Hitmarker Jobs

  Talent Acquisition Specialist | Virtuos
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Talent Acquisition Specialist who can join our team and help pave the way towards our new goals.

About the position

We are looking for a passionate and experienced Recruiter with strong sourcing and account management skills with previous experience in the games industry. As a member of the HR team, this role will focus on hiring our top technical & creative talent, serve as the primary point of contact for hiring managers, and have significant influence and impact over the delivery of recruiting services to our business. You will drive sourcing strategy, identify and recommend process improvements, and partner with team members to execute these critical components of talent acquisition. The ideal candidate must be able to successfully manage, prioritize and close searches against a tight timeline.

Responsibilities

  • Partner directly with HR and Operations leaders to support business functions staffing needs
  • Manage full-cycle recruitment from job postings/advertising, sourcing candidates, reviewing resumes, screening, and scheduling interviews
  • Prioritize, organize, and manage multiple schedules and projects efficiently
  • Build relationships with key universities and educational institutions and represent Virtuos during the North America region recruitment events
  • Create pipeline of candidates through pro-active market research and on-going relationship management to bring the best talent to each role
  • Facilitate candidate experience by being a brand ambassador for our company culture, and open positions
  • Assist in identifying best practices & recruitment processes improvements
  • Regularly manage pipeline activity and maintain data integrity, and proactively share data-centric updates with internal stakeholders
  • Drive offer process - including extending offers, reference check and generating offer letters

We want someone who is:

  • Motivated, positive, and able to drive change
  • Proactive, and contributive; takes initiative and follows-through reliably
  • Accustomed to multitasking and meeting multiple tight deadlines
  • Extremely organized, detail-oriented, problem-solver, and a speedy learner

Qualifications

  • Bachelor’s degree in an applicable field of study
  • Relevant 1-2 years hands-on recruiting experience
  • Previous experience recruiting for creative and/or technical roles within areas of video game development is a plus
  • Knowledge of recruiting tools, applicant tracking systems, and data management/reporting techniques

People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds


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  Nintendo Certification Tester | Keywords Studios
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Entry
Sector: Quality Assurance

We are currently looking for testers specializing in Certification to test video games, mobile apps, and/or websites on various platforms (consoles, mobiles, online games, social networks) by executing test cases. The bugs found will have to be reported into a database and logged in the test suite. With this position, you can make a difference in upcoming games and share your experience and skills.

Prerequisites :

  • Familiarity with most gaming platforms and their respective install processes
  • Strong reporting and communication skills
  • Ability to quickly adapt to diverse requests and tasks
  • Have a technical mindset
  • Knowledge of the requirement test cases for Nintendo

Responsibilities of the team :

  • Bug reporting
  • Test case execution
  • Assist in the creation, maintenance and refinement of certification Test suites and cases
  • Assist in the creation, maintenance and refinement of submission deliverables
  • Be informed and informative on current and emerging software and hardware technologies
  • Creation and broadcast of periodic communications to management, development and production parties
  • Mentor peers on the use certification testing methodologies and tools
  • Contribute to the continued evolution and growth of the certification team

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  Marketing Artist, Publishing | Gearbox Software
Location: Frisco (Texas), USA
Contract: Full Time
Level: Junior
Sector: Graphic Design

Have you ever had, or dreamt of having your art grace the cover of a gaming magazine? Do you have what it takes to create the key imagery for bestselling and award-winning games? Are you a versatile artist with multiple talents? If so, Gearbox Publishing, wants to talk to you!

Responsibilities:

  • Work with the marketing team to create high quality imagery for promotional materials such as game logos, magazine and packaging covers, website assets for social media, and online advertising
  • Work with the publishing team to layout assets such as packaging and advertising art to be printed
  • Work with team leads to create pitch documents, presentations, and other misc. art tasks
  • Assist in designing motion graphics for video game trailers and live video streams (Twitch/YouTube Gaming)
  • Work with production artists to create in-game screenshots and model renders for marketing needs

Required Skills and Experience:

  • Fluent in Adobe Photoshop and Illustrator, with a solid understanding of layout and design with a good eye for color, composition, and typography
  • Ability to navigate game engines like Unreal and Unity to capture quality screenshots and b-roll
  • Able to use Illustrator and/or InDesign for artwork layouts to send off to printers
  • Able to communicate visual ideas clearly and be able to iterate rapidly
  • Able to accept and implement feedback into work
  • Must be able to work fast, efficiently, and able to juggle multiple projects simultaneously
  • Must be able to work well in a team under tight deadlines
  • Ability to quickly pivot on changing or evolving ideas and direction
  • Must have a passion for video games

Bonus Skills:

  • Previous experience working as a commercial artist in video games
  • Experienced with After Effects and/or other video editing packages like Premiere
  • Proficient with 3D animation packages like Maya or 3DS Max
  • Experience in cinematic creation; animation, storyboarding, lighting
  • Capable of using Unreal Sequencer for scene setup
  • New media experience creating podcasts or Twitch streaming
  • Background in set design and lighting

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  Recruiting Coordinator | Naughty Dog
Location: Santa Monica (California), USA
Contract: Temp
Level: Junior
Sector: Human Resources & Recruiting

This position is for a temporary engagement through our staffing partner DZConnex.

Candidates must be authorized to work in the United States for this position.

RESPONSIBILITIES:

  • Serve as point of contact for incoming candidates
  • Coordinate virtual interviews and schedule intake calls
  • Administer company tests and technical interviews
  • Regularly update and maintain recruiting database
  • Facilitate the interview process and gather feedback from the leads
  • Assist the Recruiting Generalist with onboarding efforts and orientations
  • Additional responsibilities may be assigned as needed

REQUIREMENTS & SKILLS:

  • Minimum 1-year of experience as Recruiting Coordinator or similar HR role
  • Ability to drive results in an extremely fast-paced environment
  • Good communication, organization, and ability to adapt quickly
  • Demonstrated ability to build trust and develop successful relationships at all levels of the organization
  • Proficiency in Microsoft Office products
  • Proficient knowledge of Applicant Tracking Systems such as Greenhouse, Workday, etc.
  • Experience in use job sites, social networks, and with the ability to provide other creative means for recruitment
  • Able to lift up to 25 pounds

BONUS SKILLS:

  • Industry experience
  • Experience using LinkedIn Pro

As part of the Naughty Dog application process, candidates may be asked to complete a test.


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  Associate Bilingual Text Specialist (French) | Nintendo
Location: Redmond (Washington), USA
Contract: Contract
Level: Junior
Sector: Editorial & Writing

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.5 billion video games and more than 710 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website.

** This is a CONTRACT position

DESCRIPTION OF DUTIES

  • Accurately translates, reviews, proofreads and edits in-game text and text files for context, grammar and punctuation issues
  • Assists coordinators and teams during debug text-check process when assigned
  • Interacts with other departments to discuss text bugs and related issues
  • May approve or provide advice for context-related bugs in MCAT bug logs
  • Provides or reviews translations, context, guidelines and conventions, sometimes in a technical nature
  • May oversee proofing of manuals and other publications
  • Follows compliance with strict Nintendo confidentiality and hardware/software security policies
  • Provides critical analysis and feedback in a clear and concise way
  • Mentors associate text specialists and testers regarding bug write-ups and text issues
  • Delegates tasks to team members when functioning in a backup role
  • Initiates and participates in team-improvement processes

SUMMARY OR REQUIREMENTS

  • One to three years of related experience
  • Fluent English/French with strong bilingual oral and written communication skills
  • Strong knowledge of Nintendo hardware terminology and error messages
  • Strong copy-editing skills
  • Ability to handle several projects at different stages of development
  • Ability to maintain accurate and up-to-date records
  • Well-developed analytical and problem-solving skills
  • Ability to function and excel in a highly confidential environment
  • Ability to maintain high quality results under tight deadlines
  • PC skills (Microsoft Office products and browser-based software preferred)

** This is a CONTRACT position

We are an equal opportunity employer of individuals with disabilities and protected veterans....valuing diversity…celebrating strengths.


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  Korean Localisation QA Tester | SEGA
Location: Brentford, UK
Contract: Contract
Level: Junior
Sector: Localization

FIXED TERM CONTRACT

LOCALISATION TEAM

BASED AT SEGA HQ IN BRENTFORD, WEST LONDON

REPORTING TO THE LOCALISATION QA PROJECT MANAGERS

A BIT ABOUT SEGA

SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and our five development studios spanning the UK, Bulgaria, France and Canada. Known for quality and creativity above all else, our studios include Sports Interactive, Amplitude Studios, Two Point Studios, The Creative Assembly and Relic Entertainment.

At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.

Together, we drive the continued success and evolution of our Western business through living our company values of always collaborating, being entrepreneurial in spirit, having a winning mentality and focusing on uncompromising quality.

WORKING THE SEGA WAY

We believe that making the best games relies on having the best people, so we make sure that we look after ours…

  • For our gaming buffs, you can get involved in our lunchtime gaming sessions in our games lounge, regular gaming tournaments and free SEGA games on Steam
  • If you're more of a foodie, you can take advantage of Icecream Wednesdays or our fresh fruit and cereal every single day
  • Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the park. You can find your zen with weekly yoga classes as well as in-house massage therapy
  • You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be
  • We hold regular lunch & learn sessions, company updates at the world-famous BAFTA theatre in Central London and Summer and Christmas parties that you’ll want to brag to your mates about! What’s not to love?
  • We pride ourselves on having flexible working hours to ensure that you have a life outside of the office
  • We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!

And that’s just the tip of the iceberg. Check out our Careers website to find out why we are a workplace you’ll never want to leave!

POSITION OVERVIEW

As a Localisation QA Tester, you will be responsible of testing SEGA products and verifying any localised assets. You’ll be responsible for linguistic quality and ensuring that the correct terminology and glossaries are used for the assigned title. You’ll also assist with casting and audio and any localised material checks within Localisation QA.

KEY RESPONSIBILITIES

  • Test SEGA products for linguistic correctness.
  • Run test cases and localisation checks in the respective language.
  • Identify linguistic issues and report them in the bug database, suggesting fixes to defect/bugs within the assigned products.
  • Edit and fix master text files/text databases and provide translation as necessary.
  • Complete localisation compliance checks.
  • Verify localised assets related to the product in testing.
  • Support with audio casting and the audio assets verification process.
  • Provide translation support when necessary.
  • Provide feedback on the testing process, suggesting improvements and sharing knowledge with the team.

KNOWLEDGE, SKILLS & EXPERIENCE

  • Experienced gamer, able to adapt to any game genre with ease.
  • Excellent linguistic knowledge and deep understanding of the contracted language.
  • Clear, concise and professional communicator, both in English and in the contracted language.
  • High proficiency with Microsoft Office.
  • Reliable, with high work standards and the willingness to meet and exceed expectations.
  • Flexible and adaptable to different LQA tasks and projects.
  • Proven ability to maintain focus and commitment.
  • Passion and enthusiasm for the role and the company, team player.

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  Associate Technical Writer | Darkpaw Games
Location: San Diego (California), USA
Contract: Temp
Level: Junior
Sector: Editorial & Writing

ABOUT OUR STUDIO

Our headquarters is where the gaming culture and Southern California lifestyle meet, creating a vibrant work environment that epitomizes our belief that every day should be well played. Daybreak San Diego is the home of Darkpaw Games, creators of the legendary EverQuest and EverQuest II games. This is also the home of Rogue Planet Games, developer of the award-winning MMOFPS PlanetSide 2.

The perks of working at Daybreak San Diego extend well beyond the beautiful weather in this prime location. Access to the local gym, as well as on-site fitness classes, game nights, and a strong appreciation for the local craft brew scene (we even turned one of our original game servers into an on-site kegerator) are just some of the ways that make working at Daybreak (San Diego) exciting! Working here is about being part of a community.

THE OPPORTUNITY

Darkpaw Games is seeking a detail oriented Technical Writer that loves EverQuest! You will be tasked to edit, update, and write internal guides about large events within EverQuest.

Teamwork and a professional attitude are key in this role. Communication skills, both written and verbal must be professional and accurate especially since you will also be interfacing with development and marketing in a remote work environment. Strong interpersonal skills are very important as well as you will be working with the development leads.

The ideal candidate will have previous professional technical writing experience, experience playing EverQuest, and available to work 40 hours a week Monday to Friday. This is a work from home opportunity.

Responsibilities:

  • Edit and expand existing internal documentation on "Epic Quests" within EverQuest
  • Confirm that the existing documentation aligns to the player facing experience
  • Add additional information to documentation required by Game Designers, Customer Service Representatives, and other internal groups
  • Create, edit, and update internal documentation for live events
  • Work closely with Game Designers and Marketing
  • Identify opportunities to improve the documentation for clarity and expediency in searching

What craft expertise you'll have:

  • Knowledge and experience as a player in the game EverQuest
  • Basic understanding and experience with SQL
  • Experience with Microsoft Office products
  • Working knowledge of Confluence
  • Proven experience or a degree in Technical Writing
  • Self-motivated with strong communication skills
  • Ability to work with deadlines
  • Ability to integrate their ideas with others, and constantly incorporate feedback into their writing.

We invite you to get in the game with us and help us make exciting experiences!

ABOUT OUR COMPANY

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide®, EverQuest®, and Dungeons and Dragons Online®, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience!

Be Aware of Fraudulent Recruiting Activities

Daybreak Game Company will never ask applicants for social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at people@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.

**Daybreak Game Company, LLC. is an Equal Opportunity Employer, committed to Diversity in the workplace.**


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  UI/UX Technical Designer | Hothead Games
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: UI/UX Design

As one of Canada's Top Technology Workplaces, Certified Great Places to Work, and one of Canada's Best Workplaces for Inclusion, Hothead is seeking a UI/UX Technical Designer to help create amazing mobile games.

We are looking for a talented and ambitious User Interface Technical Designer who specializes in interaction (IX) design and UI implementation. Working with Front-end engineers and UI/UX designers, you will assist in implementing interface design according to specifications, as well as creating and developing animation, effects and micro-interactions that take user interfaces to the next level.

Duties and Responsibilities:

  • Work with a multidisciplinary team of designers, artists, programmers, and producers to create exciting moments, celebrations, and satisfying interactions for the user interface.
  • Work hands-on, in-engine to implement UX/UI prototypes and designs of the game team's ideas.
  • Setup UI and menu elements feedback, behaviour, and animations.
  • Maintain and drive best practices for optimizing, building and animating UI in Unity.
  • Work with engineers to improve internal tools and structure.
  • Provide technical support, recommendations and guidance in Unity to other UI/UX designers.

Requirements:

  • Experience with Unity or other real-time engines.
  • 1+ years of experience as a professional User Interface Technical Designer, VFX Artist, Technical Motion Designer.
  • Have completed at least one complete cycle of game development (up to the delivery of the game).
  • Strong understanding of Motion Graphics and how it relates to Interaction Design.
  • Solid understanding of timeline-based animation tools (example: Adobe Flash, After Effects, etc.)
  • Ability to prototype or storyboard animations and interactions.
  • Familiarity with Adobe CC software (XD, Photoshop etc)
  • Solid understanding of C#.
  • Demonstrated experience translating concepts into wireframes and mockups that lead to intuitive user experiences.
  • Strong interpersonal, verbal, and written communication skills.
  • The passion for continuous learning and improvement.
  • The ability to solve complex problems in resourceful and effective ways.
  • Self-starter and excellent prioritizing skills.
  • Please submit a portfolio and previous samples of work with your resume.

Bonus Points:

  • Experience with 3D tools (for example: Maya, 3DS Max, etc).
  • Ability to prototype shaders.
  • Experience in writing tools for UI.
  • Experience and portfolio in motion graphics and/or VFX

This is a full-time permanent position for our downtown Vancouver office located at 1555 West Pender Street in beautiful Coal Harbour. At Hothead Games, we strive to maintain a healthy workplace, and during the Covid-19 pandemic, the successful candidate will be expected to work from home and in the office. Our Compensation includes a competitive salary, vacation time, and extended health coverage. Cool perks include snacks and beverages, RRSP matching, weekly lunch & learns, beer Fridays, a dedicated charity and social committee, and most of all—amazing people to work with!

WHY BEING INCLUSIVE IS IMPORTANT TO US?

At Hothead Games, we are an Equal Opportunity employer and we value the diversity of the people we hire and serve. We strive to build and grow our team that fosters variety in backgrounds, perspectives, experiences and skills. We embrace inclusiveness in our workplace, so we can utilize each person’s talents and strengths to make great games.
If you're seeking an awesome new challenge in a fun and engaging studio, we invite you to apply and talk about the possibilities of beginning a rewarding new chapter of your career.

A Note of Caution: Hothead Games does not use Gmail or any other free email service. Hothead Games does not use Telegram or any other instant messaging service to recruit.

Be safe: If you are unsure that a recruiter is authentic, please contact hr@hotheadgames.com.


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  Admin Assistant | Sumo Digital
Location: Sheffield, UK
Contract: Full Time
Level: Entry
Sector: Administrative

With a rich history of developing multiple AAA franchises such as Little Big Planet and Crackdown, as well as contributing to genre-defining titles like the Forza Motorsport and Hitman series, Sumo Sheffield’s vast development experience spans multiple genres and platforms.

As winners of the TIGA Star Employment Award for 2021, recipients of the GI Biz 2020 Best Places to Work Award and listed as one of the UK’s 100 Best Large Companies to Work for in 2021, Sumo Digital has enjoyed 18 years of stability and growth since its formation in 2003 and continues to strive for excellence across every single project.

The team have a track record of working on some of the world's biggest and best games and received two BAFTAs for their work on Sackboy: A Big Adventure. As the scale and exclusivity of projects continues to grow, there’s never been a more exciting time to join the Sumo Sheffield family!

The role @ Sumo Digital

We are looking for a talented Admin Assistant to join our studio; the successful candidate will play a pivotal role in making sure that the day-to-day operational needs of the studio are managed/actioned upon.

This role is full-time 9:30AM - 5:30PM, Monday - Friday.

Responsibilities include:

  • Being the first point of contact for all visitors to the studio
  • Managing reception including switchboard
  • Facilitating client visits/meetings including room booking, lunch set up, arranging travel etc.
  • Managing all incoming and outgoing post
  • Ordering and maintaining wholesale stock, stationary and printer supplies
  • Health and Safety Inductions for new starters and contractors and associated administration
  • Booking UK and European travel and accommodation for Studio staff
  • Absence recording and dealing with absence requests
  • Assisting the Admin Coordinator with facilities and maintenance matters
  • Other administration and projects as required such as assisting with event organisation and staff travel/accommodation.
  • Process deliveries to new and current staff
  • Order equipment
  • Assist with planning staff events
  • Support with any other studio duties and group initiatives as necessary and required

To be successful you:

  • Can demonstrate the ability to prioritise tasks in a methodical manner
  • Have the ability to work as part of a team and independently using own initiative
  • Have the ability to be resourceful and proactive with quick problem solving skills
  • Have solid communication skills and an excellent telephone manner
  • Have the ability to adhere to in-house style, follow instruction and pay attention to detail
  • Have the ability to maintain a high level of confidentiality and discretion
  • Can communicate effectively wide a diverse range of staff, maintaining effective working relationships

The ideal candidate will be:

  • Friendly and welcoming yet professional
  • Committed to providing a high quality of service to our staff and clients
  • Able to learn quickly and keep calm under pressure
  • Self-motivated
  • Have a good standard of education with at least 5 C/GCSE’s or equivalent

What We Offer:

  • Annual Bonus & Annual Salary Reviews
  • Electric Car Scheme
  • Salary Sacrifice Pension Scheme
  • Flexible Working
  • 27 Days Holiday, including your birthday a duvet day and Christmas
  • Holiday ‘buy and sell’ scheme
  • 5 Paid Learning Days, including 1 volunteer day per year
  • Access to 4,000 Udemy Courses, The Gnomen Workshop, GDC Vault and more
  • Enhanced Mat/Paternity & Adoption pay
  • Free Life Assurance - 4x Salary
  • Free Income Protection Scheme -up to 75%
  • Free Dental Insurance
  • Supportive Employee Assistance Programme with confidential 24/7/365 helpline & app
  • Access remote GP, Mental Health, Physio appointments & medical second opinions
  • Additional flexible benefits scheme
  • Cycle to Work Scheme
  • Mental Health First Aiders
  • Payroll Giving Scheme
  • Game & Book Libraries
  • Long service & project completion awards
  • Wrap Parties
  • Alternative Travel Prize Draw
  • The Sumo GameJam
  • Great family events
  • Studio clubs, inc. running, board games, film…
  • Life Drawing
  • Yoga Classes
  • Free fruit and drinks
  • Employee Referral Bonus
  • Career Development
  • Relocation Support to the UK
  • Visa Sponsorship

Where do we stand on diversity?

At Sumo, we want to enable everyone to bring their full, authentic selves to work every single day. We acknowledge that the games industry is far from perfect and a global organisation with people all over the world, from all kinds of backgrounds, we know it’s part of our duty to provide everyone at Sumo with a safe, accepting and affirming working environment.

We encourage and welcome applicants from all backgrounds.

More about Sumo Sheffield

Sumo Sheffield is located just outside the city centre in Sumo Digital’s HQ, just off J34 on the M1 and a stone’s throw from the city’s primary shopping and leisure complex. With a multi-building campus comprised of industry-leading facilities, an onsite gym and subsidised canteen, Sumo Sheffield provides everything needed for all teams to create the world’s best games.

Sheffield is the fifth largest city in the UK and is easily accessible by road and rail from Leeds, Manchester and the Midlands. The city enjoys a wealth of facilities to suit a wide array of interests, including:

  • World-class sports facilities
  • Iconic theatres and galleries
  • Multiple retail and shopping experiences
  • Diverse and renowned restaurants and eateries
  • The award-winning National Video Game Museum

More about Sumo Digital

Sumo Digital is an award-winning international family of studios. Recent releases from Sumo Digital studios include: BAFTA-Award winning Sackboy: A Big Adventure, Hood: Outlaws & Legends, Control Ultimate Edition on Google Stadia, Apple Arcade Award-winning Little Orpheus, Hot Shot Racing, WST Snooker and Spyder.


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  Brand Ambassador | Nintendo
Location: Lubbock (Texas), USA
Contract: Part Time
Level: Junior
Sector: Marketing

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

  • Completes store calls with focus on special projects, top volume and high profile stores.
  • Provides real time information on assigned stores by utilizing a tablet device to respond to surveys and file reports from the field
  • Conducts inventories and works with management to adjust discrepancies
  • Manages demo software in assigned territory
  • Builds relationships and maintains communication with store personnel and store management
  • Maintains display parts and POP (Point of Purchase) inventory
  • Sets up and maintains displays and display cases
  • Restocks product from store inventory to shelves
  • May assist with reset of large planograms
  • Cleans and repairs displays
  • Distributes POP items
  • Utilizes selling techniques and knowledge of Nintendo products to aid customers with purchasing decisions
  • Provides product demonstrations and education to store personnel, both individual and group presentations during store calls, weekend demonstrations and outside opportunities.
  • Gathers and provides to NMI management insights from the field, to include both written information and digital photographs
  • Participates in Monthly conference calls and product training calls as scheduled

SUMMARY OF REQUIREMENTS

  • One to three years of related retail experience
  • Possess good basic math skills
  • Accurate counting skills
  • Ability to use a computer and digital camera
  • Basic knowledge of Microsoft Office; i.e., Excel, Outlook
  • Familiarity with Nintendo products or ability to quickly become familiar with products
  • High school diploma or equivalent
  • Valid driver license

PHYSICAL/FUNCTIONAL REQUIREMENTS:

  • Ability to interact with others
  • Ability to work in an environment with moderate levels of stress
  • Ability to climb ladders and lift heavy loads (up to 30 pounds)
  • Overtime periods, weekend and holiday work
  • Extensive local travel
  • Overnight travel in some markets
  • Valid driver license
  • Good driving record
  • Reliable transportation and proof of insurance
  • Must have access to a cell phone, telephone line (optional), high speed internet, and adequate storage space

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  Associate Bilingual Text Specialist (Portuguese) | Nintendo
Location: Redmond (Washington), USA
Contract: Contract
Level: Junior
Sector: Localization

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

** This is a CONTRACT position

DESCRIPTION OF DUTIES

  • Accurately translates, reviews, proofreads and edits in-game text and text files for context, grammar and punctuation issues
  • Assists coordinators and teams during debug text-check process when assigned
  • Interacts with other departments to discuss text bugs and related issues
  • May approve or provide advice for context-related bugs in MCAT bug logs
  • Provides or reviews translations, context, guidelines and conventions, sometimes in a technical nature
  • May oversee proofing of manuals and other publications
  • Follows compliance with strict Nintendo confidentiality and hardware/software security policies
  • Provides critical analysis and feedback in a clear and concise way
  • Mentors associate text specialists and testers regarding bug write-ups and text issues
  • Delegates tasks to team members when functioning in a backup role
  • Initiates and participates in team-improvement processes

SUMMARY OR REQUIREMENTS

  • One to three years of related experience
  • Fluent in English/Portuguese with strong bilingual oral and written communication skills
  • Strong knowledge of Nintendo hardware terminology and error messages
  • Strong copy-editing skills
  • Ability to handle several projects at different stages of development
  • Ability to maintain accurate and up-to-date records
  • Well-developed analytical and problem-solving skills
  • Ability to function and excel in a highly confidential environment
  • Ability to maintain high quality results under tight deadlines
  • PC skills (Microsoft Office products and browser-based software preferred)

** This is a CONTRACT position


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  Game Designer | PerBlue
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Game Design

PerBlue is looking for our next great Game Designer to join our team of experienced mobile game creators. We’re a growing independent studio whose free-to-play midcore mobile games are being played by millions of people around the world, including the award-winning Disney Heroes: Battle Mode.

Our team brings together experience from major studios in the videogame and technology industries. Headquartered in Madison, Wisconsin, we also work remotely around the United States for an unmatched quality of life and work.

As an experienced game designer, you’ll work cross-functionally to create great experiences for our game players around the world. Your strength in systems design will be the deciding factor in your successful candidacy.

Principal Responsibilities

  • Take charge of systems and liveops game design for one of our games
  • Lead design pitch starting with an initial spec through approval
  • Build and deliver mockups, lead playtesting at scale, lead fast iteration on games in development

Your experience

  • 1+ years as a game designer for commercially successful free-to-play games
  • Documented strength in designing systems that monetize at scale for free-to-play games
  • Experience in creating mockups and prototypes hands-on in-engine (Unity preferred)

Your personal attributes

  • Naturally curious about our fans and which systems create greater engagement
  • Interested in the math and data behind successful systems design
  • Self motivated, with a strong desire to learn new things
  • Humble and curious, able to iterate quickly based on feedback from a game’s fan base
  • Aligned with PerBlue’s efforts to be a welcoming, inclusive and diverse workplace

Additional qualifications to highlight in your application

  • Experience in mobile free-to-play game systems design

Compensation and Benefits

We are a Remote First company headquartered in downtown Madison, Wisconsin with team members based around the US. We offer a competitive base salary; incentive bonus structure; 6+ weeks of paid time off; comprehensive health, dental, vision, disability, and life insurance; a well-matched 401k; flexible hours; and a variety of other perks including daily lunch delivery.

You'll be part of a passionate, welcoming, and collaborative team that has received several “Best Place to Work” awards by a variety of publications. We are headquartered in the vibrant neighborhood around beautiful downtown Madison.

No agencies, please. This is a pretty good description of this position’s roles and responsibilities but is not a comprehensive job description, so duties and supervisors may change. We regret that we cannot consider visa sponsorship or candidates based outside of the United States or Canada for this position at this time.


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  Associate Backend Engineer | Nexon America
Location: El Segundo (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

About Nexon

Nexon, a world leader in online games, is building a workplace based on mutual respect, good humor, and the pursuit of excellence because we believe that great games can only be built by amazing people. Our vision is to create high quality, innovative online games that create unforgettable experiences for players around the world.

Nexon America is a leader in online gaming and award-winning publisher of renowned MMORPGs MapleStory, Mabinogi and Vindictus, which have gone on to break records and captivate players, and the company was recognized as a Great Place to Work-Certified™ company in February 2021. With new projects on the horizon, Nexon America maintains the pioneering and innovative spirit of its parent company, Nexon, employing its player-first approach, while designing the best possible gameplay experiences for the western market.

SUMMARY OF POSITION:

As a Backend engineer, you will collaborate with Project Manager, Quality Assurance, and Infrastructure team to create and support platform's backend features. Moreover, you will be involved with Nexon platform that uses cloud-based servers to distribute online PC games at a global scale.

Currently, all Nexon staff are working remotely. Hybrid work model will be in place once we resume on-site operations currently scheduled for 2022.

JOB RESPONSIBILITIES:

  • Design and develop backend API and software for platform services
  • Perform peer code reviews to ensure highest code quality
  • Complete tasks as requested despite any blockers or distractions

Education, Professional Training, Technical Training or Certification

  • Bachelor’s degree in Computer Science or equivalent practical experience

Knowledge/Skills

  • Basic Knowledge about algorithms and data structures
  • Software development experience with professional, individual projects, or internships
  • Experience with one or more major programming languages including but not limited to: Java, Scala, Golang, Node.js, C++ or .Net
  • Knowledge of object-oriented programming
  • Experience with RESTful API development

Nexon’s benefits and perks:

We offer medical, dental and vision plans for you, your spouse or domestic partner and your children. Employees who enroll in the high deductible health plan receive an annual employer contribution to a health savings account and company paid hospital indemnity benefits. We also provide company paid life, AD&D, short-term and long-term disability benefits as well as access to voluntary life and AD&D for yourself and your dependents, flexible spending accounts, a 401(k) savings plan with a company match, and pet insurance. Nexies are encouraged to take advantage of our monthly wellness credit, participate in lunchtime yoga, and enroll in language classes. We host bi-monthly catered lunches, monthly happy hours, and maintain a well-stocked snack bar. To help you maintain a good work life balance, we offer paid time off, sick days, company holidays, and a year-end break.

Nexon is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.


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  Customer Experience Specialist - Italian | Twitch
Location: Irvine (California), USA
Contract: Full Time
Level: Junior
Sector: Customer Service

About Us

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Twitch Customer Support is passionate about solving issues for all of Twitch's community members. We are looking for passionate and motivated people. With Amazon's customer obsession philosophy we are bolstering our Customer Support team to provide excellent service to all of our community members, whether they be creators, customers, developers, or viewers.

We are looking for a Customer Experience Specialist to join our growing global team. You will support a variety of Twitch users, while ensuring they have the best possible experience, but you will also spend time working with product and engineering teams to share customer feedback and insights to help us build the best possible platform and services for our community.

As a CXS, you will review and resolve support requests using a variety of software tools to navigate user accounts, research and review policies, and communicate solutions to our community in a fun environment. Twitch has a positive, diverse, and supportive culture— Our global team is constantly iterating, solving problems, and working together to empower people around the world to better the Twitch community and connect in meaningful ways.

This position can be located in Irvine, CA or remotely across the US.

You Will:

  • Maintain a positive attitude
  • Effectively resolve customer inquiries
  • Meet service level agreements set by Twitch Customer Experience leadership
  • Track issues escalated for resolution to ensure customers receive a appropriate response
  • Immerse yourself into the culture of Twitch, the video game industry, and our expanding repertoire of content
  • Identify customer needs and communicate them with the relevant teams
  • Work with product teams to monitor performance of products and corresponding support metrics
  • Uphold company values and aim to always improve the platform and community experience
  • Be an important contributor to the Customer Experience operations and will report to CX leadership
  • Work rotating shifts and some holidays and weekends

You Have:

  • Fluent in both Italian and English
  • BA/BS or Associate's degree OR related technical training OR applicable work experience

Bonus Points

  • Previous work in customer support, tech support, or moderating content for a web-based application
  • Empathize with and prioritize customer needs
  • Critical thinker, especially as applied to determining customer needs and providing appropriate solutions
  • Work well in a globally distributed team environment
  • Experience as a broadcaster on Twitch
  • Fluency of other non-English languages. Please list skill levels of applicable language(s) in your resume
  • Proficiency with JIRA, GSuite, GitHub, Slack, Salesforce, and different broadcasting software
  • Strong knowledge of Twitch and the Twitch community

Perks

  • Medical, Dental, Vision & Disability Insurance
  • 401(k)
  • Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution & Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages, etc.)
  • Lunch Served Daily
  • Free Snacks & Beverages

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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  Video Game Tester - QA | GlobalStep
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Entry
Sector: Quality Assurance

Passion for your success - We are dedicated to the success of our collaborators, customers and their products.

Excellence in value creation - We embrace excellence and shun mediocracy.

Unlocking inherent human potential - We want each person to be able to develop and grow.

Job Description

  • Test video games to find bugs.
  • Follow test scripts to ensure game systems match design.
  • Write clear and detailed bug reports, including screenshots and/or videos.
  • Verify bugs are fixed in later versions of the game.
  • Work as part of a team, learning from others and sharing information.
  • Provide qualitative feedback.

Requirements

  • Fluent in English, French is an asset.
  • Passionate about video games.
  • Excellent communication and interpersonal skills.
  • Strong commitment to quality and eye for detail.
  • Basic knowledge of Google and Microsoft office suites.
  • Broad schedule availability.

Company Benefits

  • Clear career paths within the organization.
  • Our office is across the street from the Rosemont metro station.
  • Free coffee and tea.
  • Donuts on Fridays.
  • Foosball table.

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  Junior DevOps Engineer | Hellbent Games
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: DevOps

The Video Horror Society Wants YOU

Come Join Our Growing VHS Team!

Junior DevOps Engineer

Hellbent Games is in the process of growing our talented team to launch VHS- our multiplayer Unreal 4 action game. We are seeking an engineer with a passion for building and maintaining live game services that are scalable, secure and highly-available.

This job involves development and maintenance of scalable, secure and highly-available services and infrastructure for online gaming such as player progression, cloud saves, account management, online storefronts, friend requests, party and guild systems, voice chat, profile statistics and database backup and recovery.

The Role:

The DevOps development and maintenance of our deployment systems, built in and around Jenkins, AWS, GameLift, Docker and Kubernetes.

Values:

  • Strong communication and team collaboration skills
  • Eager to learn, enthusiastic to give and receive feedback
  • Approach work with integrity, professionalism and discretion

Responsibilities:

  • Develop improved deployment systems based upon CloudFormation
  • Maintain and expand upon the existing deployment system
  • Monitor and maintain the health of the servers

Requirements:

  • Familiarity with Python & C++
  • Working knowledge of source code management/version control such as Perforce
  • A continuous drive to learn and develop role related skills and proficiencies

Pluses:

  • Experience in a LiveOps games environment
  • Bachelor of Computer Science or a related degree
  • Working knowledge using Jenkins automation server to build and deploy applications
  • Understanding of build and release tools

Compensation

  • Competitive salary
  • Extended Health & Dental benefits
  • Family-focused studio with 2 weeks vacation, holidays, studio closures, and unlimited sick days
  • Hybrid return to the office – have the choice to work from home on Monday and Friday
  • Flexible and laid back office environment (overtime is very rare)
  • Individual contributions make a huge impact to our game
  • Play games everyday, including the game you’re working on
  • Lunchtime video games, board games and weekly Pilates

Must be eligible and available for Full Time & On-site work in Vancouver, BC area.


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  Video Game Tester | Keywords Studios
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Entry
Sector: Quality Assurance

Keywords Studios Montreal is looking for motivated video gamer testers to join our team.

Your quest:

  • Dedicated to their work and wants to help make amazing games even better.
  • Works as an integral part of a team hand in hand with their team leader and colleagues.
  • Remains engaged while working in a diverse, fast-paced environment.

Requirements

Your stats:

  • Excellent written and spoken English.
  • Hold a Canadian Citizenship, a Permanent Residence or a Work Permit.
  • DES (high school) and over 18.
  • Exceptional attention to detail.
  • Strong analytical skills.
  • Curiosity and desire to know how video games work.
  • Able to adapt to various tasks.
  • Passionate for video games.

Candidates should be available full-time to work from home and in-office according to project demands, and already live in the Montreal area to be eligible.

COVID response:

Given the current COVID-19 situation, rigorous security measures of cleaning and social distancing are in place to ensure the safety of everyone in our studio for the duration of the crisis.

Benefits

Your loot:

  • $15.00 (bonus of $2.50 per hour after 7:00 PM).
  • On-call contract with growth opportunities.
  • Internet subsidy for employees working from home.
  • Bonus day-off for every 160 hours worked in the office.
  • Partnerships with STM, Telus, and BIXI (among others).
  • Employee Assistance Program.
  • Corporate Social Responsibility (community work, opportunities to volunteer).
  • Webinars, Virtual social events, virtual training.

Good luck and we look forward to meeting you!


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  Associate Engine Programmer | Splash Damage
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Game Development

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.

While our offices are based in Bromley, UK, our people have access to progressive working patterns that give them the flexibility to decide how to do their best work.

Benefits:

We offer a comprehensive benefits package for you and your family, including:

  • Work your way with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s
  • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling
  • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader
  • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave

THE ROLE

At Splash Damage, we create multiplayer combat games that champion team play and promote lifelong friendships. Systems, Rendering and Online programmers make up our Core Tech team and are responsible for implementing the core systems, pipelines and infrastructure that empower the development team and provide the solid framework for all our titles. We work closely with other disciplines to help them realise their ideas with a focus on delivering value in an iterative, agile environment.

As an Engine Programmer, you will work within cross-functional teams to deliver features on-time and to a high level of quality. You will be part of a team that is responsible for planning, implementing and maintaining core engine features that encompass rendering, networking and low-level systems programming. With a constant focus on scalability, performance and memory usage, you will apply your expertise in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and Consoles. You work effectively in close collaboration with other disciplines to gather requirements and collectively develop solutions.

You excel at:

  • Working effectively in open and collaborative environments.
  • Employing a can-do attitude and an analytical mindset to solve difficult problems as part of an agile, fast-moving and highly-focused team.
  • Breaking down your work into measurable and achievable tasks.
  • Writing clear, maintainable and portable code.
  • Communicating ideas, intent and constraints to both technical and non-technical team members.
  • Solving complex issues.
  • Optimise resource usage for best performance.

You have:

  • Strong practical knowledge of C++.
  • Computer science background.
  • Strong debugging skills.
  • Strong interest for machine code interaction with hardware level.
  • Experience with a graphic library and/or core system for real time applications.
  • Excellent time management skills and the ability to self-organise.
  • The people skills to work collaboratively within a team.

Even better if you have:

  • Unreal Engine 4 development experience.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.


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  Junior Animation Programmer | Cloud Imperium Games
Location: Wilmslow, UK
Contract: Full Time
Level: Junior
Sector: Animation

In our bespoke, ground-breaking, multi-threaded engine the Junior Animation Programmer will help to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe.

Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data, or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What do our Junior Animation Programmers do?

  • Design and implement well-engineered, reliable, scalable, and robust code.
  • Collaborate with senior team members and other cross-functional disciplines to develop various animation systems.
  • Working closely with animators to assist with asset pipeline, provide access to procedural solutions, handle complex transition flows and ensure end result achieves expected fidelity.
  • Support our growth culture and advocating knowledge sharing within your team.

What do we look for?

If you are passionate about making games, then you are halfway there! Although, we do need you know some programming, like:

  • Comfort working with C++ in a large, shared codebase, including testing and source-control.
  • Proficiency in 3D math and 3D animation, including procedural solutions, run-time rigging, layer blending and optimization.
  • Ability to work well in a distributed yet collaborative team environment.
  • Recognising the importance of communication, and often with non-technical teams, so ability to translate and present technical jargon to non-technical peers is paramount.
  • Eager to challenge your own ideas and those of your peers – we thrive to be the best!

At Cloud Imperium Games we are looking for several Animation Programmers with various levels of experience – from junior all the way to senior, and beyond! Therefore, if our Animation team sounds like your perfect fit, please apply immediately!

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.


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  Junior Online Programmer | Cloud Imperium Games
Location: Wilmslow, UK
Contract: Full Time
Level: Junior
Sector: Game Development

As a Junior Online Programmer, you will work on the core technology that enables Star Citizen’s large-scale dynamic universe. You will collaborate with network and backend engineers to work on our cloud-based entity streaming technology and other online services such as chat, player inventories, player groups/organizations and other service powered (gameplay-) features.

You will join the team that is building our high-fidelity realtime 3D engine (StarEngine) and you will work and interact with CloudNative tech, such as gRPC, kubernetes, docker, all while using latest top end PC Hardware and Cloud Technology.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

What do our Junior Online Programmers do?

  • Design and implement well-engineered, reliable, maintainable, and bug-free code.
  • Collaborate with team members to develop various (gameplay-) systems.
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
  • Working with QA, effectively track, diagnose and solve a variety of complex issues.

What would we expect from our Junior Online Programmers?

  • Comfortable working with C++ in a large, shared codebase.
  • Have a good knowledge of 3D mathematics.
  • A passion for making and playing games.
  • Work well in a co-located yet collaborative team environment.
  • Willingness to learn new technologies.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have.


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  VFX Programmer | Cloud Imperium Games
Location: Wilmslow, UK
Contract: Full Time
Level: Junior
Sector: Game Development

As a VFX Programmer you would be pushing forwards the technology that delivers real time visual effects of the highest quality. Through close collaboration, our multi-disciplinary team of programmers and artists have built a strong track record of delivering complex and innovative features, such as planet-encompassing weather effects, systemic & persistent simulation of fire, and state of the art rendering techniques. While the team's focus is on visuals, with a large contribution of rendering work, there are also significant contributions to the gameplay and tools code to ensure we can deliver such complex features, making this role both diverse and rewarding.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What does a VFX Programmer at CIG do?

The VFX Programmer role is quite varied, but we can guarantee that you will:

  • Design and implement well-engineered, maintainable, multi-threaded code with strong focus on real-time performance, using modern C++.
  • Cooperate & communicate with internal customers in tight iteration-feedback loops.
  • Embrace the agile development model with scrums, sprints etc.
  • Collaborate with other teams to complete various projects.
  • Excel in one or several of these specialisations: o Graphics programming o Game programming o Tools programming.

What do we expect from our VFX Programmers?

  • Ability to comfortably work with C++ in a large, shared codebase, including testing, code-reviews and source-control.
  • Good knowledge of 3D mathematics.
  • Experience in one of the following fields:
  • Graphics programming
  • Game code (VFX experience big plus)
  • Tools programming.
  • Ability to work in an agile, cross-functional, and idea-fuelled environment.

At Cloud Imperium Games we are looking for several VFX Programmers with various levels of experience – from junior all the way to senior, and beyond! Therefore, if our VFX team sounds like your perfect fit, please apply immediately!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.


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  Destiny Associate Gameplay Designer, Abilities | Bungie
Location: Bellevue (Washington), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Do you love the challenge of designing great gameplay?  Are you excited to do the hard work of creating understanding across a large team to what you are trying to achieve, and take them along for the journey through development?  Are you a game designer looking to work on AAA games with talented and passionate people in a team environment? If so we have the job for you! Bungie is looking for a passionate, creative and hard-working Gameplay Designer for Destiny.

As a Gameplay Designer on the Abilities team, you will work closely with the entire Design Team designing, crafting, and implementing a robust sandbox of ability systems and content. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work is the very best it can possibly be.

RESPONSIBILITIES

  • Help build compelling second-to-second gameplay experiences
  • Collaboratively design, implement and balance top notch gameplay systems, such as weapons, abilities, and armor
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Execute on features that match the creative direction of the game

REQUIRED SKILLS

  • Intuitive understanding of how second-to-second action games work and why people play them
  • Entry level understanding of game engines, technology and the game development process
  • Experience with many modes of online play
  • Passion for collaboration with designers, artists, programmers, musicians, testers and producers to achieve a common goal
  • Dedication to contributing to a positive work environment
  • Ability to take direction and execute on goals
  • Unrelenting self-motivation and initiative
  • Outstanding oral and written communication skills

Most Bungie employees and contractors will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite). Prospective employees located outside of CA, FL, IL, NC, OR, TX, and WA will need to establish residency in one of the states we are compliant in within 45 days of a start date. Bungie’s remote policy is subject to change at the company’s discretion.


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  Associate Technical Producer | PlayStation
Location: Liverpool, UK
Contract: Full Time
Level: Junior
Sector: Game Production

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Associate Technical Producer

Liverpool

The Team

XDEV is part of the PlayStation Studios family with regional offices in UK, Japan and USA. We partner with talented independent game development studios to create exclusive PlayStation games. We provide our partners with full production support and access to PlayStation Studios global network of award winning technical, creative and support services. XDEV’s recent PlayStation 5 releases include: Returnal, Sackboy: A Big Adventure & Death Stranding: Director’s Cut.

XDEV Europe is headquartered in our recently opened 65,000 ft2 PlayStation offices located minutes from Liverpool’s city centre and iconic waterfront. Our state-of-the-art facility boasts a staff gym, cafeteria, collaborative breakout spaces and a rooftop terrace with views over the River Mersey.

The Role

We are looking for a talented and collaborative-minded Associate Technical Producer to join our XDEV Europe team in Liverpool. You have a technical background and are keen to learn about PlayStation technologies and support XDEV Europe.

You will work with our internal and external development partners supporting the PlayStation technologies used in the development of AAA PlayStation games. You have excellent communication skills, a keen interest in game development and a desire to solve the technical challenges game development presents.

Reporting to a Senior Producer, this is an exciting opportunity for an ambitious Associate Technical Producer to join the PlayStation Studios family and support the development of multiple undisclosed PlayStation titles.

Scope of Work

  • Resolve technical challenges for the XDEV team and its development partners
  • Engage in day-to-day technical communication with multiple stakeholders including external development partners
  • Track PlayStation development tools shared by XDEV with external development partners
  • Collaborate with stakeholders to help identify development workflow improvements and production optimisations
  • Contribute to the development of global XDEV technical initiatives
  • Develop a deep and technical understanding of new and existing PlayStation platforms, tools and technologies
  • Evangelise XDEV awareness and best practices with global development teams and cross-regional partners

Desirable Qualities & Experience

  • An open communicator, you are respectful of others and an active listener
  • An innovator who is creative and curious. You have a thirst to understand and know more, and a desire to encourage this amongst those around you
  • A collaborator who shares plans, you welcome the perspective of others
  • Inclusive and self-aware, you are sensitive to how your actions can impact the team
  • You are pro-active, can multi-task and prioritise your workload in a fast-paced environment
  • You can tailor your message for both technical and non-technical audiences
  • Technical understanding of IT systems, infrastructure and computing hardware
  • Experience of operating systems, modern network / internet technologies and cloud platforms
  • Experience of programming and/or use of scripting languages in game development
  • Knowledge of game development tools and processes including agile production and JIRA
  • A passion for video games and associated technologies
  • Familiarity with Microsoft Office including Microsoft PowerPoint

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  Software Engineer I - Commerce | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

About Us:

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We're always live at Twitch. Stay up to date on all things Twitch on Linkedin, Twitter and on our Blog.

About the Role:

Twitch is building the future of interactive entertainment, and our Commerce Engineering team is preparing to scale to work on essential product plans to support Bits, Subscriptions, Affiliates, Twitch Prime, and many great social interaction features.

As an important member of the engineering team reporting to a technical manager, you will have the opportunity to design and build solutions that affect millions of users and broadcasters.

You Will:

  • Work with technical leads and other engineers to design and develop commerce/payments platform and services
  • Contribute to customer-focused project deliveries
  • Work with other teams to clarify product requirements
  • Improve engineering processes and tools
  • Participate in design and code reviews

You Have:

  • Minimum of Bachelor's degree in Computer Science or prior relevant engineering experiences
  • Strong understanding of data structures, algorithms, data modeling and schema design
  • 1+ years as an software engineer
  • Clear verbal and written communication
  • Proficient experience level in one or more of the following language: Go, Ruby, Java, C++
  • Familiar with AWS ecosystem

Bonus Points:

  • Previous experience in commerce/payments domain
  • Twitch user, broadcaster, or partner or experience in the gaming industry

Perks:

  • Medical, Dental, Vision & Disability Insurance
  • 401(k), Maternity & Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution and Discounts for Wellness Related Activities & Programs (e.g., gym memberships, off-site massages),
  • Breakfast, Lunch & Dinner Served Daily
  • Free Snacks and Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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  Destruction Artist (Star Wars Team) | Respawn Entertainment
Location: Los Angeles (California), USA
Contract: Temp
Level: Junior
Sector: Art & Animation

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We're looking for a highly skilled Destruction Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about world-building and experienced in creating high quality, in-game environment destruction.

What you’ll do…

  • Break up environment geometry and run Maya or Houdini dynamic simulations of their destruction.
  • Preserve existing UV information and generate new UVs as needed after fragmenting the geometry.
  • Set up objects for real-time destructibility using Physics and Destruction.
  • Placement and creation of particles for destructible objects and other effects.
  • Ensure that dynamic effects run within established game-engine operating parameters, and scaling level of detail as needed to accomplish this.
  • Implement physics simulations into Unreal Engine using Blueprints.
  • Work in other disciplines in down-time, such as prop modeling, texturing, or particles.
  • Provide feedback to tools programmers and coordinate efforts with other dynamic artists to streamline methods and improve efficiency.
  • Work closely with designers to fine-tune the timing of complex interactive dynamic effects.
  • Create cloth motion simulations, and fine-tune them for aesthetic effect.
  • Coordinate with Environment Artists to seamlessly integrate dynamic effects into environments.

Ideally, you'll have…

  • 1+ years’ experience in games as a Destruction Artist.
  • Extensive experience working with Maya dynamics or Houdini, including cloth.
  • Experience with Houdini is a plus.
  • Proficiency with Maya modeling and UV tools.
  • Experience working within Unreal Engine and implementing Destruction Animation, including Blueprint scripting.
  • A great eye for what is cool and a good sense of environment animation timing.
  • Basic to intermediate understanding of rigging is a plus.
  • Mel/Python scripting experience is a plus.
  • Must provide samples or a demo reel showing applicable experience or take a Destruction Test.
  • Passion for making and playing games.
  • Shipped AAA game(s) a plus.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Sr. QA Tester | PlayStation
Location: San Diego (California), USA
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role: PlayStation Studios QA – Senior Tester | San Diego, CA

This is a fantastic opportunity to join the ever-growing global QA team and be part of the PlayStation Studios family!

As a Senior Tester you will be part of QA at PlayStation Studios, working alongside our First and Second-party studio partners to bring high quality products to PlayStation, PC, and other platforms. You will bring your functional testing experience and test process expertise to our test teams and help deliver outstanding QA service to our studios. You will assist in planning and executing functional test strategies. You’ll have the opportunity to help evolve testing processes and help continue to raise the bar of quality for established fan-favorite IPs, as well as brand new unannounced projects.

You’ll also work alongside our title Test Leads to get the best from testing staff, both locally and globally. You will help champion our cultural leadership values to build effective and diverse teams: Communicate, Innovate, Collaborate, Include. This is your chance to make your mark and be involved in promoting the PlayStation values that have helped release some of the most exciting and innovative games out there!

What you’ll be doing:

  • Together with the Test Lead, act as a primary point of contact for testing activities on assigned titles, communicating clearly to the test team, developers, and production.
  • Help plan, implement, and execute functional testing strategy for assigned titles.
  • Assist in the creation, maintenance, and communication of functional test plans for assigned titles.
  • Aid in coordinating testing of local and global test teams, both internally and with external vendors.
  • Develop additional knowledge of QA services and techniques and help drive process improvement and future QA service offerings.
  • Collaborate with peers and wider department teams to promote knowledge sharing and cultivate innovation within QA at PlayStation Studios.
  • Support and maintain defect-tracking systems on assigned titles.
  • Lead by example when it comes to bug detection, issue investigation, and reporting to help showcase the best from our testing staff.

What we are looking for:

Must Have:

  • Passion for videogames!
  • Excitement to be a part of a diverse team.
  • Minimum of 1 year experience in QA Operations.
  • Excellent knowledge of testing processes.
  • Excellent communication, organizational, and social skills.
  • Experience with JIRA or similar issue tracking systems.

Nice to Have:

  • Experience with cross cultural business and remote team interaction.
  • Knowledge of Development QA process.
  • Excellent PlayStation platform knowledge.
  • PC Games testing experience, supporting, and releasing titles across a range of platforms like Steam, Epic, Origin, GOG, etc.
  • General understanding of PC/Mobile device compatibility testing.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  Digital Artist | Digital Extremes
Location: London (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Art & Animation

ABOUT THIS POSITION

Digital Extremes is seeking a Digital Artist to create unique, high-end, high-impact art. This Individual prides themselves on thinking creatively and having a keen attention to detail. They are passionate about video games, and can tell a story through digital art pieces that interest and excite players.

RESPONSIBILITIES

  • Create compelling marketing artwork with exceptional design and layout
  • Translate creative goals and objectives from the marketing team into effective promotional artwork
  • Use Warframe’s Captura system and the Evolution Engine to create digital art
  • Compose, retouch and add Post -FX using digital art software
  • Come up with creative solutions to achieve the objectives of promotional artwork using limited resources and sometimes unfinished in-game assets
  • Actively participate in the feedback loop, accepting feedback from, and providing feedback within the marketing team
  • Multitask effectively, prioritize competing demands, and following through on details

REQUIREMENTS

  • 1+ Years of relevant experience
  • A team player with excellent communication skills
  • Willingness and aptitude to learn new techniques and best practices
  • Experience achieving strategic objectives/creative strategy within digital assets
  • Basic knowledge of principles of design and colour theory, camera angles, lighting, and composition
  • Proficient with 2D digital software (Ex. Adobe Photoshop)
  • Design and layout Experience
  • Basic knowledge of 3D rendering software
  • Can work fast to tight deadlines with quality end results
  • Have a genuine enthusiasm and interest in video games.
  • Experience with Photo Bashing is a plus
  • Familiarity with game engines (like Unreal or Unity) is a plus

ABOUT DIGITAL EXTREMES

Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II.
The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of 50 million registered players on PC, PS4™, Xbox One and Nintendo Switch™.

WHY WORK AT DIGITAL EXTREMES

Our culture is centered on providing great opportunities to our employees so that everyone feels they are making a meaningful impact. Developing new and existing talent is our long-term focus. We are honored that our work environment has been consistently recognized as one of “Canada’s Top 100 Employers”. We summon you to join our elite team!

The rewards of a career with Digital Extremes include:

  • Competitive salary with bonus opportunities
  • Excellent benefits and paid time off
  • Matching RRSP plan
  • Employee Assistance Program (EAP)
  • Virtual access to Dialogue, our mental wellness and healthcare services app
  • Professional development and career support
  • Work-life balance fitness subsidies
  • Employee recognition program to celebrate personal success through an online platform
  • Be part of “Giving Back” through a multitude of fundraising venues at DE
  • Virtual events such as team building exercises, Games night, Live band performances, Adult and separate children’s holiday and summer parties for global teams!

JOIN US

Digital Extremes is an equal opportunity employer committed to diversity and inclusion. We welcome and encourage applications from people with disabilities. Accommodations are available upon request for candidates taking part in all aspects of the recruitment process. We thank you for your interest, however, only those candidates selected for the next steps in the hiring process will be contacted.


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  Facilities Coordinator | That’s No Moon Entertainment
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Administrative

That’s No Moon Entertainment is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. Based in Los Angeles and San Diego, That’s No Moon Entertainment is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Facilities Coordinator who is thrilled to be a key contributor to our team. This critical role will be responsible for the traditional aspects of office management as well as the numerous events, all-hands meetings and programs that drive our culture. This person will take accountability for working with the Management Team in creating and maintaining a safe, productive and fun workplace.

The ideal candidate thrives in a fast-paced environment, anticipates problems, and takes initiative. The position will be responsible for daily office operations and support our LA office in Playa Vista which encompasses over 26,000 sq ft and more than 100 people. The person in this role will be our go-to team member for office related needs, including operational services, vendor, cleaning, mail/delivery, and repair coordination and supervision, and general workplace support. Accordingly, the person must have the ability to communicate across the entire organization to gather feedback, assess needs and execute projects in both a timely and budget conscious manner.

Responsibilities:

  • Oversee and maintain office needs; supplies, décor, policies, procedures, maintenance, safety, equipment, etc.
  • Direct vendor activities that include the scheduling of repair and maintenance needs as required; closely monitor progress to ensure quality of work.
  • Ensure that our office is kept clean by providing feedback to our cleaning service, and that spaces are maintained at all times of the year.
  • Monitor and review internal and building work orders to ensure that assignments are responded to and completed in a timely manner.
  • Manage space planning; workspace assignments, coordinate moves and restacks; maintain accurate floor plans and seating charts.
  • Manage office vendor relationships and billing procedures.
  • Coordinate with security officer to ensure they greet guests, enforce COVID protocols, have NDAs signed, are monitoring the safety of our office and people, and managing parking lot and tandem space use.
  • Responsible for invoice processing and accuracy of cost center coding.
  • Inspect and provide direction and follow-up with janitorial, security and other service providers regarding issues that do not meet standards.
  • Facilitate events and team building activities as well as food deliveries as needed.
  • Participate and develop plans/services for continuous improvements and be accountable within budget.
  • Receive and distribute all mail and deliveries.
  • Work with Human Resources team to identify and secure local benefits and perks for on-site staff, such as partnerships with nearby gyms, parks, clubs, etc.
  • Create a positive atmosphere of professionalism, inclusivity, and support.
  • Keep up to date and implement COVID-19 related safe work practices for the studio.

Requirements & Skills:

  • Ability to be on- site in our LA office 5 days a week during regular business hours
  • General knowledge of office equipment
  • Outstanding verbal and written communication skills
  • Ability to communicate effectively with a variety of contacts, including executives, senior management and all levels of employees, as well as outside vendors and contractors
  • Work with their Manager to organize events and activities for the team, and execute on the plan
  • Highly adaptable, comfortable with change, capable of quickly rallying teams and resources around key projects
  • Strong organizational and interpersonal skills
  • Ability to work independently in a fast-paced environment.
  • Great software skills, including proficiency in Microsoft Word, Excel, Outlook, and PowerPoint
  • Familiarity with building systems and equipment (HVAC, electrical, plumbing) a plus
  • Experience with Security/Access Control Systems a plus

Qualities:

  • Open-mindedness and a collaborative spirit
  • Passion with regards to providing the best and safest work environment
  • Ability to think fast, multitask, highly organized and detail oriented
  • Committed to continuous improvement
  • Ability to handle confidential information

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.


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  Gameplay Programmer | GameCoder Studios
Location: Remote (Mexico)
Contract: Full Time
Level: Junior
Sector: Game Development

■ MAIN OBJECTIVE

We are looking for a talented gameplay programmer, who writes reliable code for interactions, that make a game fun to play.

■ RESPONSIBILITIES OF THE POSITION

  • Write reliable and maintainable code that can safely handle a growing user base.
  • Drive game feature development from prototype to launch.
  • Ensure game design is implemented and working properly.
  • Creation of unit tests, validation procedures, and documentation of technical specifications.
  • Collaborate closely with development lead to create activity/project deliverables.
  • Collaborate with QA, game producers, game designers, artists and sound designers."

---
↓ Good to have ↓

■ AREA OF SPECIALIZATION

  • Interactive gameplay (UI).
  • Artistic gameplay (visual graphics, sound, music, plot and narration).
  • Mechanical gameplay.
  • Overall gameplay of the game.

■ SOFTWARE, PROGRAMS AND PLATFORMS

  • Javascript
  • Java
  • C++

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  Minecraft Mod Developer | JoblessGamers
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Game Development

Minecraft Mod Developer

Overview

We are looking for someone who is able to create simple Minecraft mods on a weekly basis for our company's Minecraft YouTube channel. This individual would have knowledge and experience in game development, and is able to adapt to the niche space that is Minecraft modding. We're looking for a developer that is ready to be on-call during recording sessions, and who likes to have creative freedom in their work.

Responsibilities

  • Research and maintain full comprehension of the current Minecraft landscape
  • Create simple Minecraft mods on a weekly basis
  • Adjust the mods in a timely fashion in case of mod bugs / glitches

Requirements

  • Excellent game development skills
  • Must be a creative and proactive individual
  • Willing to learn

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  Web / Video Production Artist | Daybreak Games
Location: San Diego (California), USA
Contract: Full Time
Level: Junior
Sector: Graphic Design

Our headquarters is where the gaming culture and Southern California lifestyle meet, creating a vibrant work environment that epitomizes our belief that every day should be well played. Daybreak San Diego is the home of Darkpaw Games, creators of the legendary EverQuest and EverQuest II games. This is also the home of Rogue Planet Games, developer of the award-winning MMOFPS PlanetSide 2.

The perks of working at Daybreak San Diego extend well beyond the beautiful weather in this prime location. Access to the local gym, as well as on-site fitness classes, game nights, and a strong appreciation for the local craft brew scene (we even turned one of our original game servers into an on-site kegerator) are just some of the ways that make working at Daybreak (San Diego) exciting! Working here is about being part of a community.

THE OPPORTUNITY

The primary duties of the Web / Video Production Artist will be to assist existing team members to work on creative projects that meet/exceed project requirements and be inventive in combatting issues that may arise. If you have a great attitude, strong work ethic, excellent communication skills and an impressive portfolio then you may be just the person to join our Creative Services team.

This position will be responsible for:

  • Generating assets for social media channels, websites and e-mails to promote products, events and community initiatives (includes static, video and animated assets).
  • Producing promotional assets for PlayStation Network, Xbox, Steam, Switch, and 3rd party ads/takeovers while strictly adhering to each platform's specifications.
  • Creating updated graphics/video content on existing websites and forums.
  • Capturing in-game screenshots and raw gameplay video footage for promotional material.
  • Professionally interacting with existing team members, Brand Managers and Community Staff Members to deliver quality assets within a deadline.
  • Liaising with front-end web developers to deliver all necessary aspects of your designs and ensure correct implementation.
  • Pushing basic graphical updates to live servers using our content management system.
  • Creating new webpage wireframes and designs.
  • Developing corporate assets as needed.
  • Other related graphic/video duties as assigned.

What craft expertise you'll have:

  • Tools/Technology /Knowledge
  • Required: Strong proficiency in Adobe Creative Cloud, primarily Photoshop, Illustrator, and Premiere.
  • Desired: HTML / CSS; CMS experience
  • Craft / Experience
  • Required: 1-3 years of experience in web/video production or other closely related artistic fields.

Other Criteria

  • Years of Experience, Education, and/or Certification...
    • Required: Associate's/Bachelor's degree or equivalent in Graphic Design, Web Design, Interactive Media/Design, Digital Arts/Media, or a related field.
  • Additionally, you should possess the following qualities:
  • Professional, autonomous, proactive, highly motivated, and well organized.
  • Ability to receive feedback and direction.
  • Excellent verbal, written, and visual communication skills.
  • Ability to work under stringent deadlines and notify a supervisor of possible issues in a timely fashion.
  • Knowledge of the Entertainment/Gaming Industry a plus!

We invite you to get in the game with us and help us make exciting experiences!

ABOUT OUR COMPANY

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide®, EverQuest®, and Dungeons and Dragons Online®, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience!

Be Aware of Fraudulent Recruiting Activities

Daybreak Game Company will never ask applicants to provide their social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company's People & Culture team at people@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.

**Daybreak Game Company, LLC. is an Equal Opportunity Employer, committed to Diversity in the workplace.**


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  Content Operations Assistant | PlayStation
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Project Management

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Overview

The Content Operations Assistant works in a deadline-driven atmosphere, focused on staging basic and complex PlayStation®Store content for daily publication in a variety of supported countries/regions. The successful Operator reviews for accuracy, uploads, and maintains downloadable content on all PlayStation platforms (PS5, PS4) and online storefronts. The role requires an expertise in customer service, partner communication (written and verbal), and a working understanding of entertainment software. Ideal candidates will be able to work well under deadline pressure, prioritize tasks, and quickly adapt to change.

Responsibilities

  • Accurately input, publish and maintain basic content (such as games, avatars, and demos) for distribution on the PlayStation storefronts using a web-based content management system.
  • Enforce process rules and deadlines for game content, ensuring a smooth publishing process.
  • Work closely with the Managers of the Content Operation team to troubleshoot technical issues as they arise.
  • Assist in testing new builds of the content management system and other backend tools and provide feedback.
  • Coordinate with various internal and external groups, such as QA, Digital Supply Chain, Content Lifecycle Management, 3rd Party Publisher Relations, PR, Product Development and Developer Support to accurately deploy content on time.
  • Assist in creation and improvement of operational processes
  • Process urgent storefront and content related requests.

Required Skills

  • Excellent organizational skills
  • A consumer-level understanding of the PlayStation®Store and PlayStation® games.
  • Strong understanding of web-based technology and network infrastructure
  • Experience working with content management systems
  • Experience with media or ecommerce websites
  • Must be willing to work overtime and occasionally on weekends
  • Must be proficient in Microsoft Word, Excel and PowerPoint

Additional Preferred Experiences/Skills

  • 1+ years of industry experience
  • Database data entry experience
  • An expert understanding of industry trends, practices, and genres
  • Proven experience working in a cross-cultural, multi-national organization

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  Junior Product Owner | Secret Location
Location: Toronto (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Product Management

Secret Location’s Digital Preschool division is an empowered product team which values communication, collaboration, and fun. Our primary goal and purpose is to create preschool apps that boost meaningful screen time for children, parents, and caregivers. As part of the larger eOne and Hasbro family, our digital brand portfolio includes the widely popular preschool app World of Peppa Pig, which has claimed the #1 spot in its category in over 20 countries since launch, as well as superhero hit PJ Masks: Hero Academy. 

As a Junior Product Owner for the World of Peppa Pig app, you are responsible for the complete production cycle associated with the application, including scheduling, resourcing, and reporting. You are responsible for managing a team of talented designers, developers and QA analysts to successfully deliver on the product OKRs and product roadmap as outlined by the World of Peppa Pig Product Manager.

Tasks and Responsibilities:

  • Manage Scrum / Agile Framework and corresponding documentation.
  • Facilitate regular sprint ceremonies and other ad hoc team meetings.
  • Project Management tracking of all application work based on product OKRs and changing Product Manager priorities.
  • Work with the Product Manager to plan and prepare prioritized backlog items that would be ready for team input and refinement.
  • Set up Asana tickets in the backlog that includes detailed requirements, specifications and timelines for the production team, ensuring technical feasibility.
  • Manage all scheduling, resourcing, scope, changes and risks related to the product’s deliverable initiatives.
  • Monitor and control project deliverable progress and stakeholder feedback
  • Manage project blockers or impediments, escalating where necessary
  • Exercise servant leadership by serving team members while achieving goals set by the business.
  • Collaborate with cross-functional teams, business partners and stakeholders when needed and ensure communication is clear and consistent.
  • Monitor and track progress of project plans and provide regular visibility to project status by preparing status reports from gathering, analyzing and summarizing relevant information.
  • Establish and maintain relationships with third parties/vendors assigning tasks and communicating expected deliverables.
  • Assist and monitor QA is being done according to the project plan.
  • Log, monitor and handle project issues, analyze & recommend viable alternatives and report and escalate to management as needed.
  • Process contractor timesheets and manage monthly budget reconciliation
  • Uphold Division Culture Principles within the team through honest communication, respect and support of others, and fun!

Skills that would be awesome to have:

  • Scrum Master certification
  • Experience with team facilitation, managing projects and/or products including communicating to stakeholders
  • Experience with Scrum and Agile methodologies including writing User Stories and Acceptance Criteria
  • Familiarity with Asana, MS Office suite and Confluence.

Qualifications:

  • 1+ year working on an Agile Team
  • Passion for games, collaboration, and having fun!
  • Be a proactive problem-solver, anticipate issues and be two steps ahead of the team at all times.
  • Be a team player and assist other teammates where needed
  • Candidate must reside in Ontario
  • Hybrid work environment, with office based in downtown Toronto.

Secret Location is committed to equality of opportunity in all aspects of employment. We are committed to making all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, marital status, or any other legally protected status. If you are contacted for a job opportunity, please advise us of any accommodation needed to ensure you have access to a fair and equitable process.

We thank everyone for their interest but only those candidates selected for an interview will be contacted.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.


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  Creative Project Coordinator | East Side Games
Location: Remote (Canada)
Contract: Full Time
Level: Junior
Sector: Project Management

WHAT IMPACT CAN A CREATIVE PROJECT COORDINATOR HAVE AT ESG?

At East Side Games, we all band together to deliver a world-class gameplay experience for our players around the globe. We are on the lookout for a passionate Creative Coordinator to join our Growth Team. You will take pride in assisting the Digital Art team crafting a variety of compelling creatives for marketing, social media campaigns, and user acquisition (UA) advertisements across our ever-growing catalog of mobile game titles.

This is a fast-paced environment, in which high levels of creative stamina and a positive attitude are a must! You’ll also need to have excellent communication and time management skills to be able to quickly adapt and juggle overlapping deadlines while keeping your cool.

WHAT YOU WILL DO?

  • Assist the Creative Project Manager on day-to-day administrative tasks.
  • Organizing reports, invoices, contracts and other financial files for easy access.
  • Maintain the organized file systems of all the creatives made by the Growth Art team and ensure all finalized creatives are placed in their respective folders, and the Digital Assets Manager is updated.
  • Monitor the daily progress of projects and ensure the status of projects is updated in the management software utilized by the Growth team.
  • Ensure each artist has capacity for their assigned tasks and the workload is divided fairly.
  • Ensure team members have the supplies and resources necessary to complete their assigned tasks on time.
  • Organize and deliver creative assets to different partners. Organize and communicate all the details of projects and specific assignments to team members and serve as a liaison between those team members and the Creative Project Manager and/or other stakeholders.
  • Provide detailed updates on projects to the Creative Project Manager and other stakeholders.
  • Work with the Creative Project Manager to develop timelines, create schedules, and oversee the progress of all the projects to make sure goals are met on time.
  • Planning meetings and organizing project logistics.
  • Work with team members to effectively brainstorm and create exceptional social & UA creatives from ideation to full implementation.
  • Respond to ongoing opportunities to leverage pop culture and current events in the creation of relevant organic social content and ads.
  • Monitor best practices in social media & UA creatives for the mobile games industry.
  • Help the Creative Project Manager organize the overall workflow of the Growth Art team to increase the rate at which creatives are produced as a whole.

WHAT YOU WILL BRING

  • 1-4 years experience in multimedia, graphic design, or related fields.
  • Excellent organizational, communication, and interpersonal skills.
  • Very detail-oriented, resourceful, and responsible.
  • Excellent ability to multitask and effective time management skills.
  • Positive attitude to handle the stress of unexpected challenges.
  • A strong interest in and knowledge of the Mobile game space.
  • Experience working within a (digital) ad agency is a bonus.

WHAT DOES IT MEAN TO WORK AT ESG?

Established in 2011, East Side Games started as an indie game studio in east Vancouver. Today, we’re part of East Side Games Group (TSX: EAGR), and we’re a game developer, publisher, and technology provider. We enable creators to successfully deliver memorable mobile gaming experiences that players engage with every day. Through our proven tech kits and beloved brand partnerships, our games empower passionate fan bases to explore their favourite content in a fun, convenient medium, available in the palm of their hands.

The best part is, we’re fans first, which makes this adventure extra special. Our games and our team have the same goal; to be inclusive and for everyone. We get sh*t done and our team is on hand to step in, listen, and support, regardless of rank. Tackle your challenges, share your learnings, then share refreshments with the whole studio in our weekly Lunch & Learns and monthly Friday Cheers calls. Have we piqued your curiosity? Then check out our amazing Culture and Benefits! We note that our culture is not a monolith, and is ever-changing based on the folks that make up our team here at ESG.

WE’RE BUILT ON THE FOUNDATIONS OF DIVERSITY AND INCLUSION

East Side Games are an equitable employer that values justice, equity, diversity and inclusion. We welcome and encourage people of marginalized backgrounds, particularly QTBIPOC folks, to apply, and will acknowledge and value the strengths you bring to foster yours and the studio's growth.

If this sounds like something you hoped for and more, and you’re enthused to build genre-defining narrative idle games, click the “Apply For This Job” button below. If now is not the right time for you but you know someone who would be a great match for us at East Side Games, check out our Referral Bonus here! Let’s build great games together!

We can’t wait to hear from you!

Due to a small, but completely awesome recruitment team, only those candidates that qualify will be contacted. Thanks for your interest in ESG and we wish you super success in your job search!


Apply here
  Junior Concept Artist | Sharkmob
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Concept Art

The Role

As a Junior Concept Artist you will create and develop beautiful artwork to inspire and explain elements of our worlds to the team and the wider studio. You'll work with the Principal Concept Artist and the Lead Concept Artist to develop imagery that can visually answer questions and issues raised by the team and follow the requirements set out by the Art Director. You will also work with your team and producers to plan and track your work and identify creative solutions to increase the visual quality of the games we make.

Responsibilities

  • Create amazing concept art imagery
  • Alongside the Production team and the Lead Concept Artist help plan your work, identifying dependencies and raising risks.
  • Regularly communicate with the Lead Concept Artist and Principal Concept Artist to discuss progress and review work.

Requirements

  • Proactive in identifying issues.
  • Portfolio showing AAA quality concept art.
  • An understanding of modern toolsets and techniques.
  • A love for problem solving and driving innovation.
  • A passion for creating and playing games.

Sharkmob London is a brand-new AAA studio in the heart of London, with aspirations to build one of the largest and most creatively ambitious development teams in the world. Just like the original Sharkmob studio in Malmö, Sharkmob London was founded by a team of industry veterans. As a part of Tencent Games we have the experience, backing, and ambition to build the games of the future!

Remuneration and benefits

  • Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
  • 30 days annual leave, in addition to all UK Bank Holidays.
  • Hybrid work-from-home policy.
  • Discretionary annual performance-based bonus of up to 12%.
  • Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
  • BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
  • £425 yearly preventative healthcare allowance.
  • Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
  • Daily breakfasts, snacks & refreshments at the studio.
  • VISA sponsorship (individual & dependents).
  • Relocation assistance for people outside the UK (1 month accommodation, flights/travel paid for, £2,500 logistics/removal costs reimbursed).
  • Assistance for people reloccating within the UK (up to £2,000 to spend on travel into London for flat viewings and moving vans/couriers).
  • Game sharing profits - 10% of profits for each released game will be distributed evenly amongst those who worked on the game.

Apply here
  Music Affairs Coordinator | PlayStation
Location: Los Angeles (California), USA
Contract: Contract
Level: Junior
Sector: Audio

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Music Affairs Coordinator

Los Angeles, CA (Hybrid in-office/telecommute position)

This is a long-term contracted position through our staffing partner DZConneX with possibility of extension.

PlayStation Studios Creative Arts is an award-winning, internal creative agency within Sony’s PlayStation Studios. We seek to build an environment that enables our people to thrive and create their best work. Structured around eight core teams, Brand Design, UI/UX, Motion, Video, Film, Sound, Music, and Programming, we deliver projects in collaboration with our game development and marketing/PR teams.

As a member of this innovative, award-winning team, you will assist with business matters related to the creation of industry-leading interactive scores and bleeding edge licensed music opportunities for Sony’s worldwide game development partners and global marketing team. If you possess a detailed understanding of music copyright principles and terms, specifically as they apply to work-for-hire and license agreements, we want to speak to you!

Responsibilities

  • Researches copyright status and music ownership details for music compositions and sound recordings. Communicates with third parties, including record labels, music publishers, managers, and artists, to accurately identify copyright owners and verifying ownership splits.
  • Drafts and issues quote requests to intellectual property (IP) owners for licensed music. Follows up with IP owners to ensure timely receipt of license quotes, and captures all vital company information for the purpose of creating internal requests for legal agreements.
  • Coordinates with Legal and Finance teams to manage the setup of new vendors in PlayStation’s vendor database. Issues and collects vendor forms, and researches company information via state business portals to ensure accuracy.
  • Builds requests for legal agreements using PlayStation’s contract management software. Coordinates with Legal to track contract status from inception through execution. Tracks payment status for each contract, and reports to relevant PlayStation Music producers and project collaborators.
  • Reviews music licenses, composer agreements, and other vendor contracts for game credit provisions, and partners with Music managers to assemble department credits for the Creative Arts - Music group on a project by project basis.
  • Reviews monthly license reports and flags expiring licenses. Coordinates with relevant project team members to renew agreements as necessary within allotted budgets.
  • Collects music ownership and copyright details for all in-game music, and generates cue sheets for each PlayStation project. Registers PlayStation-owned music with the applicable performing rights organizations.

Education & Experience

  • Bachelor’s Degree in a field related to music, interactive media, or entertainment.
  • Experience in music/entertainment law or music contracts/licensing preferred.
  • General knowledge of, and a love for music and the video game industry a plus.

Skills

  • Working knowledge of Microsoft Office applications and online music research tools, including PRO websites and US Copyright Office site.
  • Critical attention to detail and highly organized.
  • Self-starter and creative problem-solver.
  • Excellent written and verbal communication skills.
  • Strong interpersonal skills and ability to collaborate with multiple internal groups and external partners in a fast-paced environment.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  Online Community Language Support - German Speaking | Square Enix
Location: London, UK
Contract: Full Time
Level: Entry
Sector: Customer Service

Square Enix Europe is looking for a German translator to join the Online Community Team at the London office, who will mainly be handling translation, edit and proofread of various items for FINAL FANTASY XIV and BABYLON’S FALL.

Requirements

Key Deliverables:

  • Provide English to German translations of official articles including but not limited to website news and pages (Lodestone, Hanging Garden), marketing and PR materials, blogs.
  • When needed, assist the community team with the day-to-day work, including but not limited to copywriting, streaming preparations and moderation, reporting, asset creation for social media, event planning and organisation.
  • Other related duties as required.

Key Stakeholders:

Head of Community and Services, Online Community Teams, PR and Marketing teams

Knowledge & Experience:

Essential:

  • Native level German with fluent English
  • Active participation in online gaming communities
  • Knowledge about games and community management in general

Desirable:

  • Previous experience as a translator or editor
  • Translation experience gained within the games industry
  • Experience playing FINAL FANTASY XIV and/or BABYLON’S FALL

Competencies, Skills & Attributes:

Essential:

  • Excellent German writing skills
  • Excellent communication skills (verbal and written skills)
  • Team player with a professional and positive attitude
  • Excellent organisational skills and attention to detail
  • Accurate understanding of English and German grammar
  • Familiar with MS Office applications, especially Excel/Word/PowerPoint

Desirable:

  • Proficient computer/IT skills
  • Understanding of Japanese culture
  • Proficiency in Japanese
  • Previous experience working with CAT (computer assisted translation) tools

Other:

  • Knowledge and passion for Square Enix or online titles
  • Available to work flexible hours and travel abroad
  • Able to perform under pressure
  • Able to work at events

Our goal at Square Enix is to hire, retain, develop and promote the best talent, regardless of age, gender, race, religious, belief, sexual orientation or physical ability.

Our pledge to D&I

At Square Enix we believe in the importance of being a diverse and global company, and we stand firmly together against any forms of injustice, intolerance, harassment or discrimination. In our effort to create a truly diverse workforce, we pledge to continue to raise awareness in every step of the employee experience, from recruitment to promotions to ensure equal opportunities for all. One of our goals is to champion diversity in games and at work and work together to inspire real change.

Learning and education around D&I will be a key element for us to continue to grow as an organization. With unconscious bias training, D&I workshops and a variety of initiatives to give our employees the opportunity to be heard and be part of that change to achieve real equality. We need all our efforts to continue to build our culture of inclusion and equality.

We are also proud to partner with UKIE's Raise the Game pledge, BAME in Games and Women in Games, to name a few.

Covid-19 remote working

Square Enix are committed to keeping our employees safe. We are listening closely to government guidelines, and this role will be based remotely until the company sees fit to return to the office. This role will be based in our Blackfriars Studio in London, upon return.


Apply here
  Online Community Language Support - French Speaking | Square Enix
Location: London, UK
Contract: Full Time
Level: Entry
Sector: Customer Service

Square Enix Europe is looking for a French translator to join the Online Community Team at the London office, who will mainly be handling translation, edit and proofread of various items for FINAL FANTASY XIV and BABYLON’S FALL.

Requirements

Key Deliverables:

  • Provide English to French translations of official articles including but not limited to website news and pages (Lodestone, Hanging Garden), marketing and PR materials, blogs.
  • When needed, assist the community team with the day-to-day work, including but not limited to copywriting, streaming preparations and moderation, reporting, asset creation for social media, event planning and organisation.
  • Other related duties as required.

Key Stakeholders:

Head of Community and Services, Online Community Teams, PR and Marketing teams

Knowledge & Experience:

Essential:

  • Native level French with fluent English
  • Active participation in online gaming communities
  • Knowledge about games and community management in general

Desirable:

  • Previous experience as a translator or editor
  • Translation experience gained within the games industry
  • Experience playing FINAL FANTASY XIV and/or BABYLON’S FALL

Competencies, Skills & Attributes:

Essential:

  • Excellent French writing skills
  • Excellent communication skills (verbal and written skills)
  • Team player with a professional and positive attitude
  • Excellent organisational skills and attention to detail
  • Accurate understanding of English and French grammar
  • Familiar with MS Office applications, especially Excel/Word/PowerPoint

Desirable:

  • Proficient computer/IT skills
  • Understanding of Japanese culture
  • Proficiency in Japanese
  • Previous experience working with CAT (computer assisted translation) tools

Other:

  • Knowledge and passion for Square Enix or online titles
  • Available to work flexible hours and travel abroad
  • Able to perform under pressure
  • Able to work at events

Our goal at Square Enix is to hire, retain, develop and promote the best talent, regardless of age, gender, race, religious, belief, sexual orientation or physical ability.

Our pledge to D&I

At Square Enix we believe in the importance of being a diverse and global company, and we stand firmly together against any forms of injustice, intolerance, harassment or discrimination. In our effort to create a truly diverse workforce, we pledge to continue to raise awareness in every step of the employee experience, from recruitment to promotions to ensure equal opportunities for all. One of our goals is to champion diversity in games and at work and work together to inspire real change.

Learning and education around D&I will be a key element for us to continue to grow as an organization. With unconscious bias training, D&I workshops and a variety of initiatives to give our employees the opportunity to be heard and be part of that change to achieve real equality. We need all our efforts to continue to build our culture of inclusion and equality.

We are also proud to partner with UKIE's Raise the Game pledge, BAME in Games and Women in Games, to name a few.

Covid-19 remote working

Square Enix are committed to keeping our employees safe. We are listening closely to government guidelines, and this role will be based remotely until the company sees fit to return to the office. This role will be based in our Blackfriars Studio in London, upon return.


Apply here
  Assistant Media Manager | Square Enix
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Marketing

Job Summary:

Joining as a part of a newly established central paid media team, you will play a pivotal role in building its success and providing exceptional support to the wider Square Enix EMEA marketing organisation.

As Assistant Media Manager, you will be responsible for managing the planning and execution of paid media campaigns for Square Enix’s portfolio of titles, as well as directly buying all paid on-console campaigns across EMEA. Working in collaboration with strategic marketing leads, territory marketing teams and media agencies, you will deliver consistently effective media campaigns, evolving and refining our approach with each release.

Working closely with the Media Manager and Media Strategist, you will also play a critical role in supporting the wider marketing team to run best-in-class marketing campaigns across all titles. From ensuring successful integration of customer data and analytics initiatives into our media campaigns to preparing key planning and performance updates for decision-makers, you will be invaluable in helping us identify key learnings, make the right decisions and execute our plans effectively.

Requirements

Key Deliverables:

  • Manage the tactical planning and execution of paid media campaigns for Square Enix’s portfolio of titles in collaboration with the Media Manager, with the opportunity to lead your own campaigns.
  • Plan and directly buy all on-console media for EMEA across all titles.
  • Support the Media Manager and Media Strategist in defining EMEA paid media strategy for back catalogue and portfolio titles.
  • Maintain and prepare EMEA summaries for key decision-makers across all titles, including:
    • Media plans
    • Live campaign reporting
    • Post-mortems
    • Other ad hoc requests
  • Work closely with the Analytics team, local territory teams and media agencies to ensure effective adoption of internal tools and tracking best-practice.
  • Liaise with the Digital Platform team to define Square Enix customer audiences and ensure successful implementation into media campaigns.
  • Coordinate and summarise competitive campaign requests and maintain a database of historical information.

Key Stakeholders:

Media Strategist, Media Manager, EU Marketing Director, EMEA Territory Marketing Directors/Managers, Regional Strategic Marketing Leads

Knowledge & Experience:

Essential:

  • Advanced media planning experience within a media agency.
  • Experience in buying, planning and optimising social and programmatic media campaigns across multiple markets.
  • Experience defining and testing detailed audience segmentations.

Desirable:

  • Experience running media campaigns within the entertainment industry.
  • Experience running performance campaigns with a strong understanding of digital attribution.
  • Experience on a central team working within a regional network.

Competencies, Skills & Attributes:

Essential:

  • Highly organised and able to manage multiple projects independently.
  • Excellent communication and interpersonal skills.
  • Excellent analytical skills and a strategic orientation.
  • Meticulous attention to detail.
  • Strong numerical skills and proficient at managing complex budgets.

Desirable:

  • Advanced user of Microsoft Excel.
  • Excellent presentation skills.
  • Marketing or advertising qualifications.
  • Passion for videogames.

Other:

  • This role will require a mixture of remote and office-based working.

Our goal at Square Enix is to hire, retain, develop and promote the best talent, regardless of age, gender, race, religious, belief, sexual orientation or physical ability.

Our pledge to D&I

At Square Enix we believe in the importance of being a diverse and global company, and we stand firmly together against any forms of injustice, intolerance, harassment or discrimination. In our effort to create a truly diverse workforce, we pledge to continue to raise awareness in every step of the employee experience, from recruitment to promotions to ensure equal opportunities for all. One of our goals is to champion diversity in games and at work and work together to inspire real change.

Learning and education around D&I will be a key element for us to continue to grow as an organization. With unconscious bias training, D&I workshops and a variety of initiatives to give our employees the opportunity to be heard and be part of that change to achieve real equality. We need all our efforts to continue to build our culture of inclusion and equality.

We are also proud to partner with UKIE's Raise the Game pledge, BAME in Games and Women in Games, to name a few.

Covid-19 remote working

Square Enix are committed to keeping our employees safe. We are listening closely to government guidelines, and this role will be based remotely until the company sees fit to return to the office. This role will be based in our Blackfriars Studio in London, upon return.


Apply here
  Game Master - German Speaking | Square Enix
Location: London, UK
Contract: Contract
Level: Entry
Sector: Customer Service

A new and exciting opportunity has arisen at Square Enix UK, with the current expansion we are currently looking for a Game Master fluent in German language to provide superior in-game quality of service and support to our online players of FINAL FANTASY XI & XIV, using our in-house communication tools. If you speak German fluently please apply as we are assessing all candidates for the role, with and without experience of playing FFXIV. This vacancy is available on a 12 months fixed term contract.

Requirements

Key Deliverables:

  • Answer players’ in-game questions & requests in English and German
  • Monitor and moderate official forums
  • Translation of texts (from English to German)
  • Record and tally up enquiries

Key Stakeholders:

European Game Master Manager, European Customer Support Director, C&S Team

Knowledge & Experience:

ESSENTIAL

  • Knowledge and interest in games and IT hardware
  • Bilingual in English and German

DESIRABLE

  • Previous Game Master/MMORPG experience
  • Experience in call centre or customer service working environment
  • French or Japanese language proficiency

Competencies, Skills & Attributes:

ESSENTIAL

Proficient with:

  • Microsoft Office
  • Gaming technology and software
  • Interest in Gaming (can be taught).

Other:

  • Excellent communication skills (verbal and written skills)
  • Strong sense of customer service
  • Meticulous attention to detail
  • Flexible (role is shift based)
  • Well organised and able to adhere to set policy & procedures
  • Operate efficiently under pressure

Please note that Square Enix does not accept speculative candidate submissions from recruitment agencies.

Our goal at Square Enix is to hire, retain, develop and promote the best talent, regardless of age, gender, race, religious, belief, sexual orientation or physical ability.

Our pledge to D&I

At Square Enix we believe in the importance of being a diverse and global company, and we stand firmly together against any forms of injustice, intolerance, harassment or discrimination. In our effort to create a truly diverse workforce, we pledge to continue to raise awareness in every step of the employee experience, from recruitment to promotions to ensure equal opportunities for all. One of our goals is to champion diversity in games and at work and work together to inspire real change.

Learning and education around D&I will be a key element for us to continue to grow as an organization. With unconscious bias training, D&I workshops and a variety of initiatives to give our employees the opportunity to be heard and be part of that change to achieve real equality. We need all our efforts to continue to build our culture of inclusion and equality.

We are also proud to partner with UKIE's Raise the Game pledge, BAME in Games and Women in Games, to name a few.

Covid-19 remote working

Square Enix are committed to keeping our employees safe. We are listening closely to government guidelines, and this role will be based remotely until the company sees fit to return to the office. This role will be based in our Blackfriars Studio in London, upon return.


Apply here
  Associate Manager, Marketing - Japanese Titles | Square Enix
Location: El Segundo (California), USA
Contract: Full Time
Level: Junior
Sector: Marketing

The Associate Marketing Manager supports and contributes to developing, planning and executing product marketing plans which structure the strategic release of multiple video game titles. This role reports into a Senior Manager of Marketing.

As an Associate Marketing Manager, you are responsible for executing thoughtful marketing strategies, rolling out tailored campaign plans and leading day-to-day execution among cross-functional teams to drive success. You will focus on all stages of the consumer lifecycle. The ideal candidate is collaborative, enthusiastic, eager to learn, and highly organized, able to work with external agencies and internal teams to ensure timely execution among several projects within a high-paced deadline-driven environment. Daily, you will communicate and engage with game producers and developers in Japan to influence and gain alignment on Japanese-developed games and creative execution for the North American market. The AMM is the executional point of contact to external partners and vendors, ensuring timely communications and execution of joint objectives.

REQUIREMENTS:

  • Strong organization with the ability to multitask and prioritize in a fast-paced environment.
  • Flexibility and willingness to independently navigate areas of unfamiliarity.
  • Exceptional oral and written communication skills.
  • Independent with drive to take initiative with limited supervision.
  • Critical thinking skills and strong business acumen with ability to quickly learn and apply learnings to daily decision making and execution.
  • Capable storytelling with proficiency in PowerPoint and Excel.
  • Japanese language skills and experience working with Japanese corporations (not required, but a plus).
  • Playing experience and knowledge of Square Enix Japanese-developed titles, such as Final Fantasy, Kingdom Hearts, and other series (exact titles not required, but a strong plus) and/or in-depth knowledge of RPG games. Interest in and passion for video games or entertainment a must.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Support and execute product marketing campaigns through their entire lifecycle from early design phase through post-launch, contributing to the P&L and brand plan.
  • Work closely with Senior Marketing Manager on brand development and management. Support in defining product features and direction, establishing long-term goals and tracking brand metrics for success.
  • Maintain and track marketing budgets with Senior Marketing Manager, including budget reconciliation, PO processing and invoice tracking on a daily and weekly basis.
  • Provide and manage multiple deliverables in a timely manner to support marketing plans, and collaborate with cross-functional teams to deliver a fully integrated product launch and continued support.
  • Work closely with development teams on product positioning, features, enhancements, and timelines—utilizing market research and other analysis to aid in the development of existing brands and new products.
  • Plan and develop marketing communications, creative briefs, advertising, promotional and PR programs to drive product sales. This responsibility will include consulting with management and other Square Enix subsidiaries and working directly with outside agencies in strategic planning, creative execution and media planning.
  • Lead daily execution of creative direction to implement packaging, point of purchase and sales collateral design and production while working with outside vendors and internal creative services.
  • Assist in conducting market research and data analysis to define product positioning, as well as monitor competitive activity, marketing campaign metrics, and identify consumer needs, including post-mortems on releases.
  • Manage vendor/developer relationships including communication, working with Legal and Business Development on licensing, acquiring approvals, and relationship development.
  • Ability to analyze varieties of data, identifying marketing trends, and apply data to produce fact-driven recommendations.
  • Ability to design and build supporting presentation and discussion materials to drive business needs, utilizing both Excel and PowerPoint.
  • Other related duties as required.

EDUCATION and/or EXPERIENCE:

  • Bachelor’s degree required. Degree with business and/or marketing focus a plus.
  • Minimum of 1-2 years in marketing or related field (Experience at a major video game publisher or entertainment company a plus, although not required).
  • Must have provided direct support to and execution of marketing campaign(s), including strong process planning, asset delivery, leadership of internal teams and collaboration with external vendors.
  • Must have experience working with marketing budgets and strong ability to track, maintain and support all initiatives funneling into total budget. Experience with P&L management a plus, but not required.
  • Vendor/agency management experience a plus, particularly pertaining to the launch of new products.
  • Ability to maintain strict confidentiality with privileged information, and work well with others within a high-pressure environment.
  • Ability to work effectively in a collaborative team environment which includes both North American functional counterparts and offshore-based production and marketing personnel.
  • Strong oral and written communication and organizational skills required. Must be articulate and professional.
  • Exposure to both US and international marketplaces a plus, but not required.
  • Flexibility with working hours is a plus due to time zone differences with key contacts.

Apply here
  Assistant Manager, Project Communication and Events | Square Enix
Location: El Segundo (California), USA
Contract: Full Time
Level: Junior
Sector: Project Management

The Project Communications & Events Assistant Manager will support internal cross-functional teams in communicating with their counterparts at Square Enix Japan, work with the merchandise team in liaising with key external licensing partners and assist the events team with administrative tasks in addition to coordinating and executing events. Position contingent upon experience.

Essential Duties and Responsibilities

  • Provide Japanese-English bilingual communications support with accurate translations and interpretations from Japanese to English and vice versa while working with the marketing and PR teams to ensure tasked projects progress in a smooth and timely manner.
    • Translation assignments include, but are not limited to, emails, meeting agendas, notes, product evaluations, marketing materials, and PR materials.
    • Interpretation assignments include, but are not limited to, internal/external meetings, conference calls, press conferences, developer interviews, and panel discussions.
  • Work as a trusted liaison for all regions, providing cultural insight to help teams gain a better understanding for regional strategic differences.
  • Support preproduction and onsite operations for SEA events including trade shows, consumer shows, streaming programs, and media events.
  • Assist in creating and maintaining schedules, meetings and calendar events.
  • Assist with PO processing and invoice tracking.
  • Assist with keeping internal tracking documents and communications up to date.
  • Maintain positive relationship with external merchandise licensing contacts.
  • Other related duties as required.

Knowledge, Skills & Abilities

  • Bachelor’s degree or equivalent combination of education and work experience.
  • Japanese and English fluency, both spoken and written, in business and professional settings.
  • At least a year of professional translation and interpretation experience is a plus.
  • Proficiency with Microsoft Outlook, Word, Excel, and PowerPoint.
  • Familiarity with Adobe Photoshop and Illustrator is a plus.

Competencies, Skills and Attributes

  • Japanese and English fluency in business and professional settings with excellent bilingual spoken, written and interpersonal communication skills.
  • Acute attention to accuracy and detail in delivering high quality results under tight deadlines.
  • Highly organized, efficient, and productive with the ability to multi-task and maintain a heavy workload on an ongoing basis in a fast-paced environment.
  • Ability to work effectively in a collaborative team environment working towards common goals.
  • Flexibility and willingness to independently navigate areas of unfamiliarity (i.e., takes initiative and works well with little supervision).
  • Ability to maintain strict confidentiality with privileged information.
  • Strong word processing and other computer skills.
  • Positive and willing to take on new opportunities and challenges with energy and enthusiasm.
  • Willing to work outside traditional work hours in order to communicate with personnel in different time zones and supporting events.
  • Willing to travel frequently both domestically and internationally to support events and meetings.

Supervisory Responsibility

  • This position manages projects and communicates with key stakeholders.

Travel

  • This position may require domestic and international travel.

Work Environment & Vaccination Status

  • Due to COVID-19, as of January 4, 2022, this role has been placed in a temporary remote position and may return to a Hybrid Work Model (date TBD).
  • Employees working from the offices of Square Enix are required to be 100% vaccinated and adhere to the Los Angeles Mask Mandate, CDPH, and CDC guidelines.
  • Unvaccinated office employees, including medical & religious exemptions, are required to submit to weekly testing, adhere to the Los Angeles Mask Mandate, CDPH, and CDC guidelines.
  • This job normally operates in a professional office environment. This role uses standard office equipment such as computers, laptops, phones, photocopiers, filing cabinets and fax machines.

Our AWESOME Perks & Benefits

  • Medical, Dental, and Vision
  • Paid Holidays
  • Generous PTO Policy
  • Paid Parental Leave, Sick Leave, Covid Leave
  • EAP
  • 401K Employer Match
  • Pre-tax benefits (Medical FSA and Dependent Care FSA)
  • Life Insurance
  • Discount on game purchases and merchandise
  • Education Reimbursement

COMMITTED TO INCLUSION

Square Enix, Inc. is committed to the full inclusion of all qualified individuals by providing equal employment opportunities to all employees and applicants without regard to race, religion, color, sex (including breast feeding and related medical conditions), gender identity and expression, sexual orientation, national origin, ancestry, citizenship status, uniform service member and veteran status, marital status, pregnancy, age, protected medical condition, genetic information, disability, or any other protected status in accordance with all applicable federal, state and local laws.

REASONABLE ACCOMMODATION

It is further the policy of Square Enix, Inc. to provide reasonable accommodations to qualified individuals with disabilities in all aspects of the employment process.
If you require reasonable accommodation in completing this application, interviewing, completing any pre-employment testing, or otherwise participating in the employee selection process, please direct your inquiries to HR_RA@US.SQUARE-ENIX.COM.

*Please note: Inquiries other than reasonable accommodation assistance, will be not be addressed.


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  Coordinator - Retail Marketing | Square Enix
Location: El Segundo (California), USA
Contract: Full Time
Level: Junior
Sector: Marketing

The ideal candidate will be a detailed oriented, confident communicator with understanding of sales and marketing at a leading consumer packaged goods or entertainment company. This position is the conduit between the Square Enix retail marketing team and the retail sales team. The coordinator retail marketing will ensure the retail sales team is up to date with all company initiative updates and promotional plans. This position oversees the approvals and recording of all retailer promotional pricing activities, as well as making sure all promotions are full executed at retail.

REQUIREMENTS:

  • 1+ years of experience in a sales or marketing division at a leading consumer packaged goods or entertainment software company
  • Interest in video games and interactive entertainment industry preferred
  • The ideal individual should be extremely organized and detail oriented with solid project management abilities
  • Excellent interpersonal and relationship management skills
  • Excellent written and verbal communications skills
  • Ability to analyze a variety of data and identify marketing trends
  • Proficiency in Excel and PowerPoint

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Communicate and inform the Square Enix sales team with weekly updates to ensure the sales team and retailers are provided with all the latest game information and company initiatives
  • Manage the overall promotional calendar for Americas and help facilitate approvals from various teams
  • Manage the promotional activity tracker for Americas and document all retailer discounts & promotions and assist processing of related claims
  • Track and document promotional & marketing placements within the retail channel on weekly basis
  • Assist the retail marketing and the sales team with day to day operations, including setting up conference calls, meetings, taking notes as well as tracking and managing all the due dates for various projects
  • Help manage processing of all legal contracts, invoices and purchase orders within both departments

EDUCATION and/or EXPERIENCE:

  • Bachelor's degree required in Marketing, Sales, Business
  • MBA or equivalent work experience preferred
  • Understanding of retailer operations and marketing capabilities within US, Canada and LATAM preferred

Apply here
  Recruiting Assistant | Electronic Arts
Location: Baton Rouge (Louisiana), USA
Contract: Temp
Level: Junior
Sector: Human Resources & Recruiting

We are looking for an enthusiastic Recruiting Assistant to join our team in Baton Rouge. Reporting to the Operations Development manager, you will work together with the Operations Analyst and our onboarding partners to bring in great testing talent.

The Recruiting Assistant is often the first contact for our applicants. They help ensure that all candidates who connect with Electronic Arts Baton Rouge have a pleasant, seamless, and efficient recruiting experience. In collaboration with the operations team, the Recruiting Assistant balances multiple tasks to help organize the hiring process.

We are looking for someone who communicates openly with candidates, management and other teams that work together to attract and onboard our employees.

What you’ll do…

  • Support the recruitment process by assisting in screening of candidate resumes.
  • Initiate and communicate next steps process with forward moving applicants.
  • Conduct phone screens and organize in-person interviews.
  • Partner with team leadership in scheduling candidate interviews.
  • Ensure coordination and completion of new hire onboarding tasks.
  • Stay up to speed with hiring needs and help fill roles.
  • Track candidate progress from application to assignment confirmation.
  • Be enthusiastic about learning as you become comfortable with the ownership of your role.

Who you Are…

Someone who is passionate about conveying the positive company culture, having efficient processes, open with feedback, and who would like to add to their experience in the Talent Acquisition / HR industry. Someone who has 1+ years experience in a related field is desired, though not required.

An ideal Recruiting Assistant will have…

  • The ability to identify candidates appropriate for advancement.
  • The ability to correspond well in writing.
  • The capability to verbally express information in a respectful manner.
  • Detailed practices regarding tracking candidates, communication, and follow ups.
  • Excellent time to task management skills.
  • A patient and helpful nature when working with applicants and the community.
  • A passion for improvement as a team and personally.
  • Reliable high-speed internet connection.
  • A reliable home computer with at least 4GB Memory, and i-3 processor.
  • Experience using Outlook, Google Drive, Zoom, Skype, and Applicant Tracking Systems.

Compensation:

$19.00 per hour, working through PRO Unlimited on an assignment with EA

If this opportunity sounds like a great fit for you, we look forward to seeing your resume!

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Production Coordinator | Build A Rocket Boy
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Production

Reporting within the Production Team, working closely with the leads on the project, you will be collaborating supporting and inspiring members of the development team. As a Production Coordinator, you will oversee and ensure the delivery of a quality project by following best processes, methods, and tools.

You’ll be joining the team at a crucial time for the studio as we grow and develop our team, which will offer a great career opportunity for the right candidate.

Responsibilities

  • Create and maintain standardised production documentation.
  • Coordinate and interface with internal and external teams.
  • Review task assignments, task progress, due dates, and approval status daily to ensure the project is on track.
  • Create and manage Jira tasks across the art department.
  • Produce and maintain accurate reports in a clear standardised format.
  • Produce meeting minutes.
  • Assisting with the creation and maintenance of schedules.
  • Management of the Art QA pipeline

Requirements

  • Makes a measurable impact on the efficiency and efficacy within the department that they work with and the leads that they support.
  • Works to drive good process within the department assigned, and has a good understanding of pipeline, workflow, risks and issues of the departments that they work with
  • Works to drive the success of the department
  • Ensures Stakeholders (Directors, Producers, Leads) have the timely communication and information required, in a clear, focused manner.
  • Fosters healthy relationships and effective communication between and inside teams.
  • Effectively maintains and manages the Jira and production artefacts for the props team

Build A Rocket Boy is developing EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure.

We are a mix of industry leading veterans whose credits include some of the best selling and most loved games of all time. We’re a creative digital entertainment studio with an open and progressive methodology, dedicated to delivering games of the highest calibre possible.

If you want to feel comfortable, inspired, and appreciated in your work pursuits then come join us. We have offices in Edinburgh, Budapest and consider WFH candidates.


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  HR Coordinator | The Molasses Flood
Location: Boston (Massachusetts), USA
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

The Molasses Flood is the newest member of the CD PROJEKT group, and is located in Boston, MA. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project and are growing our team across all departments. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply. If you require any specific accommodations as part of our application process, please let us know so we can try to provide for your needs.

Job Description

The Molasses Flood is seeking a full time HR Coordinator to assist the People & Talent Lead with various tasks in running the HR and Recruitment for a growing organization. The person in this role will work closely with the Operations team of the studio to serve the staff, while maintaining local and government compliance in all interactions.

This is a full time salary position at our office in the greater Boston area, with hours per our hybrid work schedule (Tues/Thurs in our office and other 3 days per week WFH). Relocation assistance is not available for this position.

Responsibilities:

  • Field employee inquiries on a wide range of matters related to HR
  • Assist with new hire onboarding, including initiation of benefits and team coordination.
  • Assist with background research for policy changes.
  • Maintain online employee records and data.
  • Assist in updating and further upkeep of Employee Handbook.
  • Maintain legal documentation files and onboarding paperwork for various states the company has employees in.
  • Manage yearly review process.
  • Prep documents for and schedule interviews and meetings.
  • Assist Office Manager with events and functions.
  • Other duties as may be assigned from time to time.

Qualifications

  • Minimum 1 year professional experience in HR.
  • Proficient with Google suite: Gmail, Calendar, Drive, Sheets.
  • Proficient with Microsoft Excel.
  • Excellent communication and interpersonal skills.
  • Candidates must have a US work visa or citizenship.
  • Curiosity, kindness, and a positive and professional can-do attitude.
  • Discretion in handling sensitive information and documents.
  • Organized and proactive.

Nice to Haves:

  • Previous experience in the game industry and/or love of video games.
  • Experience with benefits administration.
  • Basic knowledge of legal aspects of HR and recruitment.

Additional Information

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Some positions available for Remote work
  • Many opportunities for advancement as our team grows and takes on new challenges

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.


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  Associate Producer | Monolith Productions
Location: Kirkland (Washington), USA
Contract: Temp
Level: Junior
Sector: Game Production

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

The Job

An Associate Producer supports our team in the day-to-day organization, communication, and task management of targeted areas of game development. They collaborate with all stakeholders to track tasks and goals, and assist in all logistical considerations to achieve success as efficiently as possible.

The Daily

  • Identify goals, in collaboration with all stakeholders, and break them down into achievable tasks and milestones.
  • Facilitate team communication through regular meetings, notes, status reports, and content reviews to keep tasks on track and ensure dependencies will be solved.
  • Maintain team schedules and priorities, dealing with potential risks and necessary alterations to original planning.
  • Drive prioritized goals through their entire pipeline; ensuring validation against established success criteria.
  • Help set the tone for our shared production philosophy with a strong culture of trust and collaboration.
  • Foster an engaging, fulfilling, and fun working environment.

The Essentials

  • 1-2 years’ experience working in Production on an internal development team within the videogame industry.
  • Strong time management skills with a proven ability to focus on priorities, solve problems, juggle multiple tasks and meet deadlines.
  • Good communications skills, a friendly and open nature, and an active and curious mind.
  • Experience with MS Office Suite, JIRA, Confluence, Perforce, Slack, Zoom preferred.

The Nice to Haves

  • Thrives on opportunities to engage in high pressure problem solving.
  • Reads between the lines to clearly identify the most critical points in development discussions.
  • Enjoys taking a large numbers of variables, boiling them down to a clear and driven message with achievable goals.
  • Familiarity with Agile/Scrum workflow processes.

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


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  Video Game Tester - (Soccer) | Keywords Studios
Location: Vancouver (British Columbia), Canada
Contract: Temp
Level: Junior
Sector: Quality Assurance

*Please note, all Keywords staff are temporarily working from home due to the COVID19 pandemic until health restrictions allow us to return to office**

Duration: Full time, Monday to Friday 9:00am - 5:30pm

Do you have a passion for soccer? Would you like to work on AAA-title Soccer video games? Then we've got the job for you!

Keywords Studios is hiring multiple game testers to test product features and fulfill the needs of the QA and development teams over the summer. On this team you will be directly responsible for testing, verifying, and responding to requests from the development team.

Members of the Development Support team are responsible for communicating with development partners and creating test plans to locate issues and ensure that the product meets the product owner’s expectations. You will gain a knowledge base for the product area and the ability to understand the ins-and-outs of how each feature should work, and the path to launch it on time with fewest issues possible.

Requirements

  • Interest in soccer and/or soccer related video games
  • Strong written and verbal communication skills
  • Detail-oriented with strong observational skills
  • Ability to take ownership of assigned tasks and features
  • Self-starter with a strong work ethic, able to meet responsibilities without constant supervision
  • Capable of understanding complex features/systems and how they relate to the product
  • Proficient in PC use and current generation video game consoles
  • Flexible and team-oriented
  • Good interpersonal skills and a desire to learn with your colleagues
  • Ability to manage and prioritize multiple projects and tasks
  • Ability to work in group settings under high-pressure

Daily/Weekly Tasks:

  • Assessing and improving game play mechanics
  • Find and report bugs/issues to Development
  • Maintain the Quality Assurance pipeline from discovery through a fix to regression verification
  • Create and follow Test Plans and Verifications
  • Provide Qualitative feedback regarding the product
  • Follow up with development and testing partners to ensure bugs are being logged and resolved
  • Maintain Bug Database in JIRA
  • Translate test plans to TestRail

Contract Role: May – Sept 2022

Location: Vancouver

Why work with us?

Your work will be showcased in AAA games that are household names worldwide. On top of the exciting work and awesome teams you will collaborate with, we also have great benefits, opportunities to grow and learn through in-house webinars and courses, and first-class onsite amenities.


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  Sound Designer | Gameloft
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Entry
Sector: Audio

Company Description

Are You Looking for a Great Place to Work?

Join the Game!

Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.

We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide Downloads.” Talented Gameloft employees from all over the world have created established franchises, such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter.

We put passion into every pixel of our games. It’s at the core of what we do every day, and major rights holders including Disney®, LEGO®, Universal, Mattel®, Lamborghini®, etc. recognize Gameloft’s creativity and trust us to produce awesome gaming experiences.

We are part of Vivendi—one of the world’s largest media groups—giving us the mana and resources to set our expectations high and aim for the very best.

All trademarks referenced above are owned by their respective trademark owners.

Job Description

Gameloft’s audio department is looking for a sound designer! Come join our team of highly qualified professionals, and take part in ambitious projects within a collaborative, respectful working environment.

Main Tasks and Responsibilities

Under the supervision of the audio manager and the audio director, and in collaboration with the relevant parties involved in the creation of our games, the sound designer’s responsibilities include:

  • Creating and implementing a game's sound effects
  • Generating a list of the sound effects needed for a game
  • Contributing ideas and opinions to help establish a game's sound identity
  • Collaborating with team members (composers, mixers, etc.) to create a cohesive sound experience
  • Communicating regularly with the various parties involved in the project, such as the game’s audio and production teams

Qualifications

  • In-depth knowledge of audio-creation and -editing software, such as REAPER, Pro Tools, Audition, SpectraLayers, etc.
  • Knowledge of the technical constraints related to video-game sound and audio formats: compression formats, storage and memory management, etc.
  • Knowledge and mastery of audio middleware in general, and Wwise in particular
  • Ability to create and edit original sounds using sound banks, synthesis, and personal recordings
  • Good knowledge of the sound-effect libraries available on the market (Sound Ideas, The Hollywood Edge, and others)
  • Good command of sound recording techniques
  • Familiarity with engine-based audio integration processes, such as in Unreal or Unity, is an asset. We are preferably looking for a sound designer who knows how to write audio script in Unity.

Profile

  • You preferably have a diploma in sound design
  • You have from 0 to 2 years of professional experience as a sound designer at a video game company, and have published at least one major title
  • You are a longtime player of console games and have a good understanding of current audio-quality standards
  • You like to work as part of a team, you’re creative and very thorough, and have excellent communication and organizational skills
  • You know how to prioritize work based on constraints and are able to juggle several projects at a time
  • You are receptive to constructive criticism and are comfortable in a collaborative work environment

Offered salary : Between 47 000$ and 65 000$

Additional Information

Why Join the World of Gameloft?

  • Because you want to be part of an exceptional experience within a company that is constantly growing!
  • Because you want to work with talented people who are industry pioneers!
  • Because you want to join a global company and meet great people around the world from all walks of life.
  • Or, just because you’re looking for a great place to work!

What We Offer

  • Flexible schedule
  • 3 weeks’ vacation and mobile days off, available as of your start date
  • Time off between Christmas and New Year’s Day to help you start the year off on the right foot
  • Group RRSP program with employer contributions
  • Great group insurance program
  • Free 24/7 access to a virtual medical clinic
  • The Employee and Family Assistance Program
  • Partial reimbursement of your commuting costs (for public transit and/or parking)
  • Support for new employees relocating from countries or regions outside Quebec
  • Referral program with bonuses
  • Regular activities and prizes courtesy of our Social Committee

And at the studio itself:

  • Secure bike storage room and a subsidy to encourage active transportation (during the summer)
  • Daily snacks (fruit, coffee, etc.)
  • Friday happy hours
  • A game room
  • A rooftop terrace
  • Studio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoods
  • Fitness classes at the studio itself or at Jarry Park (e.g., yoga)

We want to get to know you!

Submit your application now.

*Important*

In order for your application to be considered, you must submit a portfolio or other samples of your work (demos, images, animation, websites, etc.). Please provide us with the address of your website or portfolio, if you have them.


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  Associate Combat Designer | Monolith Productions
Location: Kirkland (Washington), USA
Contract: Temp
Level: Junior
Sector: Game Design

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

The Job

Join the Wonder Woman team and help bring an iconic DC Super Hero to life!

Combat and movement are at the core of our Wonder Woman experience, and the Associate Combat Systems Designer will help us deliver on that core experience. The Associate Combat Designer is responsible for creating compelling combat mechanics and controls. They work closely with the Lead Combat Designer and other designers, along with multi-disciplinary feature teams, to develop a fun, balanced, free-flowing combat experience and compelling gameplay for Wonder Woman.

The Daily

  • Work with the combat design team and design leadership to design, implement, and polish compelling combat experiences that fit the game’s vision
  • Implement all intended gameplay utilizing proprietary and 3rd party tools
  • Clearly document and communicate all work and ideas
  • Prototype, Iterate, tune, and balance the combat experience
  • Collaborate with world designers, content designers, and artists to build combat spaces for the player and AI to engage in

The Essentials

  • BS degree in game design or equivalent work experience
  • Combat design experience
  • Familiar with editors and scripting languages
  • Knowledge of game production pipeline and 3D game engines
  • Strong knowledge of game design principles
  • Excellent communication, interpersonal, and organizational skills
  • Strong critical-thinking and problem-solving skills

The Nice to Haves

  • Knowledge of 3D open-world games
  • Knowledge of free-flow combat systems
  • Familiarity with the Shadow of Mordor and Shadow of War games
  • Familiarity with Wonder Woman

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


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  Associate Missions Designer | Monolith Productions
Location: Kirkland (Washington), USA
Contract: Temp
Level: Junior
Sector: Game Design

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.

The Job

Join the Wonder Woman team and help bring Diana’s world to life!

Missions provide context, meaning, and purpose for the Wonder Woman experience. They help the player become immersed in the story and provide information and lore about the world we are building. The Associate Mission Designer is responsible for helping to bring those missions to life. They work closely with the Lead Mission Designer and other members of the design team to develop content ideas, implement content using our proprietary tools, and iterate on them to create the best possible gameplay experiences. The Associate Mission Designer also collaborates with members of other disciplines to integrate features like audio, cinematics, and visual effects.

The Daily

  • Design, implement, and iterate on missions using proprietary content creation tools
  • Meet with design and other disciplines to brainstorm, plan, and review content
  • Write design documentation
  • Iterate and fix bugs according to feedback

The Essentials

  • BS degree in game design or equivalent work experience
  • Strong knowledge of game design principles
  • Strong sense of story and how to turn story beats into fun, interesting, and performant gameplay
  • Excellent communication skills and ability to work collaboratively across disciplines

The Nice to Haves

  • Experience with a text-based scripting language
  • Familiarity with games that use procedurally generated content
  • Deep curiosity about how games work, both conceptually and functionally
  • Knowledge of 3D open-world games
  • Familiarity with Wonder Woman

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


Apply here
  Junior Games Programmer | Climax Studios
Location: Portsmouth, UK
Contract: Full Time
Level: Junior
Sector: Game Development

Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.

We have a state of the art studio located in the heart of the beautiful Gunwharf Quays in Portsmouth overlooking the Harbour.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.

We are looking for talented and highly enthusiastic Junior Games Programmers to join our award winning development team.

RESPONSIBILITIES

  • Take ownership of the design and development of key game systems
  • Rapidly gain in-depth knowledge of new technology and development practices
  • Develop best practices and effectively communicate these to other team members and disciplines.
  • Effectively profile and optimise game systems

Requirements

  • Minimum of a years commercial games programming experience.
  • A good understanding of engine architecture and experience of the full development life cycle.
  • Design and content team collaboration experience.
  • Strong C++ programming skills.
  • Excellent written/verbal communication skills.
  • Strong time management and organisation skills and an enthusiastic team worker.
  • A logical thinker with strong problem-solving skills.
  • A degree in computer science or equivalent
  • Excellent Maths.
  • A passion for games programming

Benefits

  • Regular social events
  • Cycle To Work Scheme
  • Pension
  • Fresh fruit and snacks
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Discount card for all the shopping centre stores
  • Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
  • Bean to cup coffee machine in the studio.
  • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and soem great charity fundraising events.

Apply here
  Junior Technical Artist | Climax Studios
Location: Remote (UK)
Contract: Full Time
Level: Junior
Sector: Technical Art

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, UK.

We are looking for a fully remote Junior Technical artist with the ability to integrate and contribute to the team creating innovative experiences. Supporting the team with in depth shader and post process knowledge. Proven experience in Unity, technical expertise with Maya are certainly of benefit.

Responsibilities

  • Strong and versatile Rigging and Skinning skills
  • Troubleshooting art pipeline and providing solutions
  • Optimisation suggestions for all aspects of art within a game
  • Create and optimise material shaders and blueprints
  • Work closely with the code and art teams
  • Critique and iterate in a group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes

Requirements

  • Experience creating and optimizing shaders
  • Creative and self motivated
  • Strong and versatile VFX skills
  • Experience in Unity a must
  • Experience using Maya
  • Extremely quality oriented
  • Blueprint experience
  • Strong verbal, written and visual communication skills
  • An artistic education to at least graduate level
  • Strong folio including examples of shader work

Beneficial

  • Successfully worked with iterative development and rapid game play prototyping
  • Unreal 4 experience
  • Console development experience
  • Lighting skill
  • Houdini knowledge

Benefits

  • Regular social events
  • Cycle To Work Scheme
  • Pension
  • Fresh fruit and snacks
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Discount card for all the shopping centre stores
  • Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
  • Bean to cup coffee machine in the studio.
  • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and soem great charity fundraising events.

Apply here
  Technical Artist | Climax Studios
Location: Remote (UK)
Contract: Full Time
Level: Junior
Sector: Technical Art

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, UK.

We are looking for a fully remote Technical artist with the ability to integrate and contribute to the team creating innovative experiences. Supporting the team with in depth shader and post process knowledge. Proven experience in Unity, technical expertise with Maya are certainly of benefit.

Responsibilities

  • Strong and versatile Rigging and Skinning skills
  • Troubleshooting art pipeline and providing solutions
  • Optimisation suggestions for all aspects of art within a game
  • Create and optimise material shaders and blueprints
  • Work closely with the code and art teams
  • Critique and iterate in a group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes

Requirements

  • Experience creating and optimizing shaders
  • At least a years experience in a similar role
  • Creative and self motivated
  • Strong and versatile VFX skills
  • Experience in Unity a must
  • Experience using Maya
  • Extremely quality oriented
  • Blueprint experience
  • Strong verbal, written and visual communication skills
  • An artistic education to at least graduate level
  • Strong folio including examples of shader work

Beneficial

  • Successfully worked with iterative development and rapid game play prototyping
  • Unreal 4 experience
  • Console development experience
  • Lighting skill
  • Houdini knowledge

Benefits

  • Regular social events
  • Cycle To Work Scheme
  • Pension
  • Fresh fruit and snacks
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Discount card for all the shopping centre stores
  • Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
  • Bean to cup coffee machine in the studio.
  • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and soem great charity fundraising events.

Apply here
  Senior Sound Designer | People Can Fly
Location: Toronto (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Audio

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Dagger is a new IP developed with Take-Two Interactive. It’s a yet unannounced AAA action- adventure game developed by our North American team supported by PCF’s European studios.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

Job Description

Supporting audio team during every step of AAA production development, creating and maintaining test cases and producing detailed bug reports and assisting with the management of the bug database to reflect the current state of projects. Assisting audio team with daily tasks. Gathering and analyzing game statistics. Performing tests and Sanity check while working on several streams. Creating Test Cases in order to find the Memory and Frame Rate degradations. Planning, Creating and Executing Automated tests. Verifying game stability on consoles. Reporting the Crashes and analyzing the crash database. Cooperation with QA department

Qualifications

  • Typically 1 year of working experience as a professional QA Tester/Technician (not in linguistic testing)
  • Experience working with Unreal Engine Editor
  • Understanding P4 and multi-branch model
  • Basic understanding of project life cycle and its phases
  • Knowledge of PC and consoles on technician level
  • Understanding of and experience with all areas of game testing and various test types
  • Knowledge of QA methodologies to ensure the highest possible quality and maximum efficiency
  • Ability to remain focused on given tasks for prolonged time periods; attentiveness to small details
  • Curiosity and strong will to study and understand the underlying game mechanics in order to not only discover but foresee potential issues in different game areas
  • Resistance to stress and ability to withstand the time pressure
  • Strong verbal and written communication skills in English and Polish
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making videogames
  • Experience working with Visual Studio
  • Basic programming skills (C++/Visual Scripting)
  • Experience working with Memory Analyzing tools
  • Experience working with Profiling tools
  • Experience working with bug-tracking tools, preferably JIRA

Additional Information

What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Apply here
  Technical Artist - Internship - Summer 2022 | Behaviour Interactive
Location: Montréal (Québec), Canada
Contract: Internship
Level: Entry
Sector: Technical Art

The Technical Artist is essential to ensure that technology, tools and processes are in place to realize the artistic vision of a project. He/She works with the creative team to explain the capabilities and limitations of the technology, as well as with the technical team to promote the needs of artists and find multiple solutions to technological issues.

To be considered for this internship, you must:

  • Submit your portfolio along with your resume;
  • Be eligible to work in Canada at the time of your application;
  • Be available to work 37.5 hours per week.

The internship dates are flexible, depending on the business needs and the candidate’s availabilities.

In this role you will:

  • Acts as a resource person for the team members to determine the technical impact of the artistic vision;
  • Simplifies production by finding ways to automate tasks and improve processes;
  • Develops best practices, solutions and tools in order to solve problems;
  • Promotes the reuse of assets, know-how and tools across multiple projects;
  • Ensures that the team has the technical expertise to do the work required in the project;
  • Establishes communication between the creative and technical teams;
  • Basic comprehension of the rendering pipeline in order to gauge the impact on performance.

What we're looking for :

  • Degree in Fine arts, Computer science or Engineering;
  • Knowledge related to 3D modeling, textures, frames, animation, lighting, special effects;
  • Good Knowledge in real time 3D graphics and digital content creation pipeline;
  • Good communication skills;
  • Interest and understanding of nodal scripting and programming (materials and shaders an asset);
  • Experience with commercial 3D tools (Maya, 3ds Max, Substance);
  • Realtime and pre-calculated lighting knowledge (asset);
  • Mandatory experience with Unity and Unreal.

Apply here
  Cinematic Animator | Rockstar Games
Location: Manhattan (New York), USA
Contract: Full Time
Level: Junior
Sector: Animation

At Rockstar Games, we create world class entertainment experiences.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New York is on the lookout for talented Animators who possess a passion for cinematic animation. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of New York.

WHAT WE DO

  • We create cutscenes and cinematic sequences for all Rockstar video games.
  • We embellish performances, emphasizing weight, timing & silhouette to create visually stunning cinematics.
  • We work with the global animation and design teams to problem solve and implement cinematic sequences.
  • We review animations and implement feedback from lead reviews.
  • We are involved in the planning and direction of motion capture shoots.

RESPONSIBILITIES

  • Create stunning animations that are responsive and cinematic.
  • Work closely with the camera team to create immersive cinematic experiences.
  • Implement, troubleshoot and debug animation systems.
  • Help improve animation pipelines.

QUALIFICATIONS

  • Bachelor’s degree in Art/Animation or equivalent experience.
  • Outstanding demo reel.
  • Minimum 1 years of experience animating video games.

SKILLS

  • Positive, solution-orientated individual, with deep-rooted interest in films and video games.
  • Exceptional skill in animating the human figure to create realistic character animations.
  • Strong understanding of development issues in getting animations into a game.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Strong interpersonal and communication skills and ability to work closely with Artists, Designers and Programmers.
  • Deep rooted interest in video games.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

ADDITIONAL INFORMATION

  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Advanced knowledge of MotionBuilder and motion capture.
  • Professional experience developing third person action games.
  • Experience of film editing, lighting or VFX.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Helpdesk Support Technician | Osmo
Location: Palo Alto (California), USA
Contract: Full Time
Level: Junior
Sector: Customer Service

Osmo is an award-winning accelerated learning system that changes the way homes and classrooms interact with technology. Osmo combines physical interactions with digital experiences to make learning more engaging, fun, and effective. Osmo is growing and expanding rapidly as the education market continues to be redefined and is seeking individuals who are passionate about education and building great learning and teaching experiences with new technologies.

Osmo is part of BYJU’S since 2019, the largest and fastest-growing education technology startup globally. BYJU’S and Osmo are working together to bring the love of learning to homes and schools everywhere.

Reporting to the Desktop Support Lead, the Desktop Support Technician will perform a variety of technical and resource services in support of the installation, configuration, and maintenance of all of our computer systems and devices. This position requires strong technical skills, the ability to communicate with anyone in the organization, and strong organizational skills.

Roles and Responsibilities

  • Assist with deployment, maintenance and troubleshooting of our fleet of hardware, including laptops, phones, and tablets (Basic familiarity with MDM (particularly JAMF Now) a plus)
  • Manage, audit and configure software of all types across multiple platforms including web, PC, and mobile
  • Manage software licenses
  • Manage support queue of employee requests, including triage and escalating tickets to appropriate departments (Familiarity with Jira Service Desk a plus)
  • Assist with basic onsite hardware setup and maintenance, including office peripherals such as printers and Zoom Rooms
  • Ability to manage multiples tasks and deadlines in a distributed, world-wide environment
  • Troubleshoot hardware and software problems
  • Ability to learn and take on new IT-related tasks

Requirements

  • Associates Degree or equivalent experience in IT Helpdesk Support in an enterprise environment
  • Experience with MacOS, Windows and iOS
  • Strong internal Customer-Service orientation

This position will be a hybrid schedule. WFH will be available when possible but this position will require being onsite in the Palo Alto office at least a few days a week as needed.


Apply here
  Associate Player Support Agent | Kabam
Location: Charlottetown (Prince Edward Island), Canada
Contract: Contract
Level: Junior
Sector: Customer Service

At Kabam, we’re constantly raising the bar of excellence in free-to-play mobile gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in…

You are an experienced support agent who likes helping users and your peers by fixing issues and answering questions. You are ready for and have some experience working on projects as well. As an Associate Player Support Agent, you will help Kabam players by understanding their needs, providing expertise, and responding quickly and accurately to inquiries. You will also be answering tickets that need more attention or research and have been escalated from other agents.

Please note: This is a 12-month contract role, to start.

In this role, you can expect to:

  • Serve as the point of contact to handle and resolve player inquiries
  • Achieve quality standards and productivity metrics
  • Utilize advanced CRM and administrative tools to investigate and respond to player inquiries
  • Serve as a point of escalation to research and address more complex player inquiries
  • Identify and escalate in-game issues for further research
  • Inform leadership of status and reported in-game issues
  • Deliver world-class customer service by following established departmental policies, processes, and standards
  • Craft customized responses to address all facets of player issues
  • Keep up-to-date with the latest game changes and community trends
  • Monitor departmental communication channels, assisting as needed
  • Additional duties and special projects as assigned

Your background includes:

  • 1+ years of previous customer support experience, gaming industry preferred.
  • Excellent communication and interpersonal skills
  • Excellent command of the English language and understanding of the importance of clarity when writing for a global audience
  • Patience, empathy, and the ability to understand customer needs and provide solutions
  • Strong organizational skills and expert time management sensibilities
  • Fully versed in CRM tools and expertise with Google Suite, especially the collaboration tools in Google Docs
  • Willingness to roll up your sleeves and be a doer
  • Desire to work well in a fast-paced team
  • Technologically sophisticated
  • Subject matter expertise of one or more Kabam titles or the ability to ramp up quickly would be a plus
  • Passionate about gaming
  • A BA or BS degree is a plus

Our success is due to the hard work of our people. We share our success with our people through flexible benefits and reward programs, sweet swag, snacks, and more.

Excited by this opportunity? We invite you to apply now and start the conversation with us. Together, we can create and support some of the best games ever made and entertain the world!

Together, we can create and support some of the best games ever made and continue to entertain the world!

About Kabam

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behaviour with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions, Transformers: Forged to Fight, Shop Titans and Mini Guns. These games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, San Francisco and Austin. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.


Apply here
  Technical Artist/ Rigger | Climax Studios
Location: Remote (UK)
Contract: Full Time
Level: Junior
Sector: Technical Art

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, UK.

We are looking for an experienced fully remote Technical Artist/ Rigger with the ability to integrate and contribute to the team creating innovative experiences. Supporting the team with in depth shader and post process knowledge. Proven experience in Unity and technical expertise with Maya are certainly of benefit.

Responsibilities

  • Experience of creating and implementing high quality character rigs in Unity
  • Troubleshooting art pipeline and providing solutions
  • Optimisation suggestions for all aspects of art within a game
  • Create and optimise material shaders and blueprints
  • Work closely with the code and art teams
  • Critique and iterate in a group
  • Follow and recreate established art styles
  • Reliably demonstrate an aptitude for the platform technology, asset discipline and pipeline processes

Requirements

  • Strong and versatile Rigging and Skinning skills
  • Experience creating and optimizing shaders
  • A minimum of a years experience in a similar role
  • Creative and self motivated
  • Strong and versatile VFX skills
  • Experience in Unity
  • Experience using Maya
  • Extremely quality oriented
  • Blueprint experience
  • Strong verbal, written and visual communication skills
  • An artistic education to at least graduate level
  • Strong folio including examples of shader work

Beneficial

  • Successfully worked with iterative development and rapid game play prototyping
  • Console development experience
  • Lighting skill
  • Houdini knowledge

Benefits

  • Regular social events
  • Cycle To Work Scheme
  • Pension
  • Fresh fruit and snacks
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Discount card for all the shopping centre stores
  • Great seafront location, a short walk from the rail station, bars, restaurants, coffee shops
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • Bring your doggo to work! We're a dog friendly studio, bring your pooch in to meet us.
  • Bean to cup coffee machine in the studio.
  • Fresh fruit and healthy snacks provided daily, breakfast and some not so healthy snacks.
  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and soem great charity fundraising events.

Apply here
  Environment Artist | Beenox
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Junior
Sector: Model Art

Campaign briefing

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises.

With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Vanguard on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

  • Competitive salary and vacation policies
  • Studio closed two weeks during Holiday break
  • Ample opportunity for internal growth both leadership and expertise
  • Overtime paid 1.5x hourly wage
  • Comprehensive insurance coverage paid in major part by employer
  • Employer contributions to pension plan
  • Free French or English classes
  • Gym and physical activities on site

… plus a ton of social activities and unforgettable events!

Your mission

You will contribute to the creation of unique and realistic environments during the modeling, texturing and rigging stages, using your knowledge of Maya, 3DS Max, ZBrush, Substance Painter & Designer and all other software used by the in-house production department.

Your skills will largely influence the levels to which you will be assigned. Decisions are made as a team and the workload is divided according to each member’s strengths.

The goal is to surpass visual quality in every project. To enjoy your role, you must view technical issues as opportunities to challenge yourself and learn. You will collaborate with our team of artists, for whom a good work atmosphere is important!

Your objectives

  • Join a multidisciplinary team of artists, designers and programmers with the intention of creating the best possible material;
  • Model environments in keeping with technical constraints;
  • Develop a living environment so realistic, the observer wants to jump right into it;
  • Use the appropriate materials or create new ones;
  • Ensure that meticulous detail is created for all objects;
  • Communicate effectively with the artistic direction team to maintain visual consistency;
  • Stay informed of technical advances in order to hone your skills;
  • Contribute your views constructively to the team during reviews;
  • Perk: Ability to create panoramas (Vista).

Player profile

  • At least one (1) year of experience in a video game studio or its equivalent – and you thrive in this type of environment;
  • An exceptional portfolio that demonstrates your mastery of the realist style;
  • Knowledgeable about the latest technical developments in which you have expertise and make a point to try them out;
  • Autonomous, resourceful, and view each new project as an opportunity to learn new things;
  • Familiar with Maya and/or 3DSMax and particularly comfortable using zBrush, Substance Painter & Designer, and Photoshop;
  • Motivated by learning new in-house tools and not discouraged by regular change;
  • Fluency in spoken and written English and French;
  • Perk: Interested in gameplay and knowledge of level design;
  • Perk: Delivered at least one (1) video game title;
  • Perk: Interested in World Machine and/or Vue

Apply here
  Senior UI Artist | Avalanche Software
Location: Salt Lake City (Utah), USA
Contract: Full Time
Level: Junior
Sector: UI/UX Design

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

Avalanche, a Warner Bros. Games studio, located along the beautiful Wasatch Mountains, has been in the video game business for 22 years. Acquired by Warner Bros. in 2016, we are at the top of our game and in the midst of creating a new, open-world, single-player action RPG experience, set in the 1800s Wizarding World–Hogwarts Legacy! The game is scheduled for release in 2022. Come play a part in imagining adventures and creating worlds together.

UI Artist

Job Description:

The UI Artist will work with a dedicated team of fellow artists and engineers to develop and implement new user interface experiences by creating graphic elements and animated graphic prototypes in video games.

The Daily

  • Design and implement platform-specific user menus and interfaces and preserve the uniformity of the visual and logical aspects of the User Interface for all platforms.
  • Interact and collaborate with team members from different disciplines (design, art, programming, etc.)
  • Understand the implementations and respect the technical restraints of the project.
  • Acknowledge and maintain a consistent artistic standard for the entire interface of the project and respect brand and IP guidelines.
  • Create mockups and other simple prototypes to consolidate the direction and design plans.
  • Help establish current design priorities and find creative solutions to solve the challenges of video game design and implementation.
  • In collaboration with the interface programmer, integrate the designs and animations using the Unreal Engine, and the Unreal Motion Graphics (UMG) Editor.
  • Design and create high-quality artistic game elements by relying on his/her expertise in standard software such as Photoshop, Illustrator, etc.
  • Carry out all other related tasks.

The Essentials

  • College diploma in multimedia graphic design or equivalent.
  • Minimum 1-3 years recognized experience in innovative and intuitive user interface design.
  • Experience working with the Unreal Engine, specifically working with UMG design and implementation of UI systems in the Unreal Engine.
  • Problem-solving skills and drive to take up major challenges
  • Autonomy and proactive work ethic
  • Attention to detail and sense of esthetics
  • Organization skills to define and estimate tasks
  • Good interpersonal skills
  • Ability to quickly adapt to change
  • Knowledge of current trends in graphic and user interface design
  • Knowledge of motion design, Illustration, and Maya an asset
  • Knowledge of shaders, materials, and VFX in Unreal Engine an asset
  • Willingness to learn how to use new tools

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


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  Jr. Associate Software Engineer, Mobile | NetherRealm Studios
Location: Chicago (Illinois), USA
Contract: Temp
Level: Junior
Sector: Game Development

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room.

The Job

As a junior associate software engineer, you’ll work remotely from your home, or from our legendary Chicago studio, helping our senior analytics engineer build out the technical infrastructure for data analytics on our next AAA mobile game.

You’ll be responsible for development, maintenance and testing of both client and server-side analytics events for thousands of daily active users. You’ll help gather requirements from the design and product team and turn those requirements into implementation. You’ll learn about the pipeline for a modern mobile game, finding yourself working in purchase code one day, and combat code the next.

The Daily

  • Meet with designers and product managers, finding out what they need to know about player behavior.
  • Meet with data analysts, determining the type and format of data needed to answer player behavior questions.
  • Work with the senior analytics engineer to determine how best to implement analytics in-game, given the requirements

The Essentials

  • Experience in the C++ language
  • Strong quantitative, analytical and problem-solving skills
  • Genuine interest in writing code that’s clean and clear
  • Great communication skills, especially through remote-oriented tools like Slack or Zoom
  • Passion for learning and growing; asking for help when you need it

The Nice to Haves

  • Familiarity with SQL
  • Experience with UnrealEngine4.
  • Experience with mobile platform languages like Objective-C or Java
  • Experience with TypeScript or JavaScript

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


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  Associate Sound Designer | NetherRealm Studios
Location: Chicago (Illinois), USA
Contract: Temp
Level: Junior
Sector: Audio

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room.

Job Description: NetherRealm Studios: Audio: Audio Associate

Reports to: Director of Audio / Audio Director

The Audio Associate works closely with the audio team to design, develop and implement audio materials. The Audio Associate typically works on one product at a time, but may be required to support additional smaller projects from time to time. There is NO music composition associated with this job.

Required Skills:

  • Experience with audio fundamentals such as signal flow, recording, editing, processing/rendering, microphones
  • Experience with modern audio-post software such as Nuendo, Reaper, Sound Forge, Vegas, Pro Tools, Plug-ins
  • Experience cutting, processing and tracking dialog files
  • Experience in designing creative, nuanced sound effects
  • Some experience with version control software
  • Some experience with audio authoring (Wwise, fmod) and game implementation techniques (emitters, animation notifies, scripting etc.)
  • Some experience working in a team environment, providing and receiving feedback
  • Strong verbal and written communication skills
  • Strong organizational skills

Preferred Skills:

  • Reaper
  • Nuendo
  • Wwise
  • Direct experience designing and implementing video game audio in engine
  • Degree in audio-related field
  • Field recording: gear, techniques
  • Game scripting

Responsibilities:

  • Editing and processing all types of audio
  • Creation of sound elements:
  • Record, edit and process character voices and dialog
  • Create compelling, original sound effects using multi-track software and audio processing plug-ins
  • Record sound sources in the field as needed
  • Authoring sounds using Wwise
  • Implementation of sound using Uunreal-based tools:
  • Ambience
  • Sound effects
  • Cinematics

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


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  Software Development Engineer, New World | Amazon Game Studios
Location: Irvine (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

This role is contributing directly to one of the most ambitious games in the industry. New World is an Open World MMO that pits players against the haunted wilderness of Aeternum, a mysterious island in the twilight of the Age of Exploration. Success in New World ultimately depends on a player’s ability to conquer not only rival players, but Aeternum itself, as it unleashes undead legions, hell-bent on purging them from its shores. New World stands apart from other games in the genre by offering massive siege battles, thrilling supernatural invasions and a stunning and diverse natural setting

What you'll do:

  • As a critical member of the core technologies team, you’ll be responsible for technology supporting the games and the teams that build, release, and support them.
  • Help design and implement world-class infrastructure and software, for existing and future titles and platforms.
  • Work directly with the game teams to design and implement solutions for increased team efficiency through process improvement and validation.
  • Leverage AWS technologies to solve the needs of game developers, publishing, customer service, and live operations.
  • Build and architect high-efficiency systems and processes for real-time monitoring of system security, performance and stability.
  • Create and improve tools and automations supporting the game studio and internal teams.
  • Be an advocate for internal and external customers: Insist on the highest standards, drive operational excellence, help create functional and engaging customer-centric features.

Amazon Games applies the principles of Amazonian culture to the world of game design. We have a diverse team of talented, creative people pairing their love of making games with the unique strengths that come with being part of Amazon. Across all of our teams and locations, we are united by a common purpose: to share great gaming experiences with customers around the world. We believe in a future where everyone is a gamer and everyone can create, compete, collaborate and connect through games, and we are looking for the right people to help us build that future. With the power of Twitch and AWS at your fingertips, you will have the chance to innovate in gameplay, creativity, marketing, and technology, while working alongside some of the smartest and most creative minds in the industry.

Here at Amazon, we embrace our differences and are committed to furthering our culture of inclusion. We offer ten employee-led affinity groups with 190 global chapters, innovative benefits, and annual and ongoing learning experiences (including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences). Our team also puts a high value on work-life balance and offers flexible working hours. We believe striking the right balance between your personal and professional life is critical to life-long happiness and fulfillment. Additionally, our team is dedicated to supporting you with mentorship and pathways for ongoing development. We have a broad mix of experience levels and tenures, and are building an environment that celebrates knowledge sharing and promotes career choice.

BASIC QUALIFICATIONS

  • Programming experience with at least one software programming language.
  • 1+ years of experience in software development
  • Bachelor's degree in Computer Science or a related field, or equivalent experience
  • Experience developing services on live cloud platforms.

PREFERRED QUALIFICATIONS

  • A passion for video games
  • Experience publishing live services on AWS
  • Game industry experience working on PC and/or console games
  • Strong communication skills across different teams and technical backgrounds

Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For individuals with disabilities who would like to request an accommodation, please visit https://www.amazon.jobs/en/disability/us.


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  Software Development Engineer, Game Server Automation | Amazon Game Studios
Location: Seattle (Washington), USA
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Amazon Games is looking for a Game Server Engineer. This role is contributing directly to one of the most ambitious games in the industry. New World is an Open World MMO that pits players against the haunted wilderness of Aeternum, a mysterious island in the twilight of the Age of Exploration. Success in New World ultimately depends on a player’s ability to conquer not only rival players, but Aeternum itself, as it unleashes undead legions, hell-bent on purging them from its shores. New World stands apart from other games in the genre by offering massive siege battles, thrilling supernatural invasions and a stunning and diverse natural setting

What you'll do:

  • Expand the capabilities of New World's automated bot testing system, and develop new tests.
  • Design, develop and maintain a highly distributed, scalable multiplayer environment using high quality C++ code
  • Monitor, measure, and improve system stability, performance, and developer iteration time
  • Proactively identify and solve problems that affect the development team
  • Be an advocate for players and developers: Insist on the highest standards, drive to operational excellence, help create functional and engaging customer-centric features

Amazon Games applies the principles of Amazonian culture to the world of game design. We have a diverse team of talented, creative people pairing their love of making games with the unique strengths that come with being part of Amazon. Across all of our teams and locations, we are united by a common purpose: to share great gaming experiences with customers around the world. We believe in a future where everyone is a gamer and everyone can create, compete, collaborate and connect through games, and we are looking for the right people to help us build that future. With the power of Twitch and AWS at your fingertips, you will have the chance to innovate in gameplay, creativity, marketing, and technology, while working alongside some of the smartest and most creative minds in the industry.

We embrace our differences and are committed to furthering our culture of inclusion. We offer ten employee-led affinity groups with 190 global chapters, innovative benefits, and annual and ongoing learning experiences (including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences). Our team also puts a high value on work-life balance and offers flexible working hours. We believe striking the right balance between your personal and professional life is critical to life-long happiness and fulfillment. Additionally, our team is dedicated to supporting you with mentorship and pathways for ongoing development. We have a broad mix of experience levels and tenures, and are building an environment that celebrates knowledge sharing and promotes career choice.

BASIC QUALIFICATIONS

  • Programming experience with at least one software programming language.
  • 1+ years of experience in software development

PREFERRED QUALIFICATIONS

  • Experience as a Software Development Engineer in Test
  • Experience writing integration or unit tests for games or applications
  • Experience in real time networking
  • Experience working on online multiplayer games
  • B.S. in Computer Science, or equivalent background in data structures, algorithms, object-oriented design and systems architecture

Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For individuals with disabilities who would like to request an accommodation, please visit https://www.amazon.jobs/en/disability/us.


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  Applied Scientist, Game Ads Innovation | Amazon Game Studios
Location: Seattle (Washington), USA
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

Are you ready to lead the design and implementation of a new approach to ML-driven advertising? Amazon Game Growth is looking for an Applied Scientist to build the foundation of a disruptive advertising system set to revolutionize customer acquisition for Gamer Developers.

Amazon Games applies the principles of Amazonian culture to the world of game design. We have a diverse team of talented, creative people pairing their love of making games with the unique strengths that come with being part of Amazon. Across all of our teams and locations, we are united by a common purpose: to share great gaming experiences with customers around the world. We believe in a future where everyone is a gamer and everyone can create, compete, collaborate and connect through games, and we are looking for the right people to help us build that future.

Amazon Game Growth is a lean and fast-paced start-up working with the world’s leading game companies to drive usage, engagement and revenue for the world’s top gaming titles and future hits on Console, PC and Mobile. Imagine layering the strength of Amazon’s assets with the power of Machine Learning to build a disruptive programmatic service for game developers. You will be an initial member of the founding team with unparalleled access, scope and impact. You and your team will own the design, development, testing, and deployment of this service. You will participate in product direction, planning, and execution of some of our most strategic technical projects that will delight our customers and make significant business impact. You are comfortable with being at the forefront of technology and are excited about shaping the future of programmatic advertising. You are an entrepreneurial, self-starter, passionate leader who strives to deliver world-class products and loves working in a fast-paced team. You are customer-obsessed and data-driven.

Key responsibilities include:

  • Scientists at Amazon are expected to develop new techniques to process large data sets and contribute to design of automated systems.
  • Apply ML, statistics or econometrics techniques to develop and analyze prototype models.
  • Design and analyze data from large-scale online experiments in order to validate prototype models.
  • Collaborate with scientists across teams in peer-review processes, publishing research in internal forms and industry conferences.
  • Partner closely with product and engineering teams to improve the advertising performance and translate prototype models to production.
  • Establish scalable, efficient, and automated processes for large scale model development, validation, and implementation.
  • Research and experiment with novel statistical modeling approaches.
  • Have fun working on ground breaking technology with people just as passionate about their work as you!

About Us

Inclusive Culture, Work/Life Balance, & Career Growth

Here at Amazon Game Growth, we embrace our differences and are committed to furthering our culture of inclusion. We offer ten employee-led affinity groups with 190 global chapters, innovative benefits, and annual and ongoing learning experiences (including our Conversations on Race and Ethnicity (CORE) and AmazeCon (gender diversity) conferences). Our team also puts a high value on work-life balance and offers flexible working hours. We believe striking the right balance between your personal and professional life is critical to life-long happiness and fulfillment. Additionally, our team is dedicated to supporting you with mentorship and pathways for ongoing development. We have a broad mix of experience levels and tenures, and are building an environment that celebrates knowledge sharing and promotes career choice.

BASIC QUALIFICATIONS

  • PhD or Masters in Computer Science, Statistics, or a related quantitative field
  • 1+ years of industry experience
  • 1+ years of experience building predictive and optimization models
  • 1+ years of recent hands-on experience programming in python and other similar programming languages

PREFERRED QUALIFICATIONS

  • Practical experience in several of the following areas: machine learning, statistics, deep learning, Natural Language Processing, recommendation systems, multi-arm bandit, informational retrieval.
  • Experience with digital media, online advertising or retail.
  • Proven ability to work effectively in a cross-functional team.
  • Excellent problem solving skills
  • Excellent written and oral communication skills

Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For individuals with disabilities who would like to request an accommodation, please visit https://www.amazon.jobs/en/disability/us.


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  Junior Client Partner | Unity
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Business Development & Sales

The opportunity

We’re looking for a Client Partner to join our team! At Unity, you’ll make a difference and help transform an entire marketplace! In a collaborative, fast-growing environment, we’re democratizing development, solving hard problems, and enabling the success of the entertainment industry.

In this role, you will be responsible for driving revenue growth from new partners and growing relationships with existing ones. You’ll have the opportunity to work with mobile app and game developers from prospect through to meeting, selling, and closing sales, as well as build long-term relationships.

Ideally, you are someone with great interpersonal skills, both written and verbal, and able to present, negotiate, and close deals on Unity’s monetization suite. To be successful, you will consistently build a pipeline of viable prospects - we will give you the freedom to think and act creatively to get results. We want you to join us and help the team drive net-new revenue, exceed quarterly sales quota, and contribute to expand our footprint of customers within this key marketplace.

What you’ll be doing

  • Own and sell accounts sales plans for Unity Monetization products (Banner, Interstitial, Rewarded video, Mediation) to mobile app developers.
  • Analyze and identify Ad Revenue opportunities within a portfolio of existing accounts, mostly by upselling our existing clients with a consultative sales approach
  • Work in tandem with account management to ensure and expand successful relationships. Educate, answer questions, and send resources to clients.
  • Work cross-functionally to structure and improve upon available products and influence future product development
  • Keep abreast of the industry and technologies to ensure that you are a trusted resource to prospects and existing customers

What we’re looking for

  • Experience working in sales in the entertainment, Software or Technology industry
  • Experience in sales or account management with a proven track record of carrying and exceeding a quota
  • Strong communication, analytical, and critical thinking skills to present to clients
  • Proven skills in establishing great relationships with clients and upselling them
  • Mobile gaming or ad-tech experience with strong analytical skills to interpret data and generate insight and action.
  • Speak Turkish

You might also have

  • Salesforce experience
  • Experience in Gaming

Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

Unity is at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than five billion times per month in 2020.

Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.


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  Community Manager, Rainbow Six Siege | Ubisoft
Location: Cary (North Carolina), USA
Contract: Full Time
Level: Junior
Sector: Community Management

Ubisoft is composed of over 22,000 talented people located in 5 continents across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

The company’s 40+ different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

With an expansive global distribution network, Ubisoft is also a company that stays in close contact with its local fans.

Job Description

What You’ll Do

The Community Manager for Rainbow Six Siege will primarily be responsible for the brand and community’s voice across social media platforms. Additionally, they will support the brand’s community engagement plans created by their Community Developer, including the creation of community content such as digital assets, FAQs, guides, and engage players in conversations on forums and social channels. Top candidates for this position should come with knowledge of contemporary gaming genres and platforms, while staying up to date with the big news in gaming and pop culture. This position is ideal for someone that is a creative and avid gamer; comfortable with online communities, social media, and experienced in content creation; with excellent communication skills, and the ability to work cross functionally in a highly dynamic and global production environment.

Status: Full time

Location: Cary, NC

Core Hours: Monday - Friday, 9am – 6pm 

Responsibilities

  • Collaborate on defining and executing the community engagement strategy driven by the Community Developers of Rainbow Six Siege.
  • In collaboration with internal stakeholders, maintain a communication calendar of content, events, and activities designed to keep players engaged with the brand and franchise.
  • Create and publish engaging content and player-facing resources such as social media posts, articles, guides, videos, and FAQs to help enhance and deepen the player experience.
  • Collaborate with internal production resources and use editing platforms to produce assets required to support content deliverables.
  • Communicate directly with the player base via the game’s website, forums, and other social media channels.
  • Build the brand identity and develop an active and engaged community, establishing relationships with the fan-base by monitoring and driving conversation on forums and social media channels such as Twitter, Instagram, and Reddit.
  • Assess the community’s pulse, understand community concerns, and communicate community sentiment and feedback to internal partners.

Qualifications

What You’ll Bring

  • Experience in a Community Management or Social Media role.
  • Experience with content creation is required for this role. Candidates who reach the interview phase will be asked to present a piece of content they have created.
  • Adobe Photoshop and Adobe Premiere Pro experience preferred but not required.
  • Previous experience with customer first-contact and de-escalation, user moderation and conversation management in a digital/online environment, including experience working with forums and social media management tools.
  • Strong understanding of social media services, mechanics, and trends; especially Discord, Twitter, Instagram, and Reddit.
  • Ability to thrive and stay organized in a dynamic environment with the abilities to: multitask, act as a team player, work collaboratively and proactively; with excellent written & oral communication skills.
  • Proficiency with MS Office, especially Word, PowerPoint, Outlook, and Excel.
  • Knowledge of Rainbow Six Siege and experience in the video games industry a significant plus.

Additional Information

WHAT YOU'LL GET

  • Medical, dental, and vision coverage
  • Employer HSA contribution (with enrollment in an HSA eligible medical plan)
  • 401k match
  • Paid vacation, holiday, and wellness time
  • Fitness, physical, and eSports challenge reimbursements
  • Rocket Lawyer online legal service membership
  • Paid parental leave
  • Paid time off to volunteer
  • Pawternity – paid time off to bond with a newly adopted pet
  • Sabbatical leave available after 5 years of employment
  • Generous discount on new Ubisoft games
  • Hybrid work environment

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

All your information will be kept confidential according to EEO guidelines.


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  Trainee Company Secretarial Assistant | Keywords Studios
Location: London, UK
Contract: Full Time
Level: Entry
Sector: Administrative

At Keywords Studios we are using our passion for games, technology and media to create a global services platform for the video games industry and beyond. Our aim is to become the “go to” provider of technical services across a variety of service lines.

Keywords Studios plc is listed on AIM, the London Stock Exchange market (KWS.L).

People that work at Keywords Studios are passionate, talented, committed and resourceful. Human talent is our most valuable resource and, as a business, we thrive on diversity, celebrate uniqueness and work as together in teams, either physically in one of our 70+ studios across 23 countries or else virtually.

Keywords Studios now has an exciting opportunity for a lawyer to be a part of its growing legal team. This position will support and report to the Group’s Head of Legal on commercial and other legal matters globally. As part of this role, you are going to be a key member within the team, focusing on a wide variety of duties supporting and advising both the legal and corporate functions.

This exciting role will give the successful individual the opportunity to influence and lead a critical element of our growing business, taking us to the next level of our strategic growth plans.

  • Providing support to the Deputy Company Secretary in the discharge of their duties.
  • Supporting the project management and compliance requirements of the Company’s annual general meetings and extraordinary general meetings, including organising meeting requirements and materials, responding to proxy agency correspondence, preparing Q&As for the Board, drafting the chairperson’s script, managing the delivery of directors’ proxy votes and liaising with the Company’s registrar.
  • Supporting the Company’s compliance with legal and financial obligations, including the AIM Rules, the Market Abuse Regulations, DTR5 and the Companies Act 2006
  • Assisting with the preparation of the Company’s annual report (including governance and committee reports and other statutory or regulatory reports as required), including mailing process and logistics, and filing and communications requirements relating to the publication of the Company’s annual report.
  • Supporting on activities relating to the Company’s compliance with the Market Abuse Regulation (MAR), including regulatory announcements and maintenance of the MAR compliance system.
  • Maintaining the statutory books and records of the Company’s UK subsidiaries (the Subsidiaries) and group entity management system.
  • Drafting minutes and resolutions for the Subsidiaries and lodging the required forms and annual returns with UK’s Companies House.
  • Supporting with the delivery of company secretarial services to group entities.
  • Liaising with internal teams, external advisers and service providers, as appropriate, to ensure global compliance activities are up to date, including the Company’s NOMAD, registrar, lawyers and auditors.
  • Assisting with the management of the Company’s share option schemes, including the grant and vesting process, liaison with the share plan administrator and registrar.
  • Providing support on corporate actions, including corporate restructurings, group acquisitions and disposals, entity simplification programmes and other corporate actions.
  • Monitoring legal and regulatory changes impacting the Company and keeping up to date with market best practice and investor policies.
  • Ensuring group policies are kept up to date and approved by the relevant Board committee

Requirements

  • Educated to degree level.
  • Seeking to be a qualified company secretary and undertake the relevant professional qualification.
  • Some company secretarial, paralegal or other relevant experience is desirable.
  • Computer literate, proficient in Word, Microsoft Outlook and Excel.
  • Committed to personal learning and self-improvement, including continuous professional development.
  • Good interpersonal and presentation skills along with the ability to communicate confidently and effectively.
  • Well organised and self-motivated with good attention to detail. Comfortable working both independently and as part of a team.
  • Comfortable working in a professional, fast-paced, high activity environment, on a wide variety of matters and able to handle the requirement to quickly shift from one situation or task to another.
  • Good research, analytical and critical thinking skills.
  • Able to act with discretion, confidence, and diplomacy.
  • Fluency in English (additional languages are an advantage but not required).

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  Associate Server Programmer | Gearbox Software
Location: Frisco (Texas), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

Associate Server Programmer

Gearbox Software is looking for an Associate Software Engineer to join the Spark team. Spark is a platform and online game engine supporting both internal and external titles. On the online services team you'd be leading efforts to design, build and maintain RESTful services and serverless applications used by millions of players across multiple games.

Our platform deals with things like account management, playlists, matchmaking, cross-play, dedicated server operations and so much more. This sort of functionality needs to be performant, secure and cost effective to run.

Responsibilities:

  • Work with a team of backend developers to test and deliver web APIs
  • Design and develop highly available platform functionality
  • Collaborate with our SDK team and game team members to get functionality successfully integrated into our games

Requirements:

  • Bachelor's degree in computer science, related field, or equivalent training and experience.
  • Excellent teamwork skills, flexibility, and ability to handle multiple tasks
  • Passion for software development

Bonus Points for:

  • Familiarity with languages in our current technology stack (Go, Ruby, Java, Python)
  • Familiarity with Docker
  • Familiarity with Amazon Web Services (AWS)
  • Multiple platform development experience (Linux, Windows, OSX)
  • Experience developing RESTful services
  • Network and I/O performance tuning
  • Backend web development experience
  • Gamer that understands how a backend platform impacts the players of a game

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  Associate Systems Designer | ZeniMax Media
Location: Hunt Valley (Maryland), USA
Contract: Full Time
Level: Junior
Sector: Game Development

ZeniMax Online Studios is hiring an Associate Systems Designer to work with the Systems Lead and the rest of the project team to support the creation and maintenance of core game mechanics and non-combat systems within Elder Scrolls Online. They are responsible for player retention mechanisms and facilitating in-game social interactions, while adhering to team values and best practices.

Responsibilities

  • Maintain numerous existing in-game systems as assigned (Examples: Achievements, Itemization, Crafting, Housing, Justice, etc)
  • Develop expertise on all in-game systems behavior and interdependencies including proprietary toolsets
  • Create and maintain documentation for new and existing systems
  • Function effectively as a team member in collaborative, cross-disciplinary feature development teams
  • Identify and develop opportunities for fair monetization and business practices
  • Utilize business intelligence reporting to drive data informed decisions
  • Provide, receive and integrate feedback on all aspects of game development
  • Any other duties assigned by the Systems Lead, Lead Gameplay Designer and Creative Director

Qualifications

  • 1+ years’ experience developing or maintaining systems in a shipped or live game
  • Experience playing MMORPGs
  • Proficient with Microsoft Excel and Microsoft Word or equivalent
  • Technical writing familiarity with close attention to detail
  • Excellent verbal and written communication skills

Preferred Skills

  • Familiarity with Agile development methodology
  • Viewable portfolio of previous work

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  Associate Level Designer | Wonderstorm
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Wonderstorm is a double threat media studio that creates timeless animated TV series and engaging video games that anchor our entertainment franchises.

Our first franchise, the Emmy Award-winning The Dragon Prince, began as an original animated series on Netflix in 2018. All three seasons have been a Top 10 digital original and are rated 100% fresh on Rotten Tomatoes. The series was recently picked up for four additional seasons. A world-class video game for The Dragon Prince is under development by the same creative team.

We're looking for a spirited Associate Level Designer who brings the ultimate wombo combo of a passion for game design plus a rabid pursuit of learning.

What you will do...

  • Design, implement, and maintain game content in our proprietary scripting language
  • Collaborate with other designers to optimize content creation pipelines
  • Create, pitch, and implement new content including levels, epic set pieces, and experiences for the player
  • Champion the player experience for the highest quality of gameplay
  • Address playtest feedback, problem solve with Design solutions, and grow your skills!

Qualifications

  • 1+ years of experience in a content design role
  • Ability to effectively communicate your ideas, and both provide and implement constructive feedback
  • Knowledge of cooperative multiplayer gameplay and ARPG games
  • Unreal Engine 4 experience a big plus

Wonderstorm Inc. is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  PM Producer | PeopleFun
Location: Richardson (Texas), USA
Contract: Full Time
Level: Junior
Sector: Product Management

AppLovin’s leading marketing software provides mobile app developers a powerful set of solutions to grow their mobile apps. AppLovin’s technology platform enables developers to market, monetize, analyze and publish their apps. The company’s first-party content includes over 200+ popular, engaging apps and its technology brings that content to millions of users around the world. AppLovin is headquartered in Palo Alto, California with several offices globally.

AppLovin was named one of the Hottest Adtech Companies of 2021 by Business Insider, as well as a Certified Great Place to Work in 2021 and 2022. The San Francisco Business Times and Silicon Valley Business Journal awarded AppLovin one of the Bay Area’s Best Places to Work in 2019, 2020, and 2021. Our team members are regularly recognized for their work and leadership, including recent award wins in Business Insider’s Rising Stars of Adtech 2022, Glassdoor’s Top CEOs 2019, and the 2021 Women in Content Marketing Awards.

PeopleFun is the award-winning creator of mobile games for players across the globe. We are part of the AppLovin studios family with world-class projects, resources, and infrastructure. PeopleFun is a rapidly growing Dallas-based studio where development teams thrive on collaboration, creativity, teamwork and fun. Our games are played by over 25 million players each month and we have a number of exciting mid-core and casual games in development. Our mission is to create the best games by creating the best game creation environment! Our current portfolio of games are played by over 25 million players each month and include Wordscapes, the #1 word game.

Job Summary

PeopleFun is seeking a PM Producer to facilitate the organization of our Product Management Team. Our team’s focus is to provide accurate and timely delivery of Product Portfolio Reviews, Data Analytics, A/B Test Results, and Usability Reports on a weekly basis. This candidate should obsess on product needs and bring a relentless pursuit of clarity and outcomes with a team first attitude.

Who You Will Work With

  • This role will report directly to the Senior Director of Product within the Product Management Team. You will work closely with Product Managers, Game Data Analysts, and User Researchers. You will partner with Product Owners, Game Team Producers, Studio Stakeholders and Department Leads to ensure that the common goals between Game Teams and Product Management are being met within the organization. Above all, you will be a champion for our users and business outcomes by serving the needs of the Product Management Team.

Responsibilities

  • As a PM Producer, you will be working with the needs and goals of Product Management, Analytics, and User Research. You will understand all of our A/B test life-cycles and LiveOps schedules and be the main facilitating communicator to game teams. You will use the tools including JIRA, Monday.com, and Confluence to ensure tasks are completed within the department. You will maintain a clear understanding and status of all game teams, as it relates to Product Management, Analytics, and User Research assignments.
  • A typical day/week looks like sprint planning with Leads and stakeholders. Ensuring that all Individual Contributors’ tasks are created and updated within Monday.com and associated JIRA tasks. You will understand the deliverables and build schedules of all game teams, in order to be a proactive manager for your department and studio development team mates. You will facilitate weekly meetings and support agenda by organizing team needs with efficient time management. Attendance, at most, if not all, game team daily stand ups. Your role at daily stand ups is both for information and proper corrective guidance when needed. As status and information change on a daily basis within our game teams, you are the eyes and ears outside of our department.

Requirements

  • Leadership skills to strengthen multiple game teams to integrate Product Management, Analytics, and User Research processes to successful business outcomes, while balancing internal & external stakeholder expectations
  • Comfortable communicating with multiple stakeholders at varying levels
  • Attention to detail on all aspects of the job, as well as an evangelist for detail within other departments at PeopleFun
  • Positive teammate who empowers Agile game teams and understands the collective success of the Product Management team while motivating for delivery
  • Outstanding collaboration, listening, written and verbal communication skills
  • Confident and eager for personal growth through learning
  • Desire to work in a very fast-paced, results-oriented environment
  • Passion for providing the best experiences for the PeopleFun game community

What You Bring

  • This is an on site position, located in our Richardson, TX office
  • 1-3 years of experience in program management, or equivalent education
  • Bachelor’s degree (Master’s Degree preferred)
  • Proven experience developing and leading stakeholder engagement, work schedules, issues, risks, and change requests
  • Expertise working as a Scrum Master or Agile Practitioner in a Scrum or Kanban environment
  • Experience with JIRA, Monday.com, Confluence, Google Docs, and project management software preferred
  • Experience managing Product Management teams in related field preferred
  • A passion for personal growth, quiet confidence through humility, leadership qualities, and ease of communication a must

Benefits

  • Competitive compensation package
  • Performance bonuses
  • 401K w/ employer matching
  • Family friendly culture
  • DTO
  • On-Site Gym at DFW location and free Yoga classes
  • $1,500 annual training allowance
  • $1,000 annual game device and IAP budget
  • $600 home office set-up allowance
  • Free drinks & snacks, catered lunch on Fridays
  • Happy hours, social events and annual company trip

AppLovin is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law.


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  Assistant Esports Coach | St. Mary’s University
Location: San Antonio (Texas), USA
Contract: Contract
Level: Junior
Sector: Education

The Esports Assistant Coach will be responsible for aiding the Esports Head Coach in developing, launching and growing the Esports program. The position will help connect, recruit and interact with student-athletes as well as assist in attracting cross-cultural and diverse candidates to compete in tournaments, open play nights, Gaming Summer Camps, Gaming Clinics, Gaming Workshops, Gaming Scrimmages, University sponsored gaming leagues and other fundraising events.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Assists in identifying vital needs and strategy of the Esports program including game strategy and skill instruction, multiplayer strategy, league strategy, sponsorship strategy, diversity & inclusion strategy, fundraising strategy, clinic and workshop strategy, camp strategy; social media strategy and marketing strategies;
  • Assists in managing the Esports players and program in a manner appropriate to support the goals of the university and develops strong sustainable platform/program for all age and experience levels;
  • Assists with tryouts and team selections; assesses skills, experience, tracks development and guides and supports technical growth;
  • Assists to ensure that program maintains a strong social media presence in coordination with the Office of Communications to ensure it is compliant with university standards;
  • Collects and analyzes feedback and stats for Esports athletes to assess performance and experience and progression;
  • Collaborates with Athletics staff to ensure event schedules and programmatic needs are coordinated properly;
  • Performs other duties as assigned.

QUALIFICATIONS:

  • High School Diploma or equivalent; Associates degree preferred
  • Must provide at least one (1) year of evidence of competing or coaching one or more of the top tournaments, leagues or popular games (League of Legends, Overwatch, Rocket League, Super Smash Brothers Ultimate, Fortnite, APEX, the International, Call of Duty, IEM Katowice, HALO, PUBG Global, DOTA 2, Counterstrike, Smite, Team Fortress, etc.) Must demonstrate a strong and diverse understanding of gaming industry, competitive play, industry titles, gaming genre aspects, and gaming club mechanics and fundamentals;
  • Requires excellent speaking, writing and interpersonal skills and manage conflict; Ability to articulate ideas and strategies; Must be self-motivated and have ability to motivate and lead student-athletes toward competitive and academic success.
  • Required to travel with the team (evening and weekend travel required).
  • Must maintain a valid driver's license, motor vehicle liability insurance and personal injury insurance, and complete the University Van Driver Training within 90 days of employment date.
  • Must clear and maintain a favorable background investigation and clearance
  • Must have the ability to demonstrate basic skills in MS Office (Word, Excel, and outlook); experience with virtual meeting platforms such as zoom;
  • Must have a high ethical standards and a strong sense of confidentiality
  • Must be able to work flexible hours including sporting and non-sporting events that may occur on weeknights, weekends, and possibly holidays
  • Must have ability to work effectively with faculty, staff and students from a variety of diverse backgrounds.

PHYSICAL DEMANDS:

  • Working conditions are in an office environment and university campus setting. Must be able to move across the university campus to conduct day to day business.
  • While performing this role, the employee work outdoors when they work at athletic fields, sporting events, practices, or job sites, work indoors in a gym or other athletic facility.
  • While performing this role, the employee will be regularly required to sit, walk, stand, bend, stoop, crouch, kneel, twist, balance, and work at a desk, to include pushing and pulling cabinet drawers, talk and hear, both in person and by telephone; and use hands repetitively to operate standard office equipment; and occasionally required to lift up to 50 pounds.
  • Specific vision abilities required by this position include close vision, distance vision, ability to adjust focus, and ability to distinguish letters or symbols and eye/and coordination.
  • While performing the duties of this job, the employee frequently works in outside weather conditions and is frequently exposed to extreme cold. The employee is occasionally exposed to fumes or airborne particles, toxic or caustic chemicals, extreme heat, and risk of electrical shock. And may be exposed to loud and distracting sounds.
  • Frequently communicates with others using approved technological resources; must be able to exchange accurate information through designated systems within a timely manner.
  • Constantly operates a computer and other office productivity machinery. Able to operate the following equipment: computer, game station equipment, and telephone.

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.


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  Social Media Content Manager | Yodo1 Games
Location: Remote (Anywhere)
Contract: Full Time
Level: Junior
Sector: Social Media

Remote from Anywhere, Flexible Hours

You will: Create social media content for Yodo1`s number one games.

Must have: 1+ year experience as a social media content manager.

What is Yodo1 and why should I care?

Yodo1 is a fully remote game tech company with three main business lines: publishing, IP licensing, and our core product: Managed Ad Services (MAS). With these services and our free education portal, we are actualizing the Yodo1 mission: helping game developers around the world turn their passion into a livelihood.

Right now, we are hiring a Social Media Content Manager to create innovative and engaging social media content and grow games of the future at Yodo1.

You will help us deliver the highest-quality gaming contents while continually improving social media content strategies and growing publishing games accounts virality.

You will be working with a variety of different games (Rodeo Stampede, Animal revolt Battle Simulator etc.) and their teams to align on social media content strategies and reach the best results benefiting all the teams.

Responsibilities

  1. Driving the creation of gaming media content across a wide range of social media platforms (Facebook, Tiktok, Instagram, Twitter, Reddit, etc.) that will help Yodo1 publishing titles to reach more exposure and grow an organic user base.
  2. Creating new partnerships and collaborations within social media.
  3. Collaborating with the product and marketing teams to generate high quality content supporting our games updates and marketing campaigns.

Required

  • At least 1 year of experience social media content management, with a track of successful account growth of both followers count and their engagement.
  • Ability to analyze basic data metrics to monitor and evaluate accounts performance.
  • Fluent English proficiency with excellent written English and a clear, concise, and impactful writing style.
  • Ability to communicate clearly, concisely, proactively, and confidently with colleagues and stakeholders across multiple countries and time zones.
  • Self-motivated problem solver; curious by nature, able to learn quickly and continuously and excel in a fast-paced, KPI-driven team; willing to challenge himself and try new things.

Preferred

  • Gaming content creation experience.
  • Gaming industry background.
  • Experience working with international teams.
  • Able to work at least 4 hours between 9 AM and 8 PM Beijing Time.

What We Offer

We want our contributors to grow with Yodo1 and take ownership in our shared success. At Yodo1, you will enjoy:

  • Fair pay based on qualifications, experience, and fit for the role.
  • Flexible hours and unlimited paid time off.
  • The ability to Work From Anywhere (WFA).
  • The option to be paid in your currency of choice.
  • An allowance to purchase devices or equipment to improve your WFA setup.
  • Variable compensation through our annual bonus programs.

Apply now to change the game for game developers!


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  IT Support Analyst | Pocket Gems
Location: San Francisco (California), USA
Contract: Temp
Level: Junior
Sector: Data Analysis & Science

Pocket Gems seeks to build the greatest mobile games and most compelling interactive entertainment in the world. That’s the mission our founders began with, in an apartment above a pizza shop back in 2009, and it continues to inspire us today. Since then, we’ve grown to over 200 people headquartered in San Francisco, and with $155 million in backing from Sequoia Capital and Tencent, we’re constantly breaking new ground in mobile entertainment.

Our products have been downloaded over 500 million times by players around the world and have grossed over $1 billion in revenue. We continue to release brand new content for Episode, a mobile storytelling network and platform, and War Dragons, a visually stunning 3D real-time strategy game.

As our community of players continues to grow, we’re committed to building diverse and inclusive environments across our teams, and in our games.

As Pocket Gems’ IT Support Analyst, you will be responsible for addressing our company’s individual and collective IT needs. You will join a three-person team and be responsible for supporting our network and device management infrastructure, managing and automating our internal helpdesk, and improving internal processes. You should be extremely flexible, ready to tackle new challenges, comfortable working in a startup environment, and a great team player eager to collaborate and innovate within the mobile entertainment industry.

*Please note this is a six month temporary assignment with potential for permanent employment*

What We’ve Accomplished:

  • Cloud migration of Mobile device management tools
  • OKTA rollout and application migrations
  • Metrics report demonstrating SLA performance over time

What You’ll Do:

  • Provide world class internal support on laptops, peripherals and accounts including setting up, configuring, and tracking machines
  • Provide first level support of computer problems and set Return merchandise authorization requests as needed
  • Work within and improve upon our JIRA-based ticketing system
  • Follow and maintain documentation with an eye to process improvement
  • Develop and implement more efficient workflows for the team
  • Identify and explore new technologies which will help enhance the overall IT function

What You Bring to the IT Team:

  • 1-2 years in an IT support role with a strong customer service orientation
  • Experience maintaining Windows and Mac computers
  • Experience administrating company-wide tools or services
  • Comfortable with cloud-based SAAS environments and Google products
  • Excellent communication and teamwork skills
  • Familiarity with mobile device management tools

Extra Gems for:

  • Previous experience working in tech startups and/or the gaming industry
  • Experience with VMware Workspace One, JAMF Pro, G-suite, Unity
  • Automation experience, bash scripting experience
  • Experience deploying and customizing JIRA projects

At Pocket Gems, we're building teams that value originality, inclusivity, and accountability. While we believe we offer competitive perks, such as annual bonuses, unlimited PTO, 401k matching, and a generous benefits package, we hope to engage with talent based on our core values .

Pocket Gems is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest an d conviction records.


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  Technical Artist: Animation (All Levels) | Rockstar Games
Location: Leeds, UK
Contract: Full Time
Level: Junior
Sector: Technical Art

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Leeds is on the lookout for talented Technical Artist: Animation who possess a passion for Technical Art to help develop and support our titles. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Leeds.

WHAT WE DO

  • Bring innovation and resolution to technical problems and challenges throughout Animation - from content creation through to the game (across multiple platforms).
  • Create and maintain tools and pipelines that improve our Animation workflows.
  • Provide general support for an ever-growing Animation team and document/share solutions/knowledge with wider team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the Animation team and our projects.
  • Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems.
  • Collaborate and communicate with other departments (aside from the Animation department) such as Tools (Automation) and Runtime teams.

RESPONSIBILITIES

  • This is a Technical Artist role with an Animation specialism. The candidate could potentially be involved in a wide variety of technical tasks related to Animation.
    • Note: This is not a regular Animator position so the candidate won't be doing any Animating.
  • Create tools within Motionbuilder/Maya (in Python/QT) to support and push forward workflows across the various disciplines of Animation.
  • Write standalone tools/systems (in Python and/or C#) and integrate them with our Animation pipeline.
  • Work with Runtime and Animation teams to push engine features forward to keep our Animation systems at the very cutting edge.
  • Assist the Rigging team in creation of highly advanced facial/character/weapon/vehicle rigs and related tooling.
  • Help develop and build on our Facial Animation and recognition pipeline.
  • Write C++ plugins to customise and extend DCC packages as required for our bespoke needs.
  • Write new Automation tasks to support our ever expanding and varied Animation requirements across multiple projects.
  • Create tools/scripts to support Animation production/tracking (integrating with inhouse systems and 3rd party solutions such a Shotgun).
  • Staying current with latest technologies/research ongoing in the field to help keep our Art tools and pipelines at the cutting edge.

QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Technical Artist: Animation or similar/related position.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.

SKILLS

  • Strong coding/scripting skills with OOP knowledge.
  • Ability to write tools within DCC packages or standalone.
  • Strong problem-solving skills and ability to think outside the box.
  • Comfortable coding in an IDE and debugging.
  • Understanding of using DCC packages for authoring Animation for games.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Professional experience developing pipelines and/or tools in Games/Films/VFX is highly advantageous.
  • Experience creating Animation scripts/tools for Motionbuilder, Maya, Houdini is highly advantageous.
  • Experience with Python (standalone or within the context of a relevant DCC) is highly advantageous.
  • Experience with QT (PySide/PyQt or C++) and Model/View pattern is highly advantageous.
  • Experience programming C++ plugins for Motionbuilder, Maya, Houdini or similar DCCs for Animation.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation.
  • Solid foundation in math (specifically 3D math).
  • Experience with facial animation, facial motion capture, and/or facial tracking.
  • Knowledge of character rigging and standards.
  • Professional experience as an Animator in games or VFX (although this is not an Animator role).
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Experience with C# and .NET Core/Framework.
  • Experience working with WPF, XAML, and the MVVM pattern.
  • Experience of using Shotgun.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Material Artist (All Levels) | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Model Art

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is on the lookout for talented Material Artists who possess a passion for texture and material creation. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh.

WHAT WE DO

  • We use a creative eye and technical skill to bring the game world to life, creating high quality, physically based materials to help create a pleasing and coherent world.
  • We collaborate in the creation of a material library and are involved with multiple art departments.

RESPONSIBILITIES

  • Create photorealistic textures and materials.
  • Assist every art team on specific tasks.
  • Maintain a balance between visual quality and technical consistency for real time game applications.
  • Keep artistic style consistent with defined visual style for the game.
  • Participate in R&D of new techniques to implement into the production pipeline.

QUALIFICATIONS

  • Must provide a portfolio through a webpage or other digital media to be considered.
  • Sound knowledge and use of texturing techniques in the video game or VFX industries.
  • Demonstrable experience with Substance Designer, Substance Painter, 3DS Max and Photoshop.

SKILLS

  • Good understanding of physically based materials and real time engines.
  • Experience in photorealistic texture creation with Substance Designer, Painter and Photoshop.
  • Experience of asset creation (tile and baked assets).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Interest in real time shader creation and lighting.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Production Assistant | ILMxLAB
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Game Production

Position Summary

We are looking for a supportive and proactive team member who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILMxLAB.

Production Assistants provide overall administrative and project management support to the production team at ILMxLAB.

What You’ll Do

  • Lead daily production activities such as stand-ups/scrum, assist in production tasks and errands, and be the go-to person for general needs of the crew
  • Schedule internal and external meetings (off-sites, conference calls, Cinesyncs, etc.); book resources and acquire materials for meetings; work to assemble attendees for a timely start of meetings; monitor department calendar and mitigate schedule conflicts
  • Set up space and equipment for meetings and reviews; troubleshoot conference room/review station issues to ensure timely start and smooth operation during meeting/review
  • Handle physical and digital deliveries of project files, equipment and information; record and track all delivery details
  • Ensures reference files are organized and saved in proper locations with proper naming conventions on the network; maintains online file repositories (box, Google Drive, etc.)
  • Keep project task boards and tracking databases updated under the guidance of the Production Manager/Production Coordinator
  • Partner with the Production Coordinator and other production team members with note taking, distributing project information, and project research/information gathering
  • Create and maintain various production documents, including department intranet pages, onboarding documents, training/how-to manuals, crew/client/vendor contact lists, etc.
  • Liaise to the Art Department to order physical prints of artwork when needed
  • Organize production travel and complete expense reports. Handle purchase requests as needed and general support/requests for projects and xLAB studio
  • Maintain ILMxLAB space and equipment inventory in functioning order. Work with other departments to obtain help and resources as needed

What We’re Looking For

  • Bachelor’s degree or equivalent work experience
  • At least one year of professional production experience in Games, Software Development, Feature Animation, Visual FX, Animated Television, or applicable entertainment industries
  • Excellent communication skills (written, oral, and in-person)
  • Experience with JIRA, Shotgrid, or equivalent task/bug/issue tracking software
  • Strong organizational and computer skills
  • Excellent time management with the ability to troubleshoot and solve problems
  • Ability to anticipate issues or concerns
  • Must be able to work in a fast-paced environment, juggling multiple projects, while meeting hard deadlines
  • Must be willing to work adjusted hours when necessary
  • Professional demeanor and ability to interact with employees at all levels of the company
  • Must have the ability to juggle multiple projects, work with diverse personalities and work within strict deadlines
  • Attention to detail, follow through and strong communication skills
  • Bonus points for:
    • Experience or interest in the creation of Virtual Reality and Augmented/Mixed Reality experiences
    • Passion for playing and making games

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability, protected veteran status or any other basis prohibited by federal, state or local law. Lucasfilm fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world. **FOR U.S. BASED NEW HIRES ONLY:** We are taking a responsible approach to creating environments that allow us to do what we do best - entertain and inform millions around the world. As part of our commitment to health and safety, COVID-19 vaccines are required for current U.S. salaried and non-union hourly employees, as well as all newly hired U.S. employees.


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  Associate Animator | Gearbox Software
Location: Frisco (Texas), USA
Contract: Full Time
Level: Entry
Sector: Animation

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability.

An Associate Animator at The Gearbox Entertainment Company joins the Animation team with a heavy focus on character animation and is responsible for authoring stunning animation content, collaborating with other animators, and closely adhering to production schedules. The ideal candidate for this position demonstrates animation prowess, a strong drive to grow and improve, and refined interpersonal skills. The Associate Animator reports directly to the Animation Lead.

KEY RESPONSIBILITIES

  • Create blockings, placeholders, and fully polished keyframe animations
  • Clean and polish motion capture data with high fidelity
  • Ensure animations delivered reach the project’s quality expectations
  • Prioritize tasks and meet deadlines
  • Participate in team planning meetings
  • Actively contribute to team meetings, team post-mortems, and other team exercises
  • Remain flexible regarding shifting production priorities
  • Create high-quality cinematic animations
  • Work in JIRA to provide status updates and show task progress
  • Assist in motion capture direction or shoots

QUALIFICATIONS

Required

  • 0-3 years of industry experience with a Resume and Demo Reel to review
  • Autodesk Maya expertise
  • Enthusiastic, positive, team-oriented; must have the ability to interact and collaborate with all
    departments and disciplines
  • Understanding of animation production techniques and processes
  • Good technical knowledge of UE4 or other game engines

Desired

  • Experience with task tracking software such as JIRA
  • Experience with Mel / Python Scripting (Maya), UE4 Blueprint, and 3DS Max
  • Experience with version control systems (Perforce, Subversion, Git, etc.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.


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  Associate Software Engineer | NetherRealm Studios
Location: Chicago (Illinois), USA
Contract: Temp
Level: Junior
Sector: Game Development

WarnerMedia showcases some of the most iconic and cherished entertainment, news and sports brands in the world, but we are much more than that. WarnerMedia is truly where art meets science. Our combination of cutting-edge technology and an unrivaled commitment to groundbreaking storytelling builds a sense of community and meaningful connection that is shaping the future of media. We create rewarding opportunities across our entire family of brands, while championing a spirit of inclusion, innovation, self-development and support. Join WarnerMedia as we think big, live true and make the stories that move the world.

The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room.

NetherRealm Studios is looking for an Associate Software Engineer to work on core technology. The Associate Software Engineer would assist with editor changes and other system support for the Next Gen consoles as well as other specific features defined by the Director of Technology.

As an Associate Software Engineer in the KoreTech group, you will help us further extend and innovate key technology for our heavily modified Unreal engine. You will utilize and extend your experience with a wide variety of engine technology, including memory management, animation, rendering, build tools, and more. The Associate Software Engineer should have a passion for constantly exploring and mastering new areas of a video game engine. Tasks will range from graphics and animation work to toolset development and parallelism, with a focus on setting the groundwork for next-generation development.

Work Experience

  • A minimum of 1 year game industry or related programming experience.
  • Experience with a wide variety of engine technology, including memory management, streaming, rendering, animation, editors, build tools, and more.
  • Must be able to work closely with designers, artists, and programmers to develop compelling technology that enables innovative game systems and features.
  • General knowledge of Xbox 360, Xbox One, PS3 and PS4 development is a plus.

Education, Professional Training, Technical Training or Certification

  • B.S. in computer science, computer engineering or other relevant field.

Knowledge/Skills

  • Excellent C++ mastery and skills. The ability to write highly efficient and optimized code.
  • Unreal engine experience a plus.

Other Requirements

  • A passion for video games.
  • Strong desire to build industry-leading technology
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills.

The Perks

  • Exclusive WarnerMedia events and advance screenings
  • Paid time off every year to volunteer for eligible employees
  • Access to well-being tools, resources, and freebies
  • Access to in-house learning and development resources
  • Part of the WarnerMedia family of powerhouse brands

WarnerMedia embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.


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  QA Analyst | Daybreak Games
Location: San Diego (California), USA
Contract: Temp
Level: Junior
Sector: Quality Assurance

ABOUT OUR STUDIO

Our headquarters is where the gaming culture and Southern California lifestyle meet, creating a vibrant work environment that epitomizes our belief that every day should be well played. Daybreak San Diego is the home of Darkpaw Games, creators of the legendary EverQuest and EverQuest II games. This is also the home of Rogue Planet Games, developer of the award-winning MMOFPS PlanetSide 2.

The perks of working at Daybreak San Diego extend well beyond the beautiful weather in this prime location. Access to the local gym, as well as on-site fitness classes, game nights, and a strong appreciation for the local craft brew scene (we even turned one of our original game servers into an on-site kegerator) are just some of the ways that make working at Daybreak (San Diego) exciting! Working here is about being part of a community.

THE OPPORTUNITY

The Quality Assurance Analyst is responsible for for testing multiple aspects of our video game titles on various platforms ranging from PC, PlayStation 4 and the Xbox One in the QA Department at San Diego, CA reporting to the MANAGER, this position will be responsible for:

  • Develop test suites by evaluating feature specifications
  • Attend spec reviews, daily scrum stand-ups, planning meetings, etc.
  • Provide test guidance to remote testers
  • Execute test suites (authored by you or others)
  • Task offsite, outsourced testers with executing test suites
  • Report, review and document bug reports
  • Verify bug fixes
  • Critically evaluate test scope and coverage, plan and execute ad hoc testing, boundary/edge case testing, exploratory testing as needed
  • Document QA processes on Confluence wiki
  • Surface blocking issues and risks; Make recommendations for resolving blocking issues or mitigating risks
  • Proactively drive testing to completion
  • Assure patches/updates, new builds and shipped products are functional and meet quality standards
  • Follow Daybreak Games Tester procedures outlined by the QA Leads and Management
  • Be consistently proactive with QA process improvements
  • Continually develop and acquire game knowledge to become proficient with Daybreak Games' portfolio of games

Other Criteria

  • Years of Experience, Education, and/or Certification…
  • Knowledge of Microsoft Windows and Microsoft Office products (Outlook, Word, and Excel)
  • Experience with consoles (e.g., PlayStation, Xbox platforms)
  • Education High School Graduate or equivalent
  • Ability to follow verbal and written instructions
  • Strong analytical and organizational skills
  • Available to work any shift
  • Working background in Quality Assurance or 1+ years in the gaming industry
  • Working knowledge of the software development process
  • Knowledge of Daybreak Game Company games preferred
  • Knowledge of Video Games on PC and Consoles preferred

We invite you to get in the game with us and help us make exciting experiences!

ABOUT OUR COMPANY

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide®, EverQuest®, and Dungeons and Dragons Online®, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience!

Be Aware of Fraudulent Recruiting Activities

Daybreak Game Company will never ask applicants for social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company’s People & Culture team at people@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.

**Daybreak Game Company, LLC. is an Equal Opportunity Employer, committed to Diversity in the workplace


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  Associate Artist , Environment - EQ II | Daybreak Games
Location: San Diego (California), USA
Contract: Full Time
Level: Junior
Sector: Model Art

ABOUT OUR STUDIO

Our headquarters is where the gaming culture and Southern California lifestyle meet, creating a vibrant work environment that epitomizes our belief that every day should be well played. Daybreak San Diego is the home of Darkpaw Games, creators of the legendary EverQuest and EverQuest II games. This is also the home of Rogue Planet Games, developer of the award-winning MMOFPS PlanetSide 2.

The perks of working at Daybreak San Diego extend well beyond the beautiful weather in this prime location. Access to the local gym, as well as on-site fitness classes, game nights, and a strong appreciation for the local craft brew scene (we even turned one of our original game servers into an on-site kegerator) are just some of the ways that make working at Daybreak (San Diego) exciting! Working here is about being part of a community.

THE OPPORTUNITY

Daybreak and Darkpaw Games are looking for a talented Associate Environment Artist to help build the ever-growing world of EverQuest II and bring more content to the fans. If you have a knack for architecture, a flair for interior design, and/or a passion for making high-fantasy worlds come alive then come help us continue the legacy of EverQuest II!

The position responsibilities will include:

  • Creation of 3D assets such as props, small structures, and foliage
  • Use of proprietary tools to both create and populate assets
  • Creation of game-ready artwork that is timely and organized
  • Partnership with designers from our Game Design teams to craft game in-game experiences that live up to the EverQuest II name

What craft expertise you’ll have:

  • 3D modeling and texturing
  • Functional knowledge of Maya and Photoshop
  • Ability to take direction and ask questions
  • Good collaboration and communication skills
  • Ability to produce art within game limitations (i.e., frame rate, vert count, texture budget)
  • Basic understanding of video game development workflows and pipelines
  • Art background or experience

***Applications without a link to a portfolio will not be considered.***

ABOUT OUR COMPANY

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online games. Best known for blockbuster hits and franchises such as DC Universe™ Online, PlanetSide®, EverQuest®, and Dungeons and Dragons Online®, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide. We are the game publisher for Darkpaw Studios, Rogue Planet Gaming Studio, Dimensional Ink Games, and Standing Stone Games. To top it off, we are making games in three of the coolest cities in the United States: San Diego, Austin, and Boston. We make games that bring people together and build lasting communities and are totally devoted to delivering the ultimate gaming experience!

We invite you to get in the game with us and help us make exciting experiences!

Be Aware of Fraudulent Recruiting Activities

Daybreak Game Company will never ask applicants to provide their social security numbers, date of birth, bank account information or other sensitive information in job applications. Additionally, our recruiters do not communicate with applicants through free e-mail accounts (Gmail, Yahoo, Hotmail) or through online messaging apps (WhatsApp, Hangouts). We will never ask applicants to provide payment during the hiring process or extend an offer without conducting a phone, live video or in-person interview. Please contact Daybreak Game Company’s People & Culture team at people@daybreakgames.com if you encounter a recruiter or see a job opportunity that seems suspicious.

**Daybreak Game Company, LLC. is an Equal Opportunity Employer, committed to Diversity in the workplace.**


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  Associate Game Economy Designer | Marvel Contest of Champions | Kabam
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Entry
Sector: Game Design

Kabam designers are focused on making incredible experiences for hundreds of millions of players. Our Economy Designers understand how a game works as a service, taking it one step further and analyzing how players behave. Diving deep into data, our Economy Designers identify and develop monetization strategies, in the game economy context, working closely with our high-functioning Live Operations and Data Science teams. With consistent data-driven business-sense, you will also contribute to overall design, tuning and pricing to develop compelling games enjoyed by players around the world.

Sound like a match? Kabam is looking for an Associate Economy Designer to join us! Don't live in Vancouver? Apply anyway! Kabam now supports fully remote work setups for our employees.

Your day to day duties include:

  • Collaborating with an extremely talented team of Engineers, Data Scientists, and Live Operations to create addictive, compelling player experiences that will delight users for years.
  • Providing input on the game’s vision and helping champion that vision to other team members by identifying potential sales drivers.
  • Designing rules and parameters for features and systems.
  • Designing, implementing, tuning and balancing game systems, economies and progression, gathering feedback and adjusting the design accordingly.
  • Creating design docs, drawings, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision.
  • Continually iterating, balancing and tuning features and gameplay based on feedback from the game teams, user testing and the broader player community.
  • Defining the virtual products and their statistics with the development team, and understanding how each of them contributes to the game dynamics.
  • Building free-to-play mobile games that the world loves to play.

Your background includes:

  • 0.5-2 years experience as a Systems Designer, with fluency in F2P. Economy design background is certainly an added bonus!
  • Post-secondary education in Game Design, Economics, Mathematics, Marketing...or some kind of combination of the above.
  • Spreadsheet wizardry.
  • Thorough understanding and appreciation of game design. As a player, you have a deep understanding of build needs and emotions in the context of a game.
  • Incredibly analytical thinking with the ability to break problems down.
  • Market-knowledge that equips you with monetization strategies to improve performance in the game.
  • Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of video games with special focus on MMOs and competitive games

Excited by this opportunity? We invite you to apply now and start the conversation with us.

Together, we can create and support some of the best games ever made and continue to entertain the world!

About Kabam

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behaviour with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions, Transformers: Forged to Fight, Shop Titans and Mini Guns. These games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, San Francisco and Austin. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.


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  Associate Multiplayer Quality Assurance Tester / Development Support | Naughty Dog
Location: Santa Monica (California), USA
Contract: Temp
Level: Junior
Sector: Quality Assurance

This position is for a temporary engagement through our staffing partner DZConnex.

Candidates must be authorized to work in the United States for this position.

This role will be based in Santa Monica, CA.

SUMMARY:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog’s single player games have long been lauded for their carefully crafted narratives and attention to detail. Join us as we bring that same sensibility and passion to our first standalone multiplayer project!

The entry level position into Naughty Dog Quality Assurance (NDQA). No prior testing experience is required. The position entails “testing” (manipulation of software to expose defects, the investigation, repetition, and recording of those defects in an online database, and regression of those defects once claimed fixed). The tester is expected to learn the best practices of NDQA working closely with a more experienced mentor, gain familiarity with our hardware and software, and form positive working relationships with other NDQA staff. They may be called upon for development support tasks under senior guidance.

RESPONSIBILITIES:

  • Quality assurance / development support with a focus on our multiplayer titles
  • Identify, log, and maintain gameplay issues
  • Ad hoc and bug regression testing when applicable
  • Creation and execution of test plans
  • Eager to learn new skills with the ability to teach them to others
  • Flexible and adaptive to assignment and schedule changes, including overtime
  • Additional responsibilities may be assigned as needed

REQUIREMENTS & SKILLS:

  • A desire to be part of the Naughty Dog Team
  • Strong interpersonal, written, and verbal communication skills
  • Demonstrable skill set beyond just bug investigation and documentation
  • Willingness to share opinions/feedback with other departments
  • Keen attention to detail and accuracy
  • Team-oriented individual who can also work effectively alone
  • Working knowledge of PS4 and PS5 systems

BONUS SKILLS:

  • Formal post-high school education (college, technical school, etc.)
  • Scripting / Programming experience
  • Photoshop / Digital Art experience
  • Networking / Online Multiplayer development or testing experience

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  Talent Acquisition Specialist | Butler University
Location: Indianapolis (Indiana), USA
Contract: Full Time
Level: Junior
Sector: Education

The Butler Esports Program is built on the foundation of three pillars: Competition, Community and Curriculum. The program strives to bring first class facilities to our Varsity and Club Esports competitive teams and social gaming population; activate strategic partnerships within the greater Indianapolis community and link industry leading academics with practical experience for students. We are seeking a Coordinator of Esports to provide a wide range of esports coordination including but not limited to program operations and event coordination; competitive team building and management; social media content and management; and assisting in maintaining usage metrics and facility forecasting and dashboards.

Responsibilities:

  • Assist in overall Esports operations, including team management, youth campus, community engagement and day-to day operations of the new Esports Park venue/LAN center
  • Instruct and coach student Esports team managers, players and analysts; implement and coordinate official Butler Esports team competitive tryout, varsity recruitment, selection and coaching structures
  • Coordinate media campaigns for the Butler Esports brand; implement and coordinate official Butler Esports team media days; assist in developing broadcast structures and assets for both 1st and 3rd party activations
  • Collaborate with the university community and core IT on projects and operational support
  • Partner and Esports League Relationship Management activation
  • Other duties as assigned

Qualifications:

  • Bachelor's Degree in communication, marketing, sports management, business or an equivalent combination of education and experience required
  • 1-2 years' experience in collegiate-level Esports as an organizer, leader, coach or media team member
  • Awareness of Esports branding, marketing scheduling and administration
  • Working knowledge of medica creation tools such as Adobe Creative Cloud
  • Strong oral and written communication skills

Butler University is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive and equitable environment for all employees. We welcome applications from all individuals, regardless of age, gender, gender identity, sex, race, religion, color, disability, protected veteran status, sexual orientation, national origin, or any other legally protected category.


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  Account Coordinator, Liquid Media | Team Liquid
Location: Los Angeles (California), USA
Contract: Full Time
Level: Junior
Sector: Administrative

Who We Are:

Team Liquid (TL) is a world-renowned professional esports organization, ranked as one of the top three most valuable esports organizations by Forbes. Founded in 2000, they are the largest esports team in the world, competing in the most tournaments in over 15 different competitive esports titles all across the globe.

The esports industry has seen exponential growth in terms of both viewership and revenue. This increase in viewership is primarily driven by the revenue growth, because brands are investing in esports marketing more than ever before. So, TL created a growing subdivision called Liquid Media.

Liquid Media is a 360 full-service agency offering businesses access to Team Liquid’s experience, expertise, and knowledge of reaching, engaging, and selling to a growing global gaming and esports world.

TL has headquarters in Santa Monica, CA, and the Netherlands, hosting Liquid Media (media agency), 1UP Studios (production house), Liquid+ (fan engagement app), and Liquipedia (the largest esports wiki).

The Opportunity:

Do you have extensive knowledge in client relationships and project management? Do you have a genuine interest in learning more about social media marketing and content production? Are you an organized person with account management experience that thrives when managing multiple projects? If so, you’d be a perfect fit for the Account Coordinator, Liquid Media role currently available at Team Liquid.

Liquid Media is seeking an experienced Account Coordinator to help their team with organization and administration tasks. In this role, you will work closely with the Account Director of Liquid Media, providing consistent support to internal team members. In addition, you will help to ensure all projects run smoothly in a timely and efficient manner, from client asks to production shoots.

Responsibilities:

  • Provide consistent organizational support to the Account Director and Liquid Media team members
  • Study the ins and outs of Liquid Media’s clientele and provide assistance where needed to meet client needs
  • Learn and develop standard creative ideation and production schedules and complete timelines for projects
  • Assist Account Director in project managing all campaigns and deliverables for all clients (with the software ClickUp)
  • Proactively communicate with internal team members to ensure all project workloads are running smoothly, on time, and on budget
  • Manage day-to-day administrative tasks such as note-taking during client and internal calls, sending out recaps, setting up meetings/schedule management, etc.
  • Assist with client communication and presentations

Requirements:

  • A Bachelor's degree in marketing, business administration, or another related field
  • 1+ year of experience in an administrative or account services role
  • Outstanding organizational skills with the ability to multitask and prioritize
  • Experience with calendar management and scheduling
  • Solid understanding of the marketing agency world and best practices
  • Ability to think creatively and strategically
  • Being able to cope with pressure and keep to tight deadlines
  • Defines themselves as a team player
  • Excellent verbal and written communication skills
  • Experience with finance (processing invoices, managing budgets, etc.) a plus
  • Project management software experience is a plus (example: ClickUp, Asana, etc.)

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  Game Designer - The Sims 4 | Maxis Studios
Location: Redwood City (California), USA
Contract: Contract
Level: Junior
Sector: Game Design

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Designer on The Sims, you'll work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to design player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.

You will report into a studio Development Director.

Responsibilities

  • Be an advocate, represent the Design team.
  • Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release
  • Collect and organize feedback from brainstorming workshops to inform design goals, visions, and solutions, and provide feedback to other designers.
  • Design, tune and bug fix entire systems within Maxis' proprietary tools
  • Help establish best practices for the team.
  • Become a mentor to more junior members of the team.
  • Have a depth of knowledge across a majority of systems, being able to oversee entire pillars for a pack and train/support the team on its features.
  • Determine gameplay experience goals for designs, and tune features to meet those goals.
  • Improve designs based on playtests, game metrics, team input and community feedback.
  • Be resourceful and solve problems using the tools and time/scope available to create unique and fun experiences for players.
  • Collaborate with all team disciplines, including artists, animators, modelers, engineers and producers to get support from the team and guide a project from initial design to final production.
  • Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.
  • Have an eye for improving process and efficiency to make life easier for the Design team.
  • Help establish best practices for the team.

Qualifications

  • At least 1 year of game design experience on a video game development team.
  • Excellent creative, analytical and organization skills with an ability to write detailed design documentation throughout a project life cycle.
  • Progressive thinking while remaining energetic and motivated to overcome challenges with practical solutions.
  • Interest in pushing boundaries telling inclusive human stories through systems and thematic storytelling
  • Champion a design and get the team excited to work on it.
  • Experience prioritizing multiple tasks.
  • Experience using a variety of scripting solutions to implement, tune and bug fix features.
  • Become proficient in multiple proprietary development tools.
  • Sense of ownership and responsibility.
  • Design and implementation experience with game features which focus on open-ended player creativity.
  • Effective at working both autonomously and in groups of different profiles.
  • Knowledge of and enthusiasm for gaming: playing, deconstructing and creating.
  • Experience with simulation games.

Desirable Skills

  • Shipped a AAA HD title.
  • Bachelor's Degree or equivalent.
  • Comfortable with MS suite (Word, Excel, PowerPoint), Google Docs, Miro, Visio, JIRA, and online collaboration suites such as Confluence.

About EA

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Junior Audio Designer | Dovetail Games
Location: Chatham, UK
Contract: Full Time
Level: Junior
Sector: Audio

Dovetail Games is proud to be an equal opportunities employer. We welcome applications from all, regardless to gender, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) education background and game preferences as we seek to recruit the very best from a diverse talent pool. We are committed to promoting diversity, and all applicants will be considered on their merit, qualifications, competence, and talent regardless of any protected characteristics. At the individuals request all roles will be considered for part time, term time only and job shares.

Our people can be based “where they do their best work” from either our HQ or from their home (UK based only / VISA sponsorship available on qualifying roles). This role will require a hybrid style.

At Dovetail Games we are passionate about empowering our people to build beautiful worlds, craft breath-taking games and do the best work of their career to deliver our vision: “By Enthusiasts, For Enthusiasts”.

Our studio is situated in a river-front building in the heart of the Historic Dockyard in Chatham, Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and 5 and Xbox One and Series S/X

Dovetail Games are looking for a talented Junior Audio Designer to join the DTG audio team. As part of the team you will record, design and implement audio for Train Sim World. You'll get the chance to create and implement audio assets using a wide range of sound design methods and techniques

Please note this is not a music composer position.

Please provide an up to date and relevant demo reel displaying your creative and technical audio design skills e.g. sound design and game audio implementation (design and implement audio into any of the free game engines (Unity, UE4, CryEngine).

Responsibilities

  • Be part of the audio team responsible for the audio content of our Train Sim World Franchise
  • Obtain or create appropriate source material for the creation of in-game audio
  • Implement audio using Unreal Engine 4
  • Test and fix any problems found in the audio
  • Maintain and enhance our library of sounds
  • Record and edit audio using commercially available tools such as Sound Forge and Reaper
  • Research and obtain knowledge using beta forums and outsourcers
  • Follow the audio project plan and work with the Senior Audio Designer in estimating tasks

Person Specifications

  • Working knowledge of Unreal Engine 4 native audio engine
  • Be able to create and implement audio assets using a wide range of sound design methods and techniques.
  • A proficiency with modern day audio software tools (Reaper, Sound Forge, Plugins).
  • Clear and demonstrable skills in creative audio asset design and implementation.
  • A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
  • A show-reel of relevant game-centric audio work (please see notes below)
  • Resourceful and enthusiastic

Desired skills of our Junior Audio Designers

  • An interest in trains
  • Previous experience in the games industry or working with game audio.

About Dovetail Games

  • You will have a direct and significant impact on the future of our games
  • You’ll experience an environment where you will be challenged but supported
  • We have an industry leading work-life balance
  • We are developing games across multiple platforms using cutting edge technology
  • Opportunity to work fully UK based remote
  • VISA sponsorship available on qualifying roles
  • Competitive salary and benefits
  • Pension scheme
  • My Rewards benefits package including health cash plan, cycle to work, eyecare and tech
  • Green Car benefits scheme provided by Tusker
  • Gymflex membership
  • Free parking
  • Free fruit, tea & coffee, and a stocked pantry
  • Access to funded fitness events and health checks.
  • Regular social and sporting activities, including charity fundraising.

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  QA Tester | CD PROJEKT RED
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Company Description

At CD PROJEKT RED Vancouver, our mission is to create world-class interactive entertainment experiences. Located in one of the biggest video game hubs in the world, Vancouver, Canada, we are an inclusive, multicultural team of driven and talented professionals that fosters cross-disciplinary collaboration and honest conversations. We push gameplay boundaries. We build unforgettable narratives and stories. We make some of the best and most revered video games on the planet. Join us!

Job Description

CD PROJEKT RED Vancouver is looking for a talented and motivated person to join our team as a QA Tester. This role will work closely with team members in all departments, communicating out their findings from various testing procedures. The ideal candidate is a highly-organised, detail-oriented and self-directing individual who is passionate about games, is comfortable working with a variety of departments, and has experience with QA testing.

This is a full-time, salaried position with an in-office, hybrid in-office or WFH model, based out of our office in Vancouver Canada. The candidate must be local to the studio location.

Daily responsibilities:

  • Manual testing and verifying of new game features
  • Testing performance and stability of the game
  • Work closely with project leads, production, engineers, designers and technical artists
  • Work alongside internal and external QA on bug tracking
  • Reporting found bugs in our tracking software (JIRA)
  • Providing qualitative feedback on game feel and balance
  • Escalating critical issues and crashes, help to troubleshoot issues
  • Verifying bug fixes on multiple platforms and monitor live issues

Qualifications

  • 1+ years experience in QA Testing for game development
  • Knowledge of various testing methodologies
  • Experience working in technical pipelines
  • Experience with console and next-gen testing
  • Experience working with multi-site test teams
  • Experience with role playing games or first person shooters
  • Experience with Unreal Engine
  • Strong organisational skills
  • Strong autonomous attitude and ability to multitask and prioritise
  • Strong attention to detail and quality
  • Ability to work effectively in a team and independently when required
  • Excellent communication skills: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.

Additional Information

  • Competitive salary with project-based bonuses
  • Health benefits with an HSA account
  • Responsible work-life balance with flexible hours and paid overtime
  • 26 days of paid vacation per year
  • A modern indie-style studio with a relaxed atmosphere working on high-budget AAA Games
  • A chance to work in a booming industry within an international team
  • Office located near transit and bike routes

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  Player Support Agent with Polish | Testronic
Location: Remote (Poland)
Contract: Freelance
Level: Junior
Sector: Customer Service

About the role

Player Support Agent (with Polish and English) wanted!

Have you ever played a game and got frustrated by slowly loading content?

Were you close to winning and the game simply stopped working?

Your special code you paid for didn't work?

If one of the above ever happened to you, we feel your pain. We are here to put a stop to your frustration and to help you!

We need YOU to make gamers' lives even better and easier!

We're looking for a bold and passionate person who will take the role of Player Support Agent.

What we want from you is

  • handling customer messages via online channels (i.e. chat, email) and providing them appropriate solutions and alternatives, following up to ensure resolution
  • identifying and assessing customer needs, to achieve satisfaction
  • building friendly relationships and trust with customer accounts through open and interactive communication

 We have a lot to offer

  • International and multicultural environment - seriously, think about any nationality and you will find its representative at Testronic
  • Friendly and open-minded teams – we will support you, make you laugh, and help you level up your career
  • Fully remote job - you can work from any place within Warsaw
  • Informal and casual environment, far from corporate standards
  • Full-time job based on a casual contract, with a possibility to switch to a permanent one

You are a perfect match for us if you have experience (1-year or more) in a customer-facing position or similar, and attention to detail. You should know English fluently and be a team player. Basic IT and MS Office skills are a must, just like experience in gaming.

About Testronic

When it comes to QA and Testing for games, VR, and film & television, you need to consider solutions that work. We’ve got over 20 years of experience partnering with video game and entertainment companies from around the world. We give you Quality Assurance, Localisation, Compliance and Certification, and Customer Support that get it right the first time. Every time.

During this pandemic and until further updates, this role will be remote based (from home within Warsaw, Poland) and you will be supplied with the relevant equipment to carry out your role. Once we have further updates, we will cascade accordingly and will return back to the office once safe to do so!

Apply and show us what you got!

Do you ever get frustrated of not being able to add your personality to job applications? We have a perfect solution for you! You can bring your CV to life and add your personality to your application via our video application. It will take you approximately 5-10 minutes to complete the application.

Will you take up the challenge?


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  Junior Online Programmer | Cloud Imperium Games
Location: Manchester, UK
Contract: Full Time
Level: Junior
Sector: Cloud & Network Engineering

As a Junior Online Programmer, you will work on the core technology that enables Star Citizen’s large-scale dynamic universe. You will collaborate with network and backend engineers to work on our cloud-based entity streaming technology and other online services such as chat, player inventories, player groups/organizations and other service powered (gameplay-) features.

You will join the team that is building our high-fidelity realtime 3D engine (StarEngine) and you will work and interact with CloudNative tech, such as gRPC, kubernetes, docker, all while using latest top end PC Hardware and Cloud Technology.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

What do our Junior Online Programmers do?

  • Design and implement well-engineered, reliable, maintainable, and bug-free code.
  • Collaborate with team members to develop various (gameplay-) systems.
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies.
  • Working with QA, effectively track, diagnose and solve a variety of complex issues.

What would we expect from our Junior Online Programmers?

  • Comfortable working with C++ in a large, shared codebase.
  • Have a good knowledge of 3D mathematics.
  • A passion for making and playing games.
  • Work well in a co-located yet collaborative team environment.
  • Willingness to learn new technologies.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Covid-19 Hiring Update

During the pandemic we transitioned to a temporary work-from-home model. We are now working through a gradual return to office plan as improvements of the COVID-19 situation will allow. We’re continuing to interview and hire during this time and while Cloud Imperium is overall an in-office operating company, some roles will start out remotely and others will be in-office from day one of employment. As a general policy, we have a Flexitime policy arrangement that allows for some remote working if and when it meets the needs of the role and the company. The details can be discussed during the interview stage. We understand each person’s circumstances may be unique and will work with you. Also, we follow mask requirements as they keep being updated per local regulations when in studio and we're also requiring full vaccination in order to work in studio.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info(@)cloudimperiumgames.com with any information you may have.


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  Junior Technical Artist | Disbelief
Location: Chicago (Illinois), USA
Contract: Full Time
Level: Junior
Sector: Technical Art

Job Title: Junior Technical Artist

Type: Full time

Who We Are:

Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears Tactics, Gears 5, Borderlands 3, and Spellbreak.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.

Description:

Currently, we’re looking for a Junior Technical Artist. This opportunity is for a full-time position in Chicago, IL. Junior Technical Artists at Disbelief are as excited to learn as they are to teach and help others. They have a unique skill set that allows them to find and solve problems across disciplines, and bridge gaps between departments. With support and training from more senior members of the team, you will be expected to work in a variety of areas including modelling, materials, texturing, animation, FX, gameplay, UI, as well as building art tools to improve workflows.

We work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities

  • Solve technical problems from an artist’s point of view
  • Facilitate communication between art, engineering and gameplay teams
  • Proactively learn new software and techniques
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate your work to others
  • Estimate the time it takes to complete tasks

Skills and Requirements

  • Degree in art, computer science, or equivalent experience
  • Basic understanding of real time rendering
  • Knowledge of version control with Perforce, Git, or equivalent
  • Excellent communication skills, both verbal and written
  • Portfolio demonstrating
  • Ability to produce AAA quality game art
  • Gameplay or pipeline scripting
  • Proficiency in cross disciplinary tasks

Location: Chicago, IL

Remote: Hybrid. Currently all of Disbelief is working remotely during the pandemic. Post-pandemic our plans are to return to a hybrid model where we still report into the office but often work from home. Some of our projects require access to physical infrastructure.

Visa Sponsorship: No. Disbelief does not offer visa sponsorship at the current time. We are an E-Verify employer.

Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with Unity and custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal blueprint is often required to solve pipeline and workflow problems.


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  Junior Software Engineer | Sports Interactive
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Game Development

IMPORTANT NOTES

  • Applications close on March 20 2022
  • This role will have a work-from-home start until it is safe to work in our East London studio.
  • You must have the right to work in the UK
  • Applications with no cover letter or portfolio will not be accepted. Take the time to inform us why you want to be part of the Sports Interactive Team.
  • Applications with no C++ experience will not be accepted.
  • Experience with C# and Unity beneficial.

POSITION OVERVIEW

Our studio is continuing to expand, and we have some amazing opportunities across all teams within Sports Interactive for Junior Software Engineers.

We are seeking University Graduates who can demonstrate a solid understanding of C++ and software development practices. We are offering you an exciting opportunity to become a part of the award-winning development team hear at SI.

We have an outstanding development history across sports simulation games and a proven track record of developing talent.

We get a lot of applicants, and we have a high-quality bar for entry; make sure that you can stand out from the crowd by including a portfolio of your work. Be sure to provide links to try out games or apps and show us what you have made on your journey towards joining the games industry.

You do not have to love football to work at Sports Interactive but depending on the team that you want to work in, it can be beneficial.

Those of you who make it to an interview will be required to undertake an online coding test.

DEPARTMENTS YOU COULD WORK IN

  • Core Technology
  • Tools and Automation
  • Match Engine
  • Competition and Rule groups
  • Gameplay
  • UI

Studio Overview

Sports Interactive (SI) is an ambitious development studio creating immersive sports management simulations. Since 1994, we’ve captivated a global pool of players with our iconic, BAFTA award-winning game, Football Manager. We’re a wholly owned subsidiary of SEGA having caught their attention in 2006 with our continuous critical and commercial success.

We’re a tenacious community, coming together at the Here East technology hub in Stratford, East London. Always expanding, the SI team takes on the gaming genre through a diverse array of disciplines. But no matter how big we dream, we keep our approach (and your schedule) flexible, creating a relaxed atmosphere where collaboration can thrive.

Working Here

We approach everything with passion, whether that’s making our mark on the gaming and football industries or doing our bit for the world around us. We want to share that outlook with everyone who shows up to work here each day.

We like our talent tenacious, so you can expect to surround yourself with other ambitious individuals bringing their A-game to many different disciplines. We know collaboration is the key to constantly topping our best, and encourage our people to fiercely realise their own personal potential.

We believe everyone matters, no matter which part of the business you’re in. Above all else, we’re a team. A team with a down-to-earth dynamic, that works and plays together. We have fun doing what we do; one of the many reasons we’re one of the best places to work in the UK games business (Gameindustry.biz 2021 Large studio category).

And if you want a work/life balance, we’re behind you. Because while we live to create extraordinary games, we know that’s not all you’ve got going on. You can trust that we always keep things in perspective, fostering an environment where work can be more than just a job.

Our flexible working culture gives team members the responsibility to optimise their workloads, with in-office, hybrid and remote working options. Even in countries where we don’t directly employ*, we’ll even explore what’s possible via third parties and do our best to accommodate location preferences.

And when you’re not here making the world’s best management games, there’s a top-class benefits package for permanent team members based in the UK, including gym membership, private health, and dental care, plus many more perks. For those permanent team members outside of the UK, we strive to offer equivalent and localised benefits. We’re also a London Living Wage employer and proudly boast one of the lowest staff turnover rates in the industry.

*We’re able to directly employ in the UK, Ireland, France, Sweden and Finland.

Inclusivity Matters

We’re proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. Our studio has disabled access and facilities.

This job description is an accurate reflection of the duties and responsibilities of the post as at the time of writing but will be changed from time to time as the job is a career development job which will be adjusted according to the progress of the job holder. It does not form part of the contract of employment.


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  QA Tester | The Molasses Flood
Location: Boston (Massachusetts), USA
Contract: Full Time
Level: Junior
Sector: Quality Assurance

The Molasses Flood is the newest member of the CD PROJEKT group, and is located in Boston, MA. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project and are growing our team across all departments. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply. If you require any specific accommodations as part of our application process, please let us know so we can try to provide for your needs.

Job Description

The Molasses Flood is looking for a talented and motivated person to join our team as a QA Tester. This role will work closely with team members in all departments, communicating out their findings from various testing procedures. The ideal candidate is a highly-organized, detail-oriented and self-directing individual who is passionate about games, is comfortable working with a variety of departments, and has experience with QA testing.

This is a full-time salaried position with a hybrid in office / WFH model, based out of our office in the greater Boston area. Relocation assistance is available within the US.

Responsibilities:

  • Manual testing and verifying of new game features
  • Testing performance and stability of the game
  • Work closely with project leads, production, engineers, designers and technical artists
  • Work alongside internal and external QA on bug tracking
  • Reporting found bugs in our tracking software (JIRA)
  • Providing qualitative feedback on game feel and balance
  • Escalating critical issues and crashes, help to troubleshoot issues
  • Verifying bug fixes on multiple platforms and monitor live issues

Qualifications

  • Prior experience in QA testing for game development
  • Excellent written and verbal communication skills
  • Strong attention to detail and organizational skills
  • Strong autonomous attitude and ability to multitask and prioritize
  • Knowledge of various testing methodologies
  • Candidates must have a US work permit or citizenship
  • Curiosity, kindness, and a positive and professional can-do attitude

Nice to haves:

  • Experience working with Unreal Engine
  • Experience generating testing builds
  • Experience with JIRA

Additional Information

  • 100% company paid medical, dental, and vision plans available
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Flexible schedule: Mon/Wed/Fri work from home, Tues/Thur in office
  • Profit sharing plan
  • Unlimited PTO
  • Many opportunities for advancement as our team grows and takes on new challenges and multiple projects

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.


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  User Research Intern | Eidos Montreal
Location: Montréal (Québec), Canada
Contract: Internship
Level: Entry
Sector: Research

FALL 2022 INTERNSHIP / 4 MONTHS (SEPTEMBER-DECEMBER)

FULL-TIME / 4 DAYS WEEK (FROM MONDAY TO THURSDAY, 32H/WEEK)

Important: Only students registered in a study program at the time of the internship are eligible.

RESPONSIBILITIES:

  • Participate in defining the objectives of each user test with the development teams and the Playtest & Research Manager;
  • Design research protocols adapted to the objectives, with the research team;
  • Participate in the recruitment and management of participants before and after each test;
  • Participate in setting up the laboratory before and after each test
  • Conduct research studies, observe participants and take notes on their experience and reactions;
  • Based on observations, structured interviews and test questionnaires, write research results in a relevant and actionable way to help production teams improve the quality of the games for consumers.

EXPERIENCE & QUALIFICATIONS:

  • Bachelor's or Master's degree student in Marketing Research, Psychology, Sociology or other related field;
  • Experience in research, qualitative research techniques or usability testing, a strong asset. If no experience, demonstrate a real enthusiasm for Research;
  • Good knowledge of the Office Suite (Word, Excel, Powerpoint);
  • Good presentation writing skills;
  • Ability to clearly identify issues and prioritize information;
  • Understanding of game development processes, an asset.
  • French-English bilingualism.

INTERPERSONAL QUALITIES:

  • Open-mindedness, autonomy and resourcefulness;
  • Analytical/critical mind, especially when it comes to video games;
  • Rigor, ease of adaptation and action-oriented attitude;
  • Ability to manage time effectively;
  • Empathy and ease in dealing with others.

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  Gameplay Programmer | Rare
Location: Twycross, UK
Contract: Full Time
Level: Junior
Sector: Game Development

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! Working here offers opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide. Our pirate adventure Sea of Thieves, launched in 2018, is still going strong – and alongside that we're busy creating our next magical world, Everwild, announced in 2019 to a global audience.

We strive to make Rare an amazing place to work, embracing a culture of respect and building a supportive environment for our developers. Our custom-built Twycross studio is situated in the beautiful English countryside, surrounded by woodland and wildlife, with plenty of room for us to grow. Studio benefits are catered to making life easier for staff, including flexible working, a bonus scheme, an industry-leading pension package, private healthcare, mental health initiatives and free events for employees and their families.

By joining Rare, you'll be joining one of the finest studios in the industry with support from the wider Xbox Game Studios network. We're always on the lookout for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!

ROLE PURPOSE

Our game teams are responsible for generating the concepts and designs for our titles and bringing these ideas and experiences to life for our players. As a Gameplay Programmer on one of our game teams, you'll work with other programmers, designers, artists, testers and production staff to create game features.

In this multi-disciplinary environment, everyone has a part to play in providing inspiration and creativity and no-one truly performs just a single role. It doesn't matter where an idea originates, whether from an intern or a senior member of the team, it's just as worthy of consideration and inclusion in our games.

Gameplay Programmers can expect to work on many aspects of a game. Game teams work in smaller groups targeting a specific milestone experience. Within these sub-groups, Gameplay Programmers help to define these milestones, and can expect to work on all aspects of the end-to-end user experience such as system design, networked gameplay, artificial intelligence or user interfaces, so the flexibility and a desire to give something a try are key.

We're big believers in high-quality engineering here at Rare and aim for fast iteration with robust methods. This means that we embrace modern development practices such as continuous delivery, automated testing, code reviews, pair programming and agile methods.

We encourage everyone to explore and grow their own skills, whether through engineering discussions, volunteering to host one of our in-house workshops, or signing up to be part of our Engineering Process group to help steer how we build games in the future.

KEY ACCOUNTABILITIES

  • Originate, implement and iterate on software features for inclusion in our games in conjunction with other engineers, designers, artists and testers.
  • Solve problems through the application of sound engineering practice.
  • Continuously work to minimise technical debt and maintenance hazards.
  • Devote time to personal improvement to further your own game development and programming knowledge.
  • Devote time to the development of others on the team. Mentor and encourage growth and independence in those you work with.
  • Be part of Rare's culture; be inquisitive, try things out, break stuff, help people be even better and think like you own the place.

REQUIRED SKILLS AND EXPERIENCE

  • Show us that you have a solid grounding in Computer Science theory and C++ development, and have a genuine enthusiasm for the subject.
  • Bring raw enthusiasm for at least one area of technical expertise. Games are big and complex, but there will probably be one or two topics that you think are particularly interesting. Tell us what you like.
  • Be enthusiastic about modern development techniques and demonstrably keen to apply them to games. Test automation is a key element of our approach so experience with automation, or a willingness to learn, is essential.
  • Show us that you have a good foundation in C++ software design, programming and debugging.
  • Experience working with Unreal Engine 4 is preferred, but not essential.

DESIRABLE CHARACTERISTICS

  • Must have a genuine passion for games of all sorts and the drive to create new experiences for players.
  • Be passionate about learning; be willing to challenge yourself and enjoy building up the strengths of others.
  • Be inspired by working with people with diverse backgrounds and contrasting points of view.

For more on Rare's culture and achievements, see our About section.

Rare is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, colour, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.

If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please discuss this with your recruiter. Benefits/perks may vary depending on the nature of your employment with Microsoft and the country where you work.


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  Communications Executive | Ubisoft
Location: Sydney, Australia
Contract: Full Time
Level: Junior
Sector: Public Relations

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

You will be an integral member of the team, responsible for executing integrated communication campaigns as well as supporting the wider communication team across a variety of product brands and external content projects. This is an exciting opportunity for someone with a few years of professional experience and a passion for PR and consumer tech to take the next step in their career.

WHAT YOU'LL DO

  • Partner with the Senior Manager, Communications & Engagement Strategy to implement tailored, effective, and innovative PR and mainstream influencer campaigns
  • Collaborate with and support the Communications team in the execution of campaigns that fulfill the local engagement plan and business objectives
  • Collaborate closely with the global Communications team to share local knowledge and coordinate campaigns
  • Lead and a mange the co-ordination of local press events, media database and coverage tracking
  • Work on broader engagement topics including the local ANZ content channel
  • Ensure local reports are finalised for global counterparts by the relevant deadline

Qualifications

WHAT YOU'LL BRING

  • A relevant degree in Marketing or Communications
  • 1-2 years’ experience in a similar role is preferred
  • Exceptional verbal and written communication skills
  • Experience in or an appreciation of Tech, Gaming or entertainment PR
  • A good understanding of the ANZ media landscape and an ability to communication complex topics effectively
  • A flexible and dynamic approach with an ability to adapt to changing goals and objectives
  • An achievement orientated individual who is passionate about a career in Communications
  • Must display a high degree of initiative and attention to detail
  • A positive attitude, with an outgoing and collaborative nature

Additional Information

WHAT YOU'LL GET

Our team has a lively culture, and we strive to make it a welcoming and enjoyable place to work.

Added extras

  • Personal performance & profitability bonus
  • Flexible work from home and flexible working hours
  • Choice of paid parking or Public transport expenses
  • Paid Parental leave
  • Quarterly extra annual leave ‘duvet day’ to enjoy
  • Monthly phone allowance
  • Regular social events

Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Take entertainment to the next level. Join us and create the unknown.

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, and age or disability status.

We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters

All your information will be kept confidential according to EEO guidelines.

To be considered for this position, please submit a covering letter outlining your experience, along with your CV.

Applicants must be eligible to work in Australia and have permanent residency.


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  Concept Artist | Virtuos
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Junior
Sector: Concept Art

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Concept Artist who can join our team and help pave the way towards our new goals.

About the position

VIRTUOS IS EXPANDING IN MONTREAL! JOIN ONE OF THE LARGEST AND MOST RECOGNIZED CREATORS OF VIDEOGAME AND BLOCKBUSTER MOVIE CONTENT IN THE WORLD.

As a talented artist, you are eager to create high-quality concepts in a wide range of styles across various platforms and genres. You can interpret art briefs with ease, and are able to make meaningful contributions to the creation of key art content through all stages of the production cycle.

As a skilled concept artist, you have strong foundational art training and you are curious about advanced concept art methods and techniques. You are very open and receptive to art direction feedback, critique and coaching. You are motivated for continued learning in all skills that contribute to your growth as a key member of the team.

As a team player, you are good at communication (both verbal and written) and you understand the importance of strong collaboration within the team, both local and global. You can adapt easily when faced with tight deadlines and quick iteration requests.

As a problem-solver, you have solid design comprehension and are able to propose creative solutions and ideas in your concepts. You will apply these skills in creating quality concepts primarily during pre-production stages such as visual development, ideation, layout/design sketches and various exploratory concepts for environments, characters, props and vehicles.

Being part of our new Virtuos studio in Montreal, you will be an important foundational member, and you are enthusiastic at the unique opportunity in contributing to the culture of this new team.

Responsibilities

Reporting to the Studio Manager and supported by the Montreal Studio Lead Concept Artist(s) and global Production team,

Virtuos Montreal's Concept Artist will be responsible for:

  • Creating high-end concept art for environments, characters, props and vehicles to various levels of polish and within varied time constraints
  • Creating quick sketches and exploratory concepts for ideation and to establish mood or style
  • Solving problems by proposing creative ideas and solutions

Qualifications

  • Good communication skills and enthusiasm for continued learning and growth
  • Excellent Creativity in ideas and storytelling through visual imagery
  • Strong foundational art skills: Anatomy, Lighting and Form, Composition, Perspective, Architecture
  • Strong design skills: Industrial, Mechanical, Functional
  • Technical skills: Photoshop (expert-level), 3D and VR for production workflow is a plus
  • Ability to work remotely on occasion and be self-managed
  • Ability to accept and incorporate feedback through various stages of production
  • Versatility in producing art in various different styles
  • Good knowledge of past, current and upcoming videogame trends
  • Good knowledge of influential films
  • 1 to 4 years of prior work experience
  • Legal authorization to work in Canada and located in Quebec

Benefits:

Virtuos Montreal is offering a competitive package that includes flexible working hours and work-from-home possibilities, bonuses, extended healthcare, focused training with industry experts, among many other benefits and perks!


Apply here