilizing release candidates.
  • Working alongside a highly collaborative development team, supporting them with detailed investigations of issues.
  • Seeing features progress from design to creation in a vibrant working environment.

QUALIFICATIONS

  • Experience testing mobile games and working alongside a development team.
  • Experience with JIRA, or any other issue tracking product.
  • Extensive knowledge of QA pipeline and methodologies.
  • Comfort driving solutions, speaking up and pushing goals.
  • Effective communicator, with a positive attitude.
  • Ability to perform tasks independently and with a team.
  • Heavily detail-oriented, with an inquisitive nature.
  • Strong desire to make positive changes for a product many players feel strongly about.

NICE TO HAVE

  • Experience working with iOS, Android, and Facebook platforms.
  • Passion for gaming, up-to-date on current trends relative to social/mobile gaming.
  • Coding experience would be beneficial.

OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION

We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.

Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.

ABOUT JAM CITY

Jam City is an award-winning mobile entertainment studio providing unique and deeply engaging games that appeal to a broad, global audience.

Led by CEO Chris DeWolfe, former MySpace co-founder and CEO, and COO Josh Yguado, former 20th Century Fox executive, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. Jam City’s global franchise Cookie Jam has generated more than half a billion dollars, and Panda Pop has more than 120 million downloads to date.

The company also is the go-to studio for Hollywood, having developed immersive, narrative-rich mobile games around iconic entertainment brands. The company’s popular RPG game Harry Potter: Hogwarts Mystery was the #1 game in more than 40 countries at its launch in April 2018.

Jam City has nine studios located in Los Angeles (HQ), Berlin, Buenos Aires, Bogotá, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto.


Apply here
  Facilities Coordinator | Discord
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Administrative

We are looking for a Facilities Coordinator to help us maintain a secure and well-functioning work environment.

Facilities Coordinators oversee all activities inside a building, making sure that health and safety standards are met, arranging for repairs when needed, and train to run facilities software systems. They report to the facilities supervisor.

You'll help our employees, customers and guests get the most out of our facilities.

What you'll be doing

  • Promptly respond to verbal requests and Zendesk tickets for maintenance and repair for all assigned facilities to maintain their appearance, function, and reliability. Responses must incorporate positive customer service.
  • Conduct regular furniture maintenance and resets to maintain the appearance, function, and reliability of indoor and outdoor working and lounging spaces. This will include coordinating the storage and replacement of seasonal furniture.
  • Check rooms and common areas to identify needs for repairs or renovations.
  • Maintain cumulative records of all work completed.
  • Coordinate and follow-up on janitorial, HVAC, electrical, plumbing, lighting, flooring, signs, pest control, landscaping, and painting work to ensure vendors are achieving our standards and expectations.
  • Coordinate work with Real Estate Property Management when the landlord is responsible for maintenance.
  • Train on running and maintaining software systems for lighting, HVAC, smart blinds, and security across several suites within a building.
  • Cross train on workplace software systems for access cards and other systems when necessary.
  • Work with Discord Security through an active role in Discord's Safety Squad.
  • Follow CDC guidelines to ensure compliance with current health and safety regulations.

What you should have

  • 1+ years of work experience as a Facilities Coordinator or similar role
  • Sound judgement and the ability to think quickly
  • Excellent customer service
  • The ability to occasionally lift 50 lbs or less

Bonus Points

  • Knowledge of facilities management
  • Familiarity with office equipment and security systems
  • Understanding of safety regulations in offices

Benefits and Perks

  • Medical insurance including Health, Dental, Vision
  • 18 paid holidays + 4 weeks of PTO
  • Unlimited sick days
  • Parental Leave and fertility benefits
  • Supported-employee clubs and Employee Resource Groups
  • Commuter Contributions of $270 a month (pretax)
  • Daily lunches and unlimited snacks
  • Monthly gym and fitness stipend

About Us

Gamers, nerds, moms, dads, engineers, designers, marketers, support. We created Discord to help people come together around games. It's been amazing to watch it grow into what it is today - a place where millions of diverse communities exist and people connect with old friends and new. Diversity and inclusiveness are a critical part of how we get to what's next. We believe that with diversity comes a better product, better decisions, and a better work environment. As we continue to grow, our values keep us dedicated to building a company that is representative of the world we live and play in.

Discord is an equal opportunity employer committed to promoting an inclusive work environment free of discrimination and harassment. We value diversity, inclusion, and aim to provide a sense of belonging for everyone.


Apply here
  Software Development Intern | Demonware
Location: Vancouver (British Columbia), Canada
Contract: Internship
Level: Entry
Sector: Software Engineering

The Company

Demonware provides online software and services for gaming. We design, develop, and host services for some of the world’s biggest video game franchises, including Call of Duty and Crash Bandicoot.

We are a technology-driven company with a commitment to openness. This means collaborating to solve problems, the freedom to talk to anyone, and the best idea wins. We take the work seriously; ourselves, not so much.

Demonware has offices in Dublin, Ireland; Vancouver, Canada; and Shanghai, China, and is a wholly-owned subsidiary of Activision Blizzard, Inc.

Big company challenges, small company culture

Demonware hosts millions of concurrently connected users. Technologies we use but not limited to are Python, Linux, MySQL, C++, and Erlang. We solve tough problems on a day to day basis, and interns have a big impact on what we do. We’ve had interns commit code and have it running in production within the first three days of joining.

We also like to have fun while we’re working hard. We dress casually, we have flexible hours, and we have kickass coffee.

“We get to work with large distributed systems, debug them, and have to visualize them in our heads – things you wouldn’t have exposure to or get to touch in any other workplace. The work is challenging, and you get to work alongside highly experienced people.”

- Tyler Dixon, intern, 16 months

The Role

  • Helping game studios integrate multiplayer features into the next ‘Call of Duty’
  • Developing plugins and extending our automation framework
  • Developing core features for our allocation and provisioning systems
  • Evolving, scaling, productizing and supporting our Kubernetes platform
  • Designing and implementing tools and automations running on distributed systems
  • Deploying and maintaining multiple Kubernetes clusters across multiple DCs with hundreds of nodes
  • Performing root cause analyses and proposing and/or implementing appropriate engineering solutions to prevent or mitigate recurring incidents.
  • Participating in design and code reviews.
  • Creating tools to automate all the things!

We’re open to work terms of 4, 8, 12, or 16 months. Generally, the longer term (8 Month+) is preferred as you get more in-depth experience.

Requirements

  • Excellent programming skills
  • A good grasp of fundamental algorithms and data structures
  • Familiarity with Linux
  • Familiarity with source control (git preferred)
  • Excellent debugging and analytical skills
  • Can identify complex problems and find simple solutions
  • Can clearly communicate technical concepts in plain English

Nice-to-haves

  • Understanding of SQL based databases (MySQL preferred)
  • Knowledge of networking technologies, e.g. TCP, UDP
  • Experience with multi platform software development
  • Experience with security and scalability
  • Experience developing REST web services
  • Experience with Kubernetes and golang

We’re looking for the same qualities as Joel Spolsky: “smart, and gets things done”. For that reason, we welcome your application even if your work experience is limited and you haven’t yet built up a mile-long resume.

Please list any additional experience you have with Linux at home, any programming-related hobbies and resulting projects, any interesting school assignments you worked on, any open source involvement and a link to your code repository and/or blog.

Perks

  • Complimentary breakfast, lunch, and drinks from a fully stocked kitchen
  • City-center office location
  • Relocation assistance
  • Vacation allowance
  • Competitive pay
  • Free games
  • Intern Team Events

Apply here
  Build and Release Specialist | Ubisoft
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: DevOps

Company Description

Ubisoft is composed of over 18,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Home to the North American Ubisoft headquarters since 1996, Ubisoft San Francisco opened its development studio in 2009 and since developed Rocksmith® and Rocksmith 2014, to teach millions of people how to play guitar and bass. With a song library of over 1,500 songs and 9 years of support the Rocksmith franchise helped millions of players around the world on their musical journey. In 2017, the studio released the critically acclaimed South Park™: The Fractured But Whole™, in collaboration with Trey Parker, Matt Stone, and South Park Digital Studios. The studio is currently working on two unannounced projects.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Take entertainment to the next level. Join us and create the unknow

Job Description

Ubisoft Entertainment, a global leader in the video games and entertainment software industry, is currently seeking a full-time Build and Release Specialist. We are looking for a highly talented, motivated, and experienced person for a new multiplatform project based in our San Francisco studio.

You will work on cutting-edge engine technology, building and supporting development infrastructure to create exciting online game experiences and features. You will be a part of a collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.

WHAT YOU'LL DO

  • Monitor, configure, and administer the build system
  • Monitor, configure, and administer the deployment system
  • Support build system users
  • In collaboration with Technical Directort, identify and pursue improvements to the build system
  • Contribute to resource usage forecasts required to ensure the proper functioning of the build system (db, build machine, Perforce storage space, NAS)
  • Document and update the version creation, management, and deployment processes
  • Carry out all other related tasks

Qualifications

WHAT YOU'LL BRING

  • Minimum one year of experience in a similar position
  • Participation in a complete game production (familiarity with the production cycle) an asset
  • Knowledge of SysAdmin or Devops considered an asset
  • At least 1 year experience with C#
  • Attention to detail and conscientiousness
  • DevOps mindset
  • Basic knowledge of Python, Javascript (Angular), Webservices RESTful APIs
  • Knowledge of a build system an asset and source control system (e.g. Perforce, Git, Subversion)

Additional Information

WHAT YOU'LL GET

  • Medical, dental, and vision coverage
  • Employer HSA contribution (with enrollment in a HSA eligible medical plan)
  • 401k match
  • Paid vacation, holiday and sick time
  • Fitness, physical, and eSports challenge reimbursements
  • Rocket Lawyer online legal service membership
  • Paid parental leave
  • Paid time off to volunteer
  • Pawternity – paid time off to bond with a newly adopted pet
  • Sabbatical leave available after 5 years of employment
  • Generous discount on new Ubisoft games

All your information will be kept confidential according to EEO guidelines.


Apply here
  Physics Programmer | Ubisoft
Location: Winnipeg (Manitoba), Canada
Contract: Full Time
Level: Junior
Sector: Game Development

Company Description

Job Description

As a Physics Programmer at Ubi MTL, you help deliver even more immersive gameplay experiences by adding realism to our worlds.

From character movements to destructible and dynamic environments, you mimic real-life outcomes as closely as possible, so that what goes on in-game occurs the way it’s expected to. You have flexibility in your work, the freedom to introduce new features, the opportunity to see them through to completion, and truly open up a world of possibilities for players to interact with.

What you’ll do

  • Partner with your team lead to discuss project needs and ideas + assess technical feasibility.
  • Work closely with AI, gameplay, and engine teams to transform a vision into accurate and authentic simulation experiences.
  • Explore opportunities to push the capabilities of our physics engine to its fullest potential.
  • Develop new and maintain existing physics features; writing, reviewing, and rewriting high-performance code.
  • Collaborate with technical directors to discuss memory budgets and system limitations.
  • Support artists and programmers in resolving complex problems, debugging, optimizing CPU and memory usage, etc.
  • Be the owner of the physics library, keeping it up to date and organized.
  • Document and share your physics programming knowledge + recommend our best practices.

Qualifications

What you bring

  • An undergraduate degree in Physics, Mathematics, Computer Science, Computer Engineering, or equivalent
  • At least 1-3 years of programming experience (physics, gameplay, AI, or engine an asset) or related experience *
  • Proficiency in C/C++ & advanced mathematical and analytical capabilities
  • Resourcefulness (you may not always have the answers, but you know where to find them)
  • A collaborative and innovative spirit
  • Experience with physics middleware (Havok and PhysX an asset)
  • Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
  • An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them

What to send our way

  • Your CV, highlighting your education, experience, and skills

About us

At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.

When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.

More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.


Apply here
  QA Analyst | Daybreak Games
Location: San Diego (California), USA
Contract: Temp
Level: Junior
Sector: Quality Assurance

Job Description

LET'S MAKE GAMES BETTER TOGETHER.

Here at Daybreak, we make games that bring people together. We have built and introduced some of the most popular and beloved gaming franchises to millions of players worldwide, including H1Z1®, DC Universe™ Online, PlanetSide®, and EverQuest®.

We take gaming seriously and our passion for play is what makes us one with our players. From group raiding quests in Norrath to partaking in massive battles on the war-torn surface of Auraxis, we are devoted to delivering the ultimate multi-player online gaming experience to our communities.

Let's make games better together. Are you up for the challenge? Here's some specifics on what we're looking for...

A team-oriented Quality Assurance Analyst who is responsible for testing multiple aspects of our video game titles on various platforms ranging from PC, PlayStation 4 and the Xbox One. You will be tasked with entering bugs into the issue tracking system as well as working with developers on a daily basis.

Teamwork and a professional attitude are key in this role. Communication skills, both written and verbal must be professional and accurate especially since you will also be interfacing with development and QA teams located out of state. Strong interpersonal skills are very important as well as you will be working with the Quality Assurance and development leads.

The ideal candidate will have previous professional quality assurance experience, available to work a minimum of 40 hours a week Monday Friday with the potential of overtime during the nights, weekends and holidays.

YOUR CONTRIBUTION:

  • Develop test suites by evaluating feature specifications
  • Attend spec reviews, daily scrum stand-ups, planning meetings, etc.
  • Provide test guidance to remote testers
  • Execute test suites (authored by you or others)
  • Task offsite, outsourced testers with executing test suites
  • Report, review and document bug reports
  • Verify bug fixes
  • Critically evaluate test scope and coverage, plan and execute ad hoc testing, boundary/edge case testing, exploratory testing as needed
  • Document QA processes on Confluence wiki
  • Surface blocking issues and risks; Make recommendations for resolving blocking issues or mitigating risks
  • Proactively drive testing to completion
  • Assure patches/updates, new builds and shipped products are functional and meet quality standards
  • Follow Daybreak Games Tester procedures outlined by the QA Leads and Management
  • Be consistently proactive with QA process improvements
  • Continually develop and acquire game knowledge to become proficient with Daybreak Games' portfolio of games

YOUR EXPERIENCE:

  • Knowledge of Microsoft Windows and Microsoft Office products (Outlook, Word, and Excel)
  • Experience with consoles (e.g., PlayStation, Xbox platforms)
  • Education High School Graduate or equivalent
  • Ability to follow verbal and written instructions
  • Strong analytical and organizational skills
  • Available to work any shift
  • Working background in Quality Assurance or 1+ years in the gaming industry
  • Working knowledge of the software development process
  • Knowledge of Daybreak Game Company games preferred
  • Knowledge of Video Games on PC and Consoles preferred
  • (All Requirements are necessary to qualify for the position unless noted)

Daybreak Games is an Equal Opportunity Employer, committed to Diversity in the Workplace.

*Employment Agencies: Please do not contact this job post with unsolicited services or offers*


Apply here
  Development Tester | Ubisoft
Location: Winnipeg (Manitoba), Canada
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Job Description

Who we are

Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators—at all Ubisoft Canadian studios—to build even better, more immersive worlds across our major brands such as Far Cry, Assassin’s Creed and Watch Dogs. Our vanguard studio is on the hunt for passionate and experienced innovators to lead our inspired team in the creation of leading-edge technology in one of Canada’s fastest growing cities for game and tech development. Join the family!

Who you are

You are the ultimate tester. The Mew-Tester – a towering pillar of testing might! You have the versatility to learn any game style, any testing workflow, and are always ready for what comes next. You know that being a Dev Tester isn’t sitting around playing games all day. You have the keen analytic skills to identify specific regressions in a build, to work hand-in-hand with the dev team, and to isolate the very changelist that made characters render with their heads inside out. You are the anointed protector of the build. You believe in our studio’s core values and want to be part of a collaborative team.

What you’ll do

  • Develop and complete test plans based on game features and design documents as drawn up by the development team, to pinpoint the bugs and methodically verify all of the aspects of the game pertaining to his/her work cell;
  • Carry out regular and specific checks of the tasks assigned to his/her production cell;
  • Use the development team’s tools to identify bugs, as features are implemented in the game;
  • Isolate and reproduce the bugs to assess gravity and probability based on Ubisoft’s standards, and suggest solutions;
  • Detail the bugs using the Jira database, and follow-up with other members of the development teams to facilitate their resolution;
  • Identify the risks related to the quality of the game, during game content meetings, to discuss the advancement of the project, and explain the progress to the creative team;
  • Follow up on functionality bugs detected by external teams;
  • Follow up on correction of functionality bugs in real time with the development team;
  • Communicate information on the bugs that are detected and on other assigned tasks to all those involved (immediate supervisor, development team members and functionality testers);
  • Log images and/or videos;
  • Follow all security rules regarding the manipulation of the versions;
  • Maintain the best practices in testing with co-development teams;
  • Carry out all other related tasks.

What you bring

  • Industry-related specialized diploma, game tester training or equivalent.
  • One (1) year of experience in quality control in the video game industry an asset. Other relevant experience in the industry, or in a related field an asset.
  • Rigour and structure;
  • Autonomy and resourcefulness;
  • Ability to manage priorities;
  • Ability to work despite interruptions and changes;
  • Good interpersonal and communication skills;
  • Good judgment;
  • Bilingualism (French – English);
  • Knowledge of bug documentation (Jira or other);
  • Understanding of the pipeline and production tools.

What to send our way

  • Your CV, highlighting your education, experience, and skills.

A real live person will review your application, in this case Carolina.

About Ubisoft

At Ubisoft Winnipeg, we are creative to our core. We believe it is not work experience, education or training alone that qualify you to work on our team. A deep passion to build and create, a personal arsenal of innovative solutions to problems developed from an inner calling – we place considerable worth in your personal accomplishments because we recognize that the value they bring to our creative, innovative culture is immeasurable.

We believe our diversity is our strength. We recognize and celebrate a variety of perspectives, opinions, opportunities, and voices. We embrace our differences and draw from them to build our collaborative family culture. We believe we are stronger together.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.


Apply here
  Software Engineer | Bonfire Studios
Location: Orange County (California), USA
Contract: Full Time
Level: Junior
Sector: Game Development

Are you a Software Engineer who dreams of being a founding part of a close knit team focused on multiplayer game development? Do you bring your dreams to life through code? At Bonfire Studios, we know that building great games requires great engineering. We are looking to expand our team with an innovative problem solver and strong communicator who is able to anticipate the needs of the team, facilitate fast iteration, and deliver rock solid stability with high scalability.

About the role...

  • We are a highly collaborative, cross discipline team where every developer’s voice shapes the company, the game, and the tasks we work on each day. Each engineer has areas of responsibility but we avoid technical silos -- we all support and pitch in across the codebase, and the whole is greater than the sum of our parts.
  • You’ll wear many hats, have ample opportunity to utilize your prior game development experience, and also be supported in experimenting with new areas of interest to you.
  • You will use your keen eye for good game design, high quality bar, and data-oriented design approach to stand up end-to-end gameplay features, translating creative visions into technical realities that allow content creators to iterate with minimal engineering intervention.
  • You’ll be contributing to our flagship title utilizing Unity’s new DOTS tech stack in C#. Your additional experience in other platforms, programming languages, and scripting technologies will be appreciated and put to good use.
  • Your main focus will be on gameplay and server features. However, your ultimate impact on the studio will be unbound; we lean on each other's passions and embrace one another's unique perspectives on game development to help us all grow as a team together. You will have many opportunities to contribute to areas of the game and the company outside your core focus (e.g. AI, networking, animation, physics, team building, leadership, etc.).

You’re interested in this opportunity because you...

  • Believe, as we do, that great games are the product of great teams that put their people first.
  • Thrive on collaboration and are excited about jumping into a non-hierarchical, peer-supported, and self-directed environment.
  • Want to have a large impact in your own AAA studio, rolling up your sleeves and diving into all aspects of company and product development.

We’re excited about you because you...

  • Communicate well with developers of all disciplines.
  • Are open, humble, eager, and excited about learning and contributing in multiple areas of the studio. Your curiosity propels you to jump in and dive deep on new problems.

You’ll love working at Bonfire because we…

  • Are a small, tight-knit group of game developers who are as passionate about our team as we are our game. (Learn more about our team here!)
  • Practice candor and feedback, leveling ourselves and each other up in the process.
  • Play games and have fun together, kindling our own love for games and learning about each other.

You can learn more about Bonfire's studio culture, team, benefits, and perks on our website. Any information you submit is used for recruiting purposes only, and is never shared. You can learn more in our privacy policy.


Apply here
  Game Advisor (Sales Associate) | GameStop
Location: Layton (Utah), USA
Contract: Full Time
Level: Entry
Sector: Customer Service

Game Advisor (Sales Associate) – provide outstanding customer service experience using elements of GameStop's buy, sell, trade, and reservation business model, The Circle of Life. Working under direct supervision, this position ensures customers are greeted on the sales floor, informed of trade, reservation and loyalty program benefits and thanked. Game Advisors also share product knowledge with customers, ensures products are easy to see and buy, processes customer transactions, and provides a clean, organized store environment in which to shop. The principal business outcome for this role is higher levels of overall store performance and customer satisfaction.

Job Requirements

Qualified Game Advisor (Sales Associate) candidates will possess the following:

  • High School diploma.
  • Must be at least 18 years old.
  • Retail experience preferred.
  • Video game knowledge preferred.

Apply here
  Public Relations & Marketing Executive (Emerging Markets) | Ubisoft
Location: Guildford, UK
Contract: Full Time
Level: Junior
Sector: Public Relations

Job Description

Overview: To support the Export Communications and Marketing team in delivering first class marketing planning and activations. Assisting in the day-to-day planning for a broad range of titles in order to maximise sales and profitability through consumer engagement, acquisition and retention.

Ubisoft is looking for an Export Public Relations (PR) and Marketing Executive to join its dynamic Export Marketing team, reporting to the Head of Communications and supporting the Marketing team across a broad portfolio of titles for the Export region.

This region includes Greece, Serbia, Croatia, Cyprus, India, South Africa, Israel, Romania, Turkey, Estonia, Latvia, Lithuania, Bulgaria, Slovenia and others. The Export team itself is based in the UK.

The role of the Export PR and Marketing Executive will focus on the planning and implementation of PR, Marketing, Community & Digital function within the Export department.

Candidates should have at least 12 months experience working in PR, communications or social media implementation role. Previous internship experience considered.

Candidates must have excellent organizational skills, a proactive/can-do attitude and a keen interest in gaming, technology, social media trends, community management and the entertainment industry.

The successful candidate will be someone that would enjoy learning and growing within the role, gaining experience across a broad spectrum of PR activities (e.g media relations, events, community management and coverage tracking) brand marketing (e.g. paid media, campaign evaluation and reporting), digital marketing (e.g. managing social media channels, content creation, buzz tracking, activity optimisation and reporting) events and community Initiatives (support events both digital and physical, Esports amplification and identify, build communities through activities and insight).

Based in our office in Guildford, Surrey, the role offers strong opportunities to gain experience within an exciting and dynamic international environment as part of a friendly multidisciplied team.

CORE RESPONSIBILITIES

PR Campaign Management and Tracking: Assist the Head of Communications in the development and delivery of PR activities, including coverage logging, media and content creator (“influencer”) relations, asset management, campaign tracking, and internal communications and working with our gaming communities.

Coordination and Localisation of Marketing Assets: Assisting with the production, localisation and review of all marketing assets.

Social Media Management: Assist the Digital Manager with the Ubisoft & brand social media strategy. Helping to identify new trends across all platforms and adapt to fit with Ubisoft portfolio. Selecting UGC for use on owned channels and brand amplification.

Events & Community Support: Support the Events Manager in planning and delivering impactful, effective events alongside esports activity, including media, retail and consumer expositions.

Reporting: Support the PR, Brand and Digital Marketing Managers in providing regular reporting on key marketing milestones.

General Marketing Team Support: Provide broad administrative support across the Marketing team as required.

Qualifications

  • Educated to degree level.
  • Willingness and interest to progress in PR & Marketing communications.
  • PC literate – Microsoft Word, Excel and PowerPoint.
  • Excellent organisational skills and attention to detail.
  • Ability to multitask across disciplines.
  • Strong interpersonal skills.
  • Effective communicator.
  • Keen interest in videogames and the broader entertainment industry.
  • An interest in international markets and cultures

Additional Information

Please ensure you include a covering letter with your application. Thank you.


Apply here
  Producer / Editor (Preditor) | Nerd Street Gamers
Location: Philadelphia (Pennsylvania), USA
Contract: Full Time
Level: Junior
Sector: Video Editing

Nerd Street Gamers provides an opportunity for gamers to gain knowledge in competitive esports competitions, and they also are home to a community of like-minded amateur competitors. Our product offering includes facilities, event management, and broadcast production with an underlying software framework that ties it all together. In short, we’re helping to build the infrastructure of esports. And we’re looking for talented, high-energy team members who can collaborate in a professional-minded, high-paced environment.

The ideal candidate in this role will be able to comprehend the esports landscape, have a passion for creative storytelling, and will be a self-motivated Producer / Editor (Preditor) who can take a project from start to finish.

WHAT WE ARE LOOKING FOR

  • Writing, Producing, Filming, Editing
    • This includes but is not limited to
      • Daily NSG Video Content Demands
    • Marketing Videos for Localhost, Nerd Street Gamers, and partners
    • Social Media videos
    • Esport Tournament Ads and Recaps
    • Interviews both in-person and remote
    • Documentaries
    • Motion Graphic oriented videos
  • Filming, recording, and editing NSGTV Content on a daily basis to support our shows
    • This includes but is not limited to:
    • First Impression Videos
    • Let’s Plays
    • Unboxings
    • Top 5/10 plays from tournaments
    • Tournament Highlight Videos
    • Interviews
    • Marketing Videos
    • Social Media Clips
    • And more

All qualified candidates will receive consideration for employment without regard to race, color, religion, sex, gender identity, sexual orientation, national origin, disability or protected veteran status. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.

Requirements

  • 1-3 years filming knowledge (DSLR, Cine, or other cameras)
  • 1-3 years of editing knowledge (Adobe products- Premiere and After Effects)
  • Knowledge as a producer - directing a shoot from start to finish
  • Working knowledge of video games and esports
  • Ability to travel when needed for shoots/live events/features
  • Works well under tight deadlines and quick turnarounds
  • Ability to work remotely without constant supervision
  • Flexible hours including weekends and holidays will occasionally be needed

WHAT WE LIKE TO SEE

  • Photoshop, Illustrator, and animation knowledge
  • Comprehension of audio, mics, and sound design
  • Lighting knowledge - in-studio and remote setups
  • Knowledge of broadcasting/recording software (OBS, NVidia Shadowplay)
  • Passion and skills for storytelling and story-boarding
  • Strong sense of file organization
  • Knowledge with stabilizers
  • Ability to work with talent
  • Scriptwriting knowledge
  • Knowledge with switcher/tricaster

Benefits

  • Health Care (medical, vision, dental)
  • Short and Long Term Disability
  • Life Insurance
  • Generous PTO and Holiday Availability
  • Parental Leave
  • Equity Eligibility
  • Flexible Work Schedule & Remote Opportunities

Apply here
  Recruiting Coordinator | Niantic
Location: San Francisco (California), USA
Contract: Temp
Level: Junior
Sector: Human Resources & Recruiting

We’re seeking a talented recruiting coordinator to help us grow Niantic. You’ll be an integral part of our recruiting team and will be helping to manage many important aspects of our recruiting process, including coordinating interviews and improving candidate experience. This will be a nine-month temporary contract position employed through PROUnlimited with a potential for full-time conversion. PROUnlimited will provide benefits according to their eligibility rules. This role is not eligible for immigration sponsorship.

Responsibilities

  • Schedule candidate interviews. You will often work directly with candidates and recruiters to facilitate the interview process.
  • Book rooms, coordinate travel, and plan candidate lunches / social gatherings.
  • Track all incoming candidates in our ATS. You will occasionally manage, review, and continually monitor our interview pipeline and schedule any necessary hiring committee debriefs.
  • Help our team deliver an outstanding candidate experience through greeting candidates and ensuring that we respond to them in a timely and courteous manner.
  • Provide support for the recruiting team to hire top talent, executing recruiting projects such as offer letter audits.

Qualifications

  • BA/BS degree or equivalent practical experience.
  • 1-2 years of recruiting coordination experience.
  • Experience with Google Apps and various Applicant Tracking Systems.
  • Exceptional verbal and written communication skills.
  • Proven organizational skills with attention to detail.
  • Strong work ethic and sense of personal accountability.
  • Creativity, flexibility, and the innate ability to problem-solve complex problems and navigate complicated situations with ease.

Plus If...

  • You have experience with Greenhouse.

Join the Niantic team!

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current titles include pioneering global-control game Ingress, record-breaking AR game Pokémon GO, and recently released third title, Harry Potter: Wizards Unite.

Niantic is an Equal Opportunity employer. We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Bellevue, Los Angeles, London, Tokyo, Hamburg, and Zurich.


Apply here
  Head League of Legends Coach | Alvernia University
Location: Remote (USA)
Contract: Part Time
Level: Junior
Sector: Coaching

Head League of Legends Coach

Alvernia University (Reading, Pennsylvania) is accepting applications for the position of Head League of Legends Coach. This position is part-time with the option for remote work.

The Head League of Legends Coach will work with the Director of Esports to build a comprehensive and competitive League of Legends program.

Compensation

$3,000 annual

Responsibilities

  • Assist in creating the vision and roadmap for a competitive League of Legends program.
  • Assist in the planning, organization, and implementation of games and practices (varsity, academy, and club/intramural).
  • Assist in the scouting and recruiting of student-athletes.
  • Assist in adhering to the regulations of the leagues and tournaments the team will be competing in or associated with.

Qualifications

  • Prior experience competing or coaching League of Legends at the Master, Grandmaster, or Challenger level.
  • Prior experience competing or coaching in collegiate League of Legends.
  • Prior experience coaching players of a variety of skill levels.
  • Prior experience recruiting players for competitive teams.
  • Bachelor’s degree or equivalent coaching experience.

The successful candidate will display a record of accomplishment “in game” as well as “out of game” having served as a mentor and coach to successful student-athletes. The ideal candidate will demonstrate and be able to communicate a commitment to the mission and core values and goals of Alvernia University. Strong organizational, supervisory, and team-building capabilities are required.

Alvernia University is committed to equal opportunity and invites all qualified candidates to apply, without regard to race, color, religion, gender, national origin, sexual orientation, disability, age, or any factor unrelated to the requirements of the position.


Apply here
  Head Rocket League Coach | Alvernia University
Location: Remote (USA)
Contract: Part Time
Level: Junior
Sector: Coaching

Head Rocket League Coach

Alvernia University (Reading, Pennsylvania) is accepting applications for the position of Head Rocket League Coach. This position is part-time with the option for remote work.

The Head Rocket League Coach will work with the Director of Esports to build a comprehensive and competitive Rocket League program.

Compensation

$3,000 annual

Responsibilities

  • Assist in creating the vision and roadmap for a competitive Rocket League program.
  • Assist in the planning, organization, and implementation of games and practices (varsity, academy, and club/intramural).
  • Assist in the scouting and recruiting of student-athletes.
  • Assist in adhering to the regulations of the leagues and tournaments the team will be competing in or associated with.

Qualifications

  • Prior experience competing or coaching Rocket League at the Grand Champ or Super Sonic Legend level.
  • Prior experience competing or coaching in collegiate Rocket League.
  • Prior experience coaching players of a variety of skill levels.
  • Prior experience recruiting players for competitive teams.
  • Bachelor’s degree or equivalent coaching experience.

The successful candidate will display a record of accomplishment “in game” as well as “out of game” having served as a mentor and coach to successful student-athletes. The ideal candidate will demonstrate and be able to communicate a commitment to the mission and core values and goals of Alvernia University. Strong organizational, supervisory, and team-building capabilities are required.

Alvernia University is committed to equal opportunity and invites all qualified candidates to apply, without regard to race, color, religion, gender, national origin, sexual orientation, disability, age, or any factor unrelated to the requirements of the position.


Apply here
  Social Media Manager (Part-Time) | Metaview
Location: Remote (USA)
Contract: Part Time
Level: Junior
Sector: Social Media

Social Media Manager (Part-Time)

About Metaview

Metaview is an LA based team building the next-gen, gaming-centric video content platform founded by former Twitch and Xbox leaders. Our founders have extensive experience with esports, content creators and influencer relations, video game development and publishing, and live-streamer technology and tools. Our team has worked on virtually every large scale, content creator product at Twitch as well as major premium gaming content events and esports league (e.g. Overwatch League, League Championship Series, Twitchcon). The company is funded and backed by an exclusive group of strategics which include former leadership ranks of multiple content / streaming video services, AAA game publishers, and influencer / esports groups.

Our vision is to connect creators, fans and communities together through gaming’s best moments. For viewers and fans, we promise to deliver curated, quality content every day — waste no time playing search roulette on social and video platforms. For creators, we’re building a platform to spotlight their moments and to connect them more deeply with their fans.

Metaview is a platform that showcases fresh, curated clips from prominent creators — a home where fans can stay on top of the latest meta, and never miss out on a shared moment again. Our team of community and content experts bring you the best of gaming daily through Metaview Playlists for League of Legends, VALORANT, Fortnite, Call of Duty, the Fighting Game Community (FGC), Smash Bros and big releases such as Among Us and more. This is only the beginning, so stay tuned this year for what’s to come!

About the Position

Metaview is seeking a Part-Time Social Media Manager who’s creative, detail-oriented, highly organized and deeply experienced with social media platforms, gaming content and managing communities. This individual will be responsible for building a robust social media presence for Metaview via its content, content partnerships and brand strategy. You will be our expert in content curation, community management and communications, S-rank copywriting and interacting, and overall management of all our social media channels.

If you follow gaming content on Twitch, YouTube, Twitter, Instagram and/or Reddit, have an eye for writing copy and generating the best memes-- then we’d love to meet you! As key support to our Content Team, you’ll be instrumental in helping build a new platform that will share with the world a volume of entertaining gaming moments.

Location

San Francisco or Los Angeles preferred; remote is OK depending on fit and experience.

Responsibilities

  • Help design and implement overall social media strategy and roadmap with Content and Management team to align with overall content strategy and company goals
  • Manage day-to-day official Metaview social media channels; also includes creating content calendar / schedule and oversee posting across all Metaview social channels
  • Curate and spotlight Metaview, partner and community-created content on multiple channels; curation done in collaboration with Content / Video team
  • Help produce and source creative, engaging and timely content including text (social copy, blogs etc), art assets (screens, banner images, etc), video (sourcing) and more
  • Build Metaview brand voice across Metaview social media channels and communities
  • Manage content and conversations on social media channels
  • Track and report on social analytics, including followers, plays / views, engagement etc.
  • Key contributor to managing master content calendars and publishing across platforms

Qualifications & Requirements

  • 1-2+ years of social media experience with a company or brand
  • High proficiency / active user across the following platforms: Instagram, Twitter, TikTok, Twitch, YouTube, Reddit, Discord and Facebook
  • Experience with social media / content management system tools and data / KPI reporting
  • Deep understanding of gaming, esports and/or content creator trends, culture, moments, events, and personalities (e.g. League of Legends, Fortnite, FGC, VALORANT, Smash, etc)
  • Highly organized, diligent and professional when it comes to project schedules and daily deadlines
  • High degree of accountability, adaptability and multi-tasking working in a startup environment
  • Disclaimer: Weekends, evening work and/or travel (for gaming events and content) will be required from time-to-time, but we’re an experienced bunch when it comes to travel and events, and we balance workload appropriately depending on the week’s happenings!
  • Fluent in Adobe Creative Suite (Premiere and Photoshop primarily)
  • Bonus Points: Creating social advertising via Facebook/Instagram/Google Ads, Stellar Meme Game

Required Application Materials

  • Resume
  • Link to social accounts and/or communities managed
  • Cover Letter which should include:

(i) What strengths do you bring for this role and why do you want it?

(ii) What social media account and/or community were you most proud of building / managing? Why do you think it was successful?

(iii) What is your favorite content to watch and on what platforms video / social are you watching?


Apply here
  Freelancer Game Coach | Gamerabble
Location: Tampa (Florida), USA
Contract: Freelance
Level: Junior
Sector: Coaching

Gamerabble is a 360 degree esports and video game training platform encompassing all facets of training including analytics, skill building, and mental training. Our current website is a freelancer based marketplace offering coaching in not only gaming skills, but anything related to gaming including performance coaching and video game photography. We currently have not only esports coaches, but video photography coaches, performance coaches, shoutcasters, and mental health coaches. Think Fiverr for Video Games.

We are a very young startup and are slowly building out our platform and while bringing on coaches before turning on the marketing machine to bring in customers. Early adopters will help shape the direction of the site and business while benefiting from our marketing system and being the first to know when our version 1.0 expansion opportunities arise.

All freelancer positions are virtual and run on your own time.

We're looking for freelancers who want to get paid a few bucks to help people learn to do the things that they do best.


Apply here
  Junior Marketing Manager | OS Studios
Location: Remote (Anywhere)
Contract: Contract
Level: Junior
Sector: Marketing

An opportunity for an experienced gaming/esports Marketing Assistant to be part of a young and hungry gaming content agency to devise and implement the esports and gaming content and social strategies across IPs and regions.

The esports Marketing Assistant will report to the Head of Creative Strategy and Marketing to assist in esports and gaming marketing activity with the purpose of reaching target markets in North and South American Markets.

The individual will assist in the creation and implementation of strategy for client projects within the context of events and broadcasts in esports and gaming. The Marketing Assistant will be responsible for tracking all KPIs on a project basis and will be required to coordinate calendars and reports.

They will also join in the Gaming and esports working group for the wider OS team as necessary to support one-off projects based on client or strategy needs. The Marketing Assistant will work closely with our communications, content, and social media teams to coordinate project needs and making sure all internal and external deadlines are met.

We value experience over formal qualifications and you must be fluent in written and spoken English.

Contract initially, with room to move to FTE.

Responsibilities

Support the creative and marketing teams with planning, implementing, and monitoring marketing campaigns

  • Provide administrative and project support for a variety of marketing programs
  • Assist with the production of marketing materials and collateral
  • Help organize and coordinate marketing events such as watch parties,
  • Evaluate data and create reports on key metrics in order to monitor campaign efficiency and analyze trends
  • Write and edit content for different platforms such as social media, website, and press releases

Qualifications

  • 1-2+ years of experience in marketing, communications, or social media strategy
  • Strong written and verbal communication skills
  • Attention to detail
  • Superior organizational and time management skills
  • Knowledge of esports across multiple IPs, plus if you have previous industry experience
  • Experience with cloud services, Google Suite, and other tools
  • Plus if you know Spanish or Portuguese

Apply here
  Marketing Coordinator | GameChanger Charity
Location: Remote (USA)
Contract: Part Time
Level: Junior
Sector: Marketing

Follow-ups will be sent the week of 6/14.

About GameChanger Charity

GameChanger Charity is a 501 (c)(3) nonprofit organization that built a patented, cloud-based platform to improve the lives of isolated, hospitalized children. The platform, also called GameChanger, offers live streaming, games, creative and educational content that helps distract children during times of pain and confinement. Founded in 2007, GameChanger works with world-leading gaming and tech companies and has donated more than $26 million in gaming equipment, technology and support to hospitals, patients, and families with the goal to improve outcomes for sick children.

Description

We're looking for a Marketing Specialist who is embedded in the gaming and livestreaming world. We hope to find someone who is aligned with our values and mission of helping sick kids in isolation. We've got lots of great stories to tell and we need your help!

As the Marketing Specialist, you will assist our team by providing support on marketing campaigns and events, help manage communications with our partners and community, and fill in gaps in our marketing team as needed.

Location

Remote - Anywhere in the US, however, the team is located in Pacific Time.

Estimated Weekly Hours

10 to 15 hours a week

Key Responsibilities

  • Assist with creating, scheduling, and publishing engaging content for all social media channels
  • Collaborate with internal teams and stakeholders to create content to drive more interactions, followers, engagements, and opportunities to our campaigns and websites.
  • Manage social media and communication channels (Twitter, Facebook, Instagram, LinkedIn, Newsletter)
  • Help develop new ways to interact and engage with communities, donors, and viewers
  • Assisting with writing/editing various copy for Marketing initiatives (ie: ad copy, blog posts, etc)
  • Provide marketing insight and perspective that is unique, endemic, and/or niche to gaming and live-streaming content and communities on various projects

Skills and Qualifications

  • 1-2 years of experience managing social media channels
  • Passion to help others and spread goodwill
  • Love of gaming
  • Knowledgeable about livestream events in the gaming world
  • Strategic and Excellent communicator
  • Strong communication and writing skills
  • Understanding of the live stream and/or live stream fundraising industry and platforms including Twitch, YouTube, Facebook, and TikTok.
  • Proficiency in basic business programs including Microsoft Office (Word, Excel, PowerPoint), Google Drive, Monday, or other program management/CRM tools
  • Proficient in using social media tools and platforms such as Twitter, Facebook, Instagram, LinkedIn, MailChimp, etc
  • Comfortable in a 100% remote setting and equipped to do video-calling (computer and microphone)

Bonus

  • Minimum of 1 year of experience in non-profit, fundraising, and/or live-streaming sector
  • Bachelor’s degree and/or equivalent experience in a marketing position

Apply here
  Junior Production Designer | Rockstar Games
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Graphic Design

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Games is on the lookout for a talented Junior Production Designer to provide support to the International Art Team. The role would suit a well-rounded design graduate with excellent organization, communication and prioritization skills. This is a full-time permanent position based out of Rockstar’s unique marketing and publishing studio in the heart of London.

What We Do

  • As part of the wider Art Team, we are responsible for production and localisation of all International digital content and print assets, ensuring absolute consistency across all channels and languages.

Responsibilities

  • Using Adobe CC you will work with the in-house Art Team to create web and print assets based on approved style guides, and then implement them across multiple languages.
  • Creating localised digital assets for International marketing campaigns, owned channels and third-party placements including but not limited to; website assets, email, social media and digital advertising campaigns.
  • Creating/reworking print ready assets for game packaging, in-store marketing, magazine and catalogue advertising whilst adhering to various templates and requirements.

Qualifications

  • Recent graduate in a related field or 1 / 2 years equivalent industry experience.

Skills

  • Proficiency in Adobe Creative Suite.
  • Must have an excellent eye for design and typography.
  • Attentive to small details and meticulous in execution.
  • Good organizational and communication skills.
  • The ability to thrive under pressure is essential as you will be working on multiple projects across various media to tight deadlines.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Familiarity with/an interest in the latest digital technologies including HTML and CMS systems.

Additional Information

  • A creative portfolio or personal website is required as part of the application for this position.

How To Apply

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  UI Artist | Crystal Dynamics
Location: Redwood City (California), USA
Contract: Full Time
Level: Junior
Sector: UI/UX Design

Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.

Position Summary

The UI Artist is responsible for quality visual design that adheres to a cohesive style guide and maintains consistency within the visual direction determined by the UX /UI Direction and Art Director. This person will work within the UI Department creating UI assets for our AAA titles. They must maintain the studios standards of high visual fidelity, hyper-realistic aesthetics, and presenting game information in a clear and understandable manner.

Essential Duties & Responsibilities

  • Partner with the UX/UI Director and Art Directors to establish and execute the UI aesthetic
  • Create UI components (ex. menus, stats and inventory screens, in-game HUD elements, etc.)
  • Rapidly iterate and develop solutions to UX design direction while following creative and art direction
  • Create, edit, and optimize high quality UI assets and animations
  • Develop visual systems that achieve goals from both game design and UX perspectives
  • Collaborate and communicate with Art Directors, UI Director, UX Designer, UI Artist, game designers, producers & programmers in the creation and implementation of the game UI
  • Test functionality and bug fixing to ensure work is end user ready
  • Contribute to the design and streamlining of UI tools and processes

Competencies, Skills & Knowledge

  • Experience using variety of 3D or 2D software like Photoshop and Figma
  • Drawing (industrial design or illustrative background), painting and texturing experience a must
  • Great collaborative skills, rigorous analytical skills, and strong creative drive a must
  • Must have the ability to conceptualize, present and execute ideas
  • Strong understanding of game navigation and common UI patterns
  • Functional understanding of 3D modeling, texturing, and animation
  • Ability to work well within a team environment
  • Proven track record of strong organizational and communication skills (including interpersonal, writing, and editing) with the ability to multitask, prioritize efficiently and meet deadlines.
  • Top level illustration, design, and animation skills
  • The desire to work in a challenging, fast-paced environment.
  • Self-motivated individual

Position Requirements

  • 1-3 years experience as an Artist, with at least one game shipped
  • Experience working with animation or special effects on a game
  • Motion Design Experience
  • Basic 3D Software Experience
  • Ability to visualize game design when drawing is a plus.
  • Experience interfacing with Programmers regarding projects
  • BA from an illustration program

Crystal Dynamics is an EOE and M/F/D/V employer.


Apply here
  Funhaus Intern | Rooster Teeth
Location: Los Angeles (California), USA
Contract: Internship
Level: Entry
Sector: Graphic Design

Funhaus is looking for an Intern to join our team in Los Angeles, CA as a part of our Summer Intern Program.

You'll gain experience and exposure in the digital media, graphic design and post production worlds by working on various projects with the Funhaus team.

Must be proficient in these Creative Suite programs: Photoshop, Premiere Pro. Basic understanding of Illustrator and After Effects a plus.

Eligibility Requirements: You must be currently enrolled in an accredited educational institution.

Optional but a HUGE plus: provide links to any videos you have made on Vimeo/YouTube and/or links to your digital art portfolios. Please only submit content that you feel proud of.

*In this climate of constant change, candidates must be able to work and telecommunicate from home, as well as be able to work onsite if/when that becomes an option.*

About Rooster Teeth

Rooster Teeth is a fan-driven, community built entertainment company. From humble origins in a spare bedroom, Rooster Teeth created the web series Red vs. Blue, an innovative form of entertainment for a changing media landscape that sparked the growth of a passionate global fandom. From that foundation, Rooster Teeth pioneered a direct-to-consumer lifestyle brand for its growing online following with subscriptions, advertising, e-commerce, and live events. Rooster Teeth produces several original content series including RWBY, the most popular western-style anime series today, The Rooster Teeth Podcast, and daily video series featuring an in-house cast of influential talent. With broadcast and live-action production capabilities and a world class animation studio, Rooster Teeth engages industry-leading networks, streaming entertainment services and creative talent to develop projects that reach global audiences through its Studios division. Rooster Teeth cultivates the gaming lifestyle it helped define with partnerships through its industry-leading video-first podcast network, The Roost. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, 5 million unique weekly viewers across its RoosterTeeth hub and more than 4 million registered community members. The company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia company.


Apply here
  Data Services Intern | Activision
Location: Vancouver (British Columbia), Canada
Contract: Internship
Level: Entry
Sector: Data

The Company

Activision Blizzard is the world's largest interactive gaming company and sits at the vibrant intersection of media, technology, and entertainment. A beloved and successful entertainment company, we're composed of two main operating units: Blizzard Entertainment and Activision Publishing, and some of the most talented game development studios on the planet, such as Toys for Bob, Infinity Ward, Sledgehammer Games, and Treyarch.

The Data Services Group manages the data infrastructure supporting Activision Publishing’s blockbuster franchises and titles. We ingest billions of events per day, store them in our petabyte-scale Data Lake, and transform the data for consumption by groups throughout Activision.

Big company challenges, small company culture

We’re a technology-driven company who solves tough problems on a day to day basis, and interns have a big impact on what we do. We’ve had interns own and create key components of our production pipeline, and play a critical role in improving the delivery of data throughout the organization.

We also like to have fun while we’re working hard. We dress casually, we have flexible hours, and we have kickass coffee.

“We get to work with a lot of new technology on projects of massive scales. I started on smaller projects, then quickly moved to larger projects and responsibilities, and always felt a sense of ownership on the work I did. It’s a great team and you get to learn a lot here.”

- Yawar Mohammad Khan, Intern, 12 months

The Role

  • You will be writing data pipeline components in Java/Scala/Python.
  • Development of data integration processes using tools such as HDFS, Hive, Kafka, and distributed processing engines like YARN, Apache Spark, Hive & Presto queries.
  • Monitoring/tuning performance of the Data processing infrastructure
  • Creating tools to automate all the things!

We’re open to work terms of 6, 8, 12, or 16 months . Generally, the longer the term is preferred as you get more in-depth experience.

Requirements

  • Excellent programming skills, preferably in Java
  • Understanding of SQL−based and relational databases
  • A good grasp of fundamental algorithms and data structures
  • Excellent debugging and analytical skills
  • Passion for working with big data technologies
  • Interest in the data creation lifecycle, from 1's and 0's to driving business decisions
  • Can identify complex problems and find simple solutions
  • Can clearly communicate technical concepts in plain English

Nice-to-haves

  • Linux/Unix command line and scripting knowledge
  • Experience with distributed software development (scalability, efficiency)
  • Experience with AWS / GCP Cloud
  • Experience with monitoring/metrics (e.g. ELK stack, DataDog)

We’re looking for the same qualities as Joel Spolsky: “smart, and gets things done”. For that reason, we welcome your application even if your work experience is limited and you haven’t yet built up a mile-long resume.

Please list any additional experience you have with Linux at home, any programming-related hobbies and resulting projects, any interesting school assignments you worked on, any open source involvement and a link to your code repository and/or blog.

Perks

  • Complimentary breakfast, lunch, and drinks from a fully stocked kitchen
  • BBQs and Lunch & Learns
  • City-center office location
  • Relocation assistance (return flight and two weeks of accommodation)
  • Vacation allowance
  • Competitive pay
  • Free games

How to Apply

As part of the application process, you will need to complete an online coding challenge. Once you have completed the test, our hiring managers will review your results and your resume, cover letter, and transcripts.

Below you will find a link to the Codility site where the challenge is hosted. You will need a full 135 minutes of uninterrupted time to complete the challenge.

Once you click on the actual test link below you will see the welcome screen which contains an option to "Try demo" button. We recommend that you try the demo on the site before attempting the official test.

You will need to complete the actual test in order for us to review your application.

Activision: Data Services Internship Challenge 2021:

https://app.codility.com/public-link/Demonware-Data-Services-Internship-Challenge-2020/


Apply here
  Associate Animator | NetherRealm Studios
Location: Chicago (Illinois), USA
Contract: Full Time
Level: Junior
Sector: Animation

Company Overview

WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.

Business Unit Overview

NetherRealm: The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room! Monolith: For the past 20 years Monolith has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-Earth: Shadow of Mordor, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next game is going to be our best yet. That’s where you come in – for us to achieve that we need the best and brightest talent the industry has to offer. Come join us and help create our next AAA title! Turbine: Founded in 1994, Turbine, Inc., a Warner Bros. Interactive Entertainment development studio, is focused on creating free-to-play games for mobile platforms. The studio is utilizing its extensive expertise in creating persistent online worlds that foster powerful social gaming communities to develop its mobile titles, which include Batman™: Arkham Underworld and the upcoming Game of Thrones® mobile game. Avalanche: Avalanche Software was acquired by Warner Bros. Interactive Entertainment from Disney in 2016. The studio's first title under WBIE is a companion video game to the upcoming Cars 3, in partnership with Warner Bros., Disney, and Pixar. WB Games SF: Warner Bros. is a top video games publisher across multiple platforms. In mobile games, we have a growing portfolio of hits that includes DC Legends, Mortal Kombat X, and LEGO Star Wars: The Complete Saga, and we continue to expand by adding great people and leveraging the best portfolio of brands and intellectual property in the industry, such as DC Comics, Harry Potter, and LEGO. We are looking to add enthusiastic, talented and experienced professionals to our Mobile Publishing team. WB Games New York: WB Games New York works with some of the top talent in the game industry to build online competitive and social features for video games. Our highly experienced team of engineers utilize cutting-edge technology to build game services that are robust and scalable enough to support world-class developers such as NetherRealm Studios, Rocksteady, Monolith Productions, WB Montréal, and more!

Posting Job Description

Junior Artist/Animator

The Junior Artist is responsible for assisting the Cinematics Team Animators on tasks relating to the facial animation pipeline. They will be managing and testing facial animation in-game and learning to tweak in-house and outsourced animation using Maya to obtain a higher quality.

Responsibilities:

  • Validate facial animation works and looks correct in the game
  • Assemble delivered facial animation into game ready packages
  • Produce facial animation, or edit facial performance data
  • Tweak delivered facial animation to achieve higher shippable quality
  • Participate in team content reviews
  • Assist in Motion Capture shoots as needed
  • Troubleshooting and seeking solutions to issues
  • Input on the facial animation pipeline and it’s practices
  • Evaluating delivered content for technical issues and artistic quality
  • Manage daily time to achieve all required tasks

Qualifications:

  • Previous internship or related position a plus
  • Some amount of formal animation education such as BFA\BS from accredited art or design school or equivalent level of experience required. Applicants must have either graduated from or be enrolled in such a program.
  • Familiarity animating with at least one Industry Standard 3D package required (Maya, Motion Builder,etc.)
  • Familiarity in facial/body animation.
  • Familiarity with Photoshop, Premier, etc.
  • Ability to take direction well
  • Strong problem solving skills
  • Ability to learn new tools quickly
  • Highly organized. Ability to multitask and manage multiple tasks at once
  • Strong communication and interpersonal skills
  • Detail oriented and able to spot small mistakes quickly

Desired Skills and Pluses

  • Familiar with the Unreal 4 Engine
  • Experience with scripting

Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.


Apply here
  Multiplayer/Network Programmer | Sucker Punch Productions
Location: Bellevue (Washington), USA
Contract: Full Time
Level: Junior
Sector: Cloud & Network Engineering

Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA. Our talented multiplayer designers create awesome game team experiences, and you’ll be pivotal in bringing that creativity to life in a spectacular multiplayer game. We are looking for the whole package: someone with the necessary skills to investigate, define, implement and deploy networking features that support a smooth and engaging cooperative game play experience.

Whether you are working on cloud systems, peer-to-peer and peer-to-server communication, or going deep into the game play features that empower online game play experiences, this is more than just coding a feature in a single layer; it is about owning the vision from game play design goals, all the way to the nut and bolts of the engine and networking.
Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.

Responsibilities

  • Analyze and enhance existing features, and support the multiplayer designers using them
  • Design and develop new features for our networking and multiplayer game play systems
  • Collaborate with designers in order to create new user experiences and online game modes, writing bug-free and maintainable code
  • Work is done mostly in C++, but Python is also required in some of our workflows.
  • Follow best practices, development processes, and coding standards
  • Create and implement well-engineered, reliable, maintainable, and bug-free code
  • Ability to work under tight time constraints and deadlines
  • Able to own large engine features from start to finish
  • Must have a positive and supportive attitude and enjoy working with others

Qualifications

  • BS or higher in Computer Science or a related discipline
  • Must be legally able to work in the United States
  • Excellent communication across disciplines
  • Solid understanding of networking systems
  • Passionate about making great games

Bonus Factors

  • 1+ years of academic or personal experience in multiplayer game development
  • Experience developing systems for high-availability online services (servers)

Apply here
  Associate Game Data Analyst | Kabam
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Entry
Sector: Data Analysis & Science

You are a sharp, disciplined individual who has a passion for mobile games. Your experience helps to demonstrate your superior quantitative analytical skill and a scientific thought process. Your expertise paves the way for working with our game team to optimize every facet of player retention and monetization to ensure the continued success of our games. Large data sets are your playground and you can’t wait to join the fun!

Sound like a match? Kabam Vancouver is looking for an Associate Data Analyst to join us! We don’t just make games, we play and love them too.

You will contribute by:

  • Providing support to cross-functional teams across the organization to understand overall business goals, improve reporting, and assist with larger scale projects as needed
  • Finding answers to business questions via hands-on exploration of data sets using SQL, dashboards, statistical analysis, and data visualizations
  • Generating and maintaining a suite of dashboards and reports for teams throughout the organization
  • Creating and managing multiple A/B tests to gain valuable insights on KPIs including retention, acquisition, and monetization
  • Measuring the success of product features after release and optimize their performance through rapid, data-driven iteration
  • Aiding in task prioritization and general project management within the data team

Your background includes:

  • 0-2 years of industry data analysis experience, with solid knowledge of statistical methods
  • Bachelor’s Degree, preferably in a STEM discipline
  • Expert SQL skills and experience querying very large data sets
  • Proven ability to thrive using multiple mixed, varied, and inconsistent data sources
  • Fundamental knowledge of project management methodologies
  • Comfort presenting complicated material to diverse audiences

It would be nice to have:

  • Experience with Google BigQuery, Tableau, JIRA and/or other project management software
  • Experience working for a social or mobile game developer
  • Understanding of game design concepts and principles
  • MBA or Master’s Degree

Together, we can create and support some of the best games ever made.

About Kabam

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behaviour with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions, Transformers: Forged to Fight, Shop Titans and Mini Guns. These games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, San Francisco and Austin. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.


Apply here
  Technical Designer - UE4 | Ghostpunch Games
Location: Sunrise (Florida), USA
Contract: Full Time
Level: Junior
Sector: Game Design

RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.

Candidate Requirements:

  • 1-3 years of professional experience as a Technical Designer or a related role.
  • Significant professional Unreal Engine 4.
  • Very thorough knowledge of UE4 Blueprints.
  • Strong familiarity with code and scripting languages such as: C++, C#, Lua, or Javascript.
  • Good methodology and problem solving ability, with a focus on rapid iteration to achieve balance, pacing, and fun.
  • Deep understanding of game design for third person combat and sports, including design for competitive and cooperative multiplayer games.
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.

Candidate Pluses:

  • Working in native C++ code or at least debugging using Visual Studio.
  • Extensive use and knowledge of UE4 tools, such as Animation Blueprints, Behavior Tree, Sequencer, UMG, and/or level streaming.
  • Bachelor's degree or higher in Computer Science, Computer Engineering, Software Engineering, Math or a related field.
  • Experience working with current console platforms.
  • Experience working on networked UE4 games and working knowledge of UE4's replication system.
  • Unity experience.
  • Knowledge of Agile Methodology, JIRA, Perforce, etc.

Apply here
  UI Scripter | Amazon Game Studios
Location: Irvine (California), USA
Contract: Full Time
Level: Junior
Sector: UI/UX Design

Amazon Games is seeking an experienced UI Scripter to join our New World team in Sunny Irvine, CA. In New World, players will fight for survival as they explore and conquer the mysterious island of Aeternum. We need someone who has the technical ability and artistic eye to implement what we call the 'skinning pass' on new UI screens. You'll be responsible for taking a functional UI screen or module, and ensuring it matches the approved visual mock-up 100% perfectly. You'll also implement animations, ensure good compliance with scripting best practices and good usage of common components where applicable.

The right person for this role will also be scrappy and have good input on designs, informed by a love of games and good customer-obsessed instincts.

Amazon Games applies the principles of Amazonian culture to the world of game design. We have a diverse team of talented, creative people pairing their love of making games with the unique strengths that come with being part of Amazon. Across all of our teams and locations, we are united by a common purpose: to share great gaming experiences with customers around the world. We believe in a future where everyone is a gamer and everyone can create, compete, collaborate and connect through games, and we are looking for the right people to help us build that future. With the power of Twitch and AWS at your fingertips, you will have the chance to innovate in gameplay, creativity, marketing, and technology, while working alongside some of the smartest and most creative minds in the industry.

About Us

Inclusive Culture, Work/Life Balance, & Career Growth

Here at AWS, we embrace our differences and are committed to furthering our culture of inclusion. We offer ten employee-led affinity groups with 190 global chapters, innovative benefits, and annual and ongoing learning experiences (including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences). Our team also puts a high value on work-life balance and offers flexible working hours. We believe striking the right balance between your personal and professional life is critical to life-long happiness and fulfillment. Additionally, our team is dedicated to supporting you with mentorship and pathways for ongoing development. We have a broad mix of experience levels and tenures, and are building an environment that celebrates knowledge sharing and promotes career choice.

BASIC QUALIFICATIONS

  • 1+ years working on AAA video games or highly interactive apps or web products as a
  • A portfolio showing functional software that you have personally created, for games, web, or apps
  • 1+ years experience with one of the following: HTML, CSS, Javascript, Lua, Actionscript, C#

PREFERRED QUALIFICATIONS

  • Bachelor's Degree in Graphic Design, Interactive Design, or equivalent
  • Basic familiarity with Photoshop and After Effects, in order to extract assets from approved mock-ups
  • 2+ years experience using a scripting language to implement animations, art assets, and layout fine-tuning in live software
  • Deep love for MMORPGs and an understanding of what makes MMO UI design unique
  • Meets/exceeds Amazon’s leadership principles requirements for this role.
  • Meets/exceeds Amazon’s functional/technical depth and complexity for this role.

Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For individuals with disabilities who would like to request an accommodation, please visit https://www.amazon.jobs/en/disability/us.


Apply here
  Materials Artist | Splash Damage
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Model Art

About Splash Damage

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.
We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.
We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio.

The Role

Splash Damage is looking for a hardworking Material Artist to assist in helping us build stunning and inspiring environments for an upcoming title. Working within our multi-discipline art team, you will be creating high-quality tiling and procedural materials for floors, walls and assets for a photorealistic video game environment. This will be in line with the art direction and technical requirements of a AAA realtime games project and be used in tandem with the needs of the wider art team.    

Responsibilities

  • Work with the Art Leads and fellow artists to create the necessary PBR materials to craft a photorealistic AAA environment, creating both tiling materials for surfaces as well as materials for asset creation and visual consistency. These materials will be used on realtime scenes in a games engine as well as in numerous asset creation pipelines.
  • Collaborate with Art Leads and other departments such as Art Direction, Concept Art and Tech Art to ensure a consistent art style is maintained across the game’s materials while maintaining game play and performance requirements
  • Maintain quality, efficiency, and consistency across your work

Essential Skills and Experience

  • Strong skills in art software packages such as Maya, ZBrush, Substance Designer/Painter and Photoshop.
  • Good understanding of art fundamentals and design (including understanding of composition and colour)
  • Good communication skills and ability to receive and act upon feedback
  • Hardworking and have a strong passion to learn and improve as an artist 

Preferred Skills and Experience

  • Industry experience in a similar role
  • Unreal Engine 4 experience
  • Previous experience in other software packages such as Quixel Mixer and procedural tools such as Houdini
  • Experience in procedural workflows for asset creation

Portfolio Requirements

Impressive portfolio that shows examples of high-quality PBR photorealistic materials, such as hard surfaces, organic surfaces, modular trims and tiling materials.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.


Apply here
  Junior/Mid 3D Modeller for games | SMG Studio
Location: Sydney, Australia
Contract: Full Time
Level: Junior
Sector: Model Art

SMG Studio is looking for talented and experienced 3D modeller to join our Unity3D game development team in Sydney, Australia.

Our games: [Unannounced New IP], Moving Out, Fast and Furious Takedown, Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared.

Our Showreel or go behind the scenes of the studio.

You will have the opportunity to work on high-profile entertainment IP as well as our original IP.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • Create environments and characters suitable for use in Unity3D mobile games
  • Work on high-profile IP as well as original IP.
  • Manage yourself independently, working effectively and efficiently.
  • Maintain and strive for the highest production quality possible.
  • Work with Leads and Producers throughout projects, communicating regularly.

Requirements:

  • Good knowledge of a 3D program, 3DMax or Maya
  • Ability to create 3D models from concept art or reference imagery
  • A strong artistic ability and designers eye
  • A mind for minimising textures for use in game engines
  • Experience with UV Unwrapping
  • A love of Low poly modelling
  • Solid working knowledge of Photoshop
  • Familiarity with the Unity for bringing in 3D models
  • Ability to optimise 3D models and work to a poly budget
  • Game modelling experience

Nice to Have:

  • Experience with version control platforms ( GIT )
  • Car Game experience a huge plus

Non Technical Skills:

  • Great work ethics, and a problem solving can do attitude.
  • Exceptional English, written and verbal.
  • Confidence & capability to communicate ideas, solutions & issues in a fast paced team.
  • Diligent and respectful.
  • Good time estimation of effort.
  • No egos please.
  • A passion for constantly making things better and mastering your craft.

The Team:
We're a tight and experienced team from all around the world from Russian, Brazil, France, Italy, UK, Germany and even NZ!

Perks & Benefits:

  • Competitive Salary
  • 5 weeks annual leave after 2 years
  • Increased paid primary carer's leave from 12 weeks to 16 weeks
  • Superannuation is paid on any unpaid leave (up to 52 weeks)
  • Increased paid secondary carer's leave from 2 weeks to 4 weeks
  • Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
  • Flexibility to work from home on a regular basis
  • One day a year paid charity volunteer day (One Day for Change)
  • Employees can apply for seven short winter/summer days per year
  • Free counselling . Employee Assistance Program, 24 hours | 7 days.
  • Health insurance discounts from Medibank Private
  • Vehicle discounts. Discounts from BMW, Mini, Jaguar, Land Rover ​and Holden
  • Novated lease available for new cars
  • Qantas Club discounts

If you're looking for the next step in your career, care about your work, then let's talk.

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES


Apply here
  Technical Rigging Animator | Raven Software
Location: Middleton (Wisconsin), USA
Contract: Full Time
Level: Junior
Sector: Animation

Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty® franchise. We’re based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work.

We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect. After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players. As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly intelligent, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.

Raven Software is wholly owned by Activision. To learn more about our studio, please visit our website or social media.

Your Mission

As a Technical Rigging Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.

You must be able to thrive in a challenging environment, with an aptitude for critical thinking and analysis, and a deep passion for videogames. Experience in first-person shooter (FPS) games and knowledge of the Call of Duty games is a huge plus.

This is an excellent opportunity to work and be part of a highly talented team of proven developers who are passionate about making games.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Create and implementing efficient character/weapon/vehicle/prop rigs for the project
  • Work close with Animators, taking feedback on rigs and identifying areas to improve the creation of animation content.
  • Help develop and maintain character facial rigs to support the facial animation pipeline
  • Cooperating and working closely with the modeling and assets teams
  • Working with MEL/Python scripts to automate the character animation process

Player Profile

  • Computer Programming/Scripting experience (e.g. C#, C++, MEL, Python, Etc.)
  • Bachelor's degree (B.A.) or one to two years related experience and/or training
  • Experience developing rigs for Max, Maya, and/or MotionBuilder
  • Excellent understanding of skin weight painting and skin deformation
  • Can quickly learn and master new tools, processes and pipelines
  • Familiarity of Game Engine requirements and rig parameters for Game Engines
  • Communicate and collaborate effectively with other disciplines and departments
  • Contribute and be part of a highly creative team, receiving and responding to feedback
  • Familiarity of both key framed and motion capture pipelines
  • Knowledge of Houdini, including rigid bodies, soft bodies and clothing simulation is desirable
  • Absolute passion for playing and making the industry’s best videogames

Extra Points:

  • Strong reel demonstrating good range of rigs

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Raven Software is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.


Apply here
  Cinematic Gameplay Capture Artist | Rockstar Games
Location: New York City (New York), USA
Contract: Full Time
Level: Junior
Sector: Art & Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Games is seeking a Cinematic Gameplay Capture Artist to assist on a range of projects. This role is responsible for shooting in-game footage for use in online and TV campaigns. Our process involves using internal video capture tools to shoot both cinematic and gameplay footage in a virtual 3D game environment. The successful candidate will love video games, demonstrate the ability to capture cinematic moments in-game, and work well both independently and directed closely within a team.

WHAT WE DO

  • The Gameplay Capture team works with our video editing and trailer teams to produce outstanding videos using exclusively in-game shots.
  • We utilize custom internal tools to shoot and display games in new ways.
  • We shoot in both single and multiplayer scenarios.
  • We support our employees with a culture of career development, safety, and inclusion.

RESPONSIBILITIES

  • Identify and capture cinematic content from within a game, creating imagery which demonstrates the game’s aesthetics and technical assets.
  • Rapidly master games in development.
  • Utilize debug functions as well new and evolving in-game tools to create footage.
  • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture specific requests.
  • Work at a fast pace on multiple projects simultaneously.
  • Problem-solve to achieve the best possible results while working within the confines of unfinished technology.
  • Collaborate with other capture artists to deliver footage.

QUALIFICATIONS

  • World-class player of current platform (PS5, Xbox Series X, PS4, Xbox One, PC) video game titles. Are you able to complete every game you pick up faster than anyone else you know?
  • Experience creating visual content in digital or standard media (video, photography, gaming, etc.).
  • An enthusiasm for and extensive knowledge of movies, TV pop culture, and music videos.
  • Working knowledge of Microsoft Office.
  • Thorough understanding of and passion for Rockstar’s games specifically.

SKILLS

  • Creative, collaborative, and adaptable.
  • Excellent communication, organization, and interpersonal skills.
  • Ability to perform at a high level whether working as part of a team or independently.
  • A strong work ethic and a desire to get the job done right no matter what.
  • Creative, out of the box thinker, able to see angles or shots that others don’t.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with cameras, lighting, and composition.
  • Production experience; knowledge of editing process.

ADDITIONAL INFORMATION

  • Experience with visual media is required for this role. Please include any and all links to your work or attach examples to your resume. This is an artistic position, so we need to see examples of your creativity in order to move forward.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Cinematic Media Artist | Rockstar Games
Location: New York City (New York), USA
Contract: Full Time
Level: Junior
Sector: Art & Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Games is seeking a Cinematic Media Artist to join the team and cover a broad range of media assets. The candidate will work closely with the Cinematic Media Team from storyboard to asset delivery and help maintain high standards across a wide variety of video and image-based projects. The successful candidate will love video games, demonstrate the ability to capture and edit cinematic moments in-game, and work well both independently and directed closely within a team.

WHAT WE DO

  • The Cinematic Media team works with our video editing and trailer teams to produce outstanding videos using exclusively in-game shots.
  • We utilize custom internal tools to shoot and display games in new ways.
  • We shoot in both single and multiplayer scenarios.
  • We support our employees with a culture of career development, safety, and inclusion.

RESPONSIBILITIES

  • Build unique scenes within the in-game environment.
  • Capture engaging visuals in both video and image formats.
  • Edit videos of content captured from the games.
  • Support various projects from concept to final delivery
  • Be involved in storyboarding and idea/concept discussions
  • Rapidly master games in development.
  • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture specific requests.
  • Work at a fast pace on multiple projects simultaneously.
  • Problem-solve to achieve the best possible results while working within the confines of unfinished technology.

QUALIFICATIONS

  • World-class player of current platform (PS5, Xbox Series X, PS4, Xbox One, PC) video game titles. Are you able to complete every game you pick up faster than anyone else you know?
  • Experience creating visual content in digital or standard media (video, photography, gaming, etc.).
  • An enthusiasm for and extensive knowledge of movies, TV pop culture, and music videos.
  • Deep interest for in-game artistic direction.
  • Working knowledge of Microsoft Office.
  • Thorough understanding of and passion for Rockstar’s games specifically.

SKILLS

  • Creative, collaborative, and adaptable.
  • Excellent communication, organization, and interpersonal skills.
  • Ability to perform at a high level whether working as part of a team or independently.
  • A strong work ethic and a desire to get the job done right no matter what.
  • Creative, out of the box thinker, able to see angles or shots that others don’t.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • General knowledge of how game animation works.
  • Game engine experience (Unreal/Unity).

ADDITIONAL INFORMATION

  • Experience with visual media is required for this role. Please include any and all links to your work or attach examples to your resume. This is an artistic position, so we need to see examples of your creativity in order to move forward.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Korean Player Support Agent for Video Gaming | Keywords Studios
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Junior
Sector: Customer Service

Description

Due to COVID-19, we are currently offering temporary remote positions. However, in order to be eligible, you must already live in the Montreal area and you must be available to come to work in our office if the project requires it.

We have been pioneers & leaders in the Player Support field for over 15 years. We are one of the premier international providers of services for companies that publish and develop MMOs, virtual worlds, social games, casual games, mobile games and transmedia content. We also provide services for online payment and virtual goods providers.

Responsibilities:

  • You would assist video game players in troubleshooting their account issues via ticketing, phone and/or live chat.
  • You would interact with our clients’ customers for all the inquiries they could have about the game.
  • You would assist the developers by forwarding them important information from all the issues you handle with customers.

Requirements

  • Bilingual in Korean and English (spoken and written).
  • Passion for video gaming or customer service
  • Ability to juggle multiple tasks while managing your time efficiently.
  • Comfortable with digital technologies (computers, video game consoles, touchscreens).
  • An interest in the video game industry.
  • Experience in a relevant or related field (an asset).
  • Experience in a similar position (an asset).

Note that this position requires full-time availability. Morning, day or evening shift to fill. At least one weekend shift is mandatory.

The chosen candidate must either be a Canadian citizen, a permanent resident or a Temporary Foreign Worker with an Open Work permit or in the process of requesting a Working Holiday Visa.

Benefits

  • Full-time schedule, plus employee benefits, including health and dental care, when eligible.
  • $15.00-$18.00 per hour (depending on shift)
  • Partnerships with STM, Telus, and BIXI (among others).
  • Employee Assistance Program.
  • Relocation Assistance available in certain cases.

We look forward to hearing from you!


Apply here
  Video Games Tester - Norwegian/English Localisation | Testronic
Location: Croydon, UK
Contract: Part Time
Level: Junior
Sector: Localization

When it comes to QA and Testing for games, VR, and film & television, you need considered solutions that work. We’ve got over 20 years of experience partnering with video game and entertainment companies from around the world. We give you Quality Assurance, Localisation, Compliance and Certification, and Customer Support that get it right the first time. Every time.

The position you are applying for, is an office-based role. During the COVID -19 pandemic that is effecting many businesses around the world, we have taken precautions to protect our employees and families.

During this pandemic and until further notice, this role will be remote based (from your home within the UK) and you will be supplied with the relevant equipment to carry out your role. Once we have further updates, we will cascade accordingly and will return to the office once it is safe to do so!

About the role

Key Responsibilities:

  • Testing software to the required timescale across all the current gaming platforms.
  • Entering any linguistic related bugs, flaws and issues into the database in English and in a clear and concise manner, providing solutions to any issues where required.
  • Proofreading to ensure all text is accurately translated from the English copy.
  • Translating between English and target language when required.
  • Proactively complete assigned tasks accurately and thoroughly, and within a specified timeframe in order to detect (and subsequently report on a daily basis) localisation bugs.
  • Communicate accurate information to other team members.

Basic requirements:

  • Fluent Norwegian language skills.
  • Fluent English language skills.
  • Basic IT skills.
  • Attention to detail.
  • Passion for games (active gamer)
  • Interest in translation and proofreading.

The Ideal Candidate:

  • Game testing experience, either localisation or functionality.
  • Experience in translation and proofreading.
  • Basic MS Excel skills.
  • Flexible, working to a Zero Hour Contract.
  • Good communicator.
  • Be willing to work till 2am.
  • Happy with playing games on various platforms for up to 8 hours a day.

WE OFFER:

  • Full- time project
  • Casual contract or permanent contract
  • Competitive hourly rate or monthly salary
  • Work within an international, young team of real video games fans
  • Daily contact with people from within the industry and access to large variety of games
  • Informal and friendly working atmosphere

Additional information:

Salary: Competitive

Employment: Casual Contract

Job Type: Flexible

If you are interested in this role, please apply now.

Due to the nature of this work, you will only be considered for this role if you’re currently living in London, UK.


Apply here
  Junior 3D Artist | XR Games
Location: Leeds, UK
Contract: Full Time
Level: Junior
Sector: Model Art

XR Games is an award-winning games studio based in Leeds, UK. We make console and mobile games and have a specialism in VR / AR game production for established IPs. Our goal is to maximise the value of our prior work experiences to efficiently progress game concepting, design, production and testing.​

We are now looking for a talented Junior 3D Artist to join our team and work on an exciting and innovative new project. You will work closely with game designers, creative, and developers as part of an experienced team, where both your technical skills and creativity will help craft this new project.​

The Role​

We’re looking for a Junior 3D Artist to join the team in-house. Your main responsibility will be to create and deliver high quality assets required for the project needs. To achieve this, you’ll be working closely with the rest of the team.​

Requirements:

  • ​Fast and efficient 3D modeller
  • Knowledge of major 3D software packages (Maya and ZBrush)
  • Have a creative eye for light, shade, colour and detail when creating stylised textures
  • Highly self-motivated and collaborative
  • The ability to adapt to and innovate new styles and techniques
  • Real passion for playing and making games
  • Due to the pandemic working from home is an option​

Pluses:

  • ​Experienced in Unity 3D
  • Experienced with source control​

Required Application Materials

  • ​CV
  • Online portfolio
  • May require an art test​

You must be eligible to work in the UK.

If the above sounds like you, we look forward to hearing from you.


Apply here
  Systems Software Engineer | Electronic Arts
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Software Engineering

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.
Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that!

The Role: Systems Enginer

The NHL and UFC team is looking for a Systems Engineer to play a key role in shipping a high-quality title. The Systems Engineer works with other domains and production to integrate and develop core technologies, manage and optimize memory, load time, and performance, and help guide the title through the final stages of development.
We’re looking for someone who can own and drive systems work – everything from technology upgrades to memory and performance optimization. Someone who can work through other engineers but isn’t afraid to get their hands dirty and fix those intricate last minute bugs. Above all, we’re looking for an engineer who knows what it takes to make a AAA title and is excited to use their talent and experience to build great games.

Required Technical Skills and Experience:

  • Strong C++, architectural, and software engineering skills.
  • Ability to learn, test, debug, and extend other software engineer's code.
  • Experience integrating and maintaining large scale systems covering multiple domains and technologies.
  • Understanding of memory management, file systems, multi-core processing, and runtime optimization.
  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience.

Preferred Skills and Experience:

  • Experience with assembler, scripting languages (Python, Lua), and C#.
  • Understanding and experience of job-based architectures and scheduling.
  • Detailed knowledge of Xbox One and PS4 platforms.
  • Experience with profiling tools to monitor and diagnose issues.

Required Non-Technical Skills:

  • Good verbal and written communication skills.
  • Ability to work in a fast-paced, dynamic and collaborative team environment.
  • Proactive problem solver who can quickly adapt to new situations and challenges.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Excellent decision-making capabilities.
  • Able to constantly innovate to improve product quality as well as group productivity.

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


Apply here
  Player Movement Systems Designer | ZeniMax Media
Location: San Diego (California), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Overview

ZeniMax Online Studios is seeking a Player Movement Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.

This role will serve under the Lead Systems Designer to design and tune player movement systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a player movement mechanics specialist and will collaborate with leads across all development disciplines in creating supporting gameplay systems to use player movement mechanics in many exciting gameplay scenarios.

Responsibilities

  • Design, create, and maintain documentation for player movement systems and mechanics
  • Tune new and existing movement mechanics to emphasize fluid and fun traversal
  • Build test spaces where movement mechanics can be prototyped, tuned, and combined in fun ways to represent the range of possibilities player movement systems bring to gameplay
  • Work with the Lead Level and Combat Designers in defining metrics and use cases for player movement
  • Work with animators to pre-vis player moves and generate ideas for new moves
  • Work with the gameplay engineering team in implementing movement mechanics and their supporting tuning and debugging features
  • Work with the Principal Encounter Designer in building movement mechanics for combat gameplay
  • Work with the camera team to emphasize momentum and action in movement while showing clear gameplay options
  • Serve as the project point of contact for all movement mechanics and systems
  • Collaborate with all development disciplines to bring player movement systems from early vision to industry-shaping final implementation

Qualifications

  • Deeply creative with a great sense of what makes movement in gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of animation systems
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, building challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in animation
  • Experience with level design
  • Strong public speaking skills

Apply here
  Blendshape Artist - Characters (All Levels) | Rockstar Games
Location: Oakville (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Art & Animation

At Rockstar Games we create the games we would want to play ourselves.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar Toronto is looking for enthusiastic and talented Blendshape Artists to join our dedicated Face team. This position requires an excellent understanding of current and emerging character creation technologies applied to facial rigging and animation as we continue to create memorable characters to populate our game worlds.

This is a full-time permanent position based out of Rockstar’s unique game development studio in Oakville, Toronto.

WHAT WE DO

  • We work closely with Art Direction, Technical Art and Face Animation to push the boundaries of facial performance in our games, servicing narrative plot and broader game design goals and features.
  • We have a deep knowledge of anatomy and Facial Action Coding System (FACS), sculpting assets and enhancing photogrammetry data in order to improve end results for both our character creation and animation pipelines.
  • We help to drive and improve the flow of the photogrammetry pipeline - streamlining current processes and suggesting tool improvements, for both internal software and 3rd
  • We pay acute attention to human face anatomy and have insane attention to detail for the subtle facial nuances driven by age, genetic background, lifestyle and personality inputs; specifically how this then translates to the musculature, fat and skin layers in motion for the face.

QUALIFICATIONS

  • Experience creating blendshapes as part of a multidisciplinary Research & Development team used in highly complex facial rigs for characters and creatures.
  • Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
  • Expertise and capability to focus on production-driven goals and requirements.
  • 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
  • Excellent written and verbal communication skills to guide and mentor other artists working in very large datasets.
  • A comprehensive visual portfolio/samples showing a range of work relevant to the role.

SKILLS

  • Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
  • A deep understanding of FACS, and facial anatomy both muscle and skeleton.
  • Advanced knowledge of industry standard software applications such as: Photoshop, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc.
  • Self-motivated with excellent, friendly and effective communication skills within a global team setting.
  • Ability to collaborate within other team disciplines – Technical, Animation and Production.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with 4D data capture and handling pipelines.
  • Experience with procedural asset content creation, using software such as Houdini.
  • Experience with rigging and animation.
  • Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture, MeshLab, 3df Zephyr.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Graphics Programmer (All Levels) | Rockstar Games
Location: Andover (Massachusetts), USA
Contract: Full Time
Level: Junior
Sector: Game Development

At Rockstar Games, we create the games we would want to play ourselves.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New England is on the lookout for talented Graphics Programmers who possess a passion for breathing life, realism, and fun into games. This is a full-time permanent position based out of Rockstar’s unique game development studio in Andover, Massachusetts.

What We Do

  • We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.

Responsibilities

  • Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
  • Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.

Qualifications

  • A degree in Computer Science / related discipline or equivalent experience.
  • 1 or more years of PC or console graphics development experience.

Skills

  • Experience with C/C++ programming.
  • Experience with multithreaded programming.
  • Experience with HLSL, Cg or other vendor specific shader programming language.
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms.
  • Extensive knowledge of vertex, pixel, and compute shaders.
  • Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
  • At least one shipped title; preferably on the Xbox and/or PlayStation consoles.
  • Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, GCM Replay, Tuner, Vtune, etc.).
  • Passionate about playing and making games.

How To Apply

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Product Management Intern (Words With Friends) - Fall 2021 | Zynga
Location: Toronto (Ontario), Canada
Contract: Internship
Level: Entry
Sector: Product Management

We're searching for Intern/Co-op Product Managers for our locations throughout North America who can bring Zynga's games to the forefront of the industry: creating unforgettable social experiences, connecting hundreds of millions of people throughout the world and delighting its users through games. Equipped with user data, the Product Manager will have the creative freedom to provide experience, direction, and measurable performance to the game design process, resulting in creating high quality casual games for millions.

Zynga's Product Managers are responsible for the full product/game life cycle, from writing specifications, working across multi-disciplinary teams: design, art, and engineering to launch core features within our existing and new games! They must exhibit sound product judgment, ability to formulate product strategy, and present clear measurable objectives that will lead to achieving our business goals. In addition, they will also be expected to provide valuable input into business cases based on in-depth data analysis and demonstrate how that analysis impacts key product metrics. Above all, we want Product Managers who are highly passionate about creating the best experience for our users. This is a highly impactful role where you have an opportunity to change the way the world plays!

Zynga is known for its data-driven culture, its entrepreneurial mindset, and its fast-paced, challenging work environment where each individual can make a difference. We value strong analytical skills, problem-solving and quantitative experience. We look for great communicators, leaders and team players.

What We're Looking For:

  • Strong analytical and problem solving skills a must be working towards a Bachelor/Masters in Math, Engineering or a related technical discipline (or equivalent)
  • Exposure to a product management role and/or writing product specifications is helpful
  • Passion for creating fun and compelling user experiences
  • Experience with metrics-driven decision making
  • Demonstrated capacity for developing and understanding strategy
  • Aptitude for determining the optimal way to position products in the market
  • A track record for high performance and team/project leadership
  • Enthusiastic, performance-driven self-starter and team player

What We Offer You:

  • Highly competitive salary
  • Remote set up + ramp up
  • Tons of snacks and beverages
  • Company wide Hackathons
  • Awesome team events
  • Work with the best tools - get your own Macbook
  • Happy Hour every Friday
  • & Much More!

Apply here
  Broadcast Post-Production Intern | Rooster Teeth
Location: Austin (Texas), USA
Contract: Internship
Level: Entry
Sector: Broadcast Production

Rooster Teeth Productions is looking for a Broadcast Post-Production Intern to join our Rooster Teeth team in Austin, TX for our Summer Intern Program!

The ideal candidate would have a passion for and knowledge of YouTube, digital entertainment, video games, and the world of social media influencers. The candidate would also have a proven track record of completing projects efficiently, be detail-oriented, and possess the ability to think outside-the- box to support and fulfill the strategic objectives of a highly cross-functional organization. In your time with us, you will learn how a production studio operates, as well as day-to- day skills on how to support teams and projects. You will use your creativity to solve real problems and apply what you have learned at school directly to your internship, while building professional relationships, that could lead to a career and lasting friendships.

CANDIDATES MUST BE CURRENTLY ENROLLED IN COLLEGE - APPLICANTS THAT DO NOT MEET THIS REQUIREMENT WILL NOT BE CONSIDERED.

Responsibilities

  • Assist the Broadcast post-production team remotely and in person if needed
  • Work in tandem with editors, VFX and graphics leads, and assistant editors
  • Create social media clips, organize footage, manage google drive folders, create projects with selects and assemblies
  • Create track cue sheets, and reporting
  • Have some fun and learn some new ways of doing things

Qualifications

  • Must be available online and potentially on-site in the Austin, Texas office throughout internship
  • Currently enrolled in college and taking the internship for course credit (You must provide a letter of verification)
  • Be extremely passionate about online video, and be a team player
  • Working knowledge of Google Workplace, and Microsoft Office
  • Superior communication skills
  • Proficient in Adobe Creative Suite (Premiere, Photoshop, After Effects) - some on the job training available for each program
  • Familiarity with the editorial process
  • Be a self-starter with a strong desire to win and to grow personally and professionally

About Rooster Teeth

Rooster Teeth is a fan-driven, community built entertainment company. From humble origins in a spare bedroom, Rooster Teeth created the web series Red vs. Blue, an innovative form of entertainment for a changing media landscape that sparked the growth of a passionate global fandom. From that foundation, Rooster Teeth pioneered a direct-to-consumer lifestyle brand for its growing online following with subscriptions, advertising, e-commerce, and live events. Rooster Teeth produces several original content series including RWBY, the most popular western-style anime series today, The Rooster Teeth Podcast, and daily video series featuring an in-house cast of influential talent. With broadcast and live-action production capabilities and a world class animation studio, Rooster Teeth engages industry-leading networks, streaming entertainment services and creative talent to develop projects that reach global audiences through its Studios division. Rooster Teeth cultivates the gaming lifestyle it helped define with partnerships through its industry-leading video-first podcast network, The Roost. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, 5 million unique weekly viewers across its RoosterTeeth hub and more than 4 million registered community members. The company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia company.


Apply here
  Development Intern | Rooster Teeth
Location: Austin (Texas), USA
Contract: Internship
Level: Entry
Sector: Administrative

Rooster Teeth Studios is seeking a motivated and hardworking development intern for the summer semester. The intern will work closely with the development group to:

  • Read scripts/treatments/books to provide detailed coverage on both scripted and unscripted projects
  • Opportunities to shadow assistant desks to learn entry-level desk skills with desk coverage possibilities
  • Watch and evaluate samples and possible formats for television
  • Help research ongoing projects and assemble pitch materials
  • General office tasks including filing/organization of our digital records, taking notes, etc

*In this climate of constant change, candidates must be able to work and telecommunicate from home, as well as be able to work onsite if/when that becomes an option.*

CANDIDATES MUST BE CURRENTLY ENROLLED IN COLLEGE - APPLICANTS THAT DO NOT MEET THIS REQUIREMENT WILL NOT BE CONSIDERED. This is a paid internship.

Qualifications

  • Must be enrolled at an accredited college or university during the duration of the internship.
  • Have strong organizational skills.
  • Excellent written and verbal communication skills.
  • A genuine passion for TV and movies
  • A strong desire to learn about development
  • Ability to multi-task, follow instructions, and a self-starter

About Rooster Teeth

Rooster Teeth is a fan-driven, community built entertainment company. From humble origins in a spare bedroom, Rooster Teeth created the web series Red vs. Blue, an innovative form of entertainment for a changing media landscape that sparked the growth of a passionate global fandom. From that foundation, Rooster Teeth pioneered a direct-to-consumer lifestyle brand for its growing online following with subscriptions, advertising, e-commerce, and live events. Rooster Teeth produces several original content series including RWBY, the most popular western-style anime series today, The Rooster Teeth Podcast, and daily video series featuring an in-house cast of influential talent. With broadcast and live-action production capabilities and a world class animation studio, Rooster Teeth engages industry-leading networks, streaming entertainment services and creative talent to develop projects that reach global audiences through its Studios division. Rooster Teeth cultivates the gaming lifestyle it helped define with partnerships through its industry-leading video-first podcast network, The Roost. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, 5 million unique weekly viewers across its RoosterTeeth hub and more than 4 million registered community members. The company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia company.


Apply here
  Functional Tester - Quality Assurance - Dead by Daylight | Behaviour Interactive
Location: Montréal (Québec), Canada
Contract: Contract
Level: Junior
Sector: Quality Assurance

The functional tester is a very important member of the production team. He executes tests to ensure the user of the application will have an optimal experience. The tester helps the development team to find bugs, refine the user experience and support the development process.

In this role, you will :

  • Execute specific tests as required by the production team and the lead tester;
  • Perform tests against the established procedures;
  • Discover bugs, find clear reproductions steps and enter this information in the bug database;

What we’re looking for:

  • 1 year of experience in quality assurance, preferably on applications;
  • Possess a good knowledge of computer software and software development;
  • Detail oriented;
  • Be articulate and a team player;
  • Have a good understanding of spoken and written French and English.

Apply here
  Campaign Manager (Gaming) | Myprotein
Location: Manchester, UK
Contract: Full Time
Level: Junior
Sector: Marketing

Description

About The Hut Group

THG is one of the world’s fastest growing and largest online retailers. We have over a decade of experience building and growing brands in the Beauty and Wellness sectors, in over 160 markets. We create brilliant digital brand experiences and our in-house team design, develop and build a bespoke proprietary technology platform that is used by hundreds of millions of people worldwide.

With a world-class business, a proprietary technology platform, and disruptive business model, our ambition is to be the global digital leader.

Our culture is fast-paced and ambitious – we like to move twice as fast others believe to be possible. This belief is a fundamental part of the DNA that has supported our incredible growth. Our people are our strength and we have over 7,000 diverse, smart thinkers across the globe who are encouraged to think creatively and empowered to turn their ideas into actions.

To support our ambitious growth, we are looking for commercially astute, ambitious individuals that can bring fresh and innovative thinking to THG and play a part in driving the Group forward on its truly exciting journey.

Within Myprotein, THG’s largest brand, the Influencer Executive would be a part of COMMAND – Myprotein’s innovative esports nutrition brand. You will find an unrivalled passion from the staff in Myprotein, whose dedication over the years have turned it into market leader in multiple territories globally. Myprotein, from production through to PR, is a large single unit working consistently to deliver rapid growth in a fast moving industry. Innovation, creativity and resourcefulness are common characteristic of the staff across all departments in this ever expanding team.

Campaign Manager

Working within the COMMAND team at Myprotein, the Campaign Manager would be responsible for leading long-term campaign and partnership strategy, with a focus on driving brand awareness and cultivating the brand’s global perception. They would lead on creating and executing brand campaigns for COMMAND, and thus would work closely with THG’s creative studio and Myprotein’s partnerships team. As well as creating quarterly campaigns for COMMAND UK, the Campaign Manager would also plan the launch campaigns for new COMMAND sites, such as COMMAND USA.

The Campaign Manager would need to be creative, innovative, and have a true passion for the gaming industry. They would also need a strong understanding of partnerships and

licensing, and how to incorporate licensed brands into COMMAND campaigns. Ideally, the Campaign Manager would have previous experience in branding or partnerships within the gaming industry.

Responsibilities

  • Co-ordinating the long-term campaign calendar for COMMAND.
  • Pioneering key partnerships and licenses for COMMAND.
  • Executing campaigns and partnerships across all digital-marketing channels.
  • Leading on launch campaigns for new COMMAND sites globally.
  • Reporting on KPIs such as reach, engagement, sentiment, CTR, and conversion.

Requirements

  • Degree Qualified.
  • Experience in a similar role (1-2 years’ preferred).
  • A track record of delivering in a brand/partnerships role.
  • A passion for gaming, with a strong understanding of the gaming industry.
  • A clear vision of how the gaming and Esports sectors will evolve over time.
  • Creative and highly motivated to drive innovation.
  • Ability to measure the success of brand campaigns through data-driven metrics.

Benefits

  • Competitive salary
  • Company bonus scheme
  • Company pension scheme
  • Onsite Doctor
  • Discounts across all of our brands - up to 40%
  • Discounted Gym membership
  • Training program via the THG academy
  • Leadership and Development training throughout your career
  • An exciting, fast paced working environment where you will work with and learn from the best in the business

Unfortunately because of the high volumes of applications our opportunities attract, we are sometimes unable to respond to every application. If you haven't heard from us within 14 days of applying, please consider your application to have been unsuccessful on this occasion. Should you have any specific questions about this or other applications for positions within THG please contact one of our Talent team to discuss further.

THG is committed to creating a diverse & inclusive environment and hence welcomes applications from all sections of the community.


Apply here
  Bilingual Communications Coordinator | Nintendo
Location: Redmond (Washington), USA
Contract: Full Time
Level: Junior
Sector: Administrative

Nintendo of America Inc.

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

Description Of Duties

  • Coordinates communications between Nintendo of America Inc.(NOA) Product Development, Nintendo Company Limited (NCL), and second-party developers
  • Performs confidential written and verbal translations in Japanese and English
  • Provides administrative support to Product Marketing Sr. Director and other Product Marketing staff/management
  • Performs confidential written and verbal Japanese and English translations, including translating written and verbal communications between NOA, NCL, and second-party developers
  • Prepares and transmits correspondence
  • General department assistance including maintaining department schedules, coordinating meetings and travel arrangements, processing expense reports, distributing mail and faxes, ordering supplies, etc.
  • Acts as liaison with other departments
  • Assists with software evaluations as needed
  • Maintains and updates department files, documents, and reports
  • Coordinates and works on special projects and follows-up on open issues as needed

Summary Of Requirements

  • 1-3 years of related experience
  • Excellent Japanese and English translation skills, both verbal and written, required
  • Ability to work with highly confidential and/or sensitive materials and information
  • Excellent PC skills, including both word processing skills and spreadsheet skills in both Japanese and English
  • Knowledge of video game industry desirable
  • Native Japanese fluency or JLPT (Japanese-Language Proficiency test) Level 1 or equivalent proficiency

We are an equal opportunity employer of individuals with disabilities and protected veterans....valuing diversity…celebrating strengths.


Apply here