Hitmarker Jobs

  Content Lead/Marketing Manager | BoomTV / AVGL
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Marketing

You are a highly creative and resourceful person who knows how to capture the audience’s attention through skillful communication and social media use. Your effective communication causes fans to engage. You are also ready to dive into content copies, how social channels function, and how to use communication to create meaningful relationship and maximize the impact of campaigns.

Key Responsibilities

  • Be part of the team developing, writing and publishing engaging content for all social media channels
  • Copywrite and edit content as needed, including UI UX, blog posts, social media and email campaigns
  • Demonstrable experience in taking initiative, budgeting and project managing from start to end
  • Stay up to date on the latest trends, hashtags, and memes to utilize for social media posts. You are an avid reddit browser and the community laughs at your memes.
  • Designing and implementing social media strategy to align with our business goals
  • Suggest new and innovative features to develop brand awareness
  • Collaborate with events and product team to make creative content that will drive followers to engage, react, and share (including contests and sweepstakes, tournament announcements, influencer posts, and special events)

Your background includes

  • Proven work experience as a social media manager (1-2 years minimum)
  • At least one social profile that you have actively worked on (demonstrable experience)
  • Demonstrated ability that you do and will continue to keep up with gaming trends and associated banter
  • Hands on experience in content management
  • Exceptional team player
  • Ability to deliver creative content (text, image and video)
  • Knowledge of online marketing channels
  • Excellent communication skills
  • Analytical and multitasking skills

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  Social Media Manager | BoomTV / AVGL
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Social Media

You are a highly creative and resourceful person who can capture the audience’s attention through skillful social media use. Your effective communication on socials causes fans to engage on every tweet. You are also ready to dive into how social channels function and how to use them to create meaningful relationship and maximize the impact of campaigns.

Key Responsibilities

  • Developing, writing and publishing engaging content for all social media channels and support key beats from Marketing, Live Operations, and Product Development while ensuring that the tone of voice and brand standards are followed
  • Manage social media channels to make sure content is posted at viral times
  • Stay up to date on the latest trends, hashtags, and memes to utilize for social media posts. You are an avid reddit browser and the community laughs at your memes.
  • Designing and implementing social media strategy to align with our business goals
  • Suggest new and innovative features to develop brand awareness
  • Collaborate with events and product team to make creative content that will drive followers to engage, react, and share (including contests and sweepstakes, tournament announcements, influencer posts, and special events)

Your background includes

  • Proven work experience as a social media manager (1-2 years minimum)
  • At least one social profile that you have actively worked on (demonstrable experience)
  • Demonstrated ability that you do and will continue to keep up with gaming trends and associated banter
  • Hands on experience in content management
  • Exceptional team player
  • Ability to deliver creative content (text, image and video)
  • Knowledge of online marketing channels
  • Excellent communication skills
  • Analytical and multitasking skills

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  UE4 Gameplay Programmer | Visual Purple
Location: Boise (Idaho), USA
Contract: Full Time
Level: Junior
Sector: Game Development

Visual Purple is looking for a UE4 Developer/Programmer for full-time on-site work at our Boise, Idaho office. This is a full-time position.

The ideal candidate would have experience working with Unreal Engine 4 in creating compelling gameplay elements and design, blueprinting/coding experiencing, and the desire and drive to perform a varied set of roles within a game studio.

Position Responsibilities:

  • Work with Directors and Leads to create compelling and effective gameplay-driven training.
  • Ability to stay organized and productive while working on multiple simultaneous projects.
  • Work with industry standard tools such as Perforce and G-Suite.
  • Excellent verbal and written communication skills.

Position skills:

  • UE4 experience is desired.
  • Required experience with an object-oriented language.
  • Knowledge and proficiency with UE4 Blueprinting.
  • Direct work experience on game development.
  • Knowledge and experience designing, developing, and implementing complex software applications and gameplay elements.
  • Developing for cross platform distribution (PC/Mobile/VR).
  • Must be a team player capable of working as part of both small or large teams on complex and deadline driven projects.
  • Ability to perform continuous integration, configuration management, version control, and testing.

Desired Skills:

  • Experience and proficiency with C++.
  • Experience with UE4 or any game engine.

Position Type:

Full-time – on-site. Tuesday - Friday, 10 hour shift.

Must be able and willing to relocate and work in our Boise, Idaho studio.

** Due to COVID-19 this position will be temporarily remote for the first 90 days. The company will provide all necessary computer equipment to work remote. After 90 days, the successful candidate will be required to relocate to Boise, ID. Candidates must be willing to work on-site in Boise, Idaho.**

This position is only available for citizens of the United States and due to the secure and confidential nature of these projects, outsourcing, subcontracting and off-site work opportunities are not available and will not be considered at this time.

Must be able to pass a government background check and be able to obtain and hold government security clearances. For more information about this please view: https://www.state.gov/m/ds/clearances/c10978.htm.

Salary depends on experience.

Platform:

VR, PC, MAC, Android, iOS.

Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our games. Replicating ‘real world’ experiences and creative game design, resulting in cost-effective custom solutions for our clients.

Located in Boise, Idaho, we are a small studio of passionate gamers that love to play and create games. If you love getting to contribute to every aspect of game design and the opportunity to grow and learn, this is the team for you.

Visual Purple, Inc. is an equal opportunity employer.


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  Assistente Administrativo [PORTUGUESE] | Double Dash Studios
Location: Remote (Brazil)
Contract: Full Time
Level: Junior
Sector: Administrative

Estamos procurando profissionais de administração!

O que você irá fazer?

  • Trabalhar remotamente através do Discord;
  • Auxiliar na administração financeira e organizacional da Double Dash Studios;
  • Colaborar e entender as complexidades de uma equipe multidisciplinar;
  • Criar, supervisionar, documentar e aprimorar processos de produção.

Tem interesse na vaga?

Responda o formulário que está no botão de aplicar abaixo.


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  Online Publishing Game Tester | BANDAI NAMCO
Location: Santa Clara (California), USA
Contract: Contract
Level: Junior
Sector: Quality Assurance

POSITION SUMMARY

The Online Publishing Game Tester is responsible for verifying and validating game features, reporting anomalies in multiple environments, and communicating them clearly to the production team as part of their day to day operations.

The Online Publishing Game Tester is a 12 Month Contract Position. This position is a contingent staff position and employed by an external agency in service for Bandai Namco Entertainment America. Flexible, Remote and Work From Home options are available for this position until approximately April 2022. Afterwards we expect all employee's to join us at our new offices in Southern California where a hybrid work schedule will be observed.

ESSENTIAL DUTIES AND RESPONSIBILITIES

  • Create and execute test plans for titles with various degrees of online components
  • Exhibit swift transitions between projects ranging from alpha to live operations
  • Respond quickly to claimed fixed issues before patches/updates are published
  • Communicate and collaborate with Production, Quality Assurance, and Customer Support

SUPERVISORY RESPONSIBILITIES

  • This position does not have supervisory responsibilities

QUALIFICATIONS/REQUIREMENTS

  • Experience testing PC and Console games with online service features
  • Experience in testing games with a GaaS business model
  • Experience creating Test Plans for client and server features
  • Excellent written and verbal communication skills
  • Familiarity using various Bug Databases including Jira
  • Familiarity with MS Office programs including Outlook, Excel, Word

EDUCATION/EXPERIENCE

  • High School graduate or equivalent. A. or some college course work strongly preferred.
  • Minimum one year QA testing experience. 2 or more years of experience in a video game testing position is preferred.
  • Demonstrated understanding of QA processes.

WORK ENVIRONMENT

The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

The above statements are intended to describe the general nature and level of work being performed by employees in this position. They are not intended to be an exhaustive list of all duties, responsibilities, and qualifications of employees assigned to this job.

About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, Tekken®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®. More information about the company and its products can be found at our website.


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  Social Editor (Esports) | Fnatic
Location: London, UK
Contract: Internship
Level: Entry
Sector: Social Media

As a Social Intern at Fnatic, you’ll delight our existing fans (and attract new ones) by contributing incredible content that people can't help but engage with and share. Our community is dedicated to laughter, rivalry, sometimes absurdity. You get this, and reflect on internet culture in a way that speaks with them. This is an amazing opportunity to see the impact of your ideas come to life with an audience of hundreds of thousands, and develop your skills learning from a team who are setting the bar within esports.

We're looking for multiple interns, with one across each of CS:GO, League of Legends, Valorant, and FIFA. The internship is offered for up to six months for 20 hours/week, with hours varying according to the title and matchplay schedules.

Your mission is to:

  • Provide match coverage for our one of our professional teams across multiple platforms (but primarily Twitter)
  • Generate engaging content at an agreed cadence, also leaning on our Video and Design teams when needed to ensure our content amazes
  • Assist in building storylines around the team with social content pre and post game
  • Ensure the social calendar is maintained and adhered to
  • Build understanding of social platform specifics and way to best leverage their algorithms
  • Encourage interaction between Fnatic’s network of players and influencers to build audience engagement
  • Support community management with a proactive approach to comments and social trends, ensuring responses are on-brand and considered
  • Provide reports on community sentiment, follower growth, engagement and campaign performance regularly
  • Assist in planning and execution of paid social campaigns
  • Perform ad-hoc tasks as directed by the Head of Social & Community

We're looking for:

  • Demonstrated passion for your nominated esports title and knowledge of the competitive landscape
  • Ability to be equally impactful with visuals as you are with words
  • A great understand of youth/online culture, as well as social platform trends
  • Knowledge of social tools and the Adobe Creative Suite
  • Intuition to spot an opportunity and grab attention
  • Demonstrable ability to post clever, engaging and visually appealing social content
  • A thirst for data and addiction to watching our engagement and followers grow
  • A love of social and general understanding of marketing principles
  • Incredible organisation, and ability to handle multiple tasks with ease
  • A flexible approach and ability to make things happen
  • Strong written and verbal communication in English (additional languages desirable)

What we have to offer:

  • The chance to learn from an ambitious and super creative team, and enjoy the buzz of our fast-paced business
  • Award winning office in the heart of Shoreditch in London
  • Self-development book requests for the Fnatic Library
  • Fnatic shop staff discount
  • Fruit, drinks and snacks available daily in the office
  • Regular lunch clubs, Friday drinks and other social activities

About us:

Fnatic is a global esports entertainment brand headquartered in London, laser-focused on seeking out, levelling up and amplifying gamers and creators. Our history is unparalleled. Founded in 2004, we are the most successful esports brand of the last decade, winning more than 200 championships across 30 different games.

Today, driven by entertainment, Fnatic is the channel through which the most forward-thinking brands communicate with young people. We deliver industry-leading content, experiences and activations through offices and facilities in cities between Los Angeles and Tokyo. And a future even brighter.

We are forerunners in competitive mobile gaming, as the first Tier 1 esports team to launch a presence in India. We pioneered the intersection of street culture and esports with merch collaborations, and will continue to lead the industry in relation to quality of pro wear and fan apparel. Our pros and creators will generate more than 100m hours of entertainment content in 2020, showcasing our global partners to an audience of more than 15m fans across our social platforms. In addition, our 'Fnatic Gear' consumer products will continue to level up and amplify the gaming performance of users wherever they are sold.


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  QA Tester - Video Games (Seasonal) | 2K
Location: Las Vegas (Nevada), USA
Contract: Temp
Level: Entry
Sector: Quality Assurance

OVERVIEW:

As 2K continues to grow, we are looking for QA Testers to join our team. You will test video game titles on various consoles, PC’s and handhelds to check the software for errors and enter them into the test database.

This is up to a 4-month seasonal assignment based at our office in Downtown Las Vegas. Reports to the Lead and/or QA Manager.

DUTIES AND RESPONSIBILITIES:

  • Find defects in the software using established and tedious methods.
  • Accurately execute all assigned test cases.
  • Enter detailed, but concise, bugs into bug database.
  • Regress fixed bugs on each release.
  • Be prepared to provide insight as to the playability of a title.
  • Provide a positive role model, in terms of work performance, attitude and attendance.

KNOWLEDGE AND SKILLS:

  • Technically proficient with PCs and gaming consoles.
  • Computer literacy, specifically MS Word, Outlook and Database Software.

REQUIRED QUALIFICATIONS:

  • High School diploma or equivalent.
  • Minimum age of 18 years and above.
  • Ability to test both 2D and 3D games repeatedly, while listening and looking for bugs.
  • Ability to test using a handheld gaming device and various other gaming platforms.
  • A positive attitude with the ability to work in a team environment.
  • Reliable, and can be counted on to work all scheduled shifts.
  • Capable of working any mandatory overtime; which can occur during the work week, weekends, and occasional holidays.
  • Must be able to communicate effectively in English, in both written and oral forms.
  • Ability to sit for long periods of time and occasionally lift up to 20 lbs.

PREFERRED QUALIFICATIONS:

Testing experience with multiple games on multiple platforms.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.


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  Game Design Intern, Rocket League [Fall 2021] | Epic Games
Location: San Diego (California), USA
Contract: Internship
Level: Entry
Sector: Game Design

Epic Games Rocket League is looking for a smart, creative Design Intern to join them for Fall 2021. Our Interns are given challenging projects over the work term, and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!

As part of the Rocket League design team, you’ll work alongside game industry design veterans with a wealth of experience to share as you actively contribute to this unique and popular game. We’re looking for a creative mindset that works well in a small, collaborative team environment where we work together to find the best solutions Rocket League needs. This internship involves various design tasks including, but not limited to, system, monetization, and general game design.

Responsibilities:

  • Work collaboratively with your teammates to identify player & product needs, then find workable solutions
  • Assist in the design and set up data for in-game events, player challenges, and the Rocket Pass system
  • Seek out the best ideas, no matter where they come from
  • Help shepherd updates from design to live deployment and help ensure a quality delivery
  • Expand your skills as a designer and game developer

Qualifications:

  • Bachelors or Advanced Degree in CS or related field with focus on design or game development
  • Demonstrated familiarity with game design
  • Extensive exposure and experience of video games with a wide range of play styles and genres
  • Familiarity with Rocket League

This is a remote paid internship for Fall 2021. Recruitment will be ongoing until teams find an ideal match. For more information about Epic Internships, visit Epicgames.com/students.

This is going to be Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.


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  HR Assistant | SEGA
Location: Brentford, UK
Contract: Full Time
Level: Junior
Sector: Administrative

A BIT ABOUT SEGA

SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and our seven development studios spanning the UK, Bulgaria, France and Canada. Known for quality and creativity above all else, our studios include Sports Interactive, HARDlight, Amplitude Studios, Two Point Studios, The Creative Assembly and Relic Entertainment.

At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.

Together, we drive the continued success and evolution of our Western business through living our company values of always collaborating, being entrepreneurial in spirit, having a winning mentality and focusing on uncompromising quality.

WORKING THE SEGA WAY

We believe that making the best games relies on having the best people, so we make sure that we look after ours, even more so with everyone working remotely during COVID-19…

  • For our gaming buffs, you can get involved in our online gaming nights and free SEGA games on Steam
  • Fitness fanatics will love our discounted gym membership and ride to work scheme. You can find your zen with our weekly virtual yoga classes as well as online physical therapy with our masseuse.
  • We hold regular company updates to keep everyone in the loop and we stay connected with social events like virtual pub quizzes and art workshops
  • We support your learning & development with access to online courses through Udemy, and webinars and resources on mental health and financial wellbeing
  • When you’re in the virtual office, we’ll make sure you have everything you need when it comes to tech/furniture, and we pride ourselves on having flexible working hours to ensure that you have a life outside of your home office
  • You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be
  • We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!

POSITION OVERVIEW

SEGA Europe is looking for a bright and enthusiastic HR Assistant to provide HR administrative support on a day-to-day basis by providing a comprehensive HR service to managers and staff within the organisation. They will be proactive and responsible for taking ownership for all administrative processes and will act as auxiliary support to our Localisation QA HR function as well.

Reporting into the HR Business Partner, this is an entry level role for someone who is keen to start their career in HR, and a key role in supporting our teams to deliver. Previous HR administration experience would be beneficial, and the ideal candidate will have some office experience. They will be extremely well organised, with high attention to detail and strong written and verbal communication skills. It is essential that this person has a can-do attitude, with a good sense of humour and is proactive in assisting our team of 9. The right candidate will be passionate and driven about making a difference.

KEY RESPONSIBILITIES

HR Administration

  • Being the first point of contact for HR queries and support
  • Drafting employee lifecycle paperwork
  • Completion of right to work checks for all employees
  • Ensure that all required references are requested and received in a timely manner and when required, provide employment references for former employees
  • Organise work placements and ensure relevant documentation is completed
  • Coordinate and assist with annual HR processes
  • Produce organisational charts when requested
  • Present the HR specific induction presentation for all new joiners and present on a weekly basis/as required in line with the Recruitment specific induction
  • Updating the apprenticeship portal with cohort requests and general upkeep of data
  • Monitor absence data in line with policy and escalate appropriately
  • Assist with the drafting of approval documents when necessary
  • Support HR team with employee relations matters, including taking notes at investigations and formal meetings as and when required and tracking all relevant information
  • Support the HR team with all training administration requirements, including liaising with delegates, booking courses and ensuring all required materials and information are provided
  • Advise employees on policies, processes and systems
  • Assisting in identifying areas for process streamlining & drawing up process workflow documents and guides as required
  • Ensure data is stored and processed properly in accordance with the GDPR and best practice
  • Systems data input and custodian of data integrity

HR Systems & Payroll

  • Monthly Publishing payroll input collation and submission
  • Ensure the HR system is well maintained and kept up to date
  • Ensure SEGA’s on and offboarding processes are managed effectively

Ad-Hoc

  • PO Processing
  • Support the HR Business Partner in delivering project work as and when required
  • Any other reasonable duties as required

KNOWLEDGE, SKILLS & EXPERIENCE

Essential

  • Strong communication skills
  • Ability to build and maintain good working relationships
  • A proactive, can-do attitude
  • Ability to act confidentially and with discretion
  • Resilient and adaptable
  • Great attention to detail and diligence
  • Ability to work as a team, under pressure and manage conflicting priorities
  • Experience with full Microsoft Office software package

Desirable

  • Experience of using HRIS (Sage, PeopleSoft, Workday etc.)
  • Basic understanding of employment law
  • Knowledge and passion for the video games industry

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  Build Engineer | Electronic Arts
Location: Vancouver (British Columbia), Canada
Contract: Temp
Level: Junior
Sector: Software Engineering

Engineering Services "Frostbite QDS" are EA's continuous integration and build experts. We are located in EA studios across North America, Europe, and Asia-Pacific.

We pride ourselves on providing automation services to our internal customers - EA's game, engine, product, and content teams. Our services include Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure Management. Learn more about us here.

We are looking for a Build Engineer to join Engineering Services and provide services to our partner teams at EA Vancouver, you will report to our Development Manager.

Responsibilities:

  • Work as a technical liaison with development teams to address building issues and improvements
  • Work with team-mates to maintain a robust automation pipeline
  • Modify, and maintain pipeline and workflow tools
  • Monitor automation systems and proactively respond to breakages
  • Report regular status on assigned tasks and proactively identify project risks
  • Document issues and solutions

Qualifications:

  • Degree in Computer Science or a related field with Software development experience
  • 1+ year experience
  • Excellent verbal and written English
  • Experience working with customers in solving technical problems
  • Experience with Jenkins (or similar CI tool), for job creation/management
  • Experience with revision control and version-control concepts including branching and integrations
  • Programming skill and experience with languages common in DevOps field. (Java)
  • Experience with software engineering concepts, debugging processes and procedures

Additional Skills:

  • Experience writing and debugging in Java or C#, and scripting languages
  • Excellent documentation skills
  • Experience with Groovy, Python (or other scripting languages), batch, and XML
  • Experience with Cloud based services and operations
  • Experience with Containers, and virtualization
  • Experience with Orchestration concepts and tools

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Talent Acquisition Partner | Cloud Imperium Games
Location: Wilmslow, UK
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

Cloud Imperium Games under the direction of Chris Roberts, creator of Wing Commander, is seeking an experienced, motivated, and organized Talent Acquisition Partner to join us in our Wilmslow studio (near Manchester)!

We want a passionate and intuitive Talent Acquisition Partner to help us find the best candidates for CIG and grow our presence in the gaming industry. Working with the Talent Acquisition Manager we want to build an engaging candidate experience that they’ll remember. You'll have the chance to engage with some of the best people in the gaming industry or help those looking to join it.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We appreciate each person’s circumstances may be unique and will work with you to explore possible interim options.

CIG is at an exciting part of its journey; we want people to join who are ready for this challenge and want to help this game be the success it is destined to be. Can you help us get there?

What will you be doing?

  • Developing a recruiting plan outlining the types of candidates needed and how they will be sourced
  • Building up and maintaining a network to proactively source applicants for current and future openings
  • Attending recruitment events and invite relevant hiring managers (virtually)
  • Attracting applicants by drafting and placing job advertisements
  • Evaluating applicants as part of a screening process and make recommendations to the hiring manager
  • Arranging interviews by coordinating schedules and travel needs and follow up on the interview process status
  • Management of applications using the company’s internal applicant tracking database
  • Assisting with employer branding and ensure we offer a positive candidate experience
  • Keeping accurate records of the recruitment process according to data protection policies and handle associated administration

What are we looking for?

  • Notable recruitment experience, with at least 1 year within internal recruitment
  • Experienced at sourcing for creative roles (Art, Design, etc), ideally within gaming
  • Keen attention to detail, be experienced in both improving and executing recruiting processes
  • Be a creative problem-solver - you'll have lots of help but often you will have to figure out the solution yourself
  • Familiarity with applicant tracking databases
  • Excellent time management skills
  • Knowledge of various sourcing techniques and methods to successfully find the right candidate
  • Ability to prioritise varied workloads and identify which roles are ‘critical’
  • Most importantly be optimistic and collaborative! We're building an awesome team and looking for someone to roll their sleeves up and get stuck in

Some extras that are nice to have :)

  • Knowledge of recruiting in video game industry is highly advantageous
  • Awareness of relevant recruitment legislation and legalities
  • Familiar with creative social media posts
  • Good knowledge of the type of events we should attend
  • Sheer willingness to help improve everything and anything

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.


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  Content Executive (Gaming) | Myprotein
Location: Manchester, UK
Contract: Full Time
Level: Junior
Sector: Editorial & Writing

Description

About The Hut Group

THG is one of the world’s fastest growing and largest online retailers. We have over a decade of experience building and growing brands in the Beauty and Wellness sectors, in over 160 markets. We create brilliant digital brand experiences and our in-house team design, develop and build a bespoke proprietary technology platform that is used by hundreds of millions of people worldwide.

With a world-class business, a proprietary technology platform, and disruptive business model, our ambition is to be the global digital leader.

Our culture is fast-paced and ambitious – we like to move twice as fast others believe to be possible. This belief is a fundamental part of the DNA that has supported our incredible growth. Our people are our strength and we have over 7,000 diverse, smart thinkers across the globe who are encouraged to think creatively and empowered to turn their ideas into actions.

To support our ambitious growth, we are looking for commercially astute, ambitious individuals that can bring fresh and innovative thinking to THG and play a part in driving the Group forward on its truly exciting journey.

Within Myprotein, THG’s largest brand, the Influencer Executive would be a part of COMMAND – Myprotein’s innovative Esports nutrition brand. You will find an unrivalled passion from the staff in Myprotein, whose dedication over the years have turned it into market leader in multiple territories globally. Myprotein, from production through to PR, is a large single unit working consistently to deliver rapid growth in a fast moving industry. Innovation, creativity and resourcefulness are common characteristic of the staff across all departments in this ever expanding team.

Content Executive

Working within the COMMAND team at Myprotein, the Content Executive would be responsible for creating content across all social media channels (Instagram, Facebook, Twitter), as well as on the COMMAND site. They will be responsible for planning and executing a content calendar each quarter, with a focus on increasing our following across social media, cultivating a positive brand perception, and encouraging engagement. They will also lead on on-site content for COMMAND, including copywriting and blog articles.

The Content Executive would need to have excellent writing skills, be an avid social-media user, and be up-to-date on the latest trends within the gaming and esports space. They would need to be confident in communicating directly with customers, and be able to invent innovative and creative ways to engage with our audience.

Responsibilities

  • Planning and executing the social-media content calendar for COMMAND
  • Cultivating an engaging and unique tone-of-voice for COMMAND and execute it across social media and on site
  • Working closely with the influencer manager at COMMAND to utilise strong influencer content across our social channels
  • Writing weekly/biweekly blog articles for the COMMAND site
  • Reporting on KPIs such as reach, engagement, sentiment, CTR, and conversion.

Requirements

  • Degree Qualified, preferably in English Literature or History
  • A passion for gaming, with a strong understanding of the gaming industry
  • A clear vision of how the gaming and Esports sectors will evolve over time
  • A social and charismatic personality, with the ability to create engaging content
  • Ability to measure the success of content through data-driven metrics

Benefits

  • Competitive salary
  • Company bonus scheme
  • Company pension scheme
  • Onsite Doctor
  • Discounts across all of our brands - up to 40%
  • Discounted Gym membership
  • Training program via the THG academy
  • Leadership and Development training throughout your career
  • An exciting, fast paced working environment where you will work with and learn from the best in the business

Unfortunately because of the high volumes of applications our opportunities attract, we are sometimes unable to respond to every application. If you haven't heard from us within 14 days of applying, please consider your application to have been unsuccessful on this occasion. Should you have any specific questions about this or other applications for positions within THG please contact one of our Talent team to discuss further.

THG is committed to creating a diverse & inclusive environment and hence welcomes applications from all sections of the community.


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  QA Tester | Sucker Punch Productions
Location: Bellevue (Washington), USA
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Sucker Punch is looking to bring on detail-oriented Quality Assurance contractors. You must have experience working with bug databases and share our passion for video games. If you have a positive attitude, the ability to be flexible in both task and schedule, and the ability to function well in a team environment, this job may be perfect for you!

Responsibilities:

  • Logging and tracking bugs in a bug database
  • Regressing and closing bugs
  • Migrating bugs between multiple bug databases
  • Taking ownership of particular areas of game

Requirements:

  • Minimum of 1 year experience testing console games
  • Experience logging bugs into database
  • In-depth understanding of the development cycle of a game
  • Excellent written and oral communication skills
  • Must be able to work M-F 10 am – 6:30 pm and available for overtime

Preferred Qualifications:

  • Degree or experience in game industry related field
  • At least one shipped Open World AAA title
  • Experience with JIRA, Visual Studio, and PS4 Devkits
  • Full working knowledge of SONY TRC

Instructions:

  1. Attach your Resume and Cover letter
  2. Link to Portfolio or other relevant work (optional)

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  Security Technical Program Manager Intern | Electronic Arts
Location: Seattle (Washington), USA
Contract: Internship
Level: Entry
Sector: Project Management

The Game and Platform Security Engineering Team is responsible for ensuring that all EA Games are developed with the security of our players and their personal information as a priority. We partner closely with platform and game development teams to ensure that security issues are identified and resolved throughout the application and service lifecycle.

As a Security Technical Program Manager (TPM) Intern, you will lead planning, implementation, and reporting of projects related to security requirements and risk reduction. You must interact with project sponsors, technical program managers and game and platform teams to deliver security best practices throughout product lifecycles. You will engage with management to ensure proper security considerations are taken into account when making decisions. You should be organized and able to meet deadlines as defined in the project. A Security TPM Intern is also expected to report on project health status and success metrics.

ESSENTIAL JOB FUNCTIONS:

  • Manage and lead project teams to define the scope, timeline, requirements and ensure the successful delivery of security programs and operational initiatives
  • Develop and implement project management procedures and methodologies to achieve business goals with defined success criteria and lead teams to develop, evaluate, and revise project processes
  • Identify project risks and drive the implementation of recommended mitigation solutions
  • Drive cross-functional and effective communications throughout the program lifecycle, providing the visibility and transparency required to ensure cross-functional team and stakeholder alignment
  • Define and execute security engagement and partnership strategy with internal game and platform teams

JOB QUALIFICATIONS/REQUIRED SKILLS:

  • Currently pursuing a Bachelor’s or Master’s degree in Computer Science or related field
  • Interest and prior coursework in security engineering and driving security programs
  • Project management experience through class projects, clubs or internships
  • Analytical and solution-oriented background, with great people skills and structured problem solving capabilities
  • Good written and verbal communication skills
  • Ability to balance the pressures of a fast-paced project environment with the need for a fun, productive group and environment
  • Ability to balance multiple demands and work both independently and as part of a team
  • Professionalism in dealing with all levels of management and staff

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Data Analyst | Dire Wolf Digital
Location: Denver (Colorado), USA
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

We are looking for a passionate Data Analyst who will be primarily responsible for thinking critically about our game data, investigating and querying issues, and communicating thorough reports of findings and implications.

This position is located at our Denver studio. Must be willing to relocate.

Responsibilities

  • Monitor game data and identify problem areas.
  • Guide data requests from translation to query, and query to analysis.
  • Validate that systems and reports are performing to spec.
  • Work with customers to identify improvements and potential iterations.
  • Develop positive relationships with a variety of internal and external customers.
  • Comprehend and troubleshoot complex and nuanced data questions.

Desired Skills & Experience

Qualifications

  • Bachelor degree or equivalent analytical experience.
  • Strong communication skills and ability to collaborate cross-functionally.
  • Self-starter mentality with a deep interest in understanding complex groups of players.
  • Highly experienced with SQL.
  • A passion for data and analysis.

Pluses

  • Experience with game data.
  • Experience and passion for TCGs.
  • Conversant in scripting languages (e.g., Python).
  • Background in high level mathematics and/or statistics.
  • Technical experience with data design and management.
  • Experience with big data and/or Redshift.

To apply, send an email with your cover letter and resume attached using the Apply button.


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  Game Capture Specialist (Contract) | Epic Games
Location: Cary (North Carolina), USA
Contract: Freelance
Level: Junior
Sector: Photo & Video

Epic Games is looking for a contract Game Capture Specialist. The person in this role will incorporate a passion for games with their technical and artistic abilities to create engaging and exciting media. If you are someone who loves games and is familiar with artistic concepts such as composition, cinematography, color, and lighting which are vital to the creation of attractive and engaging videos and images, then we’d like to talk with you!

The person in this role will be responsible for the following:

  • Work closely with a team to compose and capture video or still images that show off key features, impressive visuals, or specific moments within a game
  • Troubleshoot technical issues with development software and hardware
  • Edit short gameplay videos
  • Learn and use the tools in Unreal Engine 4 to create top-flight CG video content

The ideal candidate will have a mix of the qualifications below:

  • Strong grasp on concepts of composition, cinematography, color, and lighting in visual media
  • Passion for games and creating video content
  • Highly skilled competitive gamer
  • Technically proficient with both PCs and consoles
  • Experienced with video capture and video editing software
  • Detail-oriented
  • Strong communication skills and the ability to work in a team environment

This is going to be Epic!


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  Licensing Coordinator | Nintendo
Location: Redmond (Washington), USA
Contract: Full Time
Level: Junior
Sector: Administrative

Nintendo of America Inc.

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas.

Description Of Duties

  • Responsible for collecting licensee product information, sales/POS, and other data or materials and assists with industry, product, data, and market research and trends as necessary; prepares summaries to communicate findings to key stakeholders
  • Manages the coordination of calendars for events and some meetings; assists in event planning
  • Communicates (verbally and in writing) with partners to schedule business reviews, status calls, etc.
  • Aids in preparation of reports and presentations as needed
  • Coordinates with marketing and retail to support creation of sales and marketing collateral
  • Responsible for light licensee account management, contributing to business growth in alignment with strategic goals
  • Build and maintain strong relationships with licensees
  • Ensure licensee compliance with Nintendo’s guidelines and contractual standards
  • Support standardized reviews with partners to ensure all licensing requirements are met for each project
  • Analyze and participate in negotiation of select product categories
  • Timely and effective communication with licensees on relevant business needs, on- and offboarding, sales and product reports
  • Provides regular updates/reporting to management and internal stakeholders (as necessary) about the status of licensees and key issues
  • Communicates (e.g., e-mail, video conference) with regional teams during global working hours may be required on a regular basis
  • Supports various interdepartmental personnel
  • Keeps complete and thorough records of communications related to active, inactive, and completed projects
  • Special projects as assigned

Summary Of Requirements

  • 1-2 years of related Licensing experience or similar.
  • Proficiency in PC & MS Office Suite skills required (Word, Excel, PowerPoint, Outlook)
  • Experience in Adobe a plus
  • Knowledge of contract and royalty management systems preferred
  • Excellent written, verbal, and interpersonal skills necessary
  • Excellent organizational skills with proven ability to prioritize and multi-task in a fast-paced environment with fluctuating priorities
  • Ability to collaborate and build trust with partners and colleagues
  • Knowledge of Nintendo franchises, characters, and intellectual property/video game industry a plus
  • Bachelor’s degree in Business, Marketing, or related field; or equivalent combination of education and experience

We are an equal opportunity employer of individuals with disabilities and protected veterans....valuing diversity…celebrating strengths.


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  Gameplay Animator | Build A Rocket Boy
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Animation

We are looking for experienced Animators who understand game production and have a genuine interest in game development.

You will be working alongside the animation team to create believable high-quality character animations. You will be working closely under the guidance of the Lead Animator to achieve a consistent level of quality and ensure that each animation has the right energy and mood to it.

You will be joining the team at a crucial time for the studio as we grow and develop our animation pipeline, which will offer a great career opportunity for the right candidate.

Responsibilities

  • Create high quality character, creature and environmental animations.
  • Work with the Lead Animator and collaborate with other disciplines to ensure the animations works as intended in the game.
  • Ability to adapt to new technologies.
  • Work with both keyframe and motion capture data.
  • Ensure that your animation works as intended in the game.

Requirements

  • Strong key frame animation skills.
  • Strong character, creature and mechanical animation skills.
  • Experience working with motion capture data.
  • Previous experience in games development, preferably with a shipped title under your belt.
  • Capable of meeting schedules and commit to delivery dates.
  • Familiar with Maya and Motion Builder.
  • Animation degree or equivalent experience.
  • Provide a demo showcasing your best animation work.
  • Creative and ambitious.
  • Be a team player, open to take and offer feedback.
  • Have the desire to make awesome games.

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  Russian - Localisation Tester | PlayStation
Location: Liverpool, UK
Contract: Contract
Level: Junior
Sector: Localization

Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognised as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role

As a Localisation Tester, you will be making sure the audio and text in a video game are correct. You will need to have native level knowledge for the required language (grammar, spelling, and punctuation) and good attention to detail to find and provide corrections for errors. Occasionally, you will translate text for a video game or marketing.

Do you have a passion for languages and games? Do you enjoy finding linguistic mistakes in video games? Would you like to be part of an international team whose work has impact on players around the world? Then we would love to hear from you!

You must be eligible to work in the UK for the duration of the contract.

If successful, you will be invited to complete a mandatory translation test which will be sent via e-mail and must be completed within 1 hour of receiving it.

The hours of work are 37.5 hours per week, working 9am to 5.30pm, Monday to Friday. The position is based in Liverpool.

SIEE partners with Yoh Solutions, who are a global staffing provider. If your application is successful, you will be employed by Yoh Solutions who will be your point of contact for any paperwork and payroll matters.

Job Description

Main Duties and responsibilities:

Localisation Testing

  • Test software to ensure all localised assets are correct from linguistic, consistency and display points of view.

Localised Assets Review

  • Proof-read and correct translations before they are implemented into the games, ensuring that quality, accuracy and consistency is maintained.

Translation Work

  • Occasionally provide translations for games, the packaging text for console and peripherals.

Other Duties

  • Assist other teams with general testing duties when required
  • Assist with project and process related tasks

Skills, Knowledge And Experience

  • Fluency in English and one or more languages
  • Passionate games player
  • Good knowledge of computer games across multiple platforms
  • Working knowledge of MS Office package
  • Basic understanding of the development cycle and constraint

Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, colour, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, sexual orientation, gender identity, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  QA Analyst | East Side Games
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Quality Assurance

WHAT IMPACT CAN A QA ANALYST HAVE AT ESG

At East Side Games, we all band together to deliver a world-class gameplay experience for our players around the globe. Whether that’s working with Ricky and the Gang on Trailer Park Boys: Greasy Money, or on any of our other current or upcoming titles, you’re committed to making memorable player experiences. Everyone has an impact here.

As a QA Analyst, you will join East Side Games on our titles, Cheech & Chong and Bud Farm. Your contribution goes beyond writing test cases and supporting LiveOps content; you will be a champion for the end user and have an overall say in the direction and development of one of our most beloved titles, creating a world-class player experience. We’re a remote-first studio and encourage all applications across Canada.

WHAT YOU MIGHT DO IN YOUR DAY TO DAY

  • You’ll be hands-on creating, maintaining, and following test cases and verification passes on Cheech & Chong Bud Farm
  • Continue to support the LiveOps content that goes into Cheech & Chong Bud Farm
  • Have a voice! You will be a key member of the product team, working directly with game designers, producers, and developers. Your role will go beyond the basics of logging bugs and testing; you will be encouraged to weigh-in on feature design and suggest improvements to our titles
  • Use your spidey-senses to reproduce and report any bugs that you encounter, following up with detailed reports and test case results to our Producer & QA Manager
  • Be a champion for the end user. You’ll work with Design, Engineering, Production and Community, ensuring bug-related user feedback is addressed
  • Creating and maintaining technical documentation
  • PLAY OUR GAMES!!!

WHAT YOU BRING :

  • 1 year of hands-on mobile testing experience, preferably on games
  • Solid understanding of QA tools and methodologies
  • Strong communication skills; you know what information is critical and when to share it with those around you
  • Knowledge of database and bug tracking software, such as JIRA
  • A meticulous eye for detail, both in catching bugs and writing documentation
  • A HUGE passion for games and creating a world-class player experience
  • Idle game experience and interest is a HUGE plus!

YOU ARE:

  • You enjoy games, particularly mobile games. You are on top of the latest games, trends and what’s happening in live events
  • Hungry, humble, and smart and can use these three pillars to impact you and those around you.
  • Comfortable in an environment where priorities and plans change rapidly, but with intention
  • Solution-oriented, self-motivated and diligent
  • Community-minded, whereby a collective mission of the project is a shared priority
  • Empathic, compassionate and curious
  • Your values are governed by justice, equity, diversity and inclusion

WHAT DOES IT MEAN TO WORK AT ESG?

We are East Side Games – proudly built in beautiful BC. Our mission is to create games that are easy to pick up, hard to put down, and don’t suck! We put players at the heart of our evolution, independence, and profitability. With their help, we’ve defined and become the leader in the narrative idle gaming space, writing the playbook on LiveOps in the process. Our huge IPs serve a traditionally underserved audience globally… And we’re just getting started!

Community is everything here. We put people at the core of what we do. Our games and our team have the same goal; to be inclusive and for everyone. We get sh*t done and our team is on hand to step in, listen, and support, regardless of rank. Tackle your challenges, share your learnings, then share refreshments with the studio in our weekly Cheers Friday Announcements. Have we piqued your curiosity? Then check out our amazing Culture and Benefits! We note that our culture is not a monolith, and is ever-changing based on the folks holding space at East Side Games.

WE’RE BUILT ON THE FOUNDATIONS OF DIVERSITY AND INCLUSION

East Side Games are an equitable employer that values justice, equity, diversity and inclusion. We welcome and encourage people of marginalized backgrounds, particularly QTBIPOC folks, to apply, and will acknowledge and value the strengths you bring to foster yours and the studio’s growth.

If this sounds like everything you hoped for and more, and you’re enthused to build genre-defining narrative idle games, click the “Apply Here” button below. If now is not the right time for you but you know someone who would be a great match for us at East Side Games, check out our referral bonus here! Let’s build great games together.


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  HR Operations Assistant | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is growing its HR team and is on the lookout for a passionate HR Assistant focused on bringing energy and a strong work ethic to compliment the rest of the team and support the studio. We are looking for someone who is keen to enhance their skills and experience within a diverse and varied HR role.

This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh.

WHAT WE DO

  • The HR Team is responsible for empowering our employees to reach their greatest potential and create the ground-breaking games we’re known for.
  • We partner with senior leadership to drive proactive strategies of engagement, wellbeing, operations, and learning & development.
  • We collaborate with our global HR Partners to develop new initiatives and programs to bring out the best in our teams.
  • We ensure a safe, supportive, and inclusive working environment through guidance, compliance, and leading by example.

RESPONSIBILITIES

  • Manage the HR inbox and act as a point of contact on day-to-day operational HR issues.
  • Maintain and accurately process documentation relating to HR activities on Rockstar’s HRIS.
  • Support the communication and administration of all employee benefits.
  • Provide payroll administration support.
  • Draft documentation supporting employment matters including (but not limited to) promotions, job changes, references, benefits and pay.
  • Manage competing priorities effectively.
  • Apply knowledge and experience to help identify ways to improve HR processes and procedures.

QUALIFICATIONS

  • HND/HNC/Degree educated with an HR related discipline (or similar).
  • At least one year of experience working within an HR Assistant role.
  • Good understanding of current employment legislation.

SKILLS

  • Strong ability to organize and prioritize workload.
  • Close attention to detail.
  • Strong interpersonal and communication skills (verbal and written).
  • Experience working with HR information systems.
  • Effective time management with ability to shift priorities when needed.
  • Ability to build and maintain relationships.
  • Ability to handle confidential and proprietary information.
  • Proficient with Microsoft Office (Outlook, Word and Excel).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Previous HR experience within the Creative Industries – video games, film, television, music – would be beneficial.
  • Working towards CIPD accreditation.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Front-End Java Software Developer | PerBlue
Location: Madison (Wisconsin), USA
Contract: Full Time
Level: Junior
Sector: Web Development

PerBlue is looking for a passionate Front-End Java Software Developer to join our team of experienced game developers. We’re a growing independent studio whose free-to-play midcore mobile games have been played by millions of people around the world, including our recently launched Disney Heroes: Battle Mode game.

Our team brings experience from major studios across the videogame industry. Headquartered in Madison, Wisconsin, we also work remotely around the United States and Canada for an unmatched quality of life and work.

You’ll work side-by-side with our cross-functional team of game developers to create amazing experiences for Disney fans around the world! You’ll deliver the client interface for new game features while polishing and refining existing interfaces. You'll take wireframes and mockups from our designers and turn them into production-ready live, interactive screens in our Java tech stack.

Get an inside look at what it's like to be a Developer with PerBlue here.

Principal responsibilities

You’ll work with our front-end rendering engines, implementing the user interfaces for our hit game Disney Heroes: Battle Mode. Pushing the constraints of mobile technologies, your code will deliver top-notch graphics at optimal performance and create a pixel-perfect user experience.

Your experience

  • Bachelor's degree or higher in Computer Science, Software Engineering, or related technical field
  • Strong C# or Java background with code samples
  • Demonstrated passion for and understanding of video game systems and mechanics

Your personal attributes

  • Loves high-quality art and design
  • Passion for all things programming with amazing technical skills
  • Desire and willingness to learn new technology and tools
  • Effective communicator and collaborator in both creative and development setting
  • Thrives in a fast-paced, results-focused environment
  • Enjoys the Disney universe of characters and stories and can jump into related discussions
  • Actively participate in PerBlue’s efforts to be a welcoming, inclusive and diverse workplace.

Additional desired experience to highlight in your application

  • Familiar with LibGDX, and/or Spine animation framework
  • Mobile development experience (Android, iOS/Objective-C)
  • Experience as a front-end Java or C# developer for a personal, college, or professional video game project
  • Motion graphics, animation, or graphic design experience

Benefits and Perks

We offer 6+ weeks of paid vacation and health, dental, and vision insurance as well as a well-matched 401k. We also support our remote team with a catered lunch delivery, snack box delivery, and a variety of other perks. You'll be part of an energetic, diverse, and collaborative environment with flexible hours. We are headquartered in the vibrant neighborhood around beautiful downtown Madison.

We’ve been named to several “Best Place to Work” awards by a variety of publications.


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  Data Quality Analyst | Bethesda
Location: Rockville (Maryland), USA
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

Bethesda Softworks, a global video game publisher/developer headquartered in Rockville, MD, seeks a Data Quality Analyst. The Data Quality Analyst is team member of the Enterprise Business Intelligence Organization. The role is responsible for ensuring that data presented to constituents is reliable, accurate and timely. The Analyst works closely with Data Engineers and Analysts to test data sources, validate data, monitor production reporting, and alert the team when there are issues. The Analyst will also work closely with key business stakeholders (e.g. Finance and business organizations) to make certain data provided meets compliance and corporate reporting requirements.

During the software development life-cycle, the Analyst is responsible for documenting data test plans and the execution of those plans. The Analyst will understand expected outputs of the analysis and will be well versed to respond to queries about reported information. The analyst will support data 1uality and automation efforts.

Responsibilities:

  • Partner with Analytics and Engineering teams to verify the implementation and accuracy of dashboard content
  • Perform analysis of real-time data flowing into and out of database systems and accurately interpret, prepare, and communicate results
  • Perform data manipulations such as data imports, exports, and updates
  • Run reports against data stores to identify issues related to data accuracy.
  • Vet data values using different sources to pro-actively identify problems (errors, bugs, missing data, etc.).
  • Identify appropriate techniques for answering questions.

Qualifications:

  • Bachelor’s degree in mathematics, economics, computer science, information management, statistics or equivalent work experience
  • Experience in the software QA industry
  • 1-3 years of experience working knowledge of Tableau, SQL
  • 2-3 years experience working with a variety of information systems and data files, including large and complex files: analyzing file structure, using and creating file layouts, transforming raw data into finished products
  • Ability to communicate with stakeholders across the company in both verbal and written formats
  • Passion for both games and analytics
  • Self-motivated with a strong work ethic with ability to prioritize, work with multiple departments and deliver at a high speed

Preferred Skills:

  • Ability to perform advanced SQL queries in response to business needs. Ability to perform advanced aggregation functions, windowing functions, datetime wrangling, and working with multiple layers of data

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  HR Assistant | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Junior
Sector: Human Resources & Recruiting

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar North is growing its HR team and is on the lookout for a passionate HR Assistant focused on bringing energy and a strong work ethic to compliment the rest of the team and support the studio. We are looking for someone who is keen to enhance their skills and experience within a diverse and varied HR role.

This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh

WHAT WE DO

  • The HR Team is responsible for empowering our employees to reach their greatest potential and create the ground-breaking games we’re known for.
  • We partner with senior leadership to drive proactive strategies of engagement, wellbeing, operations, and learning & development.
  • We collaborate with our global HR Partners to develop new initiatives and programs to bring out the best in our teams.
  • We ensure a safe, supportive, and inclusive working environment through guidance, compliance, and leading by example.

RESPONSIBILITIES

  • Support the HR Team in ensuring all people related policies and best practices are communicated and adhered to.
  • Manage competing priorities effectively.
  • Prepare reports as required.
  • Draft letters to employees on employment matters.
  • Manage the HR inbox.
  • Maintain and accurately process documentation and employee information on our HR Information System.
  • Ensure the confidentiality of all HR and employee documentation.
  • Provide administrative support to the HR team.
  • Apply knowledge and experience to help identify ways to improve HR processes and procedures.

QUALIFICATIONS

  • HND/HNC/Degree educated with an HR related discipline (or similar).
  • At least one years of experience working within an HR Assistant role.
  • Good understanding of current employment legislation.

SKILLS

  • Strong ability to organize and prioritize workload.
  • Close attention to detail.
  • Strong interpersonal and communication skills (verbal and written).
  • Effective time management with ability to shift priorities when needed.
  • Ability to build and maintain relationships.
  • Experience working with HR information systems.
  • Ability to handle confidential and proprietary information.
  • Proficient with Microsoft Office (Outlook, Word and Excel).

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Previous HR experience within the Creative Industries – video games, film, television, music – would be beneficial.
  • Working towards CIPD accreditation.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Data Analyst Assistant | Ubisoft
Location: Montréal (Québec), Canada
Contract: Contract
Level: Junior
Sector: Data Analysis & Science

At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.

When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.

More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.

Job Description

What you'll do

Ubisoft, a global leader in the video games and entertainment software industry, is seeking a Data Analyst Assistant to join the Analytics team on a 4 months contract.

  • Analyze data from multiple sources to derive insights
  • Measure the performance of campaigns and events for various brands
  • Explore large amounts of data to find hidden patterns
  • Design and own an analytics project from conception to presentation
  • Create and maintain re-occurring business reports
  • Collaborate with Business Intelligence to validate, structure, and integrate new and existing data

Qualifications

What you bring to the team

  • Attending final year or recent completion of bachelor’s degree in a quantitative field such as Information Systems, Statistics, Computer Science, Mathematics, Engineering or -Finance. Master’s degree, a plus.
  • Ability to query large datasets with SQL in response to ad-hoc requests and to facilitate recurring analyses
  • Ability to research and share overall findings on data-related topics
  • Data visualization skills a must (which graph to use and when)
  • Comfortable communicating with colleagues internationally and across functional teams
  • Completed few statistics classes
  • Quick and willing learner
  • Python and Tableau, a plus
  • Bilingual (French/English)

What to send our way

Your CV, your expertise and/or related experience and skills

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

Additional Information

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.


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  Game Integrity Specialist | Keywords Studios
Location: Redmond (Washington), USA
Contract: Contract
Level: Junior
Sector: Quality Assurance

Game Integrity Specialist - 40hrs/week

We are looking for an inquisitive, resourceful, and organized candidate to join our team as a Game Integrity Specialist, working on our Teamfight Tactics team. Game Integrity Specialists work on upholding our standard of fair competition across Riot Games titles, through gameplay review and investigation, and contact with players, internal teams at Riot, and external stakeholders.

Primary duties involve collaborating with Anti-Cheat to give individualized review to high priority or high visibility cases of competitive integrity violations, supplying a specialized investigative line of defense, focused around identification, triage, and documentation. Game Integrity Specialists not only work with Anti-Cheat, but internal groups like E-Sports and Competitive teams, and external groups such as Tournament Organizers. A strong fit will not only have experience in competitive gaming and risk management, but strong organizational skills and a collaborative mindset, using these to help develop procedures for operational excellence and making decisions informed both on review and discretion.

This position is a limited contract, with possibility of extension. The duration may be subject to change in the future.

This position is temporarily a Work From Home only position. To be eligible at this time, you must also be meet the technical requirements listed below, as well as meeting our other criteria. In the future, this position will transition to being completely on-site at our Redmond, WA location.

Requirements

KNOWLEDGE AND EXPERIENCE

  • Excellent proficiency of English language
  • Strong communication skills, including with teammates, stakeholders, and external parties
  • Experience and subject matter knowledge in the Auto-Battler genre, particularly in Teamfight Tactics
  • Understanding of the competitive gaming ecosystem, particularly Ranked Ladder and esports
  • Experience working collaboratively with a small, specialized team

Technical Skills:

  • Understanding of competitive integrity and the ways one can violate it, such as boosting, wintrading, or third party tools
  • Experience with using data to make informed decisions
    • Using game data to discover patterns and make appropriate actions on players
    • SQL, R, Stata, or any practical experience with proprietary systems

General Skills:

  • Adaptability and comfort working in a rapidly changing environment
  • Trustworthy and comfortable with dealing with sensitive information
  • Strong interpersonal skills
  • Organizational and time management skills
  • Attention to details
  • Inquisitive mindset and willingness to think outside the box

TECHNICAL REQUIREMENTS

To Work From Home for this team, you must have the equipment and a Personal PC with the following specs.

  • Windows 10 Home (or better)
  • Dual Monitors
  • Processor: 3 gigahertz (GHz) or faster processor
  • RAM:: 4 GB
  • Graphics card: DirectX 10.1 or higher compatible 1GB or higher VRAM.
  • High Speed Internet Connection
  • Smart phone for 2 Factor Authentication
  • Headphones with talk capabilities

Availability

  • Open availability/schedule - 40 hours/wk
  • Flexible with working weekends.

Benefits

At Keywords Studios we provide all our contingent workforce with:

  • Paid Time Off (including sick days and holidays)
  • 401k (3% matching)
  • Medical, Dental and Vision benefits

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  Dish Washer | Valhalla Esports Lounge
Location: Austin (Texas), USA
Contract: Full Time
Level: Entry
Sector: Customer Service

Here at Valhalla we are seeking dependable individuals who are willing to learn and make others around them better. You must be able to perform and multitask in a fast-paced, yet fun environment. Responsible for food preparation and general kitchen sanitation. Must have basic knowledge of kitchen equipment including knife handling. Must maintain a clean cooking and prep area. We are ONE team, other kitchen tasks and positions surpassing cooking may be asked of you. Kitchen experience is not required however it is encouraged.

General Responsibilities

  • Clean All Dishes -Operate and Have Knowledge of Kitchen Equipment
  • Assist With Cleaning and Organizing Kitchen (Washing and Properly Storing Dishes)
  • Maintaining a Clean and Sanitary Environment
  • Setup and Stock All Stations As Well As Breaking Stations Down At The End Of The night
  • Clean and maintain station in practicing good safety and sanitation
  • Properly Label and Store Produce in Proper Temperatures
  • Follow All Health Code Requirements

Requirements

  • Texas Food Handlers certificate
  • Excellent interpersonal skills
  • Must be able to stand on feet for long periods of time
  • Ability to work as part of a team
  • Available to work late nights

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  QA Analyst (Part Time) | Ghostpunch Games
Location: Sunrise (Florida), USA
Contract: Part Time
Level: Junior
Sector: Quality Assurance

Ghostpunch Games is currently seeking several part time Quality Assurance Analysts to join our team. The part time QA Analyst role is a versatile role with many areas of focus and responsibilities and serves as the perfect entry point into the world of video game development. In this role, you will be hands-on in the processes involved with our testing efforts by tracking and regression testing defects, as well as creating and executing test plans to verify the quality of implemented features. Additionally, you will partner with other members of the QA department to help identify and solve technical challenges.

Pay Rate: $10/hour. This may be flexible depending on previous work experience in the video games industry.

Hours: 10-15/week. More time may be available on some days/weeks depending on the QA needs at the time.

Duties & Responsibilities:

  • Write defect reports and perform regression testing
  • Create/Audit test strategies and test cases for new features
  • Complete daily build sanity checks and key feature/function testing
  • Follow instructions and accomplish tasks as directed by the QA Lead
  • Mitigate risk of release by communicating issues and concerns with leads

Required Qualifications:

  • Team player
  • Passion for gaming
  • Sharp attention to detail
  • Aptitude to learn quickly and effectively
  • Proactive, driven individual with a strong work ethic
  • Excellent spoken and written communication skills
  • Knowledge of Microsoft Windows and Microsoft Office products, or Google equivalent (Outlook, Word, and Excel)
  • Experience with current gaming platforms (e.g., PlayStation 4, Xbox One, PC)

Preferred Qualifications:

  • Previous work experience in software/game development field
  • Bachelor’s Degree in game development or related field
  • Understanding of software/game development life-cycles
  • Understanding of common software testing processes and best practices
  • Experience with defect tracking databases (e.g., Jira, Quality Center, DevTrack)

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  Technical Designer - UE4 | Ghostpunch Games
Location: Sunrise (Florida), USA
Contract: Full Time
Level: Junior
Sector: Game Design

RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.

Candidate Requirements:

  • 1-3 years of professional experience as a Technical Designer or a related role.
  • Significant professional Unreal Engine 4.
  • Very thorough knowledge of UE4 Blueprints.
  • Strong familiarity with code and scripting languages such as: C++, C#, Lua, or Javascript.
  • Good methodology and problem solving ability, with a focus on rapid iteration to achieve balance, pacing, and fun.
  • Deep understanding of game design for third person combat and sports, including design for competitive and cooperative multiplayer games.
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.

Candidate Pluses:

  • Working in native C++ code or at least debugging using Visual Studio.
  • Extensive use and knowledge of UE4 tools, such as Animation Blueprints, Behavior Tree, Sequencer, UMG, and/or level streaming.
  • Bachelor's degree or higher in Computer Science, Computer Engineering, Software Engineering, Math or a related field.
  • Experience working with current console platforms.
  • Experience working on networked UE4 games and working knowledge of UE4's replication system.
  • Unity experience.
  • Knowledge of Agile Methodology, JIRA, Perforce, etc.

Apply here
  Software Engineer Intern | Electronic Arts
Location: Vancouver (British Columbia), Canada
Contract: Internship
Level: Entry
Sector: Game Development

As a member of the Special Projects in Applied Research and Collaboration (SPARC) Team, you will develop ground-breaking game features and engine enhancements in close collaboration with EA's game development teams.

You will be part of a distributed and agile team, with the purpose of solving technical challenges from proof of concept to implementation for titles across EA. An important priority for this group is to partner with EA's specialized research teams to create meaningful applications relevant to game development.

Responsibilities:

  • Build key features in the Frostbite Engine across game titles, and platforms
  • Work with the Technical Director, SPARC, Frostbite Team, and outsourcing groups to provide features that increase engagement and fun
  • Provide troubleshooting, debugging and assist with challenges
  • Design, author, test, and deploy maintainable solutions
  • You will help us solve the problems that do not fit the typical game development cycle

Qualifications:

  • You are enrolled in a Bachelor’s or Master’s program and are slated to graduate after Summer 2021 (e.g. fall 2021 and beyond)
  • Proficient in a strongly typed programming language (C/C++ Preferred)
  • An understanding of algorithms, systems architecture, and end user experience
  • You have a passion for games, the player, and building experiences
  • You can debug and extend other people’s code
  • Demonstrable skills in time management and completing projects within a team environment.
  • Value collaboration and the importance of supporting your team

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Brand Activations Intern (Summer 2021) | Electronic Arts
Location: Remote (USA)
Contract: Internship
Level: Entry
Sector: Marketing

Brand Marketing Intern

Remote USA

We are Electronic Arts’ Marketing and Commercial Organization (MCO). Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

We foster an environment where our teams create the most amazing work of their career while inspiring the world to play.

Responsibilities:

  • You will assist in the delivery of internal and external Electronic Arts marketing activations and initiatives
  • In this role you will
    • Help project manage EA brand activations, such as the launch of the new EA brand, social impact campaigns, commercial sales support, etc.
    • Conduct market reports on game developer sales, market trends and other gaming brand campaigns
    • Drive successful project management of Asian Pacific American Heritage Month along with our ASPIRE employee resource group, and Pride month along with our PRIDE employee resource group.

Qualifications:

  • Knowledge and experience
    • Knowledge of EA and our house of studios, franchises and brands
    • Understanding of the game industry and passion for gaming
    • Understanding of the marketing discipline and a passion for campaign development
  • Skills, abilities and achievements
    • Strong communication skills
    • Ability to build relationships with internal stakeholders
    • Working knowledge of of Google Docs, Slack, and Outlook
    • Ability to work in a fast-paced environment and meet deadlines

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Functional Tester - Quality Assurance - Dead by Daylight | Behaviour Interactive
Location: Montréal (Québec), Canada
Contract: Contract
Level: Junior
Sector: Quality Assurance

The functional tester is a very important member of the production team. He executes tests to ensure the user of the application will have an optimal experience. The tester helps the development team to find bugs, refine the user experience and support the development process.

In this role, you will :

  • Execute specific tests as required by the production team and the lead tester;
  • Perform tests against the established procedures;
  • Discover bugs, find clear reproductions steps and enter this information in the bug database;

What we’re looking for:

  • 1 year of experience in quality assurance, preferably on applications;
  • Possess a good knowledge of computer software and software development;
  • Detail oriented;
  • Be articulate and a team player;
  • Have a good understanding of spoken and written French and English.

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  Associate Game Data Analyst | Kabam
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Entry
Sector: Data Analysis & Science

You are a sharp, disciplined individual who has a passion for mobile games. Your experience helps to demonstrate your superior quantitative analytical skill and a scientific thought process. Your expertise paves the way for working with our game team to optimize every facet of player retention and monetization to ensure the continued success of our games. Large data sets are your playground and you can’t wait to join the fun!

Sound like a match? Kabam Vancouver is looking for an Associate Data Analyst to join us! We don’t just make games, we play and love them too.

You will contribute by:

  • Providing support to cross-functional teams across the organization to understand overall business goals, improve reporting, and assist with larger scale projects as needed
  • Finding answers to business questions via hands-on exploration of data sets using SQL, dashboards, statistical analysis, and data visualizations
  • Generating and maintaining a suite of dashboards and reports for teams throughout the organization
  • Creating and managing multiple A/B tests to gain valuable insights on KPIs including retention, acquisition, and monetization
  • Measuring the success of product features after release and optimize their performance through rapid, data-driven iteration
  • Aiding in task prioritization and general project management within the data team

Your background includes:

  • 0-2 years of industry data analysis experience, with solid knowledge of statistical methods
  • Bachelor’s Degree, preferably in a STEM discipline
  • Expert SQL skills and experience querying very large data sets
  • Proven ability to thrive using multiple mixed, varied, and inconsistent data sources
  • Fundamental knowledge of project management methodologies
  • Comfort presenting complicated material to diverse audiences

It would be nice to have:

  • Experience with Google BigQuery, Tableau, JIRA and/or other project management software
  • Experience working for a social or mobile game developer
  • Understanding of game design concepts and principles
  • MBA or Master’s Degree

Together, we can create and support some of the best games ever made.

About Kabam

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behaviour with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions, Transformers: Forged to Fight, Shop Titans and Mini Guns. These games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, San Francisco and Austin. Kabam is a wholly-owned subsidiary of Netmarble Games.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees. Employment decisions are based on candidate qualifications and business need, not race, color, ancestry, place of origin, age, sex (including pregnancy), gender identity or expression, sexual orientation, political belief, religion, creed, marital or family status, medical condition, genetic information, physical or mental disability, military or veteran status, prior criminal conviction or any other protected class in accordance with federal, state or provincial and local laws and ordinances. Accommodations will be provided as requested by candidates taking part in all aspects of the selection process.


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  Video Games Tester - Norwegian/English Localisation | Testronic
Location: Croydon, UK
Contract: Part Time
Level: Junior
Sector: Localization

When it comes to QA and Testing for games, VR, and film & television, you need considered solutions that work. We’ve got over 20 years of experience partnering with video game and entertainment companies from around the world. We give you Quality Assurance, Localisation, Compliance and Certification, and Customer Support that get it right the first time. Every time.

The position you are applying for, is an office-based role. During the COVID -19 pandemic that is effecting many businesses around the world, we have taken precautions to protect our employees and families.

During this pandemic and until further notice, this role will be remote based (from your home within the UK) and you will be supplied with the relevant equipment to carry out your role. Once we have further updates, we will cascade accordingly and will return to the office once it is safe to do so!

About the role

Key Responsibilities:

  • Testing software to the required timescale across all the current gaming platforms.
  • Entering any linguistic related bugs, flaws and issues into the database in English and in a clear and concise manner, providing solutions to any issues where required.
  • Proofreading to ensure all text is accurately translated from the English copy.
  • Translating between English and target language when required.
  • Proactively complete assigned tasks accurately and thoroughly, and within a specified timeframe in order to detect (and subsequently report on a daily basis) localisation bugs.
  • Communicate accurate information to other team members.

Basic requirements:

  • Fluent Norwegian language skills.
  • Fluent English language skills.
  • Basic IT skills.
  • Attention to detail.
  • Passion for games (active gamer)
  • Interest in translation and proofreading.

The Ideal Candidate:

  • Game testing experience, either localisation or functionality.
  • Experience in translation and proofreading.
  • Basic MS Excel skills.
  • Flexible, working to a Zero Hour Contract.
  • Good communicator.
  • Be willing to work till 2am.
  • Happy with playing games on various platforms for up to 8 hours a day.

WE OFFER:

  • Full- time project
  • Casual contract or permanent contract
  • Competitive hourly rate or monthly salary
  • Work within an international, young team of real video games fans
  • Daily contact with people from within the industry and access to large variety of games
  • Informal and friendly working atmosphere

Additional information:

Salary: Competitive

Employment: Casual Contract

Job Type: Flexible

If you are interested in this role, please apply now.

Due to the nature of this work, you will only be considered for this role if you’re currently living in London, UK.


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  Associate Systems Administrator | Rockstar Games
Location: New York City (New York), USA
Contract: Full Time
Level: Junior
Sector: IT

At Rockstar Games, we create the games we would want to play ourselves.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New York is looking for an organized and proactive Associate Systems Administrator to provide first line support to our busy development studio. This position is responsible for providing IT support and assistance to all members of the studio, ranging from troubleshooting/resolving user issues to upgrading PC hardware/software. The successful candidate will not only be a quick learner, but also show the ability to work as part of a team and feel equally confident in an unsupervised environment.

What We Do

  • We are a friendly, close-knit team who are part of the larger global R* IT family.
  • We provide desktop hardware and software support to the studio, including installation, maintenance and purchasing.
  • Our main goal is to give the highest level of service to ensure minimal downtime for the end user.
  • We are process and procedure driven with an emphasis on accurate documentation.
  • We work in a very fast paced environment with new challenges around every corner.
  • We are always very security oriented with a drive for protecting company IP.
  • We are environmentally aware ensuring we recycle all our old IT kit and printer toners.

Responsibilities

  • Provide first line technical support to employees across the organization.
  • Troubleshoot hardware and software issues both remotely and in-person.
  • Build, deploy, and configure PCs and development consoles for new/existing employees.
  • Upgrade software using Microsoft SCCM.
  • Upgrade hardware and peripherals as required by the development teams.
  • Active Directory – managing users, computers, groups, and OU structures.
  • Maintain asset inventory, including regular physical stock checks.
  • Document and maintain accurate installation and procedure guides.
  • Move IT equipment to help with studio and team re-organization.
  • Perform IT Storeroom housekeeping, hardware recycling, and maintenance of secure disposal processes.

Qualifications

  • 1+ year of professional IT or equivalent experience.

Skills

  • Strong verbal and written communication skills to assist our remote workforce.
  • Thorough understanding of Microsoft Windows 10 Professional and Enterprise.
  • Experience with Office 365.
  • Basic knowledge of Active Directory.
  • Ability to install, upgrade, and maintain PC workstation hardware.
  • Ability to work well within a team and simultaneously use one own's initiative.
  • Ability to learn quickly and demonstrate excellent problem-solving skills.
  • Ability to prioritize tasks.
  • Strong focus on customer service and user experience.
  • Willing to be flexible on schedules with regards to shift patterns.
  • Ability to be on-call to cover out of hours support for the studio at busy periods.

PLUSES

Please note these are desired skills and are not required to apply for the position.

  • Experience with computer gaming hardware and consoles.
  • Experience with live-streaming hardware and software.
  • Knowledge of Ubuntu Linux and Apple OSX.
  • Knowledge of Avid products and systems.

How To Apply

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


Apply here
  Blendshape Artist - Characters (All Levels) | Rockstar Games
Location: Oakville (Ontario), Canada
Contract: Full Time
Level: Junior
Sector: Art & Animation

At Rockstar Games we create the games we would want to play ourselves.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar Toronto is looking for enthusiastic and talented Blendshape Artists to join our dedicated Face team. This position requires an excellent understanding of current and emerging character creation technologies applied to facial rigging and animation as we continue to create memorable characters to populate our game worlds.

This is a full-time permanent position based out of Rockstar’s unique game development studio in Oakville, Toronto.

WHAT WE DO

  • We work closely with Art Direction, Technical Art and Face Animation to push the boundaries of facial performance in our games, servicing narrative plot and broader game design goals and features.
  • We have a deep knowledge of anatomy and Facial Action Coding System (FACS), sculpting assets and enhancing photogrammetry data in order to improve end results for both our character creation and animation pipelines.
  • We help to drive and improve the flow of the photogrammetry pipeline - streamlining current processes and suggesting tool improvements, for both internal software and 3rd
  • We pay acute attention to human face anatomy and have insane attention to detail for the subtle facial nuances driven by age, genetic background, lifestyle and personality inputs; specifically how this then translates to the musculature, fat and skin layers in motion for the face.

QUALIFICATIONS

  • Experience creating blendshapes as part of a multidisciplinary Research & Development team used in highly complex facial rigs for characters and creatures.
  • Experience dealing with rigging and animation pipelines, not limited to game development, providing blendshape data and critical feedback to the team.
  • Expertise and capability to focus on production-driven goals and requirements.
  • 3D sculpting and art fundamentals experience as well as knowledge of photogrammetry processing and retopology pipelines.
  • Excellent written and verbal communication skills to guide and mentor other artists working in very large datasets.
  • A comprehensive visual portfolio/samples showing a range of work relevant to the role.

SKILLS

  • Skillful eye for 3D mesh topology and proven experience of industry standard sculpting software and photogrammetry-based pipelines.
  • A deep understanding of FACS, and facial anatomy both muscle and skeleton.
  • Advanced knowledge of industry standard software applications such as: Photoshop, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc.
  • Self-motivated with excellent, friendly and effective communication skills within a global team setting.
  • Ability to collaborate within other team disciplines – Technical, Animation and Production.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with 4D data capture and handling pipelines.
  • Experience with procedural asset content creation, using software such as Houdini.
  • Experience with rigging and animation.
  • Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture, MeshLab, 3df Zephyr.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Graphics Programmer (All Levels) | Rockstar Games
Location: Edinburgh, UK
Contract: Full Time
Level: Entry
Sector: Game Development

At Rockstar Games, we create the games we would want to play ourselves.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry

Rockstar North is on the lookout for talented Graphics Programmers who possess a passion for breathing life, realism, and fun into games. This is a full-time permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh.

What We Do

  • We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.

Responsibilities

  • Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
  • Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.

Qualifications

  • A degree in Computer Science / related discipline or equivalent experience.

Skills

  • Experience with C/C++ programming.
  • Experience with HLSL, Cg or other vendor specific shader programming language.
  • Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
  • At least one shipped title; preferably on the Xbox and/or Playstation consoles.
  • Experience with multithreaded programming.
  • Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, GCM Replay, Tuner, Vtune, etc.).
  • Passionate about playing and making games.

How To Apply

Please apply with a CV and cover-letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar North recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Graphics Programmer (All Levels) | Rockstar Games
Location: Andover (Massachusetts), USA
Contract: Full Time
Level: Junior
Sector: Game Development

At Rockstar Games, we create the games we would want to play ourselves.

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New England is on the lookout for talented Graphics Programmers who possess a passion for breathing life, realism, and fun into games. This is a full-time permanent position based out of Rockstar’s unique game development studio in Andover, Massachusetts.

What We Do

  • We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.

Responsibilities

  • Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
  • Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.

Qualifications

  • A degree in Computer Science / related discipline or equivalent experience.
  • 1 or more years of PC or console graphics development experience.

Skills

  • Experience with C/C++ programming.
  • Experience with multithreaded programming.
  • Experience with HLSL, Cg or other vendor specific shader programming language.
  • Knowledgeable in a variety of special FX techniques and the latest rendering algorithms.
  • Extensive knowledge of vertex, pixel, and compute shaders.
  • Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
  • At least one shipped title; preferably on the Xbox and/or PlayStation consoles.
  • Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, GCM Replay, Tuner, Vtune, etc.).
  • Passionate about playing and making games.

How To Apply

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Bilingual Communications Coordinator | Nintendo
Location: Redmond (Washington), USA
Contract: Full Time
Level: Junior
Sector: Administrative

Nintendo of America Inc.

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

Description Of Duties

  • Coordinates communications between Nintendo of America Inc.(NOA) Product Development, Nintendo Company Limited (NCL), and second-party developers
  • Performs confidential written and verbal translations in Japanese and English
  • Provides administrative support to Product Marketing Sr. Director and other Product Marketing staff/management
  • Performs confidential written and verbal Japanese and English translations, including translating written and verbal communications between NOA, NCL, and second-party developers
  • Prepares and transmits correspondence
  • General department assistance including maintaining department schedules, coordinating meetings and travel arrangements, processing expense reports, distributing mail and faxes, ordering supplies, etc.
  • Acts as liaison with other departments
  • Assists with software evaluations as needed
  • Maintains and updates department files, documents, and reports
  • Coordinates and works on special projects and follows-up on open issues as needed

Summary Of Requirements

  • 1-3 years of related experience
  • Excellent Japanese and English translation skills, both verbal and written, required
  • Ability to work with highly confidential and/or sensitive materials and information
  • Excellent PC skills, including both word processing skills and spreadsheet skills in both Japanese and English
  • Knowledge of video game industry desirable
  • Native Japanese fluency or JLPT (Japanese-Language Proficiency test) Level 1 or equivalent proficiency

We are an equal opportunity employer of individuals with disabilities and protected veterans....valuing diversity…celebrating strengths.


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  Sony Certification Tester | Keywords Studios
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Entry
Sector: Quality Assurance

We are currently looking for testers specializing in Certification to test video games, mobile apps, and/or websites on various platforms (consoles, mobiles, online games, social networks) by executing test cases. The bugs found will have to be reported into a database and logged in the test suite. With this position, you can make a difference in upcoming games and share your experience and skills.

Prerequisites

  • Familiarity with most gaming platforms and their respective install processes
  • Strong reporting and communication skills
  • Ability to quickly adapt to diverse requests and tasks
  • Have a technical mindset
  • Knowledge of the requirement test cases of the Sony Playstation

Responsibilities Of The Team

  • Bug reporting
  • Test case execution
  • Assist in the creation, maintenance and refinement of certification Test suites and cases
  • Assist in the creation, maintenance and refinement of submission deliverables
  • Be informed and informative on current and emerging software and hardware technologies
  • Creation and broadcast of periodic communications to management, development and production parties
  • Mentor peers on the use certification testing methodologies and tools
  • Contribute to the continued evolution and growth of the certification team

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  Jagex - Facilities Assistant | Into Games
Location: Cambridge, UK
Contract: Internship
Level: Entry
Sector: Administrative

Kickstart is a Government scheme aimed to help support young people back into work after the economic effects of the pandemic. It’s aimed at 16-24-year-olds who are not in education and are currently claiming universal credit.

The Job Placements are only available for Universal Credit claimants aged 16 to 24 who are referred to employers by the DWP, you can register your interest via the link below.

When applying, be mindful of your location as JobCentres will only refer candidates that are local to the studios.

A leader in creating deep and engaging experiences on PC and mobile, Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers. Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 280 million player accounts to its world and created a $1bn lifetime franchise revenue.

We are looking for someone to provide front-of-house, administrative and operational support to the Facilities & Business Support department, liaising with all service providers and internal customers at Jagex to ensure the best possible workplace solutions are offered.

The role will be involved to some degree in all team operations such as effective management of soft and hard services, workplace design, equipment and supplies, internal events, travel arrangements, health & safety and occupancy services and we would expect the role to be proactive in suggesting areas for improvement.

Tasks:

  • Be part of team to deliver post Covid19 Studio re-occupation and set our physical workspace up for our ‘better normal’ style of working
  • Provide Front of House duties such as visitor sign-in and mailroom services
  • Assist with floorplan changes and desk moves
  • Support the team with administrative duties, expense reports and purchasing processes
  • Active review of team actions in Trello board and service tickets via Helpdesk
  • Assist with coordination of planned and reactive maintenance tasks via external providers, regularly checking the Studio for areas that require attention
  • Assist with coordination of soft services such as catering and cleaning
  • Create added value initiatives with our supply chain, to the benefit of our staff
  • Assist the Health & Safety Officer with Jagex HSE processes and procedures
  • Undertake coordination of ad hoc project work and events
  • Other duties that may be required and which are considered by the line manager to be consistent with the level and the general responsibilities of the post

You need to have good interpersonal and communication skills, good organisational and time management skills with the ability to multitask and have good attention to detail.

You need to be motivated, positive, with a ‘can-do attitude, reliable, responsible, friendly, and approachable.

You need to be highly flexible, with a willingness to tackle a variety of duties and to learn new skills, be a strong team player able to work autonomously and have a good working knowledge of all Microsoft packages.

Experience within Facilities, Office Management, or H&S coordination would be preferable.


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  Freelance Sales Coordinator | Kairos Media
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Business Development & Sales

Description

We are Kairos, a collection of award-winning creative agencies, and we're changing the way the next generation view advertising and discover brands on social media globally. Specialists in influencer marketing, paid social, community management and content production, our creative social agency is one of the largest in the space.

Operating and launching global campaigns from our London HQ, our workforce is now 10x bigger than when we started 5 years ago and we’re still growing. Our people bring success to international clients in a space that many traditional agencies are struggling to navigate and we're now looking for our next player.

The Kairos Group houses our creative social agency: Kairos Media, our owned media agency, Kyma, whose content generates 400M+ views per month and Turopium, a full-service management agency specialising in taking a market leading approach to working with talent. We share our offices and ideas, come join the party.

Role description

Brand partnerships and sales as a whole form the backbone of any agency, supporting growth and developing new expansion opportunities. As such, we are hugely scaling our sales team at Kairos Media and would love you to embrace the chaos, and become part of the family!

You will be responsible for researching the market and identifying target brands and associated contacts in all sectors to build relationships, develop sales opportunities and ultimately curate a consistent sales pipeline.

Current targets:

  • Fashion/Beauty Targets
  • Global Fitness Brands
  • Global Lifestyle Brands
  • Global Sports Brands
  • Global Food & Bev / FMCG Brands
  • Global Corporate / Tech / Finance Brands

Day to day:

  • Identify relevant leads in one or more of the above sectors
  • Communicate the value of Kairos Media to new leads
  • Liaise with global top-tier current and potential clients
  • Coordinate and support the development of pitch decks with the design team to ensure these are as good as they can possibly can be
  • Assist with campaign planning, creation and strategy
  • Contribute to the team’s content planning and creative design sessions
  • Provide support at out-of-office events
  • Carry out any other reasonable tasks

Requirements

  • Keen eye for brands and general understanding of at least some of the sectors listed as of interest to us as a company.
  • Ability to generate well crafted emails that embody Kairos’s conversation style and showcase our brand personality.
  • Passion for all things social media and online marketing
  • Hungry for success attitude and a drive to exceed all targets
  • Willingness to work (very rare) weekends to support events
  • Pro-active attitude and an eagerness to learn quickly, contribute to company strategy and build the vision
  • Proficient in use of Google Workspace

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  Freelance Content Creator Outreach | Kairos Media
Location: Remote (Anywhere)
Contract: Temp
Level: Junior
Sector: Business Development & Sales

Description

The Role

We are Kyma Media, a collection of award-winning creative agencies, and we’re changing the way the next generation view advertising, and discover brands on social media globally.

Building on our expertise growing owned media channels, our social-native team is ahead of the latest trends, first to create content on the newest platforms and experts across these key-audiences, set to be worth over $600 Billion in 2021. Our network of communities connects with over 150 Million People. Every. Single. Month. Our average engagement rate of 4.2% is around 2-3x the industry average.

Operating and launching global campaigns from our Manchester & London HQ, we are growing rapidly due to the huge success we are bringing to our clients, in a space that many traditional media agencies are struggling to navigate.

We’re looking for an innovative and creative candidate to manage world leading & award-winning video gaming brand strategies.

Detail

  • Outreach Executive (Social Syndication Programme)
  • Remote (Anywhere)
  • Temporary, monthly rolling contract
  • £500 per month

What You’ll Do

Responsibilities

  • Outreach to creators adhering to set requirements
  • Negotiate and onboard creators to the Syndication Creator Program (Twitter focussed

Requirements

  • Sales experience (preferred)
  • Experience with social networking sites, preferably Twitter
  • Excellent verbal and written communication skills in English.
  • Ability to negotiate
  • Fluent in English

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  YouTube Video Editor | The Awkward Company
Location: Remote (Anywhere)
Contract: Freelance
Level: Junior
Sector: Video Editing

The Awkward Company is currently looking for an intermediate-level Video Editor.

1 - 2 years of experience in Adobe Premiere is necessary, experience in any other form of visual editing such as Adobe After Effects is a plus. The position will mainly be focused on editing gaming content, specifically Roblox and Minecraft content for various YouTube channels.

We are looking for individuals who are looking to learn and understand the YouTube business and excel in the video editing field in this industry. The individual will also learn about utilizing YouTube data and how to apply AVD to the growth of a YouTube channel.

All applicants should be enthusiastic about learning, motivated to improve, and excel in all aspects of the position.

Responsibilities:

  • Raw video footage will be sent in a pre-clipped and pre-sync'd method.
  • The editor will clean up the raw footage and add any visual and audio effects to add value to the video.
  • Bring creative ideas and pitch new methods to improve the video.
  • Create or obtain any graphics and typography for the video edit.
  • Gather and apply fresh music and sound effects from provided sources.
  • Develop skills by researching new techniques to stay up to date in the video production field and trends.

Required Skills

  • Adobe Premiere
  • Adobe After Effects (A plus)
  • Adobe Photoshop

Please include your resume and a link to your portfolio when applying.


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  Consumer Insights Manager | NaturalMotion
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

Our mission at Zynga is to connect the world through games by building games around core social experiences to deliver deep player engagement, organic acquisition and long term retention. Our portfolio of games include – CSR Racing 2, FarmVille, Hit it Rich! Slots, Words With Friends and Zynga Poker.

Based at our at NaturalMotion Games studio in London, renowned for making games that wow people. For the past three years NaturalMotion Studios have been named one of the Best Places to Work in the UK games industry by gamesindustry.biz.

Job Purpose

Zynga Consumer Insights is looking for an experienced professional in consumer research to join our team as a Consumer Insights Manager. Reporting to the Senior Director, you will be responsible for identifying actionable insights across Zynga’s portfolio as well as the overall gaming marketplace.

Your focus will be on cultivating and leveraging the “voice of the consumer” across marketing and game design initiatives. Your work will help drive innovations and improvements for both live games and new games in development.

You should be experienced in designing research programs in support of business needs, managing key tracking studies, analyzing and visualizing data, and socializing information across the organisation. As your projects will range from quick-turn qualitative interviews to large-scale quantitative studies, the ability to be flexible against a dynamic set of business priorities is essential.

Key Roles & Responsibilities

  • Research-backed, subject-matter expert on audience and category for a forever franchise or live games for 1 business unit.
  • Develops and represents the “voice of consumer” through thoughtful data collection, insightful observations and careful analysis
  • Translates business needs into cost effective and appropriate research methodologies ranging from cutting-edge techniques to tried-and-true methods
  • Executes qualitative and quantitative research projects ranging from facilitating player interviews to fielding surveys
  • Manages key tracking studies including fielding, reporting and analysis
  • Manages research relationships with external vendors and internal partners with supervision

Required Skills & Experience

  • Passion about games and consumers is a must!
  • Experience in a custom primary research function on the client or vendor side
  • Meticulous and detail-oriented with excellent verbal and written skills
  • Solid analytical skills and problem solving abilities
  • Ability to structure and deliver presentations clearly, crisply, and compellingly
  • Proven project management skills and willingness to be flexible against a dynamic set of business priorities
  • Strong interpersonal skills and the ability to build cooperative, productive relationships with internal clients and vendors
  • 10% travel required, including some international travel.

Desirable Skills & Experience

  • Experience with business intelligence analysis
  • Experience with analytics software tools like SPSS and SQL
  • Degree in applied psychology, sociology, economics, engineering, computer science, marketing or equivalent

What do we offer?

  • Competitive salary, discretionary annual bonus scheme and Zynga stock allowance
  • Contributory pension scheme
  • 25 days holiday, plus public holidays and Christmas shutdown
  • Private medical care and healthcare cash plan
  • Life insurance and critical illness insurance
  • Discounted gym membership and free weekly yoga class
  • Flexible working hours
  • Free fruit, snacks & soft drinks provided daily, as well as free lunch on Fridays
  • Annual season ticket loan and cycle to work scheme
  • Summer and Christmas parties and Happy Hour every Friday

NaturalMotion is an equal opportunity employer. Employment decisions are made without regard to race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.


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  Campaign Manager (Gaming) | Myprotein
Location: Manchester, UK
Contract: Full Time
Level: Junior
Sector: Marketing

Description

About The Hut Group

THG is one of the world’s fastest growing and largest online retailers. We have over a decade of experience building and growing brands in the Beauty and Wellness sectors, in over 160 markets. We create brilliant digital brand experiences and our in-house team design, develop and build a bespoke proprietary technology platform that is used by hundreds of millions of people worldwide.

With a world-class business, a proprietary technology platform, and disruptive business model, our ambition is to be the global digital leader.

Our culture is fast-paced and ambitious – we like to move twice as fast others believe to be possible. This belief is a fundamental part of the DNA that has supported our incredible growth. Our people are our strength and we have over 7,000 diverse, smart thinkers across the globe who are encouraged to think creatively and empowered to turn their ideas into actions.

To support our ambitious growth, we are looking for commercially astute, ambitious individuals that can bring fresh and innovative thinking to THG and play a part in driving the Group forward on its truly exciting journey.

Within Myprotein, THG’s largest brand, the Influencer Executive would be a part of COMMAND – Myprotein’s innovative esports nutrition brand. You will find an unrivalled passion from the staff in Myprotein, whose dedication over the years have turned it into market leader in multiple territories globally. Myprotein, from production through to PR, is a large single unit working consistently to deliver rapid growth in a fast moving industry. Innovation, creativity and resourcefulness are common characteristic of the staff across all departments in this ever expanding team.

Campaign Manager

Working within the COMMAND team at Myprotein, the Campaign Manager would be responsible for leading long-term campaign and partnership strategy, with a focus on driving brand awareness and cultivating the brand’s global perception. They would lead on creating and executing brand campaigns for COMMAND, and thus would work closely with THG’s creative studio and Myprotein’s partnerships team. As well as creating quarterly campaigns for COMMAND UK, the Campaign Manager would also plan the launch campaigns for new COMMAND sites, such as COMMAND USA.

The Campaign Manager would need to be creative, innovative, and have a true passion for the gaming industry. They would also need a strong understanding of partnerships and

licensing, and how to incorporate licensed brands into COMMAND campaigns. Ideally, the Campaign Manager would have previous experience in branding or partnerships within the gaming industry.

Responsibilities

  • Co-ordinating the long-term campaign calendar for COMMAND.
  • Pioneering key partnerships and licenses for COMMAND.
  • Executing campaigns and partnerships across all digital-marketing channels.
  • Leading on launch campaigns for new COMMAND sites globally.
  • Reporting on KPIs such as reach, engagement, sentiment, CTR, and conversion.

Requirements

  • Degree Qualified.
  • Experience in a similar role (1-2 years’ preferred).
  • A track record of delivering in a brand/partnerships role.
  • A passion for gaming, with a strong understanding of the gaming industry.
  • A clear vision of how the gaming and Esports sectors will evolve over time.
  • Creative and highly motivated to drive innovation.
  • Ability to measure the success of brand campaigns through data-driven metrics.

Benefits

  • Competitive salary
  • Company bonus scheme
  • Company pension scheme
  • Onsite Doctor
  • Discounts across all of our brands - up to 40%
  • Discounted Gym membership
  • Training program via the THG academy
  • Leadership and Development training throughout your career
  • An exciting, fast paced working environment where you will work with and learn from the best in the business

Unfortunately because of the high volumes of applications our opportunities attract, we are sometimes unable to respond to every application. If you haven't heard from us within 14 days of applying, please consider your application to have been unsuccessful on this occasion. Should you have any specific questions about this or other applications for positions within THG please contact one of our Talent team to discuss further.

THG is committed to creating a diverse & inclusive environment and hence welcomes applications from all sections of the community.


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  Game Writer (Contract) | Take-Two Interactive
Location: Seattle (Washington), USA
Contract: Contract
Level: Junior
Sector: Editorial & Writing

Who We Are:

Kerbal Space Program 2 is the much-anticipated sequel to the beloved Kerbal Space Program, the game that launched a thousand aerospace careers. We’re extending the game in every possible direction. KSP2 looks forward into a future of space colonization and next-gen technology, upward to new star systems, and outward in demographic reach. KSP2’s gorgeous and beguiling universe combines with a radically improved user experience to attract and foster new players. It also satisfies existing fans’ appetites for new challenges. We’re also bringing a new social dimension to the game with an all-new multiplayer experience, allowing friends to collaboratively build an interstellar civilization. We believe that by preserving and extending the magic of the original game, a new generation of fans will be given a chance to fall in love with the fearless, ever-curious Kerbals as they explore the cosmos!

The Challenge

Intercept Games is looking for a writer who can straddle science and entertainment in order to bring a lighthearted touch to the captivating and complicated topic of space travel. KSP2 replicates realistic rockets and orbital mechanics, and it does not shy away from difficult concepts. The writer melds clear and concise guidance with upbeat and spirited humor, ensuring that players are engaged, learning, and never confused about how to accomplish their goals.

What You’ll Take On

As the writer, you will collaborate with design and UI/UX to craft the final text for a wide variety of content. This drives players ever outwards with a compelling mission narrative while providing tools to build and fly with confidence through tutorials and parts descriptions. Kerbals need this love too, and the writer will help show their boisterous personalities.

KSP is playable in several languages, and you will coordinate with production and localization teams to ensure that the meaning of your words are not lost no matter where the game is played.

What You Bring

  • Previous experience writing for video games.
  • Experience on at least one shipped title.
  • The ability to understand the themes of an existing intellectual property and use them to make your own work.
  • Strong communication skills.

Great to Have:

  • Bachelors in a related field.
  • Previous experience with localization.
  • Experience with Unity.
  • A passion for space exploration, rocketry, satellites, and related entertainment media.

What We Offer You:

  • Great Company Culture. Ranked as one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success.
  • Growth: As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company.
  • Work Hard, Play Hard. Our employees bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, company parties, game release events, monthly socials, and team challenges.
  • Benefits. Medical (HSA & FSA), dental, vision, 401(k) with company match, employee stock purchase plan, commuter benefits, in-house wellness program, broad learning & development opportunities, a charitable giving platform with company match and more!
  • Perks. Fitness allowance, employee discount programs, free games & events, stocked pantries and the ability to earn up to $500+ per year for taking care of yourself and more!

Take-Two Interactive Software, Inc. (“T2”) is proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment at T2 is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.

#LI-DA1


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  Multiplayer/Network Programmer | Sucker Punch Productions
Location: Bellevue (Washington), USA
Contract: Full Time
Level: Junior
Sector: Cloud & Network Engineering

Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA. Our talented multiplayer designers create awesome game team experiences, and you’ll be pivotal in bringing that creativity to life in a spectacular multiplayer game. We are looking for the whole package: someone with the necessary skills to investigate, define, implement and deploy networking features that support a smooth and engaging cooperative game play experience.

Whether you are working on cloud systems, peer-to-peer and peer-to-server communication, or going deep into the game play features that empower online game play experiences, this is more than just coding a feature in a single layer; it is about owning the vision from game play design goals, all the way to the nut and bolts of the engine and networking.
Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome.

Responsibilities

  • Analyze and enhance existing features, and support the multiplayer designers using them
  • Design and develop new features for our networking and multiplayer game play systems
  • Collaborate with designers in order to create new user experiences and online game modes, writing bug-free and maintainable code
  • Work is done mostly in C++, but Python is also required in some of our workflows.
  • Follow best practices, development processes, and coding standards
  • Create and implement well-engineered, reliable, maintainable, and bug-free code
  • Ability to work under tight time constraints and deadlines
  • Able to own large engine features from start to finish
  • Must have a positive and supportive attitude and enjoy working with others

Qualifications

  • BS or higher in Computer Science or a related discipline
  • Must be legally able to work in the United States
  • Excellent communication across disciplines
  • Solid understanding of networking systems
  • Passionate about making great games

Bonus Factors

  • 1+ years of academic or personal experience in multiplayer game development
  • Experience developing systems for high-availability online services (servers)

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  Junior 3D Artist | XR Games
Location: Leeds, UK
Contract: Full Time
Level: Junior
Sector: Model Art

XR Games is an award-winning games studio based in Leeds, UK. We make console and mobile games and have a specialism in VR / AR game production for established IPs. Our goal is to maximise the value of our prior work experiences to efficiently progress game concepting, design, production and testing.​

We are now looking for a talented Junior 3D Artist to join our team and work on an exciting and innovative new project. You will work closely with game designers, creative, and developers as part of an experienced team, where both your technical skills and creativity will help craft this new project.​

The Role​

We’re looking for a Junior 3D Artist to join the team in-house. Your main responsibility will be to create and deliver high quality assets required for the project needs. To achieve this, you’ll be working closely with the rest of the team.​

Requirements:

  • ​Fast and efficient 3D modeller
  • Knowledge of major 3D software packages (Maya and ZBrush)
  • Have a creative eye for light, shade, colour and detail when creating stylised textures
  • Highly self-motivated and collaborative
  • The ability to adapt to and innovate new styles and techniques
  • Real passion for playing and making games
  • Due to the pandemic working from home is an option​

Pluses:

  • ​Experienced in Unity 3D
  • Experienced with source control​

Required Application Materials

  • ​CV
  • Online portfolio
  • May require an art test​

You must be eligible to work in the UK.

If the above sounds like you, we look forward to hearing from you.


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  Software Dev Engineer I | Twitch
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: Software Engineering

About Us

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate, learn, and grow their personal interests and passions. We’re always live at Twitch. Stay up to date on all things Twitch on LinkedIn, Twitter and on our Blog.

About the Role

Twitch is building the future of interactive entertainment. The Identity team develops and operates multiple services that allows users to connect securely and manage their identities on Twitch. Our privacy data pipe receives over 20 billion events a day. We own and operate a high throughput service that receives 1million tps with a latency < 25ms

As a software engineer on the Identity team, you will help deliver the first , and next generation of Twitch data privacy technology. You will also work on a service that 130 other teams at Twitch rely on to deliver great experience and content to our streamers and viewers communities.

Using Go and Python, you will build tools which are reliable and scale. You'll shape the work of your peers, and participate in a high performing engineering team and report to the Engineering Manager for Identity.

You Will:

  • Work with the Identity and sister teams to build high-quality internal client experiences
  • Work on a high throughput, low latency service
  • Become familiar with the existing Twitch privacy and AWS technology stack
  • Contribute to architectural, design, and process discussions involving the technological choices involved in building Twitch's browser-based clients
  • You'll identify and uphold frontend engineering best practices
  • Assemble, hygiene, analyze and make sense of complex data sets that meet functional and non-functional requirements across engineering, product development, privacy and legal.
  • Create, build, maintain, optimize the data infrastructure and the data pipeline at Twitch, working with a large variety of tools and data sources using SQL, NoSQL, and AWS big data technologies
  • Work with a wide spectrum of partners including data analytics, data engineering, privacy, legal and product infrastructure to establish best practices and solutions

You Have:

  • A degree in Computer Science, a related Engineering discipline, or equivalent experience
  • 1+ years experience working on large scale Python or Go applications
  • 1+ year working on a team of size 5+
  • Experience w AWS, GCP or equivalent cloud infrastructure

Bonus Points

  • Experience w AWS, GCP or equivalent cloud infrastructure
  • A solid understanding of best practices and techniques regarding web scalability, performance, and security
  • A foundational understanding of the privacy regulation
  • Passion for video games is a big plus

Perks

  • Medical, Dental, Vision and Disability Insurance
  • 401(k), Maternity and Parental Leave
  • Flexible PTO
  • Commuter Benefits
  • Amazon Employee Discount
  • Monthly Contribution and Discounts for Wellness Related Activities and Programs (e.g., gym memberships, off-site massages)
  • Breakfast, Lunch and Dinner Served Daily
  • Free Snacks and Beverages

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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  Cinematic Gameplay Capture Artist | Rockstar Games
Location: New York City (New York), USA
Contract: Full Time
Level: Junior
Sector: Art & Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Games is seeking a Cinematic Gameplay Capture Artist to assist on a range of projects. This role is responsible for shooting in-game footage for use in online and TV campaigns. Our process involves using internal video capture tools to shoot both cinematic and gameplay footage in a virtual 3D game environment. The successful candidate will love video games, demonstrate the ability to capture cinematic moments in-game, and work well both independently and directed closely within a team.

WHAT WE DO

  • The Gameplay Capture team works with our video editing and trailer teams to produce outstanding videos using exclusively in-game shots.
  • We utilize custom internal tools to shoot and display games in new ways.
  • We shoot in both single and multiplayer scenarios.
  • We support our employees with a culture of career development, safety, and inclusion.

RESPONSIBILITIES

  • Identify and capture cinematic content from within a game, creating imagery which demonstrates the game’s aesthetics and technical assets.
  • Rapidly master games in development.
  • Utilize debug functions as well new and evolving in-game tools to create footage.
  • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture specific requests.
  • Work at a fast pace on multiple projects simultaneously.
  • Problem-solve to achieve the best possible results while working within the confines of unfinished technology.
  • Collaborate with other capture artists to deliver footage.

QUALIFICATIONS

  • World-class player of current platform (PS5, Xbox Series X, PS4, Xbox One, PC) video game titles. Are you able to complete every game you pick up faster than anyone else you know?
  • Experience creating visual content in digital or standard media (video, photography, gaming, etc.).
  • An enthusiasm for and extensive knowledge of movies, TV pop culture, and music videos.
  • Working knowledge of Microsoft Office.
  • Thorough understanding of and passion for Rockstar’s games specifically.

SKILLS

  • Creative, collaborative, and adaptable.
  • Excellent communication, organization, and interpersonal skills.
  • Ability to perform at a high level whether working as part of a team or independently.
  • A strong work ethic and a desire to get the job done right no matter what.
  • Creative, out of the box thinker, able to see angles or shots that others don’t.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with cameras, lighting, and composition.
  • Production experience; knowledge of editing process.

ADDITIONAL INFORMATION

  • Experience with visual media is required for this role. Please include any and all links to your work or attach examples to your resume. This is an artistic position, so we need to see examples of your creativity in order to move forward.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Cinematic Media Artist | Rockstar Games
Location: New York City (New York), USA
Contract: Full Time
Level: Junior
Sector: Art & Animation

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Games is seeking a Cinematic Media Artist to join the team and cover a broad range of media assets. The candidate will work closely with the Cinematic Media Team from storyboard to asset delivery and help maintain high standards across a wide variety of video and image-based projects. The successful candidate will love video games, demonstrate the ability to capture and edit cinematic moments in-game, and work well both independently and directed closely within a team.

WHAT WE DO

  • The Cinematic Media team works with our video editing and trailer teams to produce outstanding videos using exclusively in-game shots.
  • We utilize custom internal tools to shoot and display games in new ways.
  • We shoot in both single and multiplayer scenarios.
  • We support our employees with a culture of career development, safety, and inclusion.

RESPONSIBILITIES

  • Build unique scenes within the in-game environment.
  • Capture engaging visuals in both video and image formats.
  • Edit videos of content captured from the games.
  • Support various projects from concept to final delivery
  • Be involved in storyboarding and idea/concept discussions
  • Rapidly master games in development.
  • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture specific requests.
  • Work at a fast pace on multiple projects simultaneously.
  • Problem-solve to achieve the best possible results while working within the confines of unfinished technology.

QUALIFICATIONS

  • World-class player of current platform (PS5, Xbox Series X, PS4, Xbox One, PC) video game titles. Are you able to complete every game you pick up faster than anyone else you know?
  • Experience creating visual content in digital or standard media (video, photography, gaming, etc.).
  • An enthusiasm for and extensive knowledge of movies, TV pop culture, and music videos.
  • Deep interest for in-game artistic direction.
  • Working knowledge of Microsoft Office.
  • Thorough understanding of and passion for Rockstar’s games specifically.

SKILLS

  • Creative, collaborative, and adaptable.
  • Excellent communication, organization, and interpersonal skills.
  • Ability to perform at a high level whether working as part of a team or independently.
  • A strong work ethic and a desire to get the job done right no matter what.
  • Creative, out of the box thinker, able to see angles or shots that others don’t.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • General knowledge of how game animation works.
  • Game engine experience (Unreal/Unity).

ADDITIONAL INFORMATION

  • Experience with visual media is required for this role. Please include any and all links to your work or attach examples to your resume. This is an artistic position, so we need to see examples of your creativity in order to move forward.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.


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  Korean Player Support Agent for Video Gaming | Keywords Studios
Location: Montréal (Québec), Canada
Contract: Full Time
Level: Junior
Sector: Customer Service

Description

Due to COVID-19, we are currently offering temporary remote positions. However, in order to be eligible, you must already live in the Montreal area and you must be available to come to work in our office if the project requires it.

We have been pioneers & leaders in the Player Support field for over 15 years. We are one of the premier international providers of services for companies that publish and develop MMOs, virtual worlds, social games, casual games, mobile games and transmedia content. We also provide services for online payment and virtual goods providers.

Responsibilities:

  • You would assist video game players in troubleshooting their account issues via ticketing, phone and/or live chat.
  • You would interact with our clients’ customers for all the inquiries they could have about the game.
  • You would assist the developers by forwarding them important information from all the issues you handle with customers.

Requirements

  • Bilingual in Korean and English (spoken and written).
  • Passion for video gaming or customer service
  • Ability to juggle multiple tasks while managing your time efficiently.
  • Comfortable with digital technologies (computers, video game consoles, touchscreens).
  • An interest in the video game industry.
  • Experience in a relevant or related field (an asset).
  • Experience in a similar position (an asset).

Note that this position requires full-time availability. Morning, day or evening shift to fill. At least one weekend shift is mandatory.

The chosen candidate must either be a Canadian citizen, a permanent resident or a Temporary Foreign Worker with an Open Work permit or in the process of requesting a Working Holiday Visa.

Benefits

  • Full-time schedule, plus employee benefits, including health and dental care, when eligible.
  • $15.00-$18.00 per hour (depending on shift)
  • Partnerships with STM, Telus, and BIXI (among others).
  • Employee Assistance Program.
  • Relocation Assistance available in certain cases.

We look forward to hearing from you!


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  Junior Games Artist | Kwalee
Location: Royal Leamington Spa, UK
Contract: Full Time
Level: Junior
Sector: Art & Animation

Kwalee is an expanding, independent mobile games developer and publisher based in the beautiful town of Leamington Spa, England, within the area known as Silicon Spa where over 3,000 game developers work.

Kwalee is one of the world's fastest growing studios and has rapidly become the largest hyper-casual publisher in the UK. Thanks to hit games including Draw it, Looper, Jetpack Jump, Shootout 3D, Go Fish!, Plank! and Rocket Sky, Kwalee has hundreds of millions of players across the globe, placing us within the top 5 mobile developers worldwide.

The company was founded in 2011 by David Darling CBE - awarded by the Queen, co-founder of Codemasters and comprises of a highly skilled and creative team that has doubled its size in the last year. The team includes many industry veterans and the original creator of the Micro Machines video games (yes, you read well, we have celebrities here!).

As a Junior Games Artist you’re creative, enthusiastic and have a passion for games and all the art that you can create in them.

What you tell your friends you do

“I make our games look awesome”

What you will really be doing

  • A wide variety of 2D focused art tasks including concepting, illustration, animation, VFX and UI design and layouts
  • All art that might be required both for our live games and our Creative Wednesday games.

How you will be doing this

  • You'll be part of an agile and creative team and work closely with them to coordinate efforts and get the best results.
  • You'll think creatively and be motivated by challenges and constantly striving for the best.
  • You'll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it

Team

Our talented team is our signature. We have a highly creative atmosphere with around 0 staff where you’ll have the opportunity to contribute daily to important art decisions. You’ll work within an extremely experienced and passionate team, including David Darling and the creator of the original Micro Machines video game.

Skills and requirements

  • Strong sketching / drawing skills
  • Strong 2D, concepting, illustration, UI and/or animation skills
  • Excellent knowledge of Unity
  • Ability to engage in and produce different styles of game assets across multiple mobile titles
  • A creative mindset motivated by challenges and constantly striving for the best
  • Interest in mobile games
  • You must have the full right to work within the UK

Desirable

  • Experience with GIT for checking files in and out on multi-user projects
  • At least one of the following complementary skills; traditional art skills, character design, motion graphics / animation, 3D modelling

We do we offer

  • We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
  • In addition to a competitive salary we also contribute to your pension, offer private medical cover and life assurance
  • Creative Wednesdays! (Complete freedom to design and make your own games every Wednesday)
  • Access to on site gym - no more skiving!
  • 25 days of paid holidays plus bank holidays
  • Great work-life balance with flexible working hours
  • Quarterly team building days - work hard, play hard!
  • Entertainment area with consoles, pool table, tennis table and darts!
  • Monthly employee awards
  • Free snacks, fruit and drinks

Our philosophy

We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.

Application

If you are suitable for this role, please include with your application sketching / drawing examples either within your portfolio or as separate links


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  Engineering Intern | Twitch
Location: Remote (USA)
Contract: Internship
Level: Entry
Sector: Software Engineering

About Us:

Launched in 2011, Twitch is a global community that comes together each day to create multiplayer entertainment: unique, live, unpredictable experiences created by the interactions of millions. We bring the joy of co-op to everything, from casual gaming to world-class esports to anime marathons, music, and art streams. Twitch also hosts TwitchCon, where we bring everyone together to celebrate and grow their personal interests and passions. We're always live at Twitch.

About the Role

We deal with some of the most challenging problems in the industry. Our scale and speed of growth forces us to experiment with techniques and technologies only the very biggest websites ever need to use. If you would like to work in an engineering environment where every project is a learning opportunity, you've come to the right place. As an intern, you'll dive headfirst into the deep end of the pool. You'll own a project from start to finish and a dedicated Mentor, Manager, and Advisor will be beside you every step of the way. You'll also participate in leadership development curriculum and gain industry knowledge from top Twitch executives in fireside chats. Add to this cohort trips, weekly advisory, service opportunities and you've got a packed summer.

You Will:

  • Contribute to product design and implementation discussions
  • Find and build unique solutions to implement projects from the idea phase to production
  • Test and iterate code before and after production release
  • Connect with intern peers, new teammates, and colleagues from across the business

You Have:

  • Eagerness to investigate challenges and present reasonable solutions reliably and quickly
  • Excitement to pick up a new language and be productive with it in a week
  • Desire to work collaboratively in a team environment
  • BA/BS Graduation Year: 2022 OR 2023 (No Masters/PhD)

Perks

  • Housing stipend provided (for in person)

We are an equal opportunity employer and value diversity at Twitch. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


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  Development Tester | Ubisoft
Location: Winnipeg (Manitoba), Canada
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Job Description

Who we are

Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators—at all Ubisoft Canadian studios—to build even better, more immersive worlds across our major brands such as Far Cry, Assassin’s Creed and Watch Dogs. Our vanguard studio is on the hunt for passionate and experienced innovators to lead our inspired team in the creation of leading-edge technology in one of Canada’s fastest growing cities for game and tech development. Join the family!

Who you are

You are the ultimate tester. The Mew-Tester – a towering pillar of testing might! You have the versatility to learn any game style, any testing workflow, and are always ready for what comes next. You know that being a Dev Tester isn’t sitting around playing games all day. You have the keen analytic skills to identify specific regressions in a build, to work hand-in-hand with the dev team, and to isolate the very changelist that made characters render with their heads inside out. You are the anointed protector of the build. You believe in our studio’s core values and want to be part of a collaborative team.

What you’ll do

  • Develop and complete test plans based on game features and design documents as drawn up by the development team, to pinpoint the bugs and methodically verify all of the aspects of the game pertaining to his/her work cell;
  • Carry out regular and specific checks of the tasks assigned to his/her production cell;
  • Use the development team’s tools to identify bugs, as features are implemented in the game;
  • Isolate and reproduce the bugs to assess gravity and probability based on Ubisoft’s standards, and suggest solutions;
  • Detail the bugs using the Jira database, and follow-up with other members of the development teams to facilitate their resolution;
  • Identify the risks related to the quality of the game, during game content meetings, to discuss the advancement of the project, and explain the progress to the creative team;
  • Follow up on functionality bugs detected by external teams;
  • Follow up on correction of functionality bugs in real time with the development team;
  • Communicate information on the bugs that are detected and on other assigned tasks to all those involved (immediate supervisor, development team members and functionality testers);
  • Log images and/or videos;
  • Follow all security rules regarding the manipulation of the versions;
  • Maintain the best practices in testing with co-development teams;
  • Carry out all other related tasks.

What you bring

  • Industry-related specialized diploma, game tester training or equivalent.
  • One (1) year of experience in quality control in the video game industry an asset. Other relevant experience in the industry, or in a related field an asset.
  • Rigour and structure;
  • Autonomy and resourcefulness;
  • Ability to manage priorities;
  • Ability to work despite interruptions and changes;
  • Good interpersonal and communication skills;
  • Good judgment;
  • Bilingualism (French – English);
  • Knowledge of bug documentation (Jira or other);
  • Understanding of the pipeline and production tools.

What to send our way

  • Your CV, highlighting your education, experience, and skills.

A real live person will review your application, in this case Carolina.

About Ubisoft

At Ubisoft Winnipeg, we are creative to our core. We believe it is not work experience, education or training alone that qualify you to work on our team. A deep passion to build and create, a personal arsenal of innovative solutions to problems developed from an inner calling – we place considerable worth in your personal accomplishments because we recognize that the value they bring to our creative, innovative culture is immeasurable.

We believe our diversity is our strength. We recognize and celebrate a variety of perspectives, opinions, opportunities, and voices. We embrace our differences and draw from them to build our collaborative family culture. We believe we are stronger together.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create worlds people will fall in love with. Whether as an elite spy, a master assassin, or a fearless explorer, we put the player at the heart of all our games.


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  Head Esports Coach | Belmont Abbey College
Location: Belmont (North Carolina), USA
Contract: Part Time
Level: Junior
Sector: Coaching

Job Responsibilities

The successful candidate for this part-time, stipend position will oversee all aspects of starting a collegiate competitive eSports program, including, but not limited to, recruiting qualified student-athletes, monitoring academic progress toward degree, budgeting, scheduling, competition and practice preparation, individual and program development, facility and equipment maintenance, fundraising, and community activity. The incumbent must fulfill these duties while adhering to all rules, guidelines, and principles as set forth by Belmont Abbey College.

Qualifications

Preference will be given to those candidates who can demonstrate a vision in the recruitment of student-athletes that fits well with the institution’s mission and character as a distinctively Catholic and Benedictine college that views sport as a means of developing virtue. The minimum qualifications for this position include a bachelor’s degree, at least one year of competitive eSports experience involving multiplayer online video games with team-based elements, and expert knowledge of at least one of the following eSports games: League of Legends, FIFA 2017, NBA 2K, etc.

In addition, candidates must wholeheartedly embrace the mission of the College to educate students in the liberal arts and sciences “so that in all things God may be glorified.” The incumbent will consistently demonstrate skills, attitudes, and stable disposition of character to support our Catholic and Benedictine identity while fostering the development of mind, body, and spirit in our students, our staff and the greater community. Finally, candidates must have a sincere appreciation and acceptance of our Catholic approach to education and an understanding of Pope Saint John Paul II’s Ex Corde Ecclesiae.

Additional Information

To be considered for this position, interested candidates should submit a cover letter, resume, transcripts, statement of understanding of the College’s mission, and contact information for at least three references. Review of complete applications will begin immediately.


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  Environment Art Intern | Obsidian Entertainment
Location: Irvine (California), USA
Contract: Internship
Level: Entry
Sector: Model Art

Obsidian Entertainment is looking for an Environment Art Intern to join us for our Obsidian University Internship Program and help make our next world-class role-playing game.

Work with Concept and Area Designers to develop the world of our next big game. You will spend the summer assisting the environment team in creating props to populate the world. Do you love role-playing games? Are you looking to kick-start your career in the gaming industry? Come work side-by-side with our world-class developers, learn what it takes to create fantastic worlds, and contribute to the next great Obsidian Entertainment title.

Responsibilities

  • Assist in creating props and environment assets to populate the game
  • Model, unwrap, and texture 3D assets for Unreal Engine 4
  • Assist in the validation and optimization of assets

Requirements

  • Familiarity with the role-playing games genre, especially recent AAA role-playing game products
  • Proficient in Maya or 3ds Max
  • Proficient in Substance Painter
  • Strong communication skills

Pluses

  • Understanding of Unreal Engine 4
  • Understanding of lighting principles
  • Understanding of optimization principles

Portfolio Requirements

  • A web portfolio that demonstrates a range of 3D props and environment assets

Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

Please, no phone calls or drop-ins. We only accept electronic applications.


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  Undergraduate Placement Sound Designer 2021/22 | Sumo Digital
Location: Sheffield, UK
Contract: Internship
Level: Entry
Sector: Audio

We build ground-breaking games and content for some of the world’s biggest publishers including Microsoft, Sony, Apple and Sega. Sheffield is our largest studio and headquarters, situated just north-east of the city centre, where we’ve built and contributed to some of the world’s best-loved game franchises.

It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!

Sumo Sheffield is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to BAME, LGBQT+, women, people with physical disabilities, neurodiversity or mental health issues, and parents or carers.

Undergraduate Placement Sounds Designer 2021/22

Are you currently in your second year at University and keen to work on development of one of our games?

Sumo Digital are delighted to announce the return of our paid Sound Design Undergraduate Placement Scheme for the academic year 2021/22

The scheme offers a fantastic opportunity for talented students to spend a year working as sounds designers on our live projects, a great chance to improve your skills on a real project. We highly value the contribution that exceptional, undergraduate talent bring to our studio, many of our placement students have returned to work for us permanently after graduation.

Sumo's Sound Design placement scheme is open to Sound Design undergraduates at any university who require an industrial placement in their third year.

To be considered, applicants must have a passion for video game sound design with an exceptional show reel showcasing their sound design skills. This placement is specifically sound design based, we will not accept music portfolios.

There are opportunities at our Sheffield studio. Please state clearly on your application the start and end dates required for your placement.

To apply, please upload your CV and a cover letter explaining why you want to work for Sumo and what makes you a good Sounds Designer. It is essential that you include a showreel of your work to showcase to the hiring managers.

What We Offer:

We offer a super benefits package including generous holidays and flexible working hours. Further perks include our legendary annual Sumo Big Day Out, plus epic Christmas parties, money on your birthday, on site free gym and free fruit for everyone! Our new, regular studio Game Jams are a highlight - staff spend a full day developing and pitching their own game ideas for possible development by Sumo.

Our environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have a realisable input into the games we create. We are a very happy ship with lots of incredibly nice people that partake in shared interest groups, lunchtime clubs, charity fundraising events and lots of socialising.

We are proud to be located in Sheffield, just off J34 of the M1 offering easy road and rail access from Leeds, Manchester and the Midlands. Sheffield itself enjoys wealth of facilities including world class sporting facilities, stunning theatres and galleries, the National Video Game Museum, shopping, restaurants and incredible parks and green spaces - all on the doorstep of the beautiful Peak District National Park. We love it here.


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  Staff TechOps Engineer | Activision Blizzard
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Marketing

Craft

Technology & Development

Job Description

Activision Blizzard Media is a rapidly growing business built to connect brands with our 350M + global player base across Activision, Blizzard and King.

We create premium, innovative advertising experiences for world- class casual mobile games like King's Candy Crush Saga. Looking ahead, we plan to launch advertising across the Activision Blizzard portfolio, including high growth areas like eSports. This is an exciting time to join this growing business.

We are hiring a Staff Technical Operations Engineer in our Ads Engineering team, empowering cutting edge advertising technologies to create the next generation of our Ads Platform.

Your Role

  • Own and drive tactical prioritization of incidents from inception to resolution
  • Serve as point of contact for key business stakeholder management and communication
  • Serve as project management and maintain full lifecycle ownership of P1 incidents
  • Serve as an escalation point for Ad Operations issues
  • Diagnosis of ad monetization incidents and delegation to most appropriate team

Required Skills

  • Experience triaging Ad Tech Environments
  • Experience establishing KPIs for monitoring solutions and systems performance
  • Experience in leading incident management processes in a technology organization
  • Exceptional ability to communicate technical details to a broad range of business stakeholders
  • Experience working as a key member of a globally distributed operations team with a dynamic global user base

About Activision And Our Family Of Brands

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Activision develops, distributes, and publishes deeply immersive interactive entertainment for gaming consoles, mobile and tablet platforms, and PCs, including blockbuster franchises like Call of Duty® and Skylanders®.

Blizzard Entertainment develops, distributes and publishes some of the most iconic entertainment experiences in gaming, such as World of Warcraft®, StarCraft®, Diablo®, Hearthstone®, and Heroes of the Storm™, for PCs, mobile and tablet platforms, and consoles.

King Digital Entertainment creates leading interactive entertainment for the mobile world. With more than 200 fun titles, King's franchises include Candy Crush ®, Farm Heroes®, Pet Rescue®, and Bubble Witch®.

About King

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the

company.

A Great Saga Needs All Sorts of Heroes

Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.

Making the World Playful

Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Applications needs to be in English.


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  Lighting Artist | Sledgehammer Games
Location: Melbourne, Australia
Contract: Full Time
Level: Junior
Sector: Technical Art

Your Platform

Located in the San Francisco Bay Area and Melbourne, Australia were the videogame development team behind Call of Duty: Modern Warfare 3, Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, were focused on constantly evolving, innovating and taking risks which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, weve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and were looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision.

Your Mission

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams. We move fast, and in-order to join our ranks, please see the below criteria.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.
  • Ensure a high level of quality while maintaining a full production load.
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead.
  • Work collaboratively with other departments, especially Environment, Character, and VFX.
  • Work in and maintain an efficient organization structure for all lighting assets.
  • Stay current with industry lighting techniques.

Player Profile

Minimum Requirements

  • Bachelors degree, or equivalent art portfolio.
  • New to the industry or 1-2 years in the video game industry.
  • Solid understanding of lighting fundamentals.
  • Knowledge of color theory and strong sense of light and shadow.
  • Understanding of composition and the ability to enhance mood with lighting.
  • Effectively use Color Grading and Post Effects to enhance the final image.
  • Working knowledge of industry standard rendering concepts and processes.
  • An eye for perfection.
  • Working knowledge of creating lighting within a pre-baked light-map pipeline.
  • Unreal, Unity, or other Proprietary Engines.

Extra Points

  • Experience with one or more scripting/programming languages.
  • Experience with PBR & HDR lighting.
  • Knowledge of photography principals and image correction techniques.
  • Experience playing Call of Duty or Similar First-Person-Shooters.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for Every World - weve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.


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  Localisation QA Simplified Chinese Tester 12months FTC | SEGA
Location: Brentford, UK
Contract: Contract
Level: Junior
Sector: Localization

Description

FIXED TERM CONTRACT

LOCALISATION TEAM

BASED AT SEGA HQ IN BRENTFORD, WEST LONDON

REPORTING TO THE LOCALISATION QA PROJECT MANAGERS

A BIT ABOUT SEGA

SEGA is one of the leading interactive entertainment companies in the world, with our European HQ based in West London and our five development studios spanning the UK, Bulgaria, France and Canada. Known for quality and creativity above all else, our studios include Sports Interactive, Amplitude Studios, Two Point Studios, The Creative Assembly and Relic Entertainment.

At the heart of SEGA is our publishing team based in London, where we help the studios bring their creative vision to life. Here we have a hardworking bunch of people spanning Tech, Sales, Marketing, Finance, QA and more.

Together, we drive the continued success and evolution of our Western business through living our company values of always collaborating, being entrepreneurial in spirit, having a winning mentality and focusing on uncompromising quality.

WORKING THE SEGA WAY

We believe that making the best games relies on having the best people, so we make sure that we look after ours…

For our gaming buffs, you can get involved in our lunchtime gaming sessions in our games lounge, regular gaming tournaments and free SEGA games on Steam

If you're more of a foodie, you can take advantage of Icecream Wednesdays or our fresh fruit and cereal every single day

Fitness fanatics will love our discounted gym membership, ride to work scheme, workout area and bootcamps in the park. You can find your zen with weekly yoga classes as well as in-house massage therap

You'll have access to a comprehensive benefits package that includes life assurance, income protection, private healthcare & dental insurance schemes and an enhanced contributory pension scheme. We offer competitive salaries and a fantastic bonus scheme so that you can stay motivated and focused on making SEGA the best it can be

We hold regular lunch & learn sessions, company updates at the world-famous BAFTA theatre in Central London and Summer and Christmas parties that you’ll want to brag to your mates about! What’s not to love?

We pride ourselves on having flexible working hours to ensure that you have a life outside of the office

We want people of all backgrounds to see themselves represented and included in our work, so we actively seek to diversify our team and bring more voices to the table. All applicants are welcome!

And that’s just the tip of the iceberg. Check out our Careers website to find out why we are a workplace you’ll never want to leave!

POSITION OVERVIEW

As a Localisation QA Tester, you will be responsible of testing SEGA products and verifying any localised assets. You’ll be responsible for linguistic quality and ensuring that the correct terminology and glossaries are used for the assigned title. You’ll also assist with casting and audio and any localised material checks within Localisation QA.

KEY RESPONSIBILITIES

  • Test SEGA products for linguistic correctness.
  • Run test cases and localisation checks in the respective language.
  • Identify linguistic issues and report them in the bug database, suggesting fixes to defect/bugs within the assigned products.
  • Edit and fix master text files/text databases and provide translation as necessary.
  • Complete localisation compliance checks.
  • Verify localised assets related to the product in testing.
  • Support with audio casting and the audio assets verification process.
  • Provide translation support when necessary.
  • Provide feedback on the testing process, suggesting improvements and sharing knowledge with the team.

KNOWLEDGE, SKILLS & EXPERIENCE

  • Experienced gamer, able to adapt to any game genre with ease.
  • Excellent linguistic knowledge and deep understanding of the contracted language.
  • Clear, concise and professional communicator, both in English and in the contracted language.
  • High proficiency with Microsoft Office.
  • Reliable, with high work standards and the willingness to meet and exceed expectations.
  • Flexible and adaptable to different LQA tasks and projects.
  • Proven ability to maintain focus and commitment.
  • Passion and enthusiasm for the role and the company, team player.

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  QA Analyst | Daybreak Games
Location: San Diego (California), USA
Contract: Temp
Level: Junior
Sector: Quality Assurance

Job Description

LET'S MAKE GAMES BETTER TOGETHER.

Here at Daybreak, we make games that bring people together. We have built and introduced some of the most popular and beloved gaming franchises to millions of players worldwide, including H1Z1®, DC Universe™ Online, PlanetSide®, and EverQuest®.

We take gaming seriously and our passion for play is what makes us one with our players. From group raiding quests in Norrath to partaking in massive battles on the war-torn surface of Auraxis, we are devoted to delivering the ultimate multi-player online gaming experience to our communities.

Let's make games better together. Are you up for the challenge? Here's some specifics on what we're looking for...

A team-oriented Quality Assurance Analyst who is responsible for testing multiple aspects of our video game titles on various platforms ranging from PC, PlayStation 4 and the Xbox One. You will be tasked with entering bugs into the issue tracking system as well as working with developers on a daily basis.

Teamwork and a professional attitude are key in this role. Communication skills, both written and verbal must be professional and accurate especially since you will also be interfacing with development and QA teams located out of state. Strong interpersonal skills are very important as well as you will be working with the Quality Assurance and development leads.

The ideal candidate will have previous professional quality assurance experience, available to work a minimum of 40 hours a week Monday Friday with the potential of overtime during the nights, weekends and holidays.

YOUR CONTRIBUTION:

  • Develop test suites by evaluating feature specifications
  • Attend spec reviews, daily scrum stand-ups, planning meetings, etc.
  • Provide test guidance to remote testers
  • Execute test suites (authored by you or others)
  • Task offsite, outsourced testers with executing test suites
  • Report, review and document bug reports
  • Verify bug fixes
  • Critically evaluate test scope and coverage, plan and execute ad hoc testing, boundary/edge case testing, exploratory testing as needed
  • Document QA processes on Confluence wiki
  • Surface blocking issues and risks; Make recommendations for resolving blocking issues or mitigating risks
  • Proactively drive testing to completion
  • Assure patches/updates, new builds and shipped products are functional and meet quality standards
  • Follow Daybreak Games Tester procedures outlined by the QA Leads and Management
  • Be consistently proactive with QA process improvements
  • Continually develop and acquire game knowledge to become proficient with Daybreak Games' portfolio of games

YOUR EXPERIENCE:

  • Knowledge of Microsoft Windows and Microsoft Office products (Outlook, Word, and Excel)
  • Experience with consoles (e.g., PlayStation, Xbox platforms)
  • Education High School Graduate or equivalent
  • Ability to follow verbal and written instructions
  • Strong analytical and organizational skills
  • Available to work any shift
  • Working background in Quality Assurance or 1+ years in the gaming industry
  • Working knowledge of the software development process
  • Knowledge of Daybreak Game Company games preferred
  • Knowledge of Video Games on PC and Consoles preferred
  • (All Requirements are necessary to qualify for the position unless noted)

Daybreak Games is an Equal Opportunity Employer, committed to Diversity in the Workplace.

*Employment Agencies: Please do not contact this job post with unsolicited services or offers*


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  Physics Programmer | Ubisoft
Location: Winnipeg (Manitoba), Canada
Contract: Full Time
Level: Junior
Sector: Game Development

Company Description

Job Description

As a Physics Programmer at Ubi MTL, you help deliver even more immersive gameplay experiences by adding realism to our worlds.

From character movements to destructible and dynamic environments, you mimic real-life outcomes as closely as possible, so that what goes on in-game occurs the way it’s expected to. You have flexibility in your work, the freedom to introduce new features, the opportunity to see them through to completion, and truly open up a world of possibilities for players to interact with.

What you’ll do

  • Partner with your team lead to discuss project needs and ideas + assess technical feasibility.
  • Work closely with AI, gameplay, and engine teams to transform a vision into accurate and authentic simulation experiences.
  • Explore opportunities to push the capabilities of our physics engine to its fullest potential.
  • Develop new and maintain existing physics features; writing, reviewing, and rewriting high-performance code.
  • Collaborate with technical directors to discuss memory budgets and system limitations.
  • Support artists and programmers in resolving complex problems, debugging, optimizing CPU and memory usage, etc.
  • Be the owner of the physics library, keeping it up to date and organized.
  • Document and share your physics programming knowledge + recommend our best practices.

Qualifications

What you bring

  • An undergraduate degree in Physics, Mathematics, Computer Science, Computer Engineering, or equivalent
  • At least 1-3 years of programming experience (physics, gameplay, AI, or engine an asset) or related experience *
  • Proficiency in C/C++ & advanced mathematical and analytical capabilities
  • Resourcefulness (you may not always have the answers, but you know where to find them)
  • A collaborative and innovative spirit
  • Experience with physics middleware (Havok and PhysX an asset)
  • Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
  • An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them

What to send our way

  • Your CV, highlighting your education, experience, and skills

About us

At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.

When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.

More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.


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  Finance Coordinator | Proletariat Inc
Location: Boston (Massachusetts), USA
Contract: Full Time
Level: Junior
Sector: Finance

Proletariat is looking to bring a new Finance Coordinator to assist with the daily operations in our Finance department. This individual will be working closely with the Director of Finance and will be primarily responsible for facilitating the processing of all financial transactions as well as producing the monthly reporting pack. This role will be a dynamic part of a fast-moving and growing team which will benefit from a candidate who is flexible and open-minded, while being detail oriented and capable of helping create accounting processes for a fast growing company

Responsibilities:

  • Coordinating accounts receivables and accounts payables daily processes and maintaining records of vendor relations and statuses
  • Computing and processing accruals and prepaid expenses
  • Preparing payroll and expense journals and reconciliation of benefit accounts
  • Supervising the reconciliation of bank and credit card accounts on a monthly basis
  • Preparation on monthly financial statements and finance pack
  • Complying with federal, state, and local legal requirements by maintaining compliance documentation and maintaining historical records by filing documents electronically
  • Staying informed on bookkeeping, tax filing, HR standards and other related government regulations and developing and documenting policies and procedures
  • Working with Director of Finance in forecasting income and expenses
  • Anticipating and evaluating business needs to make sure that financial organization and systems appropriately support the company’s growth
  • Assisting with special projects as needed

Requirements:

  • 1–3 years of related experience in a finance role
  • Bachelor’s degree in Accounting or CPA preferred
  • Knowledge of GAAP, accounting theory, principles, and practices
  • Ability to describe accounting systems and processes in written correspondence and in procedure manual format
  • Expert in Excel and knowledge of Quickbooks preferred but not essential.
  • Strong priority management skills
  • Strong oral and written communication skills

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  Junior/Mid 3D Modeller for games | SMG Studio
Location: Sydney, Australia
Contract: Full Time
Level: Junior
Sector: Technical Art

SMG Studio is looking for talented and experienced 3D modeller to join our Unity3D game development team in Sydney, Australia.

Our games: [Unannounced New IP], Moving Out, Fast and Furious Takedown, Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared.

Our Showreel or go behind the scenes of the studio.

You will have the opportunity to work on high-profile entertainment IP as well as our original IP.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • Create environments and characters suitable for use in Unity3D mobile games
  • Work on high-profile IP as well as original IP.
  • Manage yourself independently, working effectively and efficiently.
  • Maintain and strive for the highest production quality possible.
  • Work with Leads and Producers throughout projects, communicating regularly.

Requirements:

  • Good knowledge of a 3D program, 3DMax or Maya
  • Ability to create 3D models from concept art or reference imagery
  • A strong artistic ability and designers eye
  • A mind for minimising textures for use in game engines
  • Experience with UV Unwrapping
  • A love of Low poly modelling
  • Solid working knowledge of Photoshop
  • Familiarity with the Unity for bringing in 3D models
  • Ability to optimise 3D models and work to a poly budget
  • Game modelling experience

Nice to Have:

  • Experience with version control platforms ( GIT )
  • Car Game experience a huge plus

Non Technical Skills:

  • Great work ethics, and a problem solving can do attitude.
  • Exceptional English, written and verbal.
  • Confidence & capability to communicate ideas, solutions & issues in a fast paced team.
  • Diligent and respectful.
  • Good time estimation of effort.
  • No egos please.
  • A passion for constantly making things better and mastering your craft.

The Team:
We're a tight and experienced team from all around the world from Russian, Brazil, France, Italy, UK, Germany and even NZ!

Perks & Benefits:

  • Competitive Salary
  • 5 weeks annual leave after 2 years
  • Increased paid primary carer's leave from 12 weeks to 16 weeks
  • Superannuation is paid on any unpaid leave (up to 52 weeks)
  • Increased paid secondary carer's leave from 2 weeks to 4 weeks
  • Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
  • Flexibility to work from home on a regular basis
  • One day a year paid charity volunteer day (One Day for Change)
  • Employees can apply for seven short winter/summer days per year
  • Free counselling . Employee Assistance Program, 24 hours | 7 days.
  • Health insurance discounts from Medibank Private
  • Vehicle discounts. Discounts from BMW, Mini, Jaguar, Land Rover ​and Holden
  • Novated lease available for new cars
  • Qantas Club discounts

If you're looking for the next step in your career, care about your work, then let's talk.

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES


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  Technical Rigging Animator | Raven Software
Location: Middleton (Wisconsin), USA
Contract: Full Time
Level: Junior
Sector: Animation

Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty® franchise. We’re based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work.

We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect. After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players. As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly intelligent, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you.

Raven Software is wholly owned by Activision. To learn more about our studio, please visit our website or social media.

Your Mission

As a Technical Rigging Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.

You must be able to thrive in a challenging environment, with an aptitude for critical thinking and analysis, and a deep passion for videogames. Experience in first-person shooter (FPS) games and knowledge of the Call of Duty games is a huge plus.

This is an excellent opportunity to work and be part of a highly talented team of proven developers who are passionate about making games.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Create and implementing efficient character/weapon/vehicle/prop rigs for the project
  • Work close with Animators, taking feedback on rigs and identifying areas to improve the creation of animation content.
  • Help develop and maintain character facial rigs to support the facial animation pipeline
  • Cooperating and working closely with the modeling and assets teams
  • Working with MEL/Python scripts to automate the character animation process

Player Profile

  • Computer Programming/Scripting experience (e.g. C#, C++, MEL, Python, Etc.)
  • Bachelor's degree (B.A.) or one to two years related experience and/or training
  • Experience developing rigs for Max, Maya, and/or MotionBuilder
  • Excellent understanding of skin weight painting and skin deformation
  • Can quickly learn and master new tools, processes and pipelines
  • Familiarity of Game Engine requirements and rig parameters for Game Engines
  • Communicate and collaborate effectively with other disciplines and departments
  • Contribute and be part of a highly creative team, receiving and responding to feedback
  • Familiarity of both key framed and motion capture pipelines
  • Knowledge of Houdini, including rigid bodies, soft bodies and clothing simulation is desirable
  • Absolute passion for playing and making the industry’s best videogames

Extra Points:

  • Strong reel demonstrating good range of rigs

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Raven Software is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.


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  Gameplay Programmer (Jr./Mid-level) | Gunfire Games
Location: Austin (Texas), USA
Contract: Full Time
Level: Junior
Sector: Game Development

Gunfire Games is seeking junior/mid-level gameplay programmers for our upcoming titles. The gameplay programmer will work with the technical leadership to implement gameplay systems and features. The ideal candidate has strong gameplay sensibilities, ability to iterate and respond to feedback, and will contribute to core systems in all of our games. Required to be a self-starter, must be motivated and able to work with minimal supervision.

JOB RESPONSIBILITIES

  • Implement features and tools from a provided design
  • Work closely with designers, artists, and animators
  • Proactively identify and deal with issues in the game

JOB REQUIREMENTS

  • Fluent in C++
  • Ability to adapt and cope with change as the production of the project demands
  • Ability to iterate and implement quickly without sacrificing quality
  • Strong game design sensibilities
  • Must be currently eligible to work in the USA

PLUSES

  • Experience making a mod for a game, or building a small personal/team game
  • Unreal Experience
  • A computer science or related degree.

The above list of job duties is not exclusive or exhaustive and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.

Apply to the email address linked behind the Apply button.

Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

Work-From-Home

Due to state and city regulations, we have currently adopted a work-from-home model. Although we cannot wait to get back in our awesome, newly renovated studio, the safety of our team is priority #1. We will continue to adhere to regulations and assess the safety of returning to the studio when the time comes.


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  Social Media Coordinator | Dexerto
Location: Remote (USA)
Contract: Full Time
Level: Junior
Sector: Social Media

Dexerto are looking for a Social Media Coordinator to join our US operations. You’’ll be responsible for scheduling content across all @Dexerto media channels, including the writing of copy for posts. You’ll have 1-2 years experience of working in a social media marketing role and be experienced in using tools such as Sprout Social, Tweetdeck, and more.

To be successful in your application you must have a strong knowledge of content that Dexerto covers, including core games, esports & TikTok influencers

Dexerto is the world’s first and largest esports and influencer media platform. Our award-winning coverage pioneers professional gamers as the new athletes and social creators as the new pop stars, inspiring fans and icons alike to celebrate their passion for a new generation of sports and entertainment.

Time Zone: US, East Coast

Responsibilities:

  • Schedule content across all @Dexerto social media channels, including writing copy for posts
  • Interact with replies & comments on Dexerto Twitter, Instagram, and TikTok
  • Engage with brands on Twitter, Instagram, and TikTok across the space, including influencer content posts, esports posts, general gaming profiles, and more
  • Stay up to date with the latest social media trends & memes and informing social team of what’s new
  • Coordinate with editorial team to post relevant articles on @Dexerto Twitter
  • Work with graphic designers to ensure all content is published and maintained across channels

Requirements:

  • 1-2 years experience in Social Media Marketing
  • Experience with Social Media tools including Sprout Social, Tweetdeck, and more
  • Experience posting on social media platforms, including Twitter, Instagram, and TikTok
  • Knowledge of content that Dexerto covers, including core games, esports & TikTok influencers
  • Ability to work on weekends as needed

APPLICATION INSTRUCTIONS - PLEASE READ AND DO THIS

Submit your resume and a detailed cover letter explaining how your skills and experience relate to the role.


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  Build and Release Specialist | Ubisoft
Location: San Francisco (California), USA
Contract: Full Time
Level: Junior
Sector: DevOps

Company Description

Ubisoft is composed of over 18,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Home to the North American Ubisoft headquarters since 1996, Ubisoft San Francisco opened its development studio in 2009 and since developed Rocksmith® and Rocksmith 2014, to teach millions of people how to play guitar and bass. With a song library of over 1,500 songs and 9 years of support the Rocksmith franchise helped millions of players around the world on their musical journey. In 2017, the studio released the critically acclaimed South Park™: The Fractured But Whole™, in collaboration with Trey Parker, Matt Stone, and South Park Digital Studios. The studio is currently working on two unannounced projects.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Take entertainment to the next level. Join us and create the unknow

Job Description

Ubisoft Entertainment, a global leader in the video games and entertainment software industry, is currently seeking a full-time Build and Release Specialist. We are looking for a highly talented, motivated, and experienced person for a new multiplatform project based in our San Francisco studio.

You will work on cutting-edge engine technology, building and supporting development infrastructure to create exciting online game experiences and features. You will be a part of a collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.

WHAT YOU'LL DO

  • Monitor, configure, and administer the build system
  • Monitor, configure, and administer the deployment system
  • Support build system users
  • In collaboration with Technical Directort, identify and pursue improvements to the build system
  • Contribute to resource usage forecasts required to ensure the proper functioning of the build system (db, build machine, Perforce storage space, NAS)
  • Document and update the version creation, management, and deployment processes
  • Carry out all other related tasks

Qualifications

WHAT YOU'LL BRING

  • Minimum one year of experience in a similar position
  • Participation in a complete game production (familiarity with the production cycle) an asset
  • Knowledge of SysAdmin or Devops considered an asset
  • At least 1 year experience with C#
  • Attention to detail and conscientiousness
  • DevOps mindset
  • Basic knowledge of Python, Javascript (Angular), Webservices RESTful APIs
  • Knowledge of a build system an asset and source control system (e.g. Perforce, Git, Subversion)

Additional Information

WHAT YOU'LL GET

  • Medical, dental, and vision coverage
  • Employer HSA contribution (with enrollment in a HSA eligible medical plan)
  • 401k match
  • Paid vacation, holiday and sick time
  • Fitness, physical, and eSports challenge reimbursements
  • Rocket Lawyer online legal service membership
  • Paid parental leave
  • Paid time off to volunteer
  • Pawternity – paid time off to bond with a newly adopted pet
  • Sabbatical leave available after 5 years of employment
  • Generous discount on new Ubisoft games

All your information will be kept confidential according to EEO guidelines.


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  Lead Lighting Artist | Playground Games
Location: Royal Leamington Spa, UK
Contract: Full Time
Level: Junior
Sector: Technical Art

Playground Games is looking for a Lead Lighting Artist to join our talented Forza Horizon team here in Leamington Spa.

You will proactively drive lighting technology, processes and pipeline in collaboration with other departments. You will ensure the delivery of high quality lighting work across all areas of the game, while also identifying risks or opportunities for improvement. You must have a proven track record, be highly motivated and detail conscious.

You Should Have

  • Excellent knowledge of lighting pipelines and cutting-edge art techniques.
  • Strong interest in realistic lighting.
  • Strong interest in photo realistic lighting.
  • Excellent knowledge of PBR materials.
  • Experience leading and mentoring a team.
  • The ability to produce benchmark quality lighting look-development.
  • Experience contributing to the development of AAA lighting pipelines.
  • Expert understanding of physically based rendering for games.
  • Excellent knowledge of lighting and colour theory.
  • An interest in off-line 3D rendering.
  • An understanding of digital photography principles.
  • Experience with 3DSMax.
  • An understanding of animated VFX is desirable, but not required.

This is an excellent opportunity for exceptional lighting artists who are looking to further their career with an ambitious developer.


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  Game Advisor (Sales Associate) | GameStop
Location: Layton (Utah), USA
Contract: Full Time
Level: Entry
Sector: Customer Service

Game Advisor (Sales Associate) – provide outstanding customer service experience using elements of GameStop's buy, sell, trade, and reservation business model, The Circle of Life. Working under direct supervision, this position ensures customers are greeted on the sales floor, informed of trade, reservation and loyalty program benefits and thanked. Game Advisors also share product knowledge with customers, ensures products are easy to see and buy, processes customer transactions, and provides a clean, organized store environment in which to shop. The principal business outcome for this role is higher levels of overall store performance and customer satisfaction.

Job Requirements

Qualified Game Advisor (Sales Associate) candidates will possess the following:

  • High School diploma.
  • Must be at least 18 years old.
  • Retail experience preferred.
  • Video game knowledge preferred.

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  Senior Game Advisor (Shift Leader) | GameStop
Location: Brentwood (Pennsylvania), USA
Contract: Full Time
Level: Junior
Sector: Customer Service

Senior Game Advisor (Shift Leader) - will assist the store management team in supervising all store activities as well as providing friendly, open and enthusiastic service to customers, in person and on the phone, including answering questions and assisting with product selection, purchase, or return. Assist with store merchandising, inventory control, loss prevention, restocking, store cleaning and maintenance.

Job Requirements

Qualified Senior Game Advisor (Shift Leader) candidates will possess the following:

  • High School diploma or GED.
  • Must be at least 18 years old.
  • Retail sales and /or management experience preferred.
  • Video game knowledge preferred.

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  Capture Specialist - Camera Artist (American Football Video Game) | Keywords Studios
Location: Burnaby (British Columbia), Canada
Contract: Contract
Level: Junior
Sector: Videography

Description

Due to the COVID-19 pandemic we are also open to remote work options.

Duration: Full time, Monday to Friday 9:00am -5:30pm

As a Capture Specialist, you will be responsible for capturing and saving Amercian Football gameplay moments for the video production team. These visuals are used as marketing and promotional content for social media and/or competitive gaming events.

As a member of the capture team, you will become a specialist for your area and be able to capture gameplay based on your knowledge of various sports teams, and rules and regulations. The Capture Specialist will understand that sometimes capturing the perfect play may take time and repetition.

Requirements

  • Knowledge or interest in Football
  • Knowledge and passion for gaming
  • Knowledge of different cinematic camera languages
  • Great understanding of the social media and TV worlds
  • Self-starter with a strong work ethic, able to meet responsibilities without constant supervision
  • Capable of understanding complex features/systems and how it applies to the product
  • Strong written and verbal communication skills
  • Detail-oriented with strong observational skills
  • Ability to take ownership of assigned tasks and features
  • Proficient in PC use and current generation video game consoles
  • Flexible and team-oriented. Should have a good interpersonal and follow-up skills and the ability to manage multiple projects and tasks
  • Ability to work in group settings under high-pressure

Daily/Weekly tasks

  • Create cinematic cameras for gameplay moments
  • Capture specific gameplay moments
  • Create and follow Test Plans and Verifications
  • Provide Qualitative feedback regarding the product
  • Checking new builds for “blocking bugs” on a daily basis
  • Maintaining and updating builds
  • Reporting and communicating issues to the Cinematics team
  • Reporting and communicating Gameplay issues to the development team
  • Testing camera tools each time a new build is available to ensure that the Cinematics team can perform their daily tasks

Benefits

  • Comprehensive benefits including health, dental, and vision.
  • WFH options during the pandemic
  • Dog friendly environment (That's right, you can bring your dog to work!)

Onsite Amenities:

  • Indoor basketball court, outdoor basketball court, soccer field, volleyball court
  • RMT, Physiotherapist, Chiropractor, Gymnasium, Weight lifting facility, Yoga Studio, etc
  • Community garden
  • 2 dog parks
  • Easy transit access
  • Free on-site parking for staff and visitors

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  Software Engineer | Bonfire Studios
Location: Orange County (California), USA
Contract: Full Time
Level: Junior
Sector: Game Development

Are you a Software Engineer who dreams of being a founding part of a close knit team focused on multiplayer game development? Do you bring your dreams to life through code? At Bonfire Studios, we know that building great games requires great engineering. We are looking to expand our team with an innovative problem solver and strong communicator who is able to anticipate the needs of the team, facilitate fast iteration, and deliver rock solid stability with high scalability.

About the role...

  • We are a highly collaborative, cross discipline team where every developer’s voice shapes the company, the game, and the tasks we work on each day. Each engineer has areas of responsibility but we avoid technical silos -- we all support and pitch in across the codebase, and the whole is greater than the sum of our parts.
  • You’ll wear many hats, have ample opportunity to utilize your prior game development experience, and also be supported in experimenting with new areas of interest to you.
  • You will use your keen eye for good game design, high quality bar, and data-oriented design approach to stand up end-to-end gameplay features, translating creative visions into technical realities that allow content creators to iterate with minimal engineering intervention.
  • You’ll be contributing to our flagship title utilizing Unity’s new DOTS tech stack in C#. Your additional experience in other platforms, programming languages, and scripting technologies will be appreciated and put to good use.
  • Your main focus will be on gameplay and server features. However, your ultimate impact on the studio will be unbound; we lean on each other's passions and embrace one another's unique perspectives on game development to help us all grow as a team together. You will have many opportunities to contribute to areas of the game and the company outside your core focus (e.g. AI, networking, animation, physics, team building, leadership, etc.).

You’re interested in this opportunity because you...

  • Believe, as we do, that great games are the product of great teams that put their people first.
  • Thrive on collaboration and are excited about jumping into a non-hierarchical, peer-supported, and self-directed environment.
  • Want to have a large impact in your own AAA studio, rolling up your sleeves and diving into all aspects of company and product development.

We’re excited about you because you...

  • Communicate well with developers of all disciplines.
  • Are open, humble, eager, and excited about learning and contributing in multiple areas of the studio. Your curiosity propels you to jump in and dive deep on new problems.

You’ll love working at Bonfire because we…

  • Are a small, tight-knit group of game developers who are as passionate about our team as we are our game. (Learn more about our team here!)
  • Practice candor and feedback, leveling ourselves and each other up in the process.
  • Play games and have fun together, kindling our own love for games and learning about each other.

You can learn more about Bonfire's studio culture, team, benefits, and perks on our website. Any information you submit is used for recruiting purposes only, and is never shared. You can learn more in our privacy policy.


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  Player Movement Systems Designer | ZeniMax Media
Location: San Diego (California), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Overview

ZeniMax Online Studios is seeking a Player Movement Systems Designer to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.


This role will serve under the Lead Systems Designer to design and tune player movement systems and mechanics, and hone them to industry-leading quality. A developer in this role will serve as a player movement mechanics specialist and will collaborate with leads across all development disciplines in creating supporting gameplay systems to use player movement mechanics in many exciting gameplay scenarios.

Responsibilities

  • Design, create, and maintain documentation for player movement systems and mechanics
  • Tune new and existing movement mechanics to emphasize fluid and fun traversal
  • Build test spaces where movement mechanics can be prototyped, tuned, and combined in fun ways to represent the range of possibilities player movement systems bring to gameplay
  • Work with the Lead Level and Combat Designers in defining metrics and use cases for player movement
  • Work with animators to pre-vis player moves and generate ideas for new moves
  • Work with the gameplay engineering team in implementing movement mechanics and their supporting tuning and debugging features
  • Work with the Principal Encounter Designer in building movement mechanics for combat gameplay
  • Work with the camera team to emphasize momentum and action in movement while showing clear gameplay options
  • Serve as the project point of contact for all movement mechanics and systems
  • Collaborate with all development disciplines to bring player movement systems from early vision to industry-shaping final implementation

Qualifications

  • Deeply creative with a great sense of what makes movement in gameplay fun
  • Ability to work collaboratively in a cross-discipline development environment
  • Some knowledge of animation systems
  • Expert proficiency integrating imagery and text to deliver thorough, easy to understand design documents
  • Excellent understanding of the design fundamentals of visual language, building challenge, and teaching mechanics
  • Comfortable with a development schedule that is playtest-driven and focused on iteration and polish
  • Strong understanding of the discrete elements game systems are built from, and the ability to problem solve both holistically and on a per-component basis
  • Excellent verbal and written communication skills
  • Working knowledge of scripting or programming
  • An online portfolio which clearly demonstrates relevant work experience

Preferred Skills

  • Experience developing Open World games
  • Experience in animation
  • Experience with level design
  • Strong public speaking skills

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  Production Intern | Fnatic
Location: London, UK
Contract: Internship
Level: Entry
Sector: Production

As Production Intern as Fnatic, you'll have a great opportunity to build a career in creative production, learning from some of the best creative minds in esports. You'll be proactive and curious to learn from those around you, and passionate about developing your career in production long-term.

As a key internal liaison, your support will allow the smooth running of all that comes through Studio. You'll work closely with Creative Producers coordinating campaign production, taking care of tasks such as managing incoming requests, booking travel, venues/locations, freelancer bookings, talent attendance, and much more.

The ideal candidate will have a high level of attention to detail, meticulous about following through every task to completion and ensuring stakeholder satisfaction. Most importantly, you'll be passionate about seeing how your efforts in planning and process translate to attention-grabbing creative that continues to surprise and delight millions of fans and new audiences, across the world.

Your mission is to:

  • Oversee and allocate all incoming briefs to owners within Studio, acting as the initial gatekeeper
  • Drive fast and efficient turnaround of requests, while not losing sight of quality
  • Manage Studio inbox and diaries
  • Maintain an overview of all production within Studio, enabling effective workflow management
  • Support Creative Producers through all stages of brand and commercial production and liaise with internal stakeholders
  • Update and control document sheets following meetings
  • Book and coordinate freelancers, third parties, venues, accommodation
  • Oversee and track costs and resource allocation
  • Ensure all documentation is correct and up to date (insurance, permits, H&S measures)
  • Support on asset archiving
  • Ad-hoc tasks as directed by Head of Production

We're looking for:

  • High level of smarts and drive, with good academic performance
  • Awareness of project management tools/aptitude to learn them quickly
  • An organised, methodical way of working, comfortable working under pressure and to strict deadlines
  • A natural gift for accuracy and attention to detail
  • An approachable people manner and ability to understand the needs of various stakeholders
  • Comfort managing multiple tasks at once
  • Connection to youth culture and appreciation for great creative output
  • Excellent written and verbal communication in English, other languages desirable
  • Basic camera/production knowledge desirable

What we have to offer:

  • The chance to learn from an ambitious and super creative team, and enjoy the buzz of our fast-paced business
  • Award winning office in the heart of Shoreditch in London
  • Self-development book requests for the Fnatic Library
  • Fnatic shop staff discount
  • Fruit, drinks and snacks available daily in the office
  • Regular lunch clubs, Friday drinks and other social activities

About us:

Fnatic is a global esports entertainment brand headquartered in London, laser-focused on seeking out, levelling up and amplifying gamers and creators. Our history is unparalleled. Founded in 2004, we are the most successful esports brand of the last decade, winning more than 200 championships across 30 different games.

Today, driven by entertainment, Fnatic is the channel through which the most forward-thinking brands communicate with young people. We deliver industry-leading content, experiences and activations through offices and facilities in cities between Los Angeles and Tokyo. And a future even brighter.

We are forerunners in competitive mobile gaming, as the first Tier 1 esports team to launch a presence in India. We pioneered the intersection of street culture and esports with merch collaborations, and will continue to lead the industry in relation to quality of pro wear and fan apparel. Our pros and creators will generate more than 100m hours of entertainment content in 2020, showcasing our global partners to an audience of more than 15m fans across our social platforms. In addition, our 'Fnatic Gear' consumer products will continue to level up and amplify the gaming performance of users wherever they are sold.


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  Product Management Intern | Electronic Arts
Location: Redwood City (California), USA
Contract: Internship
Level: Entry
Sector: Product Management

Role

As a Product Management Intern in EA’s Digital Platform Product Management Team, you will work on defining services and tools that will be used by game development teams both inside and outside of EA. The Digital Platform includes product areas such as Commerce, Identity, Social, Game Economy, Game Play Services, Developer Experience, Data & AI. You will be a PM generalist in a product area.

Responsibility & Skills

  • Engage in research and discovery of growth areas that will lead to insights on Product features that can be pitched to the product leadership team.
  • Enable high functioning of a product by engaging in definition, capture, analysis and visualization of key product metrics that can be used to improve the product.
  • Write Product Specs in the form of User Stories & mockups that can be easily consumed by engineering and understood by non-technical audiences.
  • Work collaboratively with engineering to understand tradeoff and iterate on Product Specs. Communicate tradeoff & scope decisions to stakeholders. Collaborate with other Product Managers to build a cohesive offering.
  • Partner cross-functionally with other teams such as Customer Care, Legal, Marketing, Studios, Finance to gather inputs and communicate feature scope.
  • Create product & feature collaterals to enable auxiliary teams to drive the adoption of features.

Qualifications

  • Demonstrate structured and analytical thinking on nebulous problems
  • Demonstrate keen Product Sense
  • Demonstrate stellar written and oral presentation skills to senior audience - both technical and non-technical
  • Bachelors or Graduate degree in Computer Science or a related field.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Data Scientist, Pokémon GO | Niantic
Location: Seattle (Washington), USA
Contract: Full Time
Level: Junior
Sector: Data Analysis & Science

Do you want to help connect people all over the world, and work on a team building the next generation of planet scale AR games? We’re looking for hardworking people to help our company become more data focused; folks with the ability to be dedicated, thorough, and independent while working in a dynamic, fast-paced environment.

Responsibilities

  • Translate quantitative findings in concise and clear messages to leadership and external partners.
  • Embedded within a product - you are the data guru responsible for setting and monitoring targets, diagnosing problems, quantifying impact, and coming up with solutions.
  • Have a “product first” mindset that aligns with our mission, values and strategy.
  • Drive consensus; independently deliver data insights that drive cross-functional decisions across multiple teams.
  • Be a hands-on self-starter and stay on top of data science methodologies.

Qualifications

  • Extensive experience with SQL; deep knowledge using Python or R.
  • Deep understanding of statistics, live product analytics, and modeling techniques.
  • Knowledge and experience with A/B testing or randomized control trials.
  • BA/BS in statistics, applied mathematics, computer science, machine learning, economics or a related field.
  • Graduate degree in relevant fields preferred but not required.
  • 1+ years work experience in data science or analytics role.

Join the Niantic team!

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current titles include pioneering global-control game Ingress, record-breaking AR game Pokémon GO, and recently released third title, Harry Potter: Wizards Unite.

Niantic is an Equal Opportunity and Affirmative Action employer. We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Bellevue, Los Angeles, Tokyo, Hamburg, and Zurich.


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  QA Analyst (Temp) | Daybreak Games
Location: San Diego (California), USA
Contract: Temp
Level: Junior
Sector: Quality Assurance

LET'S MAKE GAMES BETTER TOGETHER.

Here at Daybreak, we make games that bring people together. We have built and introduced some of the most popular and beloved gaming franchises to millions of players worldwide, including H1Z1®, DC Universe™ Online, PlanetSide®, and EverQuest®.

We take gaming seriously and our passion for play is what makes us one with our players. From group raiding quests in Norrath to partaking in massive battles on the war-torn surface of Auraxis, we are devoted to delivering the ultimate multi-player online gaming experience to our communities.

Let’s make games better together. Are you up for the challenge? Here’s some specifics on what we’re looking for…

A team-oriented Quality Assurance Analyst who is responsible for testing multiple aspects of our video game titles on various platforms ranging from PC, PlayStation 4 and the Xbox One. You will be tasked with entering bugs into the issue tracking system as well as working with developers on a daily basis.

Teamwork and a professional attitude are key in this role. Communication skills, both written and verbal must be professional and accurate especially since you will also be interfacing with development and QA teams located out of state. Strong interpersonal skills are very important as well as you will be working with the Quality Assurance and development leads.

The ideal candidate will have previous professional quality assurance experience, available to work a minimum of 40 hours a week Monday – Friday with the potential of overtime during the nights, weekends and holidays.

Your Contribution

  • Develop test suites by evaluating feature specifications
  • Attend spec reviews, daily scrum stand-ups, planning meetings, etc.
  • Provide test guidance to remote testers
  • Execute test suites (authored by you or others)
  • Task offsite, outsourced testers with executing test suites
  • Report, review and document bug reports
  • Verify bug fixes
  • Critically evaluate test scope and coverage, plan and execute ad hoc testing, boundary/edge case testing, exploratory testing as needed
  • Document QA processes on Confluence wiki
  • Surface blocking issues and risks; Make recommendations for resolving blocking issues or mitigating risks
  • Proactively drive testing to completion
  • Assure patches/updates, new builds and shipped products are functional and meet quality standards
  • Follow Daybreak Games Tester procedures outlined by the QA Leads and Management
  • Be consistently proactive with QA process improvements
  • Continually develop and acquire game knowledge to become proficient with Daybreak Games’ portfolio of games

Your Experience

  • Knowledge of Microsoft Windows and Microsoft Office products (Outlook, Word, and Excel)
  • Experience with consoles (e.g., PlayStation, Xbox platforms)
  • Education – High School Graduate or equivalent
  • Ability to follow verbal and written instructions
  • Strong analytical and organizational skills
  • Available to work any shift
  • Working background in Quality Assurance or 1+ years in the gaming industry
  • Working knowledge of the software development process
  • Knowledge of Daybreak Game Company games preferred
  • Knowledge of Video Games on PC and Consoles preferred
  • (All Requirements are necessary to qualify for the position unless noted)

Daybreak Games is an Equal Opportunity Employer, committed to Diversity in the Workplace.

*

Employment Agencies: Please do not contact this job post with unsolicited services or offers

*


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  3D/VFX Artist [PORTUGUESE] | Minimol Games
Location: Remote (Brazil)
Contract: Full Time
Level: Junior
Sector: Model Art

Minimol Games é um estúdio focado em jogos premium, especialmente puzzles. Nós publicamos mais de 20 jogos pra PC e Consoles em menos de 2 anos, com uma equipe enxuta de 5 pessoas.

RESPONSABILIDADES E HABILIDADES REQUERIDAS:

  • Modelagem 3D - topologia, flow, otimização.
  • UV e Unwrap - experiência em Uv mapping
  • Texturas - criação e aplicação de texturas tileable, e workflow com material id’s. Entendimento de atlas e trimsheets.
  • Shaders e materiais - Experiência em workflow com PBR materials, entendimento básico de criação de shaders e materiais utilizando shader graph ou amplify shader.
  • Lighting e Post Process: entendimento básico de iluminaçao, bake de luz na Unity, lightmaps, fog, e post process volumes.
  • Vfx art - experiência criando efeitos visuais estilizados com particulas, animaçoes e materiais.

QUALIFICAÇÕES MÍNIMAS:

  • Você possui excelente comunicação oral e escrita;
  • Você conhece o processo de produção de um jogo (não precisa ter publicado um jogo próprio).
  • Você é organizado e raramente perde prazos (muito importante!);
  • Você se adapta com facilidade, realmente gosta de desafios;
  • Você é auto-motivado.

ADICIONAIS INTERESSANTES (NÃO SÃO PRÉ-REQUISITOS):

  • Você gosta e joga xadrez;
  • Você tem alguma outra habilidade útil na produção de jogos (especifique abaixo quais);
  • Familiaridade com design minimalista Escandinavo;

FORMATO DE TRABALHO:

  • Full time (40 horas semanais flexíveis);
  • Trabalho home-office, com certa liberdade de horário. Entre 14h e 18h você precisa estar disponível, mas as demais horas você pode fazer quando preferir.
  • Período de experiência remunerado de até 3 meses;
  • Remuneração pelo serviço: abaixo você terá a oportunidade de falar sua remuneração pretendida, levando em conta quão bem você se encaixa no perfil da vaga.
  • Início do trabalho: queremos contratar a pessoa certa, isso é o mais importante. A contratação pode acontecer poucas semanas após a disponibilização deste formulário (01/04/2021) ou meses depois;

Dúvidas? Entre em contato com adm@minimolgames.com


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  Administrative Coordinator- Internship Spring 2021 | Behaviour Interactive
Location: Montréal (Québec), Canada
Contract: Internship
Level: Entry
Sector: Administrative

As the Administrative Coordinator of a business unit, you will have a concrete impact on the operations behind the success of Behaviour’s IP. With the exposure of this role, you will have the chance to get a clear understanding of the high-level production process at Behaviour. If you aspire in evolving on the production side in the gaming industry, apply now and tell us more about you!

In this role, you will :

  • Manage director’s calendars and schedule meetings;
  • Collaborate with different departments (IT, Communication, Humain Ressources, Production, etc.) on different projects;
  • Attend team’s meeting, take notes and follow-up with the team regarding the listed action items;
  • Coordinate meetings with externals partners for business development initiatives;
  • Send and keep track of NDA’s.

What we’re looking for:

  • Passion for the video game industry;
  • Excellent verbal and written communication skills, in both French and English;
  • Solid time management abilities.

To be considered for this internship, you must:

  • Be eligible to work in Canada at the time of your application;
  • Be available 37.5 hours a week for 4 months (May to August).

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  Test Lead | Lionbridge
Location: Boise (Idaho), USA
Contract: Contract
Level: Junior
Sector: Quality Assurance

We are seeking a Test Lead in Boise, Idaho.

What You Will Do

  • Execution and updates of test cases.
  • Leading a team.
  • Testing product and game quality according to given specifications.
  • Reporting bugs in line with project requirements.
  • In depth product analysis as part of playing and testing for better understanding of its functioning and gathering feedback, providing suggestions for product improvements.
  • Acquiring knowledge on testing methodologies and video game market.
  • Sharing knowledge with other members of testing team.
  • Performing administrative tasks assigned by the supervisor.
  • Performing other activities necessary for the proper conduct of work in accordance with the supervisor's instructions.
  • Observing procedures related to the job.

To Be Successful You Will Have

  • 1+ years of experience in testing.
  • Experience leading a team.
  • Good knowledge of video game market and testing methodologies.
  • Preferred higher education in technology, good command of test tracking and support tools, and MS Office.
  • Good interpersonal skills, creativity, efficiency, attention to detail, and good work organization.

In Return You Can Expect

  • Opportunity to work with a fast-growing global leader in Games services;
  • Access to the latest gaming technology;
  • Opportunity to help us build the best global testing organization WW;
  • Full time job contract;
  • Employee benefits package
  • Work in a creative team and friendly environment;
  • Professional development opportunities in a multi-cultural environment - Lionbridge has offices in over 20 countries and many of these offices work collaboratively on projects, exposing our employees to a wide range of cultures and work styles;
  • Access to training platform;

About Us

Lionbridge enables more than 800 world-leading brands to increase international market share, speed adoption of products and effectively engage their customers in local markets worldwide. Using our innovative cloud technology platforms and our global crowd of more than 100,000 professional cloud workers, we provide translation, digital marketing, global content management and application testing solutions that ensure global brand consistency, local relevancy and technical usability across all touch points of the customer lifecycle. Based in Waltham, Mass., Lionbridge maintains solution centers in 28 countries.


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  Compliance Tester | PlayStation
Location: Liverpool, UK
Contract: Full Time
Level: Junior
Sector: Quality Assurance

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognised as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Role Overview:

An exciting opportunity to join a distributed team that supports PlayStation Studios & their projects. As a Compliance Tester you will be responsible for testing to assure complete compliance on your assigned projects. You will have the opportunity to work on ground-breaking hardware and video-games within a large multicultural, multi region team; helping us drive and create the future of games & Compliance Testing. This is your chance to make your mark and be involved in promoting the PlayStation values that have helped release some of the most exciting and innovative games out there!

What we’re looking for:

Someone who champions an environment consistent with PlayStation’s values through communication, collaboration, inclusion, and innovation, influencing others to do the same.

  • Communicates
    • Clarity and Energy | Listens | Communicates With Confidence | Shares | Keeps Everyone Informed
  • Collaborates
    • Builds Relationships | Values Others | Works Well As Part of Broader SIE Team | Belonging | Team Spirit
  • Innovates
    • Creates | Flexible | Considers Alternatives | Curious | Does Things Differently | Improves Status Quo | Explores
  • Includes
    • Sensitive | Encourages | Solicits Feedback | Contributes | Trust | Welcoming | Diversity

What you’ll be doing:

  • Provide TRC Subject Matter Expertise to studio partners
  • Acquire in depth knowledge of all Technical requirements
  • Learn and understand all existing and future submission requirement
  • Action pre-defined test cases, in addition to confirmation, regression and exploratory testing, to fully understand how compliant a product is against the submission requirements.
  • Assess and communicate the current level of compliance on a product to all relevant partners and raise product risk accordingly.
  • Be the compliance subject matter expert on selected titles

Desired Qualifications/experience

  • Previous Compliance testing or equivalent experience
  • Knowledge of Development QA process.
  • Previous experience of testing a product throughout the entire QA lifecycle
  • Software testing Qualifications (such as ISQTB® Foundation level qualification or higher)
  • Understanding of other platform’s compliance process
  • PC Games testing experience, supporting, and releasing titles across a range of platforms like Steam, Epic, Origin, GOG, etc.

Benefits:

  • BUPA Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Free eye test and glasses voucher
  • Subsidised Café
  • Access to cycle storage and showers

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


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  Game Designer | Electronic Arts
Location: Sacramento (California), USA
Contract: Full Time
Level: Junior
Sector: Game Design

Game Designer, Star Wars: Galaxy of Heroes

“Who is EA Capital Games?”

We’re a mobile game studio located in Midtown Sacramento, home to Star Wars: Galaxy of Heroes, the most successful Star Wars mobile game ever released, charting as the #1 grossing game in over 35 countries, and one of the Top 40 grossing games in the entire world across Apple and Google.

Collectively, we are a close-knit group of passionate gamers, passionate about the creation of genre-defining mobile RPGs, and the vibrant live services necessary to support them.

While walking the halls of our brand-new 31,000 sqft studio, you’ll hear the cacophony of epic console competitions, lively debates, and the rattle of dice thrown across a game board. Game nights, happy hours, weekend adventures, and a dog friendly atmosphere are all elements of who we are.

As a Game Designer reporting to the Lead Game Designer, you will create content and features, ensuring your work aligns with business and design goals with unwavering attention to theme, quality, and the needs of our players. You have experience working on a live, mobile game, with preference being given to those with experience working on RPGs. You will demonstrate a solid understanding of games and player compulsion, and will be well-versed in games of all types and genres.

You should be a die-hard Star Wars fan with a history of creating quality, thematic content and features. You are curious, creative, collaborative by nature, and have a preference for using telemetry to validate your design thinking. Additionally, you are an advocate of design culture and thinking who excels in a multidisciplinary environment.

We've also developed a strong work-from-home process and are sensitive to the safety and well-being of our team. This opens up new opportunities, at least in the short-term, for employees to work remotely.

Responsibilities

  • Play the game and become an expert of the game.
  • Create and tune content to create an accessible yet deep experience for players.
  • Create IP-correct characters, events, and mechanics.
  • Develop ideas for content, gameplay, and progression systems throughout the player life-cycle.
  • Partner with other disciplines to ensure your content and features are delivered to the highest quality.
  • Work within existing systems and expand on them, including integrating feedback from user experience testing.
  • Take part in internal and external playtests, communicate with beta testers, and iterate based on feedback.
  • Create and maintain design templates.
  • Guide change through research and live data.
  • Quickly prototype design ideas in-game and iterate through playtesting.

Qualifications

  • Have 1+ years of game design experience.
  • Are an active player of mobile turn-based RPGs.
  • Experience working on a mobile F2P game or other similar live game.
  • At least 1 shipped title.
  • Demonstrative proof of an open-minded, upbeat, progressive thinker who is flexible, energetic, and driven with the ability to overcome obstacles and challenges with working solutions.
  • Remain current on industry trends including: new game genres, new game design methods and emerging platforms.
  • Excellent verbal and written communication skills.
  • Bachelor’s degree preferred.
  • Unity, Perforce, and scripting experience is a plus.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  University Recruiter | PlayStation
Location: San Mateo (California), USA
Contract: Contract
Level: Junior
Sector: Human Resources & Recruiting

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Contract University Recruiter

San Mateo, CA

Sony Interactive Entertainment (PlayStation) is looking for a Contract University Recruiter to join our San Mateo team. This role will be responsible for recruiting on both technical and non-technical positions in our San Mateo office.

Core Responsibilities:

  • Source and build candidate pipelines for technical and non-technical positions
  • Support PlayStation's internship program, carrying up to 60 intern requisitions at a time during peak intern hiring season
  • Develop diverse sourcing strategies, plans, and pipelines
  • Provide research and mapping on diverse organizations, schools, and employee resource groups
  • Travel to university career fairs as a Sony representative
  • Plan/coordinate summer events for internship program
  • Interview and screen candidates to determine skill sets and career goals
  • Drive achievement of the hiring targets, including time to fill
  • Build a strong partnership across various functions with hiring managers, executive team and HR team
  • Coordinate interviews, create offer letters and facilitate negotiations
  • Coordinate and lead campus tours onsite for university groups

Qualifications:

  • Full life cycle recruiting experience at a technology company and/or a staffing firm
  • Experience in the University Recruiting space
  • BA/BS degree or equivalent
  • Comfortable and experienced in public speaking a must
  • Familiarity with Applicant Tracking Systems, Greenhouse a plus
  • Exceptional time management skills
  • Experience with corporate event and career fair planning
  • Experience managing and prioritizing multiple searches, projects and/or client relationships.
  • Able to provide high-level functions with minimal supervision
  • Able to travel up to 30% including site and campus visits

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

Reasonable Accommodation Notice Federal law requires employers to provide reasonable accommodation to qualified individuals with disabilities. Please tell us if you require a reasonable accommodation to apply for a job or to perform your job. Examples of reasonable accommodation include making a change to the application process or work procedures, providing documents in an alternate format, using a sign language interpreter, or using specialized equipment.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

PRIVACY NOTICE TO SIE LLC’S JOB APPLICANTS

This Privacy Notice explains what personal information we at Sony Interactive Entertainment LLC collect from you, and why we collect it and use it. This Notice covers our practices regarding the personal information of all applicants to our job positions. Please review it carefully.

Categories of personal information we collect from you

We collect personal information about you throughout the recruiting process, in particular the following categories. Generally, we obtain this information through our Recruiting Team:

A. Identification and contact information

  1. Direct identifiers such as your first and last name.
  2. Indirect identifiers such as a government ID, your Social Security, work permit or passport #.
  3. Contact information such as your email address, mailing address, telephone number.

B. Other information about you or that can be associated with you such as:

  1. Sensitive/Protected Data. During the recruitment process, you may (voluntarily) provide us with your ethnicity, gender, military service information, or physical or mental health information, as well as your national origin and citizenship.
  2. Professional or job position-related information , including your past professional experience, references; background verification; talent management and assessment; information regarding any conflicts of interests; and the terms and conditions of your job offer.
  3. Non-public education information , including information about your education records, such as grades and transcripts.

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  Assc. Producer | Raven Software
Location: Middleton (Wisconsin), USA
Contract: Full Time
Level: Junior
Sector: Game Production

Job Description:

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise is looking for a talented and passionate Producer to join our high-caliber team. The Producer will work closely with stakeholders across the studio and the publisher to ensure the very best game is produced on-time and within budget.

Your Mission:

  • Collaborating with Directors and Leads to establish long term feature schedules, milestone definitions and phase/sprint goals
  • Driving the development of game features and content from concept to completion, often on multiple initiatives simultaneously
  • Understanding and communicating project milestones, task deadlines, and stakeholder feedback to team members across the studio
  • Predicting, identifying and proposing solutions for project risks and issues
  • Being in constant communication with Leads and Directors to make sure the project expectations are clear and realistic
  • Being a part of the team – working with the teams to overcome complex problems, improve product quality and stay on track
  • Being a partner to different Publishing groups including Production, Legal, PR and Marketing

Player Profile:

  • 1-3 years of experience working in the game industry
  • Shipped at least one game title
  • Comprehensive understanding of game development, from concept to submission and sustained development post launch.
  • Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines.
  • Proven ability to work under rapid development cycles.
  • The ability to confidently articulate and communicate ideas and concepts using outstanding written, verbal and presentation skills
  • Proven ability to collaborate, coordinate, communicate and support other team members
  • Creative, motivated, focused, passionate, results-oriented
  • Passion for games

Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, competitive compensation, generous benefits, highly-skilled teammates, affordable living, and an exceptional quality of life.


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  Cloud Engineer | Activision
Location: Sherman Oaks (California), USA
Contract: Full Time
Level: Junior
Sector: Cloud & Network Engineering

Job Title:

Cloud Engineer

Requisition ID:

R006051

Job Description:

Activision Infrastructure group is looking for a Cloud Engineer. This position will begin as remote, however, once restrictions are lifted will be onsite in either our Demonware office in Vancouver, Canada or the Central Tech office in Sherman Oaks, California.

Responsibilities

  • Facilitate large scale services migration from on-prem and AWS to Google Cloud
  • Work with IaC and automation tools to produce scalable and repeatable infrastructure, and provide guardrails to developers to enable them to safely use those tools
  • Align with cloud governance standards and security requirements
  • Develop custom tools and scripts as necessary
  • Help development teams identify and implement appropriate GCP services
  • Troubleshoot issues with cloud services, vendors, and open source projects
  • Participate in an on-call support rotation

Requirements

  • 1+ yrs of production Kubernetes architecture and management experience
  • Excellent communication skills, and use of these to support customers or developers
  • Experience managing reproducible infrastructure e.g. Infrastructure as Code
  • Experience designing scalable architectures for containerized applications
  • Virtual Machine experience
  • Linux (Redhat/CentOS)
  • Basic networking (routes, security groups, firewall rules)

Nice-to-have

  • 3+ yrs Cloud Computing Experience (AWS/GCP/Azure)
  • Production Google Cloud Platform (GCP) Experience
  • Distributed systems experience (Kafka/Cassandra)
  • Scripting (Python/Bash)
  • Configuration Management Experience (Ansible/Chef/Puppet)
  • Docker Experience (container build pipelines, troubleshooting)
  • Git & Jenkins Experience
  • Terraform Experience, ideally as part of managing cloud infrastructure with IaC

Your Platform

We’re headquartered in Santa Monica, California, housing multiple teams across many disciplines of Marketing, PR, Sales, Supply Chain and other corporate functions such as HR, IT, Legal, Facilities and Finance. Santa Monica is the nerve center of our company, where the best ideas combine with unrivalled rigor to create the biggest and best entertainment experiences in the world.

Our World

Great Games Start with Great People! This is an exciting time to join us!

Activision has been changing the way people play for the past 40 years—as the leading developer and publisher of video games, our teams have created some of the world's biggest, most ground-breaking, and beloved entertainment franchises in the industry. Ask anyone who works at Activision what their favorite thing about it is, and they’ll tell you it’s the people. We have world class brands, infrastructure, and resources, but our success comes from people producing greatness together. We are nothing without our employee’s brilliance.

Activision is more than just the leading developer and publisher of video games; we are the creators of some of the world’s biggest, most ground-breaking titles in the industry. Our current portfolio includes Call of Duty®, Skylanders®, and Crash Bandicoot™.

Activision Blizzard (NASDAQ: ATVI), headquartered in Santa Monica, California with locations across the globe, is one of the largest and most successful interactive entertainment companies in the world. Sitting at the intersection of media, technology, and entertainment, our employees are some of the best and brightest across engineering, entertainment, media, and technology. A member of the S&P 500 Activision Blizzard is proud to be included as one of FORTUNE's "100 Best Companies To Work For®," "World's Best Employers," as well as "Most Admired Companies." In 2019 we were honored to receive a perfect score on our entry to the Corporate Equality Index as a Best Workplace for LGBTQ professionals and once again made Fast Company's World's Most Innovative Companies in Gaming.

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.


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  CX Support Specialist, Logi G | Logitech
Location: Newark (California), USA
Contract: Full Time
Level: Junior
Sector: Customer Service

DESCRIPTION

Position at Logitech

About Customer Care:

The Customer Care team at Logitech supports the evolving engagement model with customers as we transform to a multi-category, multi-brand company. We put customers first.

With the customer’s experience in mind, we strive to exceed expectations and accelerate continuous improvement leveraging a detailed oriented approach.

The team is looking for someone with the passion and energy to be the advocate for our customers and drive change to ensure we exceed our customer’s needs and expectations.

The Role:

The CX Support Specialist (Recovery POC, Newark) is the direct link between the customers and the support teams.

This position requires understanding of the customer lifecycle in the support system, especially for customers needing to send their devices back and then provide updates to the ticket handlers via the CRM.

Your Contribution:

  • Manage and handle all daily incoming product recoveries
  • Update recovery inventory
  • Update corresponding ticket in the system for each recovery
  • Check and review ticket for issue replication
  • Testing the recovered unit to verify issue
  • Coordinate with CX managers about any fraudulent activity
  • Generate elabel requests as needed

Key Qualifications:

  • Basic understanding of computer systems, PC/Console Gaming, and PC/Console Gaming peripherals
  • Technical aptitude with a high degree of self-motivation
  • Strong team player who operates with high levels of integrity, trust and respect for the individual
  • Excellent interpersonal skills. Responsive to customer and business requests
  • Must thrive in a fast-paced environment
  • A self-starter who with ability to handle peak periods in a positive and optimistic manner
  • Desire to have fun and laugh while getting the job done

Education:

  • BS/BA degree in a technical field or equivalent work experience

Logitech is the sweet spot for people who are passionate about products, making a mark, and having fun doing it. As a company, we’re small and flexible enough for every person to take initiative and make things happen. But we’re big enough in our portfolio, and reach, for those actions to have a global impact. That’s a pretty sweet spot to be in and we’re always striving to keep it that way.

All qualified applicants will receive consideration for employment without regard to race, sex, color, religion, sexual orientation, gender identity, national origin, protected veteran status, or on the basis of disability.”

If you require an accommodation to complete any part of the application process, or are limited in the ability or unable to access or use this online application process and need an alternative method for applying, you may contact us at + 1-510-713-4866 for assistance.


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  Software Tester, Unreal Engine | Epic Games
Location: Cary (North Carolina), USA
Contract: Contract
Level: Junior
Sector: Quality Assurance

What makes us Epic?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

Discipline at Epic

What we do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years and our constantly growing team of engineering experts are always improving on the tools and technology that empower content developers worldwide. Ensuring that our products reach an outstanding level of technical quality is at the core of what we do.

What you’ll do

We’re looking for a Software Tester to join our Unreal Engine QA team as a contractor. You’ll love this role if you’re an innovative problem-solver who loves to ask the tough questions; you should be willing and excited to constantly push your own limits and to continue learning.

In this role, you will

  • Execute test cases with attention to detail to help ensure the quality of the product.
  • Perform both functional and subjective testing and separate the two properly
  • Write clear and concise steps to reproduce in a bug report
  • Thoroughly investigate and analyze issues to find root causes
  • Communicate issues and escalate if needed by understanding the bigger picture

What we’re looking for

  • 1+ years of experience as a Tester for games or software
  • Experience logging defects in bug tracking systems such as Jira
  • Excellent written and verbal communication skills
  • Skilled troubleshooter
  • Experience with Consoles, Mobile Devices, browser based web tools, and/or VR hardware
  • Experience identifying gaps in test coverage
  • Experience writing detailed test cases
  • An understanding of the software development life cycle and how testing applies
  • Someone who is user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do.

Nice to have skills

  • Background in computer science
  • Experience testing software within a structured QA team
  • Experience working with Unreal Engine 4

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.


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  Summer 2021 Software Engineering Intern (Direct to Consumer) | Take-Two Interactive
Location: San Francisco (California), USA
Contract: Internship
Level: Entry
Sector: Software Engineering

Who We Are

Take-Two develops and publishes some of the world's biggest games, such as Grand Theft Auto, Red Dead Redemption, NBA 2K, and Sid Meier's Civilization. The Direct to Consumer team is a (well-funded) startup within Take-Two. We have offices in San Francisco and Vancouver and have built a culture that enables remote work. We're building a commerce and distribution platform for our game labels, working directly with our studios to bring value company-wide. Our team is small and agile – we release to our users quickly, and constantly iterate to elevate our product’s quality. We seek regular feedback from our users and labels to make sure we are delivering at and above expectations. We believe in giving our studios the flexibility they need to build the world's greatest games, so we plan to offer a variety of interfaces using modern technology and standard methodologies. Our success is measured by our impact on gamers and developers, not presentations or promises!

The Role Defined:

A Software Engineering Intern on the D2C team will assist in the development of our gaming platform that will support game studios across Take-Two’s labels and around the world. You will have the opportunity to work on various technology stacks, including Javascript, C/C++ and Go, to help craft systems that will reach millions of gamers on multiple platforms.

As a member of the D2C Engineering team, you will work directly with top-notch engineers, product managers, and development partners at game studios to ensure the flexibility and efficacy of our gaming platform and its auxiliary functionalities. By working on the front end, back end, desktop application, SDK, DevOps or a combination of these, you will make meaningful contributions to how our players discover, organize and play their games, as well as connect and play with other gamers.

Your Responsibilities:

  • Write and maintain well documented, high quality code (e.g., Javascript, C/C++, Go) for multiple projects
  • Build tests and integration tooling to ensure high quality code in an agile environment
  • Collaborate on technical designs to meet product team, technical partner, and end user needs
  • Work closely with fellow engineers and team members, and maintain a strong professional relationship based on communication, respect, and trust

Primary Qualifications:

  • Experience in modern software development in at least one major language, e.g., Javascript, C/C++, Go
  • Experience with reading and understanding code that spans multiple technology stacks
  • Drive to learn technology and quickly adapt to changing needs
  • Strong written and verbal communication skills

Bonus Qualifications:

  • Experience with web development using React
  • Experience working with game engines and/or gaming console SDKs
  • Experience with frameworks that employ web technology in application design, such as CEF and Electron
  • Experience in Win32, MacOS, and Linux application development
  • Solid understanding of Git, CI/CD, and build automation
  • A passion for gaming and providing an outstanding end user experience

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  Materials Artist | Splash Damage
Location: London, UK
Contract: Full Time
Level: Junior
Sector: Model Art

About Splash Damage

At Splash Damage, we’re dedicated to crafting team-based multiplayer games that ignite friendships as much as they do healthy competition and teamwork.

Our teams celebrated the launch of Gears Tactics earlier this year, and we’re currently developing Outcasters for Stadia along with several unannounced titles.

As an UnrealEngine focused studio, we're excited to be transitioning our teams to the latest in UE5 technology and we're looking for skilled and passionate developers to help us drive this.
We're advocates for work-life balance and offer a comprehensive benefits package focused on the well-being of our staff and their families.
We believe that teams create the best work when they have a range of perspectives and experiences to draw from. Therefore we're committed to increasing diversity across our studio, fostering an inclusive environment to ensure everyone's voices are heard.

Due to the on-going COVID-19 outbreak, we're all currently working from home. We’re still looking to welcome new team members, who'll join us remotely until we return to the studio.

The Role

Splash Damage is looking for a hardworking Material Artist to assist in helping us build stunning and inspiring environments for an upcoming title. Working within our multi-discipline art team, you will be creating high-quality tiling and procedural materials for floors, walls and assets for a photorealistic video game environment. This will be in line with the art direction and technical requirements of a AAA realtime games project and be used in tandem with the needs of the wider art team.    

Responsibilities

  • Work with the Art Leads and fellow artists to create the necessary PBR materials to craft a photorealistic AAA environment, creating both tiling materials for surfaces as well as materials for asset creation and visual consistency. These materials will be used on realtime scenes in a games engine as well as in numerous asset creation pipelines.
  • Collaborate with Art Leads and other departments such as Art Direction, Concept Art and Tech Art to ensure a consistent art style is maintained across the game’s materials while maintaining game play and performance requirements
  • Maintain quality, efficiency, and consistency across your work

Essential Skills and Experience

  • Strong skills in art software packages such as Maya, ZBrush, Substance Designer/Painter and Photoshop.
  • Good understanding of art fundamentals and design (including understanding of composition and colour)
  • Good communication skills and ability to receive and act upon feedback
  • Hardworking and have a strong passion to learn and improve as an artist 

Preferred Skills and Experience

  • Industry experience in a similar role
  • Unreal Engine 4 experience
  • Previous experience in other software packages such as Quixel Mixer and procedural tools such as Houdini
  • Experience in procedural workflows for asset creation

Portfolio Requirements

Impressive portfolio that shows examples of high-quality PBR photorealistic materials, such as hard surfaces, organic surfaces, modular trims and tiling materials.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.


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  Accounting Associate, Merchant Settlement | The Pokemon Company International
Location: Bellevue (Washington), USA
Contract: Contract
Level: Junior
Sector: Finance

Accounting Associate

Job Summary

This position is primarily responsible for reconciling daily cash receipts to sales invoices. This role supports both internal and external teams with timely and accurate transaction processing, proactive and courteous communication ensuring timely and accurate results of accounting records.

What You Will Do

  • Access and download multiple reports from external vendors
  • Upload reports to MS Dynamics AX ERP to reconcile and settle daily cash receipts to sales invoices
  • Research and record variances based on transaction records between MS Dynamics AX and external systems
  • Record and upload general ledger journal entries in MS Dynamics AX
  • Review and batch process sales orders to create system generated sales invoices for multiple customer accounts
  • Investigate, dispute and recover chargebacks
  • Other duties as required

What You Will Bring

  • At least 1 year of relevant experience in accounting
  • Hard working, focused, quick, with great attention to detail; able to complete a high volume of work quickly with a low incidence of errors
  • Willingness to ask questions and have reliable follow-up ability
  • Recognize opportunities for automation and process improvement
  • Excellent verbal and written communication skills
  • Proficient in MS Office applications especially Outlook and Excel
  • Experience using MS Dynamics AX and Atlas 6.1 preferred
  • Familiar with the Pokémon brand a plus
  • Positive attitude; enjoys finding the positive in challenging situations
  • Self-starter with the ability to meet or exceed deadlines, prioritize, multi-task and maintain flexibility in fast-paced, changing environment
  • Able to work independently or effectively on a team and interact well with others

How You Will Be Successful

  • Communication: You have impeccable written and verbal communication with ability to translate technical information in a non-technical format.
  • Bias for Action: You have an eagerness to take initiative and persist in accomplishing objectives despite obstacles and setbacks. You work to resolve requests and incidents with a high sense of urgency and ownership.
  • Great people skills: You know the “how” is as important as the “what” and you aim to build effective relationships across the organizations, as well as externally with 3rd You are mindful of diverse perspectives and engage clients in a professional manner.
  • Passion and Pride in your work: You love what you do and how you can add value to your clients; You ensure consistency and quality of your work and take a methodical approach to troubleshooting and resolution.
  • Logical and analytical: You’re able to distill and synthesize complex ideas into concise, meaningful information to clients. You’re adept at prioritization and project management with attentiveness to detail and consistent follow through.
  • Growth mindset: You thrive in a dynamic and fluid environment because you are a self-starter who is eager to learn, grow and build something great together; building and enhancing programs appeals to you. You have a desire to stay current on technology trends and Information Technology concepts.

What to Expect

We offer a professional, fun and creative work environment. While we maintain a good balance between work and life, additional hours may be required at peak times or for specific initiatives.

The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children's entertainment properties in the world.

The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not to be construed as an exhaustive list of all responsibilities, duties, and skills required of people so classified. All employees may be required to perform duties outside of their normal responsibilities from time to time, as needed.


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  English to Mexican Spanish Game Translator | Keywords Studios
Location: Remote (Europe)
Contract: Freelance
Level: Entry
Sector: Localization

Description

Combine the passion for games with your translation skill, a better gaming experience will be possible through your effort!!

We are calling for potential linguist familiar with MOBA/Action games and Machine Translation Post Editing to join our English into Mexican Spanish translators’ pool.

Our range of projects include collaboration with various well-known gaming publishers, in and outside Japan. Projects length might vary and be flexible according to your availability.

As this is a freelance position, the job can be done from your home, no matter where it is.

Candidates who meet the basic eligibility requirements will be asked to fill up a couple of other documents and to do a translation test that will be reviewed by our translation leads. After successful completion of the translation they will be ready to work with us.

Apply and find out more!

*This position is for freelance translators based in EU time zone.

Requirements

  • Native level of Spanish (Mexican)
  • Extensive knowledge of English
  • Translation experience
  • Machine Translation Post Editing experience
  • Familiar or passionate about video games
  • Knowledge of translation tools or willingness to learn

Benefits

  • Working on top video game titles
  • Organizing work autonomously
  • Flexible time

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  Systems Software Engineer | Electronic Arts
Location: Vancouver (British Columbia), Canada
Contract: Full Time
Level: Junior
Sector: Software Engineering

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.
Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that!

The Role: Systems Enginer

The NHL and UFC team is looking for a Systems Engineer to play a key role in shipping a high-quality title. The Systems Engineer works with other domains and production to integrate and develop core technologies, manage and optimize memory, load time, and performance, and help guide the title through the final stages of development.
We’re looking for someone who can own and drive systems work – everything from technology upgrades to memory and performance optimization. Someone who can work through other engineers but isn’t afraid to get their hands dirty and fix those intricate last minute bugs. Above all, we’re looking for an engineer who knows what it takes to make a AAA title and is excited to use their talent and experience to build great games.

Required Technical Skills and Experience:

  • Strong C++, architectural, and software engineering skills.
  • Ability to learn, test, debug, and extend other software engineer's code.
  • Experience integrating and maintaining large scale systems covering multiple domains and technologies.
  • Understanding of memory management, file systems, multi-core processing, and runtime optimization.
  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience.

Preferred Skills and Experience:

  • Experience with assembler, scripting languages (Python, Lua), and C#.
  • Understanding and experience of job-based architectures and scheduling.
  • Detailed knowledge of Xbox One and PS4 platforms.
  • Experience with profiling tools to monitor and diagnose issues.

Required Non-Technical Skills:

  • Good verbal and written communication skills.
  • Ability to work in a fast-paced, dynamic and collaborative team environment.
  • Proactive problem solver who can quickly adapt to new situations and challenges.
  • Ability to quickly learn and apply new concepts, principles and solutions.
  • Excellent decision-making capabilities.
  • Able to constantly innovate to improve product quality as well as group productivity.

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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  Community Manager | LFB Studios LLC
Location: Remote (Anywhere)
Contract: Temp
Level: Junior
Sector: Community Management

Objectives of this Role

A community manager’s role is to act as a bridge between the brand and the community we’re hoping to build. The ideal candidate would act as an ambassador for the brand, engaging and forming relationships with potential customers and partners.

Our community manager’s goals will be to…

  • Increase the number of Patreon subscriptions, so that the game development feedback can be crowdsourced and revenue targets are met for the first launch.
  • Increase the number of social media followers and the engagement happening across all platforms.
  • Establish key media partnerships and look for PR opportunities.
  • Improve our communication about the game, copywriting, and working with the team on content creation.

Daily and monthly responsibilities:

  • Establish, plan, and implement social media, patreon, and kickstarter campaigns and strategies.
  • Provide engaging text, image and video content for all social media and professional accounts
  • Respond to the community, both Patreon members and social media audiences, in a timely manner.
  • Monitor, track and report on feedback and online reviews
  • Organize and manage events to raise brand awareness
  • Build relationships with community members, industry professionals and journalists
  • Keep up-to-date with digital marketing trends.
  • Keep up-to-date with team members and the current state of projects

Requirements

  • Familiarity with major RPG franchises such as Final Fantasy, Persona, Tales, et al.
  • Communicating within the gaming community via social media
  • Proven work experience as a community manager or in a similar role
  • Experience in planning and leading community initiatives
  • Ability to identify and track relevant KPIs
  • Excellent communication and writing skills
  • Excellent skills in writing
  • Excellent interpersonal and presentation skills.
  • Hands-on experience in social media management
  • Knowledge of online marketing through instagram, twitter, reddit, imgur, and any other relevant media
  • Experience interpreting and utilizing Google Analytics data
  • Attention to detail, critical thinking and problem-solving skills

Nice To Have

  • Strong social media presence with other gamers or in gaming communities
  • Skills in graphic design
  • Skills in video editing

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  Research Executive - Intorqa | Into Games
Location: London, UK
Contract: Internship
Level: Entry
Sector: Research

Kickstart is a Government scheme aimed to help support young people back into work after the economic effects of the pandemic. It’s aimed at 16-24-year-olds who are not in education and are currently claiming universal credit.

The Job Placements are only available for Universal Credit claimants aged 16 to 24 who are referred to employers by the DWP, you can register your interest via the link below.

When applying, be mindful of your location as JobCentres will only refer candidates that are local to the studios.

Intorqa is an intelligence platform designed to help reduce cheating in video gaming. We do this by providing automated monitoring of cheat vendors, marketplaces, and forums to identify and review all cheats as soon as they are sold or shared. Amongst other benefits, this gives development teams more time to engineer patches and the insight they need to prioritise resource (i.e. they can see which have the most traction) and provides legal depts with the insight they need (e.g. the ranking of all cheat vendors by individual games) to optimise their takedown strategy and target many more.

This role’s focus is on optimising, updating, and expanding the data that underpins our service, and supporting operational and engineering tasks to ensure they are delivered on time and accurately. You will be required to carry out background research and present your findings across the company clearly, so the ideal candidate should be comfortable asking questions and consulting internally, as well as recording and explaining what they find appropriately.

A strong interest in gaming is essential, as are a keen eye for detail and a basic understanding of producing and reading spreadsheets. The candidate will spend a lot of time in social media channels and websites to assess and collect information, so a good understanding of social media, website structure, and the tools behind them is desirable.

Deliverables will vary from daily operational tasks to longer research projects and the candidate must be comfortable managing a varied workload. Confidence working with data is desirable, but not essential.

As a start-up, Intorqa will give the candidate a unique opportunity to be involved in a business as it launches and grows, attracting and onboarding clients and developing the service offering. At the same time, the candidate will develop a good knowledge of the video game eco-system and business drivers within it, as well as strategic planning skills and familiarity with the creative process, including writing briefs, evaluating creative ideas, producing campaigns, budget management, campaign measurement, and evaluation, and presentation skills.

  • Educated to college or degree level.
  • Candidates do not need to have studied data related degrees (although it may help) but research-based degrees would be desirable
  • Good communicator – written and spoken - and show strong people skills.
  • The candidate should be curious and inquisitive and feel comfortable contributing ideas, discussing, and evaluating creative work.
  • Fan of video gaming ideally on-line) and advocate for improving player experience
  • Self-starter and confident working independently at times

Everyone who works at Intorqa works from home and there will be no requirement to attend any other work location.


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  Marketing Executive - Intorqa | Into Games
Location: London, UK
Contract: Internship
Level: Entry
Sector: Marketing

Kickstart is a Government scheme aimed to help support young people back into work after the economic effects of the pandemic. It’s aimed at 16-24-year-olds who are not in education and are currently claiming universal credit.

The Job Placements are only available for Universal Credit claimants aged 16 to 24 who are referred to employers by the DWP, you can register your interest via the link below.

When applying, be mindful of your location as JobCentres will only refer candidates that are local to the studios.

Intorqa is an intelligence platform designed to help reduce cheating in video gaming. We do this by providing automated monitoring of cheat vendors, marketplaces, and forums to identify and review all cheats as soon as they are sold or shared. Amongst other benefits, this gives development teams more time to engineer patches and the insight they need to prioritise resource (i.e. they can see which have the most traction) and provides legal depts with the insight they need (e.g. the ranking of all cheat vendors by individual games) to optimise their takedown strategy and target many more.

This role’s focus is on supporting and optimising the day-to-day deployment of our marketing plan; including social media comms owned and paid), event activation, speaker slots, content production, and management, with the aim of growing brand awareness and sales leads, and growing the business.

Our social media comms (Linked In and Twitter) will be a particular focus and the candidate will be expected to help optimise our activity, helping us stand out in these channels and increase reach and engagement.

Deliverables will include gathering market and competitor news and insight, contributing to creative concepts, ensuring the plan is continually updated and shared with stakeholders, reviewing campaign results, and

As a start-up, Intorqa will give the candidate a unique opportunity to be involved in a business as it launches and grows, attracting and onboarding clients and developing the service offering. At the same time, the candidate will develop a good knowledge of the video game eco-system and business drivers within it, as well as strategic planning skills and familiarity with the creative process, including writing briefs, evaluating creative ideas, producing campaigns, budget management, campaign measurement, and evaluation, and presentation skills.

  • Educated to college or degree level.
  • Candidates do not need to have studied marketing or business-related degrees (although it may help) but an interest in and willingness to learn more about marketing, particularly B2B digital and social, is crucial.
  • Good communicator – written and spoken
  • Strong people skills.
  • The candidate should be curious and inquisitive and feel comfortable contributing ideas, discussing, and evaluating creative work.
  • fan of video gaming (ideally online) and advocate for improving the player experience.
  • self-starter and confident working independently at times

Everyone who works at Intorqa works from home and there will be no requirement to attend any other work location.


Apply here
  Recruitment Coordinator - Electronic Arts UK | Into Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Human Resources & Recruiting

Kickstart is a Government scheme aimed to help support young people back into work after the economic effects of the pandemic. It’s aimed at 16-24-year-olds who are not in education and are currently claiming universal credit.

The Job Placements are only available for Universal Credit claimants aged 16 to 24 who are referred to employers by the DWP, you can register your interest via the link below.

When applying, be mindful of your location as JobCentres will only refer candidates that are local to the studios.

You will play an important role in ensuring that all candidates who interact with Electronic Arts have an exceptional and memorable experience, as part of a seamless and efficient recruiting process. In partnership with the team, you will be a champion for candidate experience and guide applicants on their journey to becoming Electronic Arts employees.

You will support Recruiters across the full recruitment lifecycle, coordinating all phases of the interview process, and providing administrative support such as reviewing and auditing offer letters and employment contracts. You will ensure the coordination and execution of new hire onboarding tasks. You will support the team on ad-hoc duties and projects.

  • Strong organisational skills.
  • Ability to prioritise competing tasks and work to deadlines with strong time management skills.
  • High level of attention to detail.
  • Passionate about delivering a first-class service to candidates and stakeholders.
  • Great interpersonal and teamwork skills.
  • Excellent verbal and written communication skills.

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefits packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more!

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

This role is expected to be remote (working from home) for the 6-month period.


Apply here
  People Operations Coordinator - Electronic Arts UK | Into Games
Location: Guildford, UK
Contract: Internship
Level: Entry
Sector: Human Resources & Recruiting

Kickstart is a Government scheme aimed to help support young people back into work after the economic effects of the pandemic. It’s aimed at 16-24-year-olds who are not in education and are currently claiming universal credit.

The Job Placements are only available for Universal Credit claimants aged 16 to 24 who are referred to employers by the DWP, you can register your interest via the link below.

When applying, be mindful of your location as JobCentres will only refer candidates that are local to the studios.

Most companies call it HR. At Electronic Arts we made the deliberate decision to brand our organization People Experience (PE). It’s not just a play on words, PE is a team of cultural stewards who carefully craft programs and talent strategies that directly impacts our teams’ experience and enables our People to achieve the most meaningful work of their careers.

This is an opportunity for a Coordinator to join our People Operations team. You will provide HR system administration support, ensuring that all data is updated in our HR System (Workday) in a timely and accurate manner, as well as administrative and clerical support to the People Operations team. You will be involved with auditing data, verifying UK right to work documentation, supporting Payroll processes, and ensuring that we meet compliance requirements.

  • A high-energy, self-motivated team player who is driven and results-focused.
  • Ability to prioritise competing tasks and work to deadlines with strong time management skills.
  • High level of attention to detail.
  • Passionate about delivering a first-class service to customers and stakeholders.
  • Understands and exhibits “customer-first” thinking and design.
  • Ability to follow directions and be comfortable asking questions.
  • Excellent verbal and written communication skills.

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefits packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more!

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

This role is expected to be remote (working from home) for the 6-month period.


Apply here